Wand Appearance

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A wand with many sprite/particle effects.

With some practice, spells in wands held by enemies can sometimes be identified by particle effects emitting from the wand tip.

Tips

  • Particle effects from spells stack, both with different spells and identical ones.
  • Death trigger, timer and trigger variants of spells are always identical to the base spell's appearance (e.g.: a Black Hole with Trigger emits the same particles as a Black Hole).
  • Unless the wand was generated by a Kummitus, Static Projectile and Utility spells will not usually generate on a random wand. Static Projectile spells can generate as an Always Cast spell on a wand, although this is quite rare.
  • Wands usually generate with more projectiles than modifiers, so when in doubt between a modifier or projectile with a similar appearance, you can estimate which specific spell it is based on the quantity of particles emitted (combined with knowledge of the fact that longer wands typically have more slots, and wands are typically half- to almost-completely-filled with spells).
  • Some spells have an internal flag set that is intended to prevent enemies from firing that spell (although this, too, can have exceptions if the wand would multicast that spell with another spell that does not have that flag set). The spells with this property are Giga Nuke (it is the only Projectile spell with this property, but has a very small chance of generating on a wand), Destruction, Spells to Nukes, The End of Everything, and Nuke Orbit. Note also that, since Nuke Orbit draws a spell, which will typically not have this flag set, this flag effectively does nothing for Nuke Orbit; and furthermore since Nuke Orbit has no cosmetic effects to help identify it, it is probably the most dangerous naturally occurring spell.

Identification

Electricity

Electric spells are very easy to identify, as they will not only emit cosmetic 'spark' particles but will also electrify nearby conductive materials. Almost all electric spells (Ball Lightning, Lightning Bolt, Electric Charge, Lightning Thrower, Thunder Charge, Explosion of Thunder and Personal Lightning Caster) look identical.

CUSTOM CARD BALL LIGHTNING.gif
CUSTOM CARD LIGHTNING.gif
CUSTOM CARD ELECTRIC CHARGE.gif
CUSTOM CARD LIGHTNING RAY.gif
CUSTOM CARD LIGHTNING RAY ENEMY.gif
CUSTOM CARD THUNDER BLAST.gif
CUSTOM CARD THUNDERBALL.gif

Electric Arc has slightly 'longer' particles.

CUSTOM CARD ARC ELECTRIC.gif

Sprites

Many wands emit, instead of or in addition to normal particles, small sprites, which are generally identifiable as they are more than one pixel large. Path of Dark Flame and Tentacle are easily identified, as they have very large and identifiable sprites that are emitted: a single Path of Dark Flame particle for Path of Dark Flame, and a purple cobweb-shaped sprite for Tentacle.

CUSTOM CARD DARKFLAME.gif
CUSTOM CARD TENTACLE.gif

Freeze Charge uniquely emits square 'snowflake'-like sprites.

CUSTOM CARD FREEZE.gif

Teleport Bolt, Small Teleport Bolt and Return can be identified by the star-shaped white sprite that is emitted. Small Teleport Bolt technically emits at a slightly slower rate than the other two, but this difference is typically difficult to observe in practice.

CUSTOM CARD TELEPORT PROJECTILE.gif
CUSTOM CARD TELEPORT PROJECTILE SHORT.gif
CUSTOM CARD TELEPORT PROJECTILE STATIC.gif

Many spells emit orange flame-like sprites: Damage Plus, Critical Plus, Mana To Damage, Random Damage, and Heavy Shot. (See the next section for spells that emit both orange sprites and orange particles, which are generally more dangerous.) Random Damage uses a unique sprite which is slightly redder, and Heavy Shot emits sprites at a slightly elevated rate.

CUSTOM CARD DAMAGE.gif
CUSTOM CARD CRITICAL HIT.gif
CUSTOM CARD DAMAGE FOREVER.gif
CUSTOM CARD DAMAGE RANDOM.gif
CUSTOM CARD HEAVY SHOT.gif

Particle color

Orange

Orange particles are perhaps the most meaningful particles that can be observed, as they are emitted only by Nuke, Giga Nuke (also Fire Arc, Fire Trail and Firecrackers, although these are less concerning). Fire Arc and Fire Trail are not accompanied by the circular yellow 'spark' sprite.

CUSTOM CARD NUKE.gif
CUSTOM CARD NUKE GIGA.gif
CUSTOM CARD UNSTABLE GUNPOWDER.gif
CUSTOM CARD ARC FIRE.gif
CUSTOM CARD FIRE TRAIL.gif

Pink

Bright pink particles are emitted by one of All-Seeing Eye, Black Hole, Giga Black Hole, Omega Black Hole, and Matosade. Of these, All-Seeing Eye is typically only ever found in the Mines as part of a pre-generated wand, and Giga Black Hole, Omega Black Hole and Matosade are Static Projectiles and do not typically generate on wands. So a wand emitting these particles is typically carrying Black Holes.

CUSTOM CARD X RAY.gif
CUSTOM CARD BLACK HOLE.gif
CUSTOM CARD BLACK HOLE BIG.gif
CUSTOM CARD BLACK HOLE GIGA.gif
CUSTOM CARD WORM RAIN.gif

Purple

Bright purple particles are emitted by Giant Firebolt and Giant Magic Missile, which are identical.

CUSTOM CARD GRENADE TIER 3.gif
CUSTOM CARD ROCKET TIER 3.gif

Green

Green particles are emitted by one of Accelerating Shot, Concentrated Light, Large Firebolt, Large Magic Missile, Healing Bolt, Reduce Lifetime and Speed Up. Speed Up, Accelerating Shot, Healing Bolt and Reduce Lifetime are relatively low impact, so identification is not as important.

CUSTOM CARD ACCELERATING SHOT.gif
CUSTOM CARD LASER.gif
CUSTOM CARD GRENADE TIER 2.gif
CUSTOM CARD ROCKET TIER 2.gif
CUSTOM CARD SPEED.gif
CUSTOM CARD HEAL BULLET.gif
CUSTOM CARD LIFETIME DOWN.gif

Blue

Blue particles are emitted by Death Cross, Giga Death Cross, Glowing Lance, Add Mana, Energy Orb, Iceball, Light Shot and Spiral Shot. Glowing Lance emits relatively long-lived particles that typically reach the ground.

CUSTOM CARD LANCE.gif

Spiral Shot, Death Cross, Giga Death Cross and Iceball emit larger blue sprites in addition to blue particles, and Iceball also emits smoke. Death Cross and Giga Death Cross, which are identical, have a slightly longer interval between emissions.

CUSTOM CARD DEATH CROSS.gif
CUSTOM CARD DEATH CROSS BIG.gif
CUSTOM CARD SPIRAL SHOT.gif
CUSTOM CARD ICEBALL.gif

Light Shot emits dark blue circular sprites.

CUSTOM CARD LIGHT SHOT.gif

Add Mana emits relatively few particles.

CUSTOM CARD MANA REDUCE.gif

Particles emitted by Energy Orb move relatively slowly.

CUSTOM CARD SLOW BULLET.gif

Red

Red particles by themselves are actually only emitted by two spells: Increase Lifetime and Decelerating Shot.

CUSTOM CARD LIFETIME.gif
CUSTOM CARD DECELERATING SHOT.gif

Gases/Liquids

Gases

Flammable Gas means Acid Ball, Acid Trail or Slimeball. Slimeball and Acid Ball are identical in appearance, and will additionally emit cosmetic particles of Toxic Sludge which may stain the ground.

CUSTOM CARD ACID TRAIL.gif
CUSTOM CARD ACIDSHOT.gif
CUSTOM CARD SLIMEBALL.gif

Poisonous Gas means Explosion of Poison or Poison Trail (and Explosion of Poison does not typically spawn on wands).

CUSTOM CARD POISON BLAST.gif
CUSTOM CARD POISON TRAIL.gif

Smoke is emitted by a large number of spells that use a generic "explosive spell" emitter profile. Burning Trail, Meteorisade, Explosion, Magical Explosion, Explosive Projectile, Fireball, Firebomb, Explosion of Brimstone, Flamethrower, Firebolt, Odd Firebolt, and Dropper Bolt are all identical.

CUSTOM CARD BURN TRAIL.gif
CUSTOM CARD METEOR RAIN.gif
CUSTOM CARD EXPLOSION.gif
CUSTOM CARD EXPLOSION LIGHT.gif
CUSTOM CARD EXPLOSIVE PROJECTILE.gif
CUSTOM CARD FIREBALL.gif
CUSTOM CARD FIREBOMB.gif
CUSTOM CARD FIRE BLAST.gif
CUSTOM CARD FLAMETHROWER.gif
CUSTOM CARD GRENADE.gif
CUSTOM CARD GRENADE ANTI.gif
CUSTOM CARD GRENADE LARGE.gif

Holy Bomb and Giga Holy Bomb are almost completely identical to any of the above; both spells emit slightly longer-lasting smoke particles, and Giga Holy Bomb emits slightly more smoke.

CUSTOM CARD BOMB HOLY.gif
CUSTOM CARD BOMB HOLY GIGA.gif

Magic Missile and Explosion of Spirits look very similar to a generic "explosive spell" but do not emit smoke. Magic Missile's 'spark' particles emit at a slightly higher rate than Explosion of Spirits (and notably, Explosion of Spirits does not normally generate on wands).

CUSTOM CARD ROCKET.gif
CUSTOM CARD ALCOHOL BLAST.gif

Liquids

As noted above, Toxic Sludge means Acid Ball or Slimeball. Blood Magic and Blood to Power are identical in appearance, and both emit cosmetic particles of Blood, although both spells are Utility spells and will not typically generate on wands.

CUSTOM CARD BLOOD MAGIC.gif
CUSTOM CARD BLOOD TO POWER.gif

Gold?

Finally, Gold To Power emits cosmetic gold particles, although this may be difficult to distinguish from fire-based effects.

CUSTOM CARD MONEY MAGIC.gif