Fireball Orbit
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Projectile Orbit Spells
Modifiers that add orbiting projectiles to a spell. They cut through both terrain and enemies, and only disappear when its host projectile expires or on direct impact with an enemy.
Fireball Orbit is a projectile modifier spell that adds four orbiting fireballs to the modified projectile. These fireballs will set flammable materials on fire and will explode once the host projectile expires.
Tips
- Fireball Orbit is by far the safest orbit spell (excluding Orbit Larpa because that depends on the projectile). Touching the fireballs will light you On Fire, but this can be mitigated by staining yourself with water, or having Fire Immunity. And you usually won't be close enough to the explosion for it to hurt you.
- The fireballs can quickly ignite material, as they pass through non-enemy material without detonating.
- The detonations of the fireballs injure both you and enemies. The explosions can also damage soft terrain, although it's more difficult to control than other digging options. They also destroy liquids, and can slowly drain pools of lava, polymorphine, and other dangerous substances.
- Fireball Orbit is very powerful for its rarity and cost. When used with multicast it can be a powerful tool through to the end of a standard game.
- In the absence of a suitable multicast and set of projectiles, Triplicate Bolt is a straightforward multiplier to this modifier's effectiveness.
- Multiple orbits cannot be combined - instead, the first orbit is applied, and all following orbits are converted to an additional orbit of the same type.
- Killing with the detonation of the fireballs at the end of the lifetime of the modified projectile will be considered a trick kill, making this spell great in combination with Trick Greed and Trick Blood Money.
- Using Fizzle, if the modified projectile short-circuits, the fireballs won't get deleted properly, and will stay frozen in place for two minutes, or until they get touched by an enemy.
Gallery
History
- Apr 8 2024:
- Decreased fire damage from 5 to 4.
- Decreased explosion damage from 25 to 20.
- Changed the spawn probabilities on tier 0 from 0.5 to 0.2, tier 1 from 0.2 to 0.3, and tier 2 from 0.8 to 0.7.

















































































































































































































































































































































































































