Circle of Displacement

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Circle Of Magic Spells
Circle of Buoyancy
Circle of Buoyancy
A field of levitative magic
Circle of Buoyancy
Circle of Displacement
Circle of Displacement
A field of teleportative magic
Circle of Displacement
Circle of Fervour
Circle of Fervour
A field of berserk magic
Circle of Fervour
Circle of Shielding
Circle of Shielding
A field of protective magic
Circle of Shielding
Circle of Stillness
Circle of Stillness
A field of freezing magic
Circle of Stillness
Circle of Thunder
Circle of Thunder
A field of electrifying magic
Circle of Thunder
Circle of Transmogrification
Circle of Transmogrification
A field of sheep-like magic
Circle of Transmogrification
Circle of Unstable Metamorphosis
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Unstable Metamorphosis
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Static projectile spells that conjure a small field of magic with varying properties.

Circle of Displacement is a static projectile spell. It creates a field of glowing magic that will teleport most creatures, including you, away to a random location a fair distance away, as if they had been sprayed with Teleportatium.

Tips

  • You are affected by the spell as well.
    • As with Teleportatium, the direction of the teleport is influenced by the position of the mouse.
    • This is an effective way to exit and re-enter the Holy Mountain, though to re-enter you must be in the Holy Mountain biome, normally either inside the exit drop or next to a portal.
  • The field applies a Effect teleportation.png Teleportation status effect that lasts 5 seconds, which will result in 3 teleports.
  • This spell provides a way to get rid of enemies non-lethally. This is especially useful during a full Pacifist run.

See also

Gallery

Circle of Displacement cast using a spark bolt trigger, teleporting an alchemist