軌道ショット

提供:Noita Wiki
ナビゲーションに移動 検索に移動
寿命修正 スペル
ヌルショット
連続呪文
寿命増加
寿命減少
ノッラ
真の軌道
軌道ショット
フェージングアーク
ピンポン軌道
スパイラルショット
放射物の寿命を調整する修正スペル
軌道修正 スペル
軌道ショット
フェージングアーク
ピンポン軌道
スパイラルショット
カオス軌道
クネクネ軌道
放射物の軌道を調整する修正スペル

Orbiting Arc is a projectile modifier spell that causes projectiles to orbit where cast/triggered.

Combat Tips

  • Orbit has a very tight radius, roughly the width of your character
  • Very limited offensive capabilities unless you want to set traps for enemies to move into
  • Synergizes well with Piercing Shot and Healing Bolt
  • The direction the projectile orbits depends on which direction you are facing, and will update midair when you turn around (from looking right to looking left or vice versa). In a pinch, this could be used to guide modified projectiles farther away or around corners (or just to generate interesting visual effects).
  • Has interesting effects when paired with 光線ドリル. The lifetime modifier will make the drill trace a longer path than normal; if you don't turn around , this path will be approximately circular (with some visual artifacts outside the circle). Midair direction changes can be used with a rapid-fire Luminous Drill for various effects, such as attacking a large cone-shaped area below you by alternating at the correct tempo between aiming down + slightly left and down + slightly right.
  • Works well when paired with a trigger and any dangerous or unpredictable projectile spell, such as a giga disc projectile. As it will prevent them bouncing back toward you, and ideally release directly on top of the enemy.
  • Is a core ingredient in 無限寿命呪文編
  • Works well with explosives, as they will stay airborne while orbiting. Coupled with a long distance cast or trigger spell, it can be an effective way to deliver explosives to floating enemies and bosses.

変更履歴