Essence To Power
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To Power Spells
A group of spells that modify damage output by absorbing other things.
Essence to Power is a projectile modifier spell that increases spell damage based on multiple factors related to nearby creatures.
- For each valid enemy (able to be marked by Essence to Power and in range), add either (0.25 x Enemy Health) OR a flat 12.5 to a variable
- Projectile and Explosion damage is then increased by 0.25x the aforementioned total value, capped at 3000.
- Explosion radius is additionally increased by the logarithm of 0.22 times the aforementioned variable.
Notes
- If the creature has no max HP, or there is an error getting its max HP, then the max HP is treated as 2.5.
- There is a short cooldown on enemies marked by Essence to Power.
- Even if multiple copies of Essence To Power are used, the effect cannot exceed one. Also, simultaneous chanting cannot affect more than one projectile.
- This may give misleading results when tested on Holy Mountain statues, as statues have 30000
, resulting in an additional 1875 damage.
- This behavior can also be exploited by carrying around a statue with Telekinetic Kick to buff Essence to Power.
- With a piercing projectile, Essence to Power will be able to kill any enemy with less than 48000
in 16 frames given that they do not have Projectile damage resistance.
- Very effective in Nightmare mode, where enemies have more health, in combination with spells such as Note, Mist, or Circle of.
History
- Apr 8 2024: Added tier 6 spawning probability of 0.5.