Weakening Curse

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The Weakening Curse spells are a group of modifiers that causes projectiles to inflict a status effect similar to Effect vulnerable.png Vulnerable caused by Turvattomuusmestari, making afflicted targets take x0.25 more damage from the respective type. Since this is a status effect, using more than one curse will not give an additional effect (you can still use several different curses). Enemies afflicted with a curse will have an icon of the respective damage type above their heads.


  • Despite what the description says, the x0.25 bonus is additive, not multiplicative (i.e. an enemy with a x0.5 damage multiplier will take x0.75 damage with the curse, rather than x0.625).
  • Meaning that enemies with a x0 damage multiplier afflicted with the respective curse will take x0.25 damage, effectively ignoring immunities such as Kammolukki and Vakoilija.
  • Even have wider utility than Venomous Curse since Syväolento immune to latter.

Curse and Weakening Mage Exploit

You can exploit Turvattomuusmestari's attack to modify your damage multiplier, effectively making various attack types heal you. However, Perk immunities will block this effect. The guides below, explain in more detail. While reducing your electricity damage multipliers to 0 or less appears to block the Effect electrocution.png Stunned status effect, reducing various damage multipliers to 0 or less does not appear to block the Effect knockback star.png Dazed status effect from these damage sources (at least in some cases).

Weakening mage trick

Text version of image:
Explanation by Letaali
What weakening mage's debuff does
  • Disable immunities
  • Remember where the target's damage multipliers were
  • Set the target's damage multipliers to 1.2
  • At the end of the debuff, set the multipliers back to the values in memory.
What weakening curses do
  • They increase damage multipliers by 0.25, then reduce the same amount when the curse ends.
Example of the trick happening
  • You have 1.0 damage multi against projectiles. Mage hits you and sets that to 1.2. You wait for the debuff to have 4 seconds remaining and hit yourself with Projectile Weakening Curse. Mage's debuff ends and sets your multi back to 1.0. Weakening curse ends and reduces it to 0.75 meaning you take less damage from projectiles. Repeat this trick to bring the multi down further, eventually becoming a negative value.
  • Now projectiles heal you instead. Works with all weakening curses.
Guide by Fury Forged

Curse trick 2

A similar trick can be used to avoid almost all damage multiplier increases from NG+; only the poison damage multiplier change still applies. (Whether avoiding the other damage modifications is beneficial or not might be context-dependent; using this trick also avoids doubling of any negative damage multipliers from the trick above, which could help provide faster healing.) No Weakening Curses are actually required here, but they could be applied as above to reduce the associated multipliers at the same time. The essential steps are to get hit by the Turvattomuusmestari's projectile, then trigger NG+ while the Turvattomuusmestari's debuff is active, then wait for the debuff to expire. Some setup is required to make this possible; e.g., by handing the Turvattomuusmestari a teleport wand and leading it to an appropriate area, having an appropriate travel wand at the ready, or polymorphing a nearby creature into a Turvattomuusmestari. (This trick can also be used to avoid all damage multiplier increases from picking up the Essence of Fire, though it seems unlikely to be worth the effort.)



Projectile Curse on a Magic Arrow. Note the increased damage after the first hit.