Delayed Spellcast

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Remote Casting
Delayed Spellcast
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Delayed Spellcast
Inner Spell
Inner Spell
Causes a projectile to be cast from where the player is standing
Inner Spell
Long-Distance Cast
Long-Distance Cast
Casts a spell some distance away from the caster
Long-Distance Cast
Teleporting Cast
Teleporting Cast
Casts a spell from the closest enemy
Teleporting Cast
Warp Cast
Warp Cast
Makes a spell immediately jump a long distance, stopped by walls
Warp Cast
Spells useful primarily for changing the point of origin of other spells, most of which employ an Expiration Trigger to do so.

Delayed Spellcast is a static projectile type spell that creates an almost invisible, very slow moving projectile with an Expiration Trigger. Upon death, the projectile's trigger releases a payload of spells. With a predictable 100 frame lifetime and slow, consistent starting speed this projectile can be used to very precisely sequence the release of other spells.

Tips

  • While it may seem innocuous, this spell's projectile can be made to explode. It does not naturally explode on death, or at the end of its life, but will do so in response to Explosive Detonator.
    • The explosion is player safe - no Friendly Fire risk.
    • Since it has the default projectile explosion radius of 20, adding just one copy of Explosive Projectile produces 325dmg explosions.

Payload

Unusually for a 'with trigger' spell, the payload defaults to drawing three spells rather than the more typical one. This can be increased using multicast as usual. The only other trigger projectile to draw more than one spell as its payload is Spark Bolt with Double Trigger. If you use Add Trigger, Add Timer or Add Expiration Trigger on Delayed Spellcast the payload of the modified trigger projectile will draw only one spell by default.

Example 1:
How far can you fly in 1.6s?

Assuming your wand has sufficient mana, all three of these hazardous projectiles will be delayed, giving you the chance to reach a safe distance.

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
4
Inventory Icon speed multiplier.png Speed
1.00
Delayed Spellcast
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Type
Static projectile
Mana drain
20
Delayed Spellcast
Holy Bomb
Holy Bomb
Summons a bomb that... well...
Type
Projectile
Mana drain
300
Holy Bomb
Nuke
Nuke
Take cover!
Type
Projectile
Mana drain
200
Nuke
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Type
Projectile
Mana drain
80
Plasma Beam Cross
Example 2:
Changing trigger type

This wand changes the type of the trigger from Expiration to Timer, but doing so also reduces the default payload draw to only a single spell. In this example, the Nuke and Plasma Beam Cross will not be delayed.

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
5
Inventory Icon speed multiplier.png Speed
1.00
Add Timer
Add Timer
Makes a projectile cast another spell after a short time
Type
Other
Mana drain
20
Add Timer
Delayed Spellcast
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Type
Static projectile
Mana drain
20
Delayed Spellcast
Holy Bomb
Holy Bomb
Summons a bomb that... well...
Type
Projectile
Mana drain
300
Holy Bomb
Nuke
Nuke
Take cover!
Type
Projectile
Mana drain
200
Nuke
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Type
Projectile
Mana drain
80
Plasma Beam Cross

Adding multicast restores the same payload capacity.

Wand 0821.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
0.17
Inventory Icon gun reload time.png Rechrg. Time
0.48
Inventory Icon mana max.png Mana max
900
Inventory Icon gun capacity.png Capacity
6
Inventory Icon speed multiplier.png Speed
1.00
Add Timer
Add Timer
Makes a projectile cast another spell after a short time
Type
Other
Mana drain
20
Add Timer
Delayed Spellcast
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Type
Static projectile
Mana drain
20
Delayed Spellcast
Triple Spell
Triple Spell
Simultaneously casts 3 spells
Type
Multicast
Mana drain
2
Triple Spell
Holy Bomb
Holy Bomb
Summons a bomb that... well...
Type
Projectile
Mana drain
300
Holy Bomb
Nuke
Nuke
Take cover!
Type
Projectile
Mana drain
200
Nuke
Plasma Beam Cross
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Type
Projectile
Mana drain
80
Plasma Beam Cross

Always Cast quirks

While it appears as an Always Cast, the wand is unable to cast spells after more than 2 modifiers without the use of large multicast (the multicast needs to be big enough to cast all the modifiers as if they were normal projectile spells). It makes all spells that draw 1 (like a modifier) draw 0 instead, which allows you to do unique things such as divide Mu efficiently.

Gallery

A simple wand with a homing bouncing burst which then casts delayed spellcast, which in turn casts other rainbow bouncing bursts

History

  • Apr 8 2024: Changed the spawn probabilities on tiers 0, 1, 4, 5, and 6 from 1 to 0.8, 0.8, 0.7, 0.5, and 0.4 respectively.
  • Dec 19 2019: Added to the game.