Explosive Projectile

From Noita Wiki
Jump to navigation Jump to search
Terrain Interaction Spells
Avoiding Arc
Avoiding Arc
Makes a projectile shy away from obstacles
Avoiding Arc
Drilling Shot
Drilling Shot
Gives a projectile the power to go through the ground
Drilling Shot
Firecrackers
Firecrackers
Makes a projectile release firecrackers when it disappears
Firecrackers
Floating Arc
Floating Arc
Makes a projectile float above the ground
Floating Arc
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that change how projectiles interact with solid terrain.
Speed Modifier Spells
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Accelerating Shot
Accelerating Shot
Causes a projectile to accelerate as it flies
Accelerating Shot
Decelerating Shot
Decelerating Shot
Makes a projectile decelerate as it flies
Decelerating Shot
Fizzle
Fizzle
Gives a spell a small probability of short-circuiting
Fizzle
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Speed Up
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that adjust the speed of the affected projectile.

Explosive Projectile is a modifier spell that increases the size and potency of a projectile's explosive effect. It will also add an explosive effect if one does not already exist. Increasing explosion radius above specific threshold values can increase damage by a substantial amount - making this modifier a huge early game damage booster. Stacking two is recommended with most spells.

Tips

  • The best return for your mana when using this modifier is to combine two with as many low cost spells as possible.
  • While many of the explosions produced by use of this modifier won't hurt you, they may cause secondary explosions which will.
  • Nearby explosions can also set you Effect on fire.png On fire, or spray liquids around that may hurt you.
  • The added explosion may not damage terrain, depending on the spell the modifier is used with.

Explosion Radius & Damage

At a glance, Explosive Projectile seems like a very expensive way to add 5 damage to a projectile. Its' true power comes from the other stat it modifies - explosion radius. The explosion radius determines the size of the hole made in the world, and the area of effect inside which enemies take damage, but also determines the minimum damage an explosion can cause.

If explosion radius is added, e.g. by using Explosive Projectile, then the minimum explosion damage is subject to thresholds based on the total radius.

Example 1:

Spitter Bolt has an explosion radius of 2, and does no Explosion DamageExplosion damage. Adding two copies of Explosive Projectile (+30) increases the radius to 32, activating the 325 minimum damage threshold.

Lightning Bolt has an explosion radius of 35, and does 125 Explosion DamageExplosion damage. It is not subject to the minimum threshold effect unless you add a copy of Explosive Projectile (+15), which increases the radius to 50, and minimum Explosion DamageExplosion damage to 325.

Explosive Projectile is currently the only spell that adds to the explosion radius, but if another spell were to do so it would activate the same effect[1]. Several spells (notably the Divides) reduce the explosion radius, which can nullify the effect of Explosive Projectile - A more detailed explanation is available here.

Combinations

The majority of spells not already exceeding it will reach the minimum 325 damage threshold with just two copies of Explosive Projectile. Three copies are only needed for spells with a radius of 1.

Example 2:
Safe explosions

These spells are ideally suited to use with this modifier, having low mana cost and producing 325 damage explosions that won't hurt you using two copies of Explosive Projectile.

Explosive Projectile
Explosive Projectile
+
???
Bubble Spark
Chainsaw
Digging Blast
Digging Bolt
Energy Orb
Firebomb
Concentrated Light
Magic Arrow
Magic Bolt
Triplicate Bolt
Slimeball
Spark Bolt
Energy Sphere
Spitter Bolt
Large Spitter Bolt
Example 3:
Single modifier

A few spells (with a radius 17 or greater) reach the 325 minimum damage threshold with a single copy of Explosive Projectile. These will harm you without explosion immunity.

Explosive Projectile
+
Death Cross
Dormant Crystal
Dormant Crystal With Trigger
Dynamite
Large Firebolt
Flock Of Ducks
Pinpoint Of Light
Unstable Crystal
Unstable Crystal With Trigger
Explosion of Brimstone
Explosion of Thunder

Spells without a radius will use the default of 20, which similarly only requires one Explosive Projectile.

Explosive Projectile
+
Infestation
Disc Projectile
Giga Disc Projectile
Summon Egg
Summon Hollow Egg
Example 4:
Special cases

Some spells require specific setups to gain this effect.

Diminishing Returns

  • Use of more than the 1-3 copies of Explosive Projectile needed to cross the first minimum damage threshold becomes increasingly inefficient on a mana-per-damage basis.
  • Explosive Projectile is of very limited benefit after the last threshold is reached (at 13-14 copies) - beyond this each copy of the modifier only adds 5 damage to the base explosion damage, which is likely to be less than the 500-600 damage minimum from the threshold.
Example 5:
Thresholds and how to reach them

This table shows the number of Explosive Projectile modifiers needed to reach each damage threshold. Adding more copies becomes increasingly less efficient in mana/damage terms.

Threshold # of
Explosive Projectile
Mana
Cost
Dmg/mana (Efficiency)
Radius Min. Damage
Pinpoint of Light
Pollen
Bouncing Burst
32 325 1 30 10.83
2 60 5.42
3 90 3.61
64 375 4.17
4 120 3.13
5 150 2.50
128 500 8 240 2.08
9 270 1.85
211 600 / 500
(center / outer area)
13 390 1.54 / 1.28
14 420 1.43 / 1.19

Friendly Fire Explosions

When used with spells that do not already have an explosive effect that can harm you, the explosive effect added by Explosive Projectile is usually also not capable of harming you.

Exceptions to this include:

Acid
Acid
Transmute drops of acid from nothing
Acid
Blood
Blood
Blood blood blood
Blood
Cement
Cement
Transmute drops of wet cement from nothing
Cement
Oil
Oil
Transmute drops of oil from nothing
Oil
Water
Water
Transmute drops of water from nothing
Water
Chain Bolt
Chain Bolt
Fires a mysterious bolt that jumps from enemy to enemy
Chain Bolt
Luminous Drill
Luminous Drill
A pinpointed, short-ranged beam of concentrated light
Luminous Drill
Freezing Gaze
Freezing Gaze
A heart-freezingly sinister aura
Freezing Gaze
Summon Egg
Summon Egg
Summons an egg that houses a friendly creature
Summon Egg
Summon Hollow Egg
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Hollow Egg

Trick Kills

When Explosive Projectile is used with some spells, deaths caused by the explosion effect will count as Trick kills. All of these spells produce explosions which harm you so use with caution, e.g. inside a trigger payload.

Acid
Acid
Transmute drops of acid from nothing
Acid
Blood
Blood
Blood blood blood
Blood
Cement
Cement
Transmute drops of wet cement from nothing
Cement
Oil
Oil
Transmute drops of oil from nothing
Oil
Water
Water
Transmute drops of water from nothing
Water
Summon Egg
Summon Egg
Summons an egg that houses a friendly creature
Summon Egg
Summon Hollow Egg
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Hollow Egg

Some lightning spells, such as Lightning Bolt and Ball Lightning, also register as trick kills when combined with Explosive Projectile. These are, however, very hazardous to use without immunity to both electricity and explosions.

Material Spell Boost

The amount of material produced by these spells depends on their explosion radius, and can be increased using Explosive Projectile.

Chunk Of Soil
Chunk Of Soil
Don't soil yourself
Chunk Of Soil
Acid Ball
Acid Ball
A terrifying acidic projectile
Acid Ball
Iceball
Iceball
A magical ball of frozen fire
Iceball
Nuke
Nuke
Take cover!
Nuke
Giga Nuke
Giga Nuke
What do you expect?
Giga Nuke
Firecrackers
Firecrackers
Makes a projectile release firecrackers when it disappears
Firecrackers
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Explosion of Poison
Explosion of Poison
An alchemical explosion!
Explosion of Poison
Explosion of Spirits
Explosion of Spirits
An inebriating explosion
Explosion of Spirits

Gallery

Wand Appearance with Explosive Projectile x3.
Spitter bolt usually does 8 damage, adding Explosive Projectile to it increases that to 13.
Adding a second Explosive Projectile takes the explosion radius above the 32px threshold, for 325 damage.
Adding more projectiles divides the cost of the modifiers, and leads to very substantial total damage figures.

History

  • Apr 8 2024: Changed the spawn probability on tier 4 from 1 to 0.8.
  1. In the current beta, the Clusterbolt modifier has been added which has a similar radius increasing effect & bonus damage.