Critical hit

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Critical hits (crits) are a game mechanic that, due to being a damage multiplier, can dramatically increase your damage output. The bonus effect is determined by the stat Critical Chance, which determines both how likely critical hits are and, above 100%, the size of the damage bonus. This mechanic applies to damage of any type, not just Projectile Damage Projectile damage.

The bonus starts at ×5 your base damage output, and between 1% and 100% Critical Chance determines the probability for a hit to gain the damage bonus. For 100% or more every hit will crit and Critical Chance instead increases the size of the multiplier by ×5 for every additional 100% (e.g. 200% = ×10, 300% = ×15 etc.).

There is no hard limit to the amount of Critical Chance or the size of the damage bonus possible, and large amounts of crit are a staple for late game and/or boss killing wands.

Critical Chance

You start with a 0% chance to perform a critical hit, but this chance can be improved in many ways, including:

  • Blood stains (Bloody Bloody) +5% Critical Chance per projectile-type spell cast in the same shot
  • Perks:
    • Critical Hit + - +10% Critical Chance per stack
    • Close Call - +40% Critical Chance per projectile-type spell cast in the same shot
    • among others
  • Spells:


Critical Spells
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Magic Arrow
Magic Arrow
A handy magical arrow
Magic Arrow
Magic Arrow With Trigger
Magic Arrow With Trigger
A magical arrow that casts another spell upon collision
Magic Arrow With Trigger
Magic Arrow With Timer
Magic Arrow With Timer
A magical arrow that casts another spell after a timer runs out
Magic Arrow With Timer
Magic Bolt
Magic Bolt
A powerful magical bolt
Magic Bolt
Magic Bolt With Trigger
Magic Bolt With Trigger
A powerful magical bolt that casts another spell upon collision
Magic Bolt With Trigger
Magic Bolt With Timer
Magic Bolt With Timer
A powerful magical bolt that casts another spell after a timer runs out
Magic Bolt With Timer
Spark Bolt
Spark Bolt
A weak but enchanting sparkling projectile
Spark Bolt
Spark Bolt With Trigger
Spark Bolt With Trigger
A spark bolt that casts another spell upon collision
Spark Bolt With Trigger
Spark Bolt With Double Trigger
Spark Bolt With Double Trigger
A spark bolt that casts two new spells upon collision
Spark Bolt With Double Trigger
Spark Bolt With Timer
Spark Bolt With Timer
A spark bolt that casts another spell after a timer runs out
Spark Bolt With Timer
Swapper
Swapper
It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along.
Swapper
Critical On Bloody Enemies
Critical On Bloody Enemies
Makes a projectile always do a critical hit on bloody enemies
Critical On Bloody Enemies
Critical On Burning
Critical On Burning
Makes a projectile always do a critical hit on burning enemies
Critical On Burning
Critical On Oiled Enemies
Critical On Oiled Enemies
Makes a projectile always do a critical hit on oiled enemies
Critical On Oiled Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Makes a projectile always do a critical hit on wet (water) enemies
Critical On Wet (Water) Enemies
Critical Plus
Critical Plus
Gives a projectile +15% chance of a critical hit
Critical Plus

Damage above 100%

Demo Crit Chance Chart.png

The formula for critical damage is as follows: [Base damage] * 5 * [Crit chance if >= 1.0]

So if the chance of a critical hit is increased over 100%, not only will every hit be a critical, for each point of critical chance past 100% the critical damage is increased. For example, 300% crit chance means that it will crit 100% of the time and deal 15 times the damage, (3.00 crit chance * 5 base crit multiplier = 15).

E.g. with 7 Critical Plus modifiers (7 * 15% = 105%), a Magic Arrow (10 base damage, and 5% critical chance) will deal 55 damage on every hit. I.e. 10 base damage * 5 base critical multiplier * (105% chance from Critical Plus + 5% base chance from Magic Arrow itself).

Critical on Material

The material spells and the trail modifiers can be used to force status effects on enemies. It is not necessary for them to touch the particles of liquid due to a material spell/trail modifier sharing an extra effect with projectiles shot together with them, only the projectile needs to touch the enemy to give them them the status effect for 720 frames (12 seconds). This works even if the liquid has been fungal shifted away or even if the target cannot be stained, as this mechanic does not interact with stains. Enemies might have resistance or immunity to critical hits however.

Critical On spells (water, blood, oil, burning) grant an additional 100% chance to crit per copy of the spell the wand has.

Pairing the two, we can guarantee a critical hit. E.g. This wand has 105% chance to critical hit.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Critical On Wet (Water) Enemies
Double Spell
Spark Bolt
Water

Critical hit stacking

The critical hit multipliers do add together. In a nutshell, this wand deals 20x damage:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Critical On Oiled Enemies
Critical On Oiled Enemies
Critical On Oiled Enemies
Critical On Oiled Enemies
Double Spell
Oil
Spark Bolt

A detailed explanation is in this video:

Noita's Critical Stacking Mechanic - DunkOrSlam

Divide By

Divide By can be used to copy modifiers that add crit (particularly the +100% from the Crit on Material modifiers), and doing so leads to very large multipliers. Critically, this is achieved using a relatively small number of wand slots (wand space being the ultimate limiting factor in wand design).

(Note: For simplicity, this example doesn't include the multicast, projectiles, damage etc., focusing only on the slots used to gain the bonus damage.)

A simple combination granting a ×5 damage modifier in 2 slots (×2.5 per slot).

Critical On Wet (Water) Enemies
Water

A Divide by 800 chain copying a single Critical on Wet (Water) Enemies modifier gives a damage bonus of ×4000 in 7 slots (×571 per slot).

Divide By 10
Divide By 10
Divide By 4
Divide By 2
Divide By 2
Critical On Wet (Water) Enemies
Water

Dividing multiple copies of the modifier makes more efficient use of the Divide chain, giving a damage bonus of ×16000 in 11 slots (×1454 per slot).

Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water

The efficiency increases as you add more copies.

Slot Efficiency
Sequence Copies of
Crit On Water
Slot Count
(With Divides etc.)
Multiplier
Total Per Slot
Divide By 10
Divide By 10
Divide By 10
Critical On Wet (Water) Enemies
Water
1 5 ×500 ×100
Divide By 10
Divide By 10
Divide By 4
Divide By 3
Critical On Wet (Water) Enemies
Water
1 6 ×2000 ×333
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Divide By 2
Critical On Wet (Water) Enemies
Water
1 7 ×4000 ×571
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Blood Magic
Water
1 8 ×4000 ×500
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
2 9 ×8000 ×888
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
3 10 ×12000 ×1200
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
4 11 ×16000 ×1454
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
5 12 ×20000 ×1666
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
6 13 ×24000 ×1846
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
7 14 ×28000 ×2000
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Blood Magic
Water
8 15 ×32000 ×2133


The bonus can be multiplied with that from the Speed Scaling bonus. For example, combining the ×16000 bonus from dividing three copies of Crit on Water 800 times with a typical ×200 speed bonus produces a total bonus of ×800,000.

As an example, 1600 copies of Heavy Shot is Projectile Damage+65,700 damage (70000 minus the 4300 damage penalty from the Divides). With a ×800,000 multiplier, that's Projectile Damage52,560,000,000 (52.5 billion) per projectile.

Triple Spell
Anti-Gravity
Rotate Towards Foes
Bouncing Burst
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Critical On Wet (Water) Enemies
Heavy Shot
Heavy Shot
Accelerating Shot
Blood Magic
Water

Resistances

Some enemies are resistant or immune to critical damage, meaning they will take only the base damage of the projectile, plus a fraction (or zero) of the increased damage that would come from a critical hit.

For example, a Sätkymestari has 40% resistance to critical damage. So from the previous example, a Magic Arrow with 7 Critical Plus modifiers will deal 37 damage per hit: 10 base damage + (100-40)% resistance × (55 critical damage - 10 base damage).

Notable examples:

Enemies without an AnimalAIComponent, PhysicsAIComponent, WormComponent, or BossDragonComponent cannot take critical hits. Notable examples include Syväolento and the Holy Mountain statues.