Makes a projectile release a cluster of explosive bolts upon hitting a wall
Larpa Explosion
A projectile will shoot out 8 copies of itself when it expires or hits the ground
Avoiding Arc
Makes a projectile shy away from obstacles
Drilling Shot
Gives a projectile the power to go through the ground
Firecrackers
Makes a projectile release firecrackers when it disappears
Floating Arc
Makes a projectile float above the ground
Matter Eater
Makes a projectile eat the environment as it flies
Explosive Projectile
Makes a projectile more destructive to the environment
Spell modifiers that change how projectiles interact with solid terrain.
Speed Modifier Spells
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Light Shot
Makes a projectile move considerably faster, but deal less damage
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Accelerating Shot
Causes a projectile to accelerate as it flies
Decelerating Shot
Makes a projectile decelerate as it flies
Fizzle
Gives a spell a small probability of short-circuiting
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Speed Up
Increases the speed at which a projectile flies through the air
Explosive Projectile
Makes a projectile more destructive to the environment
Spell modifiers that adjust the speed of the affected projectile.
Explosive Projectile is a modifier spell that increases the size and potency of a projectile's explosive effect. It will also add an explosive effect if one does not already exist. Increasing explosion radius above specific threshold values can increase damage by a substantial amount - making this modifier a huge early game damage booster. Stacking two is recommended with most spells.
The best return for your mana when using this modifier is to combine two with as many low cost spells as possible.
While many of the explosions produced by use of this modifier won't hurt you, they may cause secondary explosions which will.
Nearby explosions can also set you On fire, or spray liquids around that may hurt you.
The added explosion may not damage terrain, depending on the spell the modifier is used with.
Disc Projectile is an example of a projectile that has the default explosion config. This means that it has an explosion radius large enough that a single explosive projectile can increase its radius above 32 granting 325 explosive damage.
At a glance, Explosive Projectile seems like a very expensive way to add 5 damage to a projectile. Its' true power comes from the other stat it modifies - explosion radius. The explosion radius determines the size of the hole made in the world, and the area of effect inside which enemies take damage, but also determines the minimum damage an explosion can cause.
If explosion radius is added, e.g. by using Explosive Projectile, then the minimumExplosion damage is subject to thresholds based on the total radius.
Spitter Bolt has an explosion radius of 2, and does no Explosion damage. Adding two copies of Explosive Projectile (+30) increases the radius to 32, activating the 325 minimum damage threshold.
Lightning Bolt has an explosion radius of 35, and does 125 damage. It is not subject to the minimum threshold effect unless you add a copy of Explosive Projectile (+15), which increases the radius to 50, and a minimum of 325 damage.
Explosive Projectile and Clusterbolt are currently the only spells that add to the explosion radius. Several spells (notably the Divides) reduce the explosion radius, which can nullify the effect of Explosive Projectile - A more detailed explanation is available here.
Combinations
The majority of spells not already exceeding it will reach the minimum 325 damage threshold with just two copies of Explosive Projectile. Three copies are only needed for spells with a radius of 1.
These spells are ideally suited to use with this modifier, having low mana cost and producing 325 explosions that won't hurt you using two copies of Explosive Projectile.
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Makes a projectile more destructive to the environment
+
Energy Sphere
A fast, arcing projectile
Bubble Spark
A bouncy, inaccurate spell
Triplicate Bolt
A formation of three small, fast bolts
Magic Arrow
A handy magical arrow
Chainsaw
A good tool for cutting meat. Also has some magical properties...
A few spells (with a radius 17 or greater) reach the 325 minimum damage threshold with a single copy of Explosive Projectile. These will harm you without explosion immunity.
Explosive Projectile
Makes a projectile more destructive to the environment
+
Death Cross
A deadly energy cross that explodes after a short time
Dynamite
Summons a small explosive
Holy Lance
A fast-flying, penetrating lance that glows with power
Flock Of Ducks
Summons a chaotic flock of spicy ducks
Explosion of Brimstone
A fiery explosion!
Pinpoint Of Light
An extremely concentrated point of light that explodes after a moment
Large Firebolt
A more powerful version of Firebolt
Unstable Crystal
A crystal that explodes when someone comes nearby
Unstable Crystal With Trigger
A crystal that explodes and casts another spell when someone comes nearby
Dormant Crystal
A crystal that explodes when caught in an explosion
Dormant Crystal With Trigger
A crystal that explodes and casts another spell when caught in an explosion
Explosion of Thunder
An electric explosion
Spells without a radius will use the default of 20, which similarly only requires one Explosive Projectile.
Explosive Projectile
Makes a projectile more destructive to the environment
+
Infestation
A bunch of magical sparks that fly in every direction
Disc Projectile
Summons a sharp disc projectile
Giga Disc Projectile
Summons a large, serrated disc with a curious flight pattern
Summon Egg
Summons an egg that houses a friendly creature
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Use of more than the 1-3 copies of Explosive Projectile needed to cross the first minimum damage threshold becomes increasingly inefficient on a mana-per-damage basis.
Explosive Projectile is of very limited benefit after the last threshold is reached (guaranteed at 9 copies) - beyond this each copy of the modifier only adds 5 damage to the base explosion damage, which is likely to be less than the 500 damage minimum from the threshold.
This table shows the number of Explosive Projectile modifiers needed to reach each damage threshold. Adding more copies becomes increasingly less efficient in mana/damage terms.
Threshold
# of
Mana Cost
Dmg/Mana (Efficiency)
Radius
Min. Dmg
32
325
1
30
10.83
2
60
5.42
3
90
3.61
64
375
4.17
4
120
3.13
5
150
2.50
128+
500
8
240
2.08
9
270
1.85
Friendly Fire Explosions
When used with spells that do not already have an explosive effect that can harm you, the explosive effect added by Explosive Projectile is usually also not capable of harming you.
Exceptions to this include:
Acid
Transmute drops of acid from nothing
Blood
Blood blood blood
Cement
Transmute drops of wet cement from nothing
Oil
Transmute drops of oil from nothing
Water
Transmute drops of water from nothing
Chain Bolt
Fires a mysterious bolt that jumps from enemy to enemy
Freezing Gaze
A heart-freezingly sinister aura
Luminous Drill
A pinpointed, short-ranged beam of concentrated light
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Egg
Summons an egg that houses a friendly creature
Trick Kills
When Explosive Projectile is used with some spells, deaths caused by the explosion effect will count as Trick kills. All of these spells produce explosions which harm you so use with caution, e.g. inside a trigger payload.
Acid
Transmute drops of acid from nothing
Blood
Blood blood blood
Cement
Transmute drops of wet cement from nothing
Oil
Transmute drops of oil from nothing
Water
Transmute drops of water from nothing
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Egg
Summons an egg that houses a friendly creature
Some lightning spells, such as Lightning Bolt and Ball Lightning, also register as trick kills when combined with Explosive Projectile. These are, however, very hazardous to use without immunity to both electricity and explosions.
Makes a projectile release firecrackers when it disappears
Explosive Projectile
Makes a projectile more destructive to the environment
Explosion of Poison
An alchemical explosion!
Explosion of Spirits
An inebriating explosion
Some spells create matter, and of those, some do so via an explosion. The amount of matter created depends on the explosive radius, which can be adjusted.
The amount of material produced by these spells depends on their explosion radius, and can be increased using Explosive Projectile.
Chunk Of Soil
Don't soil yourself
Acid Ball
A terrifying acidic projectile
Iceball
A magical ball of frozen fire
Flock Of Ducks
Summons a chaotic flock of spicy ducks
Nuke
Take cover!
Giga Nuke
What do you expect?
Firecrackers
Makes a projectile release firecrackers when it disappears
Explosive Projectile
Makes a projectile more destructive to the environment