Electricity
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Electricity is a perk that electrifies nearby conductive materials every .5 seconds, while granting immunity to electrical damage and the Stunned effect.
Tips
- Synergizes well with perks relying on trick kills (such as Trick Blood Money), as enemies killed by the electric current will be considered as such.
- Spells that create a lot of water such as Water Trail, or Sea of spells can spread the electricity around to nearby enemies in a large area, granting a lot of money. Breathless recommended.
- It's suggested to check each electricity spell for explosive damage, such as from Thunder Charge before firing.
- Has an anti-synergy with Teleportitis, as even though the damage from the electric current is blocked, it may still activate Teleportitis, and makes it even harder to control.
- Will break flasks that get zapped, and set off explosives, especially conductive ones such as Propane Tanks
- Will remove Electricity Immunity from perk deck.