Intense Concentrated Light
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Multiple Projectile Spells
Spells that produce multiple projectiles per cast.
Intense Concentrated Light creates a stationary projectile that, after a half second's delay, releases 5 laser beams that act similar to Concentrated Light.
Tips
- When cast near solid objects, the spell may sometimes cause a gunpowder-like explosion at the firing location after a few seconds, which may set you On fire, making it somewhat unsafe to use. Electric Charge will reveal the explosion location in advance as a small, sparking circle.
- It is recommended to cast this a few steps back from the enemy as to not shoot through them.
- Given that this spell is made up of multiple smaller projectiles, it benefits greatly from modifiers that increase damage.
- Projectile speed modifiers have no effect on the 5 secondary projectiles, making the Heavy Shot modifier particularly effective.
- Drilling Shot has no effect, as the beams simply fizzle on contact with terrain.
- Octagonal Bolt Bundle will cause the primary and secondary projectiles to immediately explode into 8 projectiles each, often producing pacifist trick kills, though often posing a hazard to you even when on a trigger, as well as propelling gold far away.
- Adding Reduce Lifetime or Nolla removes the non-pacifist, non-trick bolt bundles from the launcher projectile, leaving a consistent source of pacifist trick kills.
- Adding Explosive Projectile together with Reduce Lifetime or Nolla (recommended at the end of a delivery mechanism such as Long Distance Cast) will produce pacifist trick kills, but requires waiting a few seconds for an explosion, unless Octagonal Bolt Bundle is also applied.
Multiple Projectiles
Some spells, including Intense Concentrated Light, produce several projectiles per cast. This property produces some useful effects and synergies.
- Modifiers that add damage will apply to all of the individual projectiles, multiplying their value.
- The Arc modifier spells, particularly Electric Arc, work well since they are more effective when many projectiles are cast together.
Bugs/Interaction/Glitches
- If multiple Intense Concentrated Lights are stacked on each other or just cast with Reduce Lifetime or Nolla, some of the beams will never launch, but will instead remain stationary, invisible, and non-colliding in the air for roughly four seconds, much longer than ones that do launch; with the use of modifiers, this can be used to deal massive damage with simple combos.
In the second example, the first set of lasers will still be launched, but Nolla or Reduce Lifetime to prevent this and have two sets of unlaunched lasers.
Gallery
See Also
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Categories:
- Pages using duplicate arguments in template calls
- Spells with positive cast delay
- Spells related to projectile damage
- Spells related to explosion damage
- Spells that modify recoil
- Spells that modify bounces
- Spells tagged with multiprojectile
- Spells tagged with scripted
- Spells
- Spells of type Projectile
- Spells with multiple projectiles
- Pages with wand templates
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