Summon Tiny Ghost

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Summon Tiny Ghost is a passive spell that summons a tiny ghost minion which will float around and follow you. Typically, it will automatically fire spells at enemies within its line of sight. It will not attack physics-based enemies like Kirottu kristalli or Verikristalli. If enemies are not aggressive toward you, such as with enough stacks of More Love, it will not attack them.

The spells it casts cannot be modified. It casts increasingly damaging spells depending upon how much HP you have lost. Extra copies will stack.

Like all Passive spells, it will add one extra "draw" to the cast. If they are placed at the end of a wand, they can be used for wrapping.

If your character is frozen and this leaves the blue shader effect on your wand, the ghosts on your wand at that time will inherit the blue shade. Ghosts added after will be white.

Ghost spells versus player HP lost

lost HP Spell
0-24 Spark Bolt
25-49 Magic Arrow
50-99 Magic Bolt
100-199 Giant Spitter Bolt
200-399 3 x Magic Arrow
400-799 3 x Magic Bolt
800-1599 3 x Giant Spitter Bolt
1600-3199 6 x Magic Arrow
3200-6399 6 x Magic Bolt
6400+ 6 x Giant Spitter Bolt

Tips

  • Its automatic behavior can sometimes cause you problems with conflict avoidance.
  • The rate of fire is similar to the default wand, making it a powerful early game tool.

Trivia

  • It's unclear whether it's frowning due to your actions or the unsavory conditions of its environment.
  • The ghost smiles while moving towards the player.

Gallery

A wand with one copy of Summon Tiny Ghost.
4x Summon Tiny Ghost shooting Giant Spitter Bolts.
Demonstrating 3x Summon Tiny Ghost inheriting the blue frozen shader and 1 retaining the white appearance.

History

  • Apr 8 2024: Changed the spawn probabilities on tiers 4, 5, and 6 from 1 to 0.8, 0.7, and 0.5 respectively.