Spells To Magic Missiles
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Spells to Spells
A group of spells that transform all on-screen projectiles simultaneously, regardless of origin.
Spells to Magic Missiles is a utility Spell that transforms all active projectiles into a random Magic Missile.
Tips
- Converted projectiles retain the original's speed and trajectory.
- Can be incredibly lethal when combined with spells with multiple projectiles, such as Triplicate Bolt or Infestation.
- Prevents projectiles (in a very general sense, including, e.g., "projectiles" from Sea of spells and Notes) added after it in the same casting state from firing. They are still drawn as normal and any associated modifiers to cast delay, spread, etc., are still applied. Expiration Trigger projectiles removed in this manner will not release their payload.
- Does not convert certain spells, such as Mists or the magic missile family of spells, allowing these projectiles to be used for offense while converting other projectiles for defense, or selective elimination of long-lasting projectiles.
Categories:
- Spells with limited uses
- Spells with positive cast delay
- Spells related to recharge time
- Spells with positive recharge time
- Spells with unlock conditions
- Spells tagged with triggerfail
- Spells tagged with neverunlimited
- Spells tagged with projkiller
- Stubs
- Pages that need additional images
- Spells
- Spells of type Utility