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Recoil Damper is a modifier type spell that has the sole effect of removing recoil added by other spells.
If the sum of accumulated recoil in a cast is more than 0 then, when fired, the wand will knock you backward. For 5 mana it reduces recoil by 200 - enough to offset the recoil of 4 copies of Heavy Shot.
This has the opposite effect to the Recoil modifier.
Some spells that create a lot of recoil, like Magic Bolt, are great to couple with this modifier to make them easier to use in combat.
There are spells that add, or subtract recoil, but some spells set recoil. E.g. Lightning Bolt sets recoil to 180, no matter what it was before. For best effect ensure all recoil reductions are after such spells - see examples below.
Hookbolt adds a small amount of recoil, but the forward motion it imparts more than makes up for this, and can balance out recoil from other spells too.
While affected by the levitation buff imparted by Circle of Buoyancy you are unaffected by recoil from spell casting.
Summon Platform can be used to create a temporary wall to brace yourself against while firing.
Or you can use Inner Spell to cast the platform on top of yourself (recoil having no effect while embedded in terrain).
A similar effect can be achieved with a precisely timed Teleport such that the platform is created on the spot you just teleported to.
Be careful not to suffocate, the Breathless perk is handy here.
Removing Recoil
Set then Reduce
While Recoil Damper can be used alone, either via multiple copies, or using Divide By to copy the recoil reduction repeatedly, this is resource intensive and uses precious wand slots. There is a trick to getting a lot more recoil mitigation out of a single copy of Recoil Damper - pair it with a spell that sets recoil to a specific value.
Chainsaw can remove an arbitrary amount of Cast Delay because it sets the value rather than adding or subtracting from it. Similarly, some spells like Ball Lightning or Energy Sphere set the amount of recoil to an arbitrary value (120 and 20, respectively). This removes all accumulated recoil (positive or negative) up to the point the value is set. As with Chainsaw, the position of the spells in the sequence makes a difference to the end total recoil amount.
This is also why for some spells, like Lightning Bolt, you can have many of them and still experience the same amount of recoil. Each copy of Lightning Bolt sets the value to 180. When used with spells that set recoil, Recoil Damper can appear to not be having an effect if placed incorrectly. If it appears in the sequence before Lightning Bolt, the change it makes is always overwritten.
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Double Spell
Simultaneously casts 2 spells
Type
Multicast
Mana drain
0
Lightning Bolt
The primordial force of nature
Type
Projectile
Mana drain
70
Recoil Damper
Reduces the recoil when casting spells
Type
Projectile modifier
Mana drain
5
Dividing
Recoil Damper can be divided to gain its effect over and over with each copy removing 200 recoil. In wands where you are already dividing a modifier that adds recoil (e.g. Accelerating Shot or Heavy Shot) adding a copy of Recoil Damper to the block of divided modifiers is an easy way to counter all the recoil.