Essence To Power

From Noita Wiki
Jump to navigation Jump to search
To Power Spells
Essence to Power
Essence to Power
Increases a projectile's damage based on the number of creatures nearby
Essence to Power
Spells To Power
Spells To Power
Converts any nearby projectiles cast by you into extra damage
Spells To Power
Blood To Power
Blood To Power
A projectile gains additional damage at the cost of 20% of your health
Blood To Power
Gold To Power
Gold To Power
Spends 5% of your current gold and adds damage to a projectile proportional to the amount spent
Gold To Power
A group of spells that modify damage output by absorbing other things.

Essence to Power is a projectile modifier spell that increases spell damage based on multiple factors related to nearby creatures.

  • For each valid enemy (able to be marked by Essence to Power and in range), add either (0.25 x Enemy Health) OR a flat 12.5 to a variable
  • Projectile and explosive damage is then increased by 0.25x the aforementioned total value, capped at 3000.
  • Explosion radius is additionally increased by the logarithm of 0.22 times the aforementioned variable.

Notes

  • If the creature has no max HP, or there is an error getting its max HP, then the max HP is treated as 2.5.
  • There is a short cooldown on enemies marked by Essence to Power.
  • Even if multiple copies of Essence To Power are used, the effect cannot exceed one. Also, simultaneous chanting cannot affect more than one projectile.
  • This may give misleading results when tested on Holy Mountain statues, as statues have 30000Icon hp template heart.png, resulting in an additional 1875 damage.
    • This behavior can also be exploited by carrying around a statue with Telekinetic Kick to buff Essence to Power.
  • With a piercing projectile, Essence to Power will be able to kill any enemy with less than 48000Icon hp template heart.png in 16 frames given that they do not have projectile damage resistance.
  • Very effective in Nightmare mode, where enemies have more health, in combination with spells such as Note, Mist, or Circle of.

History

  • Apr 8 2024: Added tier 6 spawning probability of 0.5.