Decelerating Shot

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Speed Modifier Spells
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Accelerating Shot
Accelerating Shot
Causes a projectile to accelerate as it flies
Accelerating Shot
Decelerating Shot
Decelerating Shot
Makes a projectile decelerate as it flies
Decelerating Shot
Fizzle
Fizzle
Gives a spell a small probability of short-circuiting
Fizzle
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Speed Up
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Modifiers that adjust the speed of the affected projectile.

Decelerating Shot is a Modifier type spell that causes affected projectiles to slow more rapidly (albeit, from a slightly faster initial speed), generally reducing their range. Stacking multiple copies can prevent a projectile from moving at all - even ignoring gravity. One of only two spells that modifies air_friction (the other being its mirror twin - Accelerating Shot).

Tips

  • This spell works well with Giga Disc Projectile, as it slows down the aggressive homing of the sawblade making it easier to dodge.
  • Projectiles only feel the effect of this modifier after they have existed for 1 frame.
  • Combining one Accelerating Shot with one Decelerating Shot can be useful, as it halves the decelerating effect.
Accelerating Shot
Decelerating Shot
Total
Speed Multiplier 0.32 × 1.68 = 0.54×
Air Friction 3 6 = -3
Recoil 10 10 = 0
  • Two Accelerating Shot cancel out the decelerating effect of one Decelerating Shot, less usefully leaving just a little recoil and a much slower projectile.
Accelerating Shot
Accelerating Shot
Decelerating Shot
Total
Speed Multiplier 0.32 × 0.32 × 1.68 = 0.17×
Air Friction 3 + 3 6 = 0
Recoil 10 + 10 10 = 10

How does it work?

  • The effect of both Decelerating Shot and Accelerating Shot is implemented by modification of a projectile's air_friction stat
    • This is what sets the amount of simulated 'drag' on the projectile - more air friction makes it slow more quickly.
    • Counter-intuitively, in Noita negative values for air_friction cause projectiles to accelerate, kind of like 'anti-drag'
  • Since it only decreases air_friction by 3, you need 2 Accelerating Shot to cancel out the +6 change toair_friction from one Decelerating Shot.
  • Many projectiles have (varying) base levels of air_friction, so the total amount of deceleration will vary based on the projectile.
  • Because the projectile is only modified (via a scripted effect) after it has spawned, the deceleration will only take effect after the first frame of its life.
    • This is especially important for Accelerating Shot as it means the acceleration effect from that modifier cannot raise the speed of a projectile before the first time it is checked for death on low velocity - a key concept when building a wand to take advantage of spells that get Speed-Scaled bonus damage.

Gallery

Wand Appearance with Decelerating Shot x3.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.3 to 0.4, tier 3 from 0.3 to 0.1, and tier 4 from 0.5 to 0.7.