Damage Field
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Damage Field is a projectile modifier spell that adds a small, purple, circular aura to projectiles it is cast with. Enemies within this area of effect are inflicted with 3.5 Projectile damage every game tick (typically 60 times a second). While this damage may seem modest, the effect from many overlapping fields quickly adds up, making this modifier extremely deadly when combined with large numbers of long-lived projectiles.
Tips
- The damage per game tick caused by Damage Field is fixed, and cannot be increased by other modifiers.
- You can, however, stack Damage Field's effect by casting multiple copies of the spell.
- The damage penalty of Divide By does not affect the per-tick area damage.
- This modifier synergizes very well with spells that produce multiple projectiles in one shot, e.g. Triplicate Bolt and Freezing Gaze, and/or with larger multicast modifiers that spread projectiles wide, such as Quadruple Scatter Spell.
- It is also best used with long-lived projectiles that have multiple chances to contact an enemy, e.g. Bouncing Burst, Mist spells, Note spells and others.
- Homing modifiers (especially Projectile Area Teleport) keep the projectiles near enough to enemies to cause a constant damage-over-time effect, which is enough to quickly kill most enemies in Noita by itself.
- If an enemy fires a wand that produces a Damage Field, the field will still damage them and not you. The
Twitchy debuff, or a Piercing Shot modifier on a projectile that you cast will also not cause you harm from the Damage Field, but will from the projectile itself.
- This is because Damage Field can only hurt entities considered to be valid homing targets (i.e. those with the tag
homing_target
). You can, however, still be damaged whilePolymorphed.
- This is because Damage Field can only hurt entities considered to be valid homing targets (i.e. those with the tag
- The field of Damage Field will stretch out depending on the speed of a projectile, making speed increasing modifiers quite helpful.
- This also applies to Nolla, but since the projectile will die after two frames, it can't actually do damage.
Trivia
- When a Damage Field causes your death, the cause of death is noted as (involving) "cursed rock".[1]
Gallery
History
- Apr 8 2024: Changed the spawn probabilities on tier 2 from 0.5 to 0.4, and tier 6 from 0.5 to 0.6.
- Dec 19 2019:
- Decreased damage per tick from 3.75 to 3.5.
- Changed description from "Surrounds the projectile with a damaging energy field" to "Surrounds the projectile with an energy field that constantly deals 3.5 damage to nearby creatures".
- Oct 11 2019: Added to the game.
References
- ↑ This is likely due to a section of code being copied from Cursed Rock's AreaDamageComponent, without changing the value for
death_cause
.