Plasma Beam Orbit

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Projectile Orbit Spells
Fireball Orbit
Fireball Orbit
Makes four fireballs rotate around a projectile
Fireball Orbit
Nuke Orbit
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Nuke Orbit
Sawblade Orbit
Sawblade Orbit
Makes four sawblades rotate around a projectile
Sawblade Orbit
Orbit Larpa
Orbit Larpa
Makes four copies of a projectile rotate around it
Orbit Larpa
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies and only disappear when its host projectile expires or on direct impact with an enemy.
Plasma Spells
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Plasma Beam Cross
Plasma Beam
Plasma Beam
An instantaneous, dangerous beam of light
Plasma Beam
Plasma Cutter
Plasma Cutter
A plasma beam specialized in cutting materials!
Plasma Cutter
Plasma Beam Bounce
Plasma Beam Bounce
A projectile launches a plasma beam upon bouncing
Plasma Beam Bounce
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Plasma Beam Enhancer
Plasma Beam Enhancer
Makes plasma beam spell's beam wider
Plasma Beam Enhancer
Plasma Beam Thrower
Plasma Beam Thrower
A projectile fires beams of light in random directions
Plasma Beam Thrower
Spells that emit deadly beams of light.

Plasma Beam Orbit is a projectile modifier spell that adds 4 rotating plasma beams to a projectile. The beams have no effect on the terrain, they only do damage to creatures. Unlike other orbit spells, the orbiting beams are placed directly on the projectile, and they do not disappear on contact.

Tips

  • If multiple Orbits of the same or different types are placed, only the first Orbit of the spell block will work, and its effect will be multiplied by the number of Orbits.
  • This spell commonly hurts you when cast, even when standing still. There are a few ways to prevent this.
    • Placing it at the end of a trigger.
    • Pairing it with Long-Distance Cast.
    • Placing it on Tentacle.
    • Pairing it with a positive speed modifier.
      • Decelerating Shot is particularly good with this, as it speeds up the projectile at first so it doesn't hurt you, but slows it down later so it has more time to damage enemies. This only works to avoid damage if you're using a fast projectile though.
  • If you happen to find this spell early, Pollen is a fantastic carrier that's even moderately effective against Stevari, with two caveats:
    1. Best placed on the end of a trigger to avoid self-damage.
    2. Only one plasma-emitting Pollen tends to survive in a given vicinity, as they destroy each other.
  • Putting this modifier on any mist spell will greatly reduce its risk to you, as the mist will block most of the beam before it can escape.

Gallery

Plasma Beam Orbit on a Splitter Bolt.
Plasma Beam Orbit on a Triplicate Bolt.
Using Decelerating Shot to avoid harm, while maximizing damage.

History

  • Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.8 to 0.7, and tier 5 from 0.2 to 0.3.