Mestarien mestari

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The Master of Masters or Grand Master (in-game name Mestarien mestari) is a boss encountered in the Throne Room, east of the Wizards' Den. Although quite slow, moving in a manner similar to the Ylialkemisti, it uses an array of dangerous attacks, which can quickly overwhelm and debuff you to the point of death.

Behavior

The Grand Master will remain stationary in the center of the arena until it spots you. At this point the fight begins, and the boss will slowly move towards you, stopping from time to time in order to perform attacks.

It has 8 Orbs which slowly orbit around it.

  • 4 Death Orbs (Monster boss wizard orb death-big.png) make it invincible, so they have to be killed in order to deal damage to the Grand Master.
  • 4 Blood Orbs (Monster boss wizard orb blood-big.png) are not to be killed, but avoided, as the damage they receive will be unavoidably dealt back to you as Blood Link damage (actual damage type is curse). This can be devastating if you're using high-damage, one-shot spells. Note that this damage is nullified by Ambrosia.

When you are visible, the boss will periodically raise its hand, and perform one of the Phase 1 or Phase 2 attacks, granted it is in said Phase. In Phase 3 the boss will only use one attack, while continuously chasing you. Phase 2 begins when the boss reaches 50% health, Phase 3 begins when the boss reaches 25% health.

Phase Attack Description
Phase 1 & 2 Random Debuff A purple, slowly closing in circle will appear around you. After about 2 seconds, a random negative status effect will be applied. The effects can be:
Green Meteor A fast, green meteor, that deals 125 explosion damage.
Summoning Spark A sparkly, yellow projectile, that doesn't deal damage, but upon expiring will summon a random Mestari enemy.
Magical Burst An inaccurate burst of multiple blinding, polymorphing, teleporting and neutralizing magical projectiles.
Phasing Sphere A blue sphere, that travels in a phasing manner. After some time of flight, it will fire 3 copies of itself, which behave similarly. This process can quickly get overwhelming, but stops after enough copies have been created.
Phase 2 Blood Tentacle A long, red tentacle that deals 25 melee damage on contact.
Phase 3 Tentacle Frenzy This attack is constantly used for the whole duration of Phase 3. The boss will fire Blood Tentacles in random directions, and gains a speed boost. In addition to that, any nearby enemies will start using Blood Tentacles, until the Grand Master is killed.

Rewards

The Grandmaster unlocks the following five spells, but doesn't drop the rare 2x spell:

Note: These spells can also be unlocked if Ylialkemisti drops Wand Refresh or when the Requirement spells are dropped which also spawns a Wand Refresh in the top left chunk of the Frozen Vault.

In addition to the extremely useful Sauvan Ydin, the Master of Masters also drops a book titled "A Cunning Contraption". Its contents are a hint to the Crystal Key secrets.


A Cunning Contraption

"The secret lies in music!
The key to the heavens' lock is borne from music all over the world.
And in a way, as above, so below..."


  1. Although this spell is in the drop/unlock pool for this boss, it is never dropped directly from the boss due to a bug.

Gallery

Beginning Phase 2 with a rapid fire wand
Being chased in Phase 3 with Melee Immunity

Combat Tips

  • The boss has a nullification effect that destroys projectiles, but the top 16 pixels of his hitbox are outside of this. Shooting the head from above is often a lot more effective as a result.
  • Don't be greedy with your shots, especially when using high damage wands. One missed shot into a Blood Orb can take down a huge chunk of your health, or even kill you.
  • Lead the Grand Master to a small structure in the Wizard's Den and orbit it during the fight. This can be a great solution for avoiding the Magical Burst attack, which can easily spell death without shields or repulsion fields.
  • In the first two phases, you can abuse the fact that the Grand Master will raise its hand to head level to cast its spells. If you manage to get the Grand Master to the opposite side of a wall that you are facing and then open a gap in said wall near its lower body, you will be able to freely attack it without any of its projectiles hitting you, as the Grand Master will generally sit still and cast projectiles that hit the wall above. However, know that the Green Meteor spell can destroy terrain.
  • It may be wiser to use lower damage rapid fire wands, as the boss does not have invincibility frames or a shield. This also reduces the risk of losing large amounts of health due to Blood Orbs.
  • Make sure to clear the nearby area of any enemies. Kill the various Masters just as they are summoned. If ignored, they can quickly increase in numbers and overwhelm you.
  • Always check what debuff the boss gives you. With wands that can hurt you, do not shoot when under the Boomerang Spells debuff.
  • You can exploit the Boomerang Spells debuff to heal with a Healing Bolt. Note that you can hurt yourself with healing bolts if certain conditions are met. For details, see the Healing Bolt page.
  • You can heal by shooting Blood Orbs with Healing Bolt.
  • Melee Immunity can make Phase 3 trivial.
  • Staining yourself with Ambrosia is recommended.
  • It loses invincibility for 1 frame every 100 frames in phase 1 that it is possible to kill it with Piercing Shot and Homing.
Noita Boss Guide: Master of masters and the great discovery - AliasBot feat. Letaali
How to easily defeat the wizard boss in Noita - FuryForged