Spells To Power
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To Power Spells
A group of spells that modify damage output by absorbing other things.
Spells to Power is a projectile modifier spell that absorbs any other projectiles owned by you currently in flight in a radius from the modified projectiles point of origin, and adds their Projectile and Explosion damage to the spell the modifier is applied to. It also adds some explosion radius which depends on the sum of projectile and explosion damage. It cannot affect other spells which also have a Spells to Power modifier applied.
Tips
- Spells that create many high damage projectiles, like Barrier spells, are especially effective as a power source. Each projectile absorbed by Spells To Power's effect will add their damage to a "pool" which will then be added to the modified spell.
- Spells to Power is best used to concentrate damage into a single castblock which will usually result in one or more high damage projectile. Their damage can further be increased with critical hit chance or modifiers like Piercing Shot.
- Applying multiple Spells to Power to the same projectile increases the damage multiple times. Using Divide By spells can apply huge amount of Spells to Power.
- If you modify the absorbed projectiles damage with modifiers like heavy shot or damage up, the added damage will be absorbed as well. This means that you can increase the damage of your chosen projectile by the amount of projectiles absorbed, the damage of the absorbed projectiles and the amount of Spells to Power applied to the chosen projectile.
- Spells To Power can repeatedly absorb itself with Tentacle With Timer, which can cause the damage to exponentially increase.
- Spells to Power can be used to create wands with insanely high damage output. See Expert Guide: High Damage Wands with Spells to Power for details.
History
- Nov 24 2020: Added to the game.
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