Slithering Path

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Path modifiers Spells
Orbiting Arc
Orbiting Arc
A projectile orbits the point of its origin
Orbiting Arc
Phasing Arc
Phasing Arc
A projectile flies much slower but teleports short distances over its flight
Phasing Arc
Ping-Pong Path
Ping-Pong Path
Makes a projectile fly back and forth
Ping-Pong Path
Spiral Arc
Spiral Arc
A projectile flies in a spiralling pattern
Spiral Arc
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Spell modifiers that change the flight-path of the affected projectiles.
Speed Modifier Spells
Heavy Shot
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Heavy Shot
Light Shot
Light Shot
Makes a projectile move considerably faster, but deal less damage
Light Shot
Chaotic Path
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Chaotic Path
Slithering Path
Slithering Path
Makes a projectile move rapidly in a slithering manner, like a snake
Slithering Path
Accelerative Homing
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Accelerative Homing
Projectile Area Teleport
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Projectile Area Teleport
Accelerating Shot
Accelerating Shot
Causes a projectile to accelerate as it flies
Accelerating Shot
Decelerating Shot
Decelerating Shot
Makes a projectile decelerate as it flies
Decelerating Shot
Fizzle
Fizzle
Gives a spell a small probability of short-circuiting
Fizzle
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Speed Up
Speed Up
Increases the speed at which a projectile flies through the air
Speed Up
Explosive Projectile
Explosive Projectile
Makes a projectile more destructive to the environment
Explosive Projectile
Spell modifiers that adjust the speed of the affected projectile.

Slithering Path is a projectile modifier which causes the modified spell to slither forward in a snake-like pattern, doubling the speed of the projectile.

Tips

  • This modifier may be useful in making projectiles travel through a wider area, increasing the chances it will hit something. More useful in bursting-style combos using formations with wide spread.
  • If applied to a projectile that has a short lifetime, like Lightning Bolt, it will only look like it only makes the initial firing be at an angle. Increasing lifetime will allow for slithering.
  • If applied to Lightning Bolt it will go twice its usual distance, due to having no terminal velocity.
  • Projectiles with no base speed will slither when moved by gravity fields, Like Black Hole or Projectile Gravity Field.
  • Can be very risky to use with friendly-fire and exploding projectiles.
  • The amount of angle based on time since cast. Faster projectiles will produce longer waves, because they travel more in less time.
  • Some projectiles can't slither at all, most notably Bomb Cart, Summon Egg, Summon Hollow Egg and Tentacle.

Gallery

Slithering Path with a Spark Bolt

History

  • Apr 8 2024: Changed the spawn probability on tier 4 from 0.4 to 0.55.