Plasma Beam Orbit

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Projectile Orbit Spells
Fireball Orbit
Fireball Orbit
Makes four fireballs rotate around a projectile
Fireball Orbit
Nuke Orbit
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Nuke Orbit
Sawblade Orbit
Sawblade Orbit
Makes four sawblades rotate around a projectile
Sawblade Orbit
Orbit Larpa
Orbit Larpa
Makes four copies of a projectile rotate around it
Orbit Larpa
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.
Plasma Spells
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Plasma Beam Cross
Plasma Beam
Plasma Beam
An instantaneous, dangerous beam of light
Plasma Beam
Plasma Cutter
Plasma Cutter
A plasma beam specialized in cutting materials!
Plasma Cutter
Plasma Beam Bounce
Plasma Beam Bounce
A projectile launches a plasma beam upon bouncing
Plasma Beam Bounce
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Plasma Beam Enhancer
Plasma Beam Enhancer
Makes plasma beam spell's beam wider
Plasma Beam Enhancer
Plasma Beam Thrower
Plasma Beam Thrower
A projectile fires beams of light in random directions
Plasma Beam Thrower
Spells that emit deadly beams of light.

Plasma Beam Orbit is a projectile modifier spell that adds 4 rotating particle beams to an affected spell projectile. The beams have no effect on the terrain, they only do damage to creatures, and unlike the other orbits seem to not lose particles when dealing damage.

Tips

  • If multiple Orbits of the same or different types are placed, only the first Orbit of the spell block will work and its effect will be multiplied by the number of Orbits.
  • When paired with Tentacle, the beams will generally not hurt you.