Fireball Orbit

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Projectile Orbit Spells
Fireball Orbit
Fireball Orbit
Makes four fireballs rotate around a projectile
Fireball Orbit
Nuke Orbit
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Nuke Orbit
Sawblade Orbit
Sawblade Orbit
Makes four sawblades rotate around a projectile
Sawblade Orbit
Orbit Larpa
Orbit Larpa
Makes four copies of a projectile rotate around it
Orbit Larpa
Plasma Beam Orbit
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Plasma Beam Orbit
Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.

Fireball Orbit is a projectile modifier spell that adds four orbiting fireballs to the modified projectile. These fireballs will set flammable materials on fire and will explode once the host projectile expires.

Tips

  • The fireballs can quickly ignite material, as they pass through non-enemy material without detonating.
  • The detonations of the fireballs injure both you and enemies. The explosions can also damage soft terrain, although it's more difficult to control than other digging options.
  • Fireball Orbit is very powerful for its rarity and cost. When used with multicast it can be a powerful tool through to the end of a standard game.
  • Multiple orbits cannot be combined - instead, the first orbit is applied, and all following orbits are converted to an additional orbit of the same type.
  • Killing with the detonation of the fireballs at the end of the lifetime of the modified projectile will be considered a trick kill.