Charm On Toxic Sludge

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Material Trigger Spells
Explosion On Drunk Enemies
Explosion On Drunk Enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Giant Explosion On Drunk Enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Giant Explosion On Drunk Enemies
Explosion On Slimy Enemies
Explosion On Slimy Enemies
Makes a projectile explode upon collision with creatures covered in slime
Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Giant Explosion On Slimy Enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Giant Explosion On Slimy Enemies
Charm On Toxic Sludge
Charm On Toxic Sludge
Makes a projectile charm creatures covered in toxic sludge
Charm On Toxic Sludge
Spell modifiers that cause projectiles to gain additional effects when striking targets with certain stains.

Charm On Toxic Sludge is a projectile modifier that causes affected projectiles to Effect charm.png Charm enemies that are stained with Effect radioactive.png Toxic materials.

Tips

  • At 70 mana drain, this is a costly modifier to use but can be quite powerful in the right setup.
  • The only spell that can reliably stain enemies with toxic sludge is Toxic Mist. Since toxic effects are quite dangerous to you if left unchecked (especially at high HP-max levels), the Toxic Immunity or Gas Blood perks are recommended.
  • Toxic Sludge can be found in most biomes, but is very prevalent in The Vault.
  • The duration of the charm is independent of whether the target remains stained with toxic sludge. The charm lasts around 60s (3600F).
  • Hiisi-type enemies are vulnerable to Toxic Sludge, making them a prime target for a combination with this spell.
  • Getting hit by a shot with this effect, while taking damage from the Toxic status, will align you with the faction of the shooter for a limited time, which can be useful in some biomes.
  • Combined with Drilling Shot, Accelerative Homing, Projectile Area Teleport, and Toxic Mist, produces a mist that will wander around charming multiple enemies, unless/until it encounters and fixates on an enemy that cannot be stained/charmed.

History