Damage Field

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Damage Field is a projectile modifier spell that adds a small, purple, circular aura to projectiles it is cast with. Enemies within this area of effect are inflicted with 3.5 Projectile Damage Projectile damage every game tick (typically 60 times a second). While this damage may seem modest, the effect from many overlapping fields quickly adds up, making this modifier extremely deadly when combined with large numbers of long-lived projectiles.

Tips

  • The damage per game tick caused by Damage Field is fixed, and cannot be increased by other modifiers.
    • You can, however, stack Damage Field's effect by casting multiple copies of the spell.
    • The damage penalty of Divide By does not affect the per-tick area damage.
  • This modifier synergizes very well with spells that produce multiple projectiles in one shot, e.g. Triplicate Bolt and Freezing Gaze, and/or with larger multicast modifiers that spread projectiles wide, such as Quadruple Scatter Spell.
  • It is also best used with long-lived projectiles that have multiple chances to contact an enemy, e.g. Bouncing Burst, Mist spells, Note spells and others.
  • Homing modifiers (especially Projectile Area Teleport) keep the projectiles near enough to enemies to cause a constant damage-over-time effect, which is enough to quickly kill most enemies in the game by itself.
  • If an enemy fires a wand that produces a Damage Field, the field will still damage them and not you. The Effect twitchy.png Twitchy debuff, or a Piercing Shot modifier on a projectile that you cast will also not cause you harm from the Damage Field, but will from the projectile itself.
    • This is because Damage Field can only hurt entities considered to be valid homing targets (i.e. those with the tag homing_target). You can, however, still be damaged while polymorphed.
  • The field of Damage Field will stretch out depending on the speed of a projectile, making speed increasing modifiers quite helpful.
    • This also applies to Nolla, but since the projectile will die after two frames, it can't actually do damage.

Trivia

  • When a Damage Field causes your death, the cause of death is noted as (involving) "cursed rock".[1]

Gallery

Pollen is a great spell to use with Damage Field due to its long life and built-in homing - and unlike other modifiers, Damage Field doesn't make Pollen deadlier to you.

History

  • Dec 19 2019:
    • Decreased damage per tick from 3.75 to 3.5.
    • Changed description from "Surrounds the projectile with a damaging energy field" to "Surrounds the projectile with an energy field that constantly deals 3.5 damage to nearby creatures".

References

  1. This is likely due to a section of code being copied from Cursed Rock's AreaDamageComponent, without changing the value for death_cause.