致命の回復

提供:Noita Wiki
Deadly Healから転送)
ナビゲーションに移動 検索に移動
This article is a stub. You can help Noita Wiki by expanding it.

Deadly Heal is a projectile spell.

Tips

  • The healing effect applied will heal about 28% of the target's max HP over 2.8 seconds.
    • The healing effect stacks with itself (unlike Circle of Vigour's healing effect).
  • Unlike Healing Bolt projectiles, Deadly Heal projectiles do not naturally have friendly fire built in, so some methods of self-healing with Healing Bolt don't apply without adding friendly fire using Bloodlust or Piercing Shot.
    • A single Piercing Shot modifier only removes half of the 30 built-in projectile damage. This combination can be deadly, but due to stacking of the healing effect, is still usable for healing in some scenarios without finding other sources of projectile damage reduction. For example, even constant contact with such a projectile while having a maximum and starting HP of about 264 or higher is not fatal, and with a maximum HP of 1000 or higher, allows healing back to max from a starting health of about 76 or higher. On the other hand, this means that this combination is ineffective as a weapon against beefier enemies.
  • Using Nolla, multiple Piercing Shot modifiers, or reducing the damage of the spell to 0 by any means will cause the projectile to no longer deal any damage to the player, but the healing effect will still trigger, although this could be a non-intended feature which might be patched or balanced in the future.
    • Furthermore, the spell also benefits from Unlimited Spells, unlike Circle of Vigour and Healing Bolt, giving it the potential of a reliable source of Healing in the early game.
  • When shot at a medium-close distance towards ground surface while using Piercing Shot, the projectile will float right on top of the surface for a short period of time.
    • Jumping into the floating projectile can cause massive instant damage unless the projectile's damage is reduced to zero, in which case the projectile will replenish all lost hit points almost instantly. The floating projectile itself will be nearly invisible, so using modifiers such as Light to make it more visible is useful but negligible. Using Increase Lifetime is recommended, since the projectile doesn't last long, making it sometimes difficult to jump into.
  • Null Shot will not remove the healing effect from this spell but will remove all damage and will give it a large increase to it's lifetime