Arrow

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Speed Scaled Spells
Infestation
Infestation
A bunch of magical sparks that fly in every direction
Infestation
Disc Projectile
Disc Projectile
Summons a sharp disc projectile
Disc Projectile
Arrow
Arrow
Summons an arrow
Arrow
Bouncing Burst
Bouncing Burst
A very bouncy projectile
Bouncing Burst
Energy Sphere
Energy Sphere
A fast, arcing projectile
Energy Sphere
Energy Sphere With Timer
Energy Sphere With Timer
A fast, arcing projectile that casts another spell after a timer runs out
Energy Sphere With Timer
Spells whose damage is scaled based on their change in speed.
Pointy Spells
Glowing Lance
Holy Lance
Magic Arrow
Arrow
Spells that produce arrow-like projectiles.

Arrow is a projectile Spell that shoots a physical arrow, inflicting slice damage. This spell is friendly-fire enabled and can cause damage to you. It is mostly found in the early parts of the game.

Tips

  • While Arrow’s projectile damage is affected by its speed, it lacks any projectile damage to begin with, so be sure to add Damage Plus or other modifiers.
  • While the arrow can hurt you, it does not have any bouncing or ricocheting properties and will become harmless after hitting something, making it relatively safe to use on its own unless you fire straight up, or its flight-path intersects with you in another way. If you use a trigger spell with Arrow and hit a wall, however, the arrow can very easily hit you so be aware of the risks.
  • With its -20 spread modifier, this is one of the most accurate spells in the game, tied with Glowing Lance, and can even be added to a multicast as a sort of improvised Reduce Spread modifier.
  • Arrow does not add or subtract from the recoil of the wand - rather it sets recoil to 30. It is kind of like Chainsaw for recoil. So long as you place the Arrow after all the recoil-causing spells.
  • After impacting terrain, the arrow model changes to have Plant Material at the base. By making the arrow fall feather down, such as shooting a ceiling, you can stack the plant material and turn it into soil. Effectively, arrows can create terrain. Plant material turns into soil when it no longer has any air blocks around it.

Speed & Damage

The Projectile damage dealt by Arrow depends on its speed. Specifically, base damage is multiplied by the ratio of its current and starting speeds, i.e.:

This effect will tend to reduce damage over the lifetime of the projectile as it slows down after being fired. Since this effect works both ways it can also be used to increase damage - by reducing the initial speed, increasing the final speed, or ideally both.

  • Accelerating Shot is ideal for this since it both reduces the initial speed, increases speed over the projectile's lifetime, and prevents it from slowing down.
  • Heavy Shot also reduces initial speed while providing a hefty damage boost (which is multiplied by the speed damage).
  • Rotate Towards Foes is also ideal since it does not change the projectile's speed, only the direction it is moving in.

Gallery

Magical archery.
Plant Material and Soil created from many Arrow projectiles.
Testing Arrow in the Holy Mountain.

History

  • Apr 8 2024:
    • Reduced the spawn probability on tier 4 from 1 to 0.6.
    • Reduced the spawn probability on tier 5 from 1 to 0.3.