Unlimited Spells

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Unlimited Spells is a perk that removes the limited-charge from many limited-charge spells, allowing them to be cast infinitely many times.

Tips

It is a very powerful perk early on in a run, as it allows for dealing way more damage than by using the regular spells you have access to. However, it can also help salvage a longer run when you haven't been able to build a strong wand capable of carrying you to victory. This perk enables easy and effective digging through most hard materials using an appropriate bomb-like spell, except for Steel and Extremely Dense Rock which will only be destroyed by the explosion from Nukes or Holy Bombs.

Synergies

  • Coupled with the Bombs Materialized perk, you can cast infinitely many bombs from your item slots, either for digging or practically as an extra wand.
  • Utilizing the Vampirism perk, you can attain infinite healing by spawning unlimited amounts of Blood using either Blood (Spell) or Blood Cloud and then consuming it.

Exceptions

Instead of making the following spells unlimited, the Unlimited Spells perk recharges them upon pickup, as if you'd picked up a spell refresher.

There are other ways to cast these spells without limit.

Spells tagged with neverunlimited
Touch of Grass
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Touch of Grass
Sea of Mimicium
Sea of Mimicium
Summons a large body of mimicium under the caster
Sea of Mimicium
Touch Of Gold
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch Of Gold
The End Of Everything
The End Of Everything
You're heavily advised not to cast this spell.
The End Of Everything
Black Hole
Black Hole
A slow orb of void that eats through all obstacles
Black Hole
Black Hole with Death Trigger
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Black Hole with Death Trigger
Deadly Heal
Deadly Heal
A projectile that at first deals damage, then heals over time
Deadly Heal
Healing Bolt
Healing Bolt
A magical bolt that heals other beings
Healing Bolt
Giga Holy Bomb
Giga Holy Bomb
Bigger and therefore holier
Giga Holy Bomb
Giga Nuke
Giga Nuke
What do you expect?
Giga Nuke
White Hole
White Hole
An orb of positive energy that destroys everything in its path
White Hole
Worm Launcher
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Worm Launcher
Vacuum Bounce
Vacuum Bounce
Makes a projectile remove earth as it bounces
Vacuum Bounce
Mana To Damage
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Mana To Damage
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Matosade
Matosade
"Alea iacta est"
Matosade
Meteorisade
Meteorisade
"Alea iacta est"
Meteorisade
Omega Black Hole
Omega Black Hole
Even light dies eventually...
Omega Black Hole
Omega White Hole
Omega White Hole
A massive orb of positive energy that destroys everything in its reach
Omega White Hole
Spells To Black Holes
Spells To Black Holes
Transforms every projectile currently in the air into a black hole
Spells To Black Holes
Spells To Death Crosses
Spells To Death Crosses
Transforms every projectile currently in the air into a death cross
Spells To Death Crosses
Spells To Magic Missiles
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Spells To Magic Missiles
Spells To Nukes
Spells To Nukes
Transforms every projectile currently in the air into a nuke, not a good idea
Spells To Nukes
Summon Taikasauva
Summon Taikasauva
Summons a possessed wand to aid you
Summon Taikasauva