Mana To Damage

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Damage Modifier Spells
Bloodlust
Bloodlust
A projectile gains a hefty damage boost, but is also able to hurt you
Bloodlust
Damage Plus
Damage Plus
Increases the damage done by a projectile
Damage Plus
Mana To Damage
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Mana To Damage
Random Damage
Random Damage
Randomly increases or lowers the damage done by projectiles
Random Damage
Null Shot
Null Shot
Increases a projectile's duration dramatically but removes all damage and explosion from it
Null Shot
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Spell modifiers that adjust the damage of the affected projectiles.

Mana To Damage is a projectile modifier spell that deducts any remaining mana from the cast and adds it to the damage of the projectile, at a ratio of 1 mana being 0.625 projectile damage. This spell has a usage limit of 20 charges, and is not affected by the Unlimited Spells perk.

Tips

  • Mana To Damage will lower your mana to 50 as part of the spell’s effect, so if the total mana cost of the spell and modifiers placed after it is greater than 50, the spell will not fire and your mana will simply disappear. This can be avoided by placing some Add Mana modifiers directly before your spell equal to the difference, and placing Mana To Damage directly before the Add Mana modifiers.
  • Although it can increase the damage of a projectile far more than comparable spells such as Damage Plus and Heavy Shot, it drains mana much more quickly and is a limited use spell, making it ill-suited for rapid-fire wands.
  • Mu has a special interaction with this spell; it will prevent the spell from taking mana away from the wand.
    • Other copying spells, such as Alpha and Gamma, do not share this characteristic, although using them to bypass the limited usage may be valuable.
    • With Mu and Wand Refresh will easily prevent using any charges.
  • The most important properties for a wand with this spell are projectile count, projectile speed/accuracy, and of course mana capacity/regen. Projectile damage and firing speed are far less important. The humble Spark Bolt synergises very well with this early or even well into in a run, as the speed and accuracy of Spark Bolt is exceptional and you can likely make a multishot spark bolt wand.
  • Combining this with Long-Distance Cast or a spell with Add Expiration Trigger alone will give the effect without using any charges.

Gallery

Wand Appearance with Mana to Damage x3.
Noita's Most ANNOYING SPELL! RESOLVED! Mana To Damage -- Guide To Noita Spells Oddities n Curiositys - LetsSufferTogether

History

  • Apr 8 2024:
    • Changed the spawn probabilities on tier 3 from 0.4 to 0.3, and tier 5 from 0.4 to 0.5.
    • Added tier 10 spawn probability of 0.2.