Release Notes

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See also: Release Notes/Beta

See Nolla's page at https://noitagame.com/release_notes/ for the canonical reference.

See Nolla's website version at https://noitagame.com/release_notes/ for the canonical reference. This page provides an on-wiki searchable copy.


Jan 25 2025

release notesSteam Announcement

MODDING

  • MODDING: EntityTags - increased the max entity tag count to 512 (from 256)

Aug 12 2024

release notesSteam Announcement

BUG FIXES

  • BUGFIX: Camera bounds would crash if there were too many unique entities (Thank you Dexter Castor Döpping)
  • BUGFIX: XML parsing had a minor problem (Thank you Dexter Castor Döpping)

Apr 30 2024 - Bugfixes

release notesSteam Announcement

Hauskaa vappua! Here's some bug fixes and small balance tweaks to the Epilogue 2 update.

GENERAL

  • UPDATE: Tapion vasalli is a little tamer now

BUG FIXES

  • BUGFIX: UI - Lengthy item names (i.e. complex potions) would leak outside the info box
  • BUGFIX: Performance - melted plastic in huge quantaties caused performance problems
  • BUGFIX: Fungal Shift - fungal shifting into a rare material caused the game to crash
  • BUGFIX: Rare crash caused by tracking biomes (Thank you Dexter Castor Döpping)
  • BUGFIX: Game could crash when killing a Kummitus with a lot of HP
  • BUGFIX: Henkevä potu is no longer a homing target when held in hand
  • BUGFIX: Player could be deleted when traveling back and forth extreme distances instantly
  • BUGFIX: Unkilled Kivi caused stain problems
  • BUGFIX: Soft lock could occur when ending the game underground with a large number of orbs
  • BUGFIX: Fixed several enemy perks being broken in Nightmare Mode (huge thanks to pudy248 for the fixed code!)
  • BUGFIX: Extra Life perk now changes the icon to indicate when it has been spent
  • BUGFIX: Deadly heal should behave more nicely now

MODDING

  • MODDING: Lua - added CellFactory_HasTag
  • MODDING: GameEffectComponent - mIsExtension being false could crash the game
  • MODDING: BossHealthBarComponent added - the new healthbar behavior is moved to here
  • MODDING: MagicNumber BUGFIX_NEVER_DEFAULT_SERIALIZE_PLAYER added to control how player entity is serialized
  • MODDING: -enable_unsafe_paths command argument added, it allows the game to access all files on your hard drives
  • MODDING: -enable_recording_stuff command argument added, allows debug recording tools to be used

Apr 8 2024 - Epilogue 2 Update

See a version of this with some links, at Release Notes/Beta

release notesSteam Announcement

GENERAL
  • FEATURE: Spell - Sparkly bounce
  • FEATURE: Spell - Lightning bounce
  • FEATURE: Spell - Vacuum bounce
  • FEATURE: Spell - Null shot
  • FEATURE: Spell - Inner spell
  • FEATURE: Spell - Giga white hole
  • FEATURE: Spell - True orbit
  • FEATURE: Spell - Hookbolt
  • FEATURE: Spell - Anti homing
  • FEATURE: Spell - Holy lance
  • FEATURE: Added 8 modifier spells
  • FEATURE: Added 6 new enemies
  • FEATURE: Added 6 new spells
  • FEATURE: Added 3 new secret spells
  • FEATURE: Added new rare materials
  • FEATURE: Added chemical reactions
  • FEATURE: Added new small biome
  • FEATURE: Item - Utility box
  • FEATURE: Potion reactions
  • FEATURE: Audio is muted when unfocusing the game if "Pause the game when unfocused" is On
  • FEATURE: Amazing golden spell
  • FEATURE: 3 new bossfights
  • FEATURE: Added a new creature
  • FEATURE: New materials and reactions
  • FEATURE: New secret quest
  • FEATURE: Added a new easter egg
  • UPDATE: Dupe around and find out
  • UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks
  • UPDATE: Lukki Minion is slightly more powerful
  • UPDATE: Spells can now be dropped from inventory at all times
  • UPDATE: Spell drop rates rebalanced
  • UPDATE: Explosive bounce's radius increased
  • UPDATE: Shiny Orb is now more lucrative
  • UPDATE: Moved a boss into a slightly more accessible spot
  • UPDATE: Adjusted various spell mana costs and prices
  • UPDATE: Adjusted weakness modifiers
  • UPDATE: Updated the look of the Hiisi Alchemist's potions
  • UPDATE: Potion content percentages are displayed now (Thank you Evaisa)
  • UPDATE: Vomiting now requires eating a bit more nasty materials
  • UPDATE: Buffed Vampirism
  • UPDATE: A little surprise for the turophiles
  • UPDATE: Audio - new sounds for [REDACTED], glue, eldritch portal, freezing gaze, barrier & wall spells
  • UPDATE: Audio - bzzzt
  • UPDATE: Audio - new sound for [REDACTED]
  • UPDATE: Audio - new music for a few side areas
  • UPDATE: Powder pouches have a new functionality
  • UPDATE: New enemies show their statuses in the UI
  • UPDATE: Visual, audio and other fx when moving very fast
  • UPDATE: Tele bolt resets caster's vertical velocity
  • UPDATE: Less harsh sound for tele bolt for more pleasant tele spamming experience
  • UPDATE: Improved camera tracking when moving fast
  • UPDATE: Lukki Minion should no longer be killable to make it more useful
  • UPDATE: Optimized file system performance when using mods
  • UPDATE: Optimized performance of some game effect queries in various systems
  • UPDATE: All bosses use final boss style health bars
  • UPDATE: Added up to date localizations
BUG FIXES
  • BUGFIX: Nightmare mode - the boss arena and orb rooms could be overwritten
  • BUGFIX: Nightmare mode - Orbs should now drop hearts even if the spell is unlocked
  • BUGFIX: Nightmare mode - enemies no longer spawn with Attract Gold perk
  • BUGFIX: Permanent polymorph is permanent
  • BUGFIX: Carrying 5th wand by frame perfect swapping is fixed
  • BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed another inventory exploit, that allowed carrying of extra wands
  • BUGFIX: Fixed Lukki Minion sometimes escaping and disappearing
  • BUGFIX: Vaihdosmestari can no longer move cursed rock
  • BUGFIX: Closing inventory while starting to drag items is fixed
  • BUGFIX: Alt tab silliness is should now be fixed
  • BUGFIX: Optimized particle effects
  • BUGFIX: Player can no longer polymorph to Olematon
  • BUGFIX: Runestone of edges could cause Puska to shoot forever
  • BUGFIX: Mouse cursor displays the material even in the far lands
  • BUGFIX: Optimized Circle of stillness and Freezing gaze
  • BUGFIX: Fixed Null shot breaking modifiers cast after it
  • BUGFIX: Cosmetic fix to the alchemist's background
  • BUGFIX: More optimizations, including Freeze Field perk and Iceball spell
  • BUGFIX: Fixed a rare crash that could happen with too many materials
  • BUGFIX: Rare wand generation bug (the default green wand should be now fixed)
  • BUGFIX: Minor - a perk icon was missing a pixel
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
  • BUGFIX: Fixed Hookbolt having a buggy sprite
  • BUGFIX: Fixed Giga White Hole not repelling projectiles
  • BUGFIX: Fixed certain spell unlocks happening in an unintended way
  • BUGFIX: Physics objects are less likely to fall through the bottom of the world
  • BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
  • BUGFIX: Fixed a boss not dropping all the spells it was meant to
  • BUGFIX: Fixed a secret dropping spells that it shouldn't
  • BUGFIX: Fixed multiple spells have some erroneous/missing data
  • BUGFIX: Fixed a rare case of sky being black
  • BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)
  • BUGFIX: Related perks should now be removed from the perk pool
  • BUGFIX: Surprise puddles behind potions fixed
  • BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE
  • BUGFIX: Saving and loading while stained caused extra status effects
  • BUGFIX: Vomit based status effect glitch is fixed
  • BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping
  • BUGFIX: Game mode selection UI has been optimized
  • BUGFIX: Improved overall security of modding API
  • BUGFIX: Audio - rewrote audio event stealing logic - should fix issues with audio sometimes "wrapping up" in a janky manner
  • BUGFIX: Audio - ambience events no longer trigger lots of silent audio instances - reduces ambience CPU use
  • BUGFIX: Audio - droplet sounds would rarely end up repeating without a cause
  • BUGFIX: Audio - liquid flow sound was sometimes left playing
  • BUGFIX: Fixed a potential issue in regards to file paths
  • BUGFIX: Fixed an xml parsing issue
  • BUGFIX: A fix caused more issues than it solved
  • BUGFIX: A fix broke some translation mods that used custom fonts
  • BUGFIX: Possible fix for "Game will restart due to mod changes" without changes
  • BUGFIX: Fungal shifts rarely didn't occur
  • BUGFIX: Fungal shifts that didn't fully realise still counted towards the maximum limit
  • BUGFIX: Certain spells weren't keeping the ID of their caster around like they should've
  • BUGFIX: These release notes were so long that the UI had performance issues
  • BUGFIX: Some surface areas had no sky light after above areas had been visited, and were not counted as surface by audio etc
  • BUGFIX: Final boss hanging around very far from the player could block mini-boss music
  • BUGFIX: Wands retain cast delay, recharge etc over a game restart
  • BUGFIX: A settings menu item was using a missing translation key when hovered
  • BUGFIX: Infinite rain exploit
  • BUGFIX: Some localization strings were incorrectly escaped
  • BUGFIX: Text in tablets and books didn't display correctly in all languages
  • BUGFIX: Fixed issues with UI in some languages
  • BUGFIX: More robust mod check when saving bones files
MODDING
  • MODDING: Lua - added PolymorphTableAddEntity
  • MODDING: Lua - added PolymorphTableRemoveEntity
  • MODDING: Lua - added PolymorphTableGet
  • MODDING: Lua - added LoadRagdoll
  • MODDING: Lua - GameCreateCosmeticParticle - now with gravity_x and gravity_y
  • MODDING: Lua - LoadPixelScene - now with allow_duplicate param
  • MODDING: Lua - added PolymorphTableSet
  • MODDING: Lua - added ComponentGetTags
  • MODDING: Lua - added InputIsKeyDown
  • MODDING: Lua - added InputIsKeyJustDown
  • MODDING: Lua - added InputIsKeyJustUp
  • MODDING: Lua - added InputGetMousePosOnScreen
  • MODDING: Lua - added InputIsMouseButtonDown
  • MODDING: Lua - added InputIsMouseButtonJustDown
  • MODDING: Lua - added InputIsMouseButtonJustUp
  • MODDING: Lua - added InputIsJoystickButtonDown
  • MODDING: Lua - added InputIsJoystickButtonJustDown
  • MODDING: Lua - added InputGetJoystickAnalogButton
  • MODDING: Lua - added InputIsJoystickConnected
  • MODDING: Lua - added InputGetJoystickAnalogStick
  • MODDING: Lua - added PhysicsComponentGetTransform, PhysicsComponentSetTransform
  • MODDING: Lua - added PhysicsPosToGamePos, GamePosToPhysicsPos
  • MODDING: Lua - added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
  • MODDING: Lua - added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
  • MODDING: Lua - added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
  • MODDING: Lua - added PhysicsBodyIDGetWorldCenter
  • MODDING: Lua - added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
  • MODDING: Lua - added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
  • MODDING: Lua - added PhysicsBodyIDGetBodyAABB
  • MODDING: Lua - added ModDoesFileExist
  • MODDING: Lua - added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
  • MODDING: Lua - added EntitiesGetMaxID
  • MODDING: Lua - added ModMaterialFilesGet
  • MODDING: Lua - added ModRegisterMusicBank (init.lua) and example in mods/example
  • MODDING: Lua - added GameGetSkyVisibility, GameGetFogOfWar, GameGetFogOfWarBilinear, GameSetFogOfWar
  • MODDING: Lua - added DEBUG_LUA_DONT_REPEAT_ERRORS magic number to log recurring, consecutive errors only once (defaults to 1)
  • MODDING: Lua - lua error stack traces
  • MODDING: Lua - added ModImageMakeEditable, ModImageIdFromFilename, ModImageSetPixel, ModImageGetPixel
  • MODDING: Lua - added ModImageWhoSetContent, ModImageDoesExist
  • MODDING: Lua - added ModLuaFileGetAppends, ModLuaFileSetAppends
  • MODDING: Lua - added ComponentGetEntity
  • MODDING: Lua - added optional 'tag' parameter to EntityGetAllChildren
  • MODDING: Lua - exposed ModTextFileGetContent and ModTextFileWhoSetContent to all lua scripts
  • MODDING: Lua - made ComponentGet/SetValue2 up to 300% faster. Old ComponentGet/SetValue API is also a bit faster
  • MODDING: Lua - added GameSetPostFxTextureParameter, GameUnsetPostFxTextureParameter
  • MODDING: Lua - added PhysicsBodyIDApplyLinearImpulse, EntityGetHotspot, EntityRemoveStainStatusEffect
  • MODDING: Lua - added use_material_colors & replace_existing_cells parameters to EntityConvertToMaterial
  • MODDING: Lua - added font and scale options to GuiText, GuiButton and GuiGetTextDimensions
  • MODDING: Lua API documentation - improved documentation of some functions
  • MODDING: MagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
  • MODDING: MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
  • MODDING: MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
  • MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
  • MODDING: MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
  • MODDING: MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
  • MODDING: MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
  • MODDING: MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
  • MODDING: Components - GameEffectComponent - polymorph_target should now work
  • MODDING: Components - LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
  • MODDING: Components - PhysicsKeepInWorldComponent - added
  • MODDING: Components - AttachToEntityComponent - added
  • MODDING: Components - BiomeTrackerComponent - added
  • MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb
  • MODDING: Components - LuaComponent - added limit_all_callbacks to allow limiting of all callbacks
  • MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • MODDING: Updated debug_keys.txt
  • MODDING: Added support for static_tile biomes, that are like wang biomes without randomization, consisting of one large tile
  • MODDING: Added support for static_tile_bg_mask, that are repeating backgrounds with a rough mask that defines the visibility
  • MODDING: Added audio_music_trigger_without_danger to Biome. Used in watercave. Also added other new audio-related properties
  • MODDING: Added intensity2 parameter to GameEntityPlaySoundLoop
  • MODDING: IKLimbWalker, IKLimbsAnimator - exposed ray_skip_material
  • MODDING: CharacterPlatforming - added audio_liquid_splash_intensity
  • MODDING: PhysicsAI works better with non-levitating creatures
  • MODDING: Added auto-generated any_liquid any any_powder Material tags
  • MODDING: Audio - reports filename on bank load error
  • MODDING: Improved init.lua API documentation
  • MODDING: Fixed a possible rare crash when using the mod API in not recommended ways
  • MODDING: CharacterData/CharacterCollision - added dont_update_velocity_and_xform
  • MODDING: Exposed some path finding debug rendering features in F7 menu
  • MODDING: Materials.xml loading - doesn't log error if a material would have reaction to itself because of a reaction with duplicate material from tags
  • MODDING: Entity xml - added _remove_from_base (on Base components) to exclude components from base entities
  • MODDING: Added 'json' to accepted file types of ModTextFileGet/SetContent and workshop uploader
  • MODDING: Default biome map loads via 'data/scripts/biome_map.lua' (makes biome map multi-mod editing less of a hassle)
  • MODDING: fungal_shift.lua doesn't call CellFactory_GetType on file scope, so mods can use the file before that function is ok to call
  • MODDING: Added AUDIO_PLAY_GAME_OVER_SOUND and AUDIO_FADE_MUSIC_ON_DEATH magic numbers
  • MODDING: Biome - added parameters to control parallax bg look
  • MODDING: MaterialAreaCheckerComponent - added always_check_fullness & count_min
  • MODDING: IKLimbsAnimatorComponent - added is_limp,
  • MODDING: GameStatsComponent - dont_do_logplayerkill
  • MODDING: PhysicsShapeComponent - added material
  • MODDING: AnimalAIComponent - added keep_state_alive_when_enabled (without this AnimalAI can get stuck in no state when Disabled & Enabled)
  • MODDING: VegetationComponent - added random_flip_x_scale
  • MODDING: CellData - added vegetation_random_flip_x_scale
  • MODDING: CellData - added is_grass_hashed (for more natural look when grass grows on a long, flat horizontal surface)
  • MODDING: PotionComponent - added custom_color_material
  • MODDING/BUGFIX: Removing a game mode mod while there was an active run with it could make the game crash or behave weirdly
  • MODDING/BUGFIX: Pressing "Install mods..." in mods menu would take one back to the main menu
  • MODDING/BUGFIX: EntitySerializer couldn't always update entities on hot load changes
  • MODDING/BUGFIX: Fixed a warning on game start if MaterialAreaChecker.material2 is not set
  • MODDING/BUGFIX: ModSettingGetNextValue returned setting key if no next value is set for the setting (now returns nil)

Feb 14 2024

release notes

BUG FIXES
  • BUGFIX: Fixed security vulnerabilities in the modding API (Thank you nathan)

Jan 18 2024

release notes

BUG FIXES
  • BUGFIX: Fixed security vulnerability in the modding API

Dec 21 2023

release notes

BUG FIXES
  • BUGFIX: A fix broke some translation mods that used custom fonts

Dec 15 2023

release notes

BUG FIXES
  • BUGFIX: A fixed bug caused more issues than it fixed.

Dec 13 2023

release notes

BUG FIXES
  • BUGFIX: Fixed a security vulnerability in the modding API
  • BUGFIX: Fixed a potential issue in regards to file paths
  • BUGFIX: Fixed an xml parsing issue

(Thank you Dexter Castor Döpping)

Aug 29 2023

BUG FIXES
  • BUGFIX: Another security vulnerability in the modding API has been fixed (Thank you Dexter Castor Döpping)

Jun 19 2023

BUG FIXES
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)

Mar 11 2023 - Bugfixes

release notes

Noita Is Slowly Changing - DunkOrSlam (includes additional details)
BUG FIXES
  • BUGFIX: Permanent 多形体 is permanent
  • BUGFIX: Ceiling stealing is more difficult now
  • BUGFIX: 特典 - 常時詠唱 now has a bigger pool of possible 呪文
  • BUGFIX: 特典 - 瞬間移動 didn't grant the damage reduction
  • BUGFIX: 特典 - 無呼吸 特典 could leave the o2 meter being displayed forever
  • BUGFIX: 凍った埋葬室 now has パッカスウッコ
  • BUGFIX: Polymorphing does not reset player's stats
  • BUGFIX: ウッコ' empty kill message
  • BUGFIX: UI - inventory now displays 近接ダメージ
  • BUGFIX: UI - negative damage numbers were off by one
  • BUGFIX: UI - 爆発ダメージ is now displayed correctly
  • BUGFIX: ルーンストーン are more random now
  • BUGFIX: 宝箱 contents are a bit more random
  • BUGFIX: 破壊 doesn't destroy a certain thing that could have been destroyed
  • BUGFIX: 蒸気 Could was counted as a secret in the Progress menu
  • BUGFIX: クッミタス could spawn without a wand
  • BUGFIX: 透明 wand ghosts have been ghost busted and adjusted
  • BUGFIX: Infinite flying with saving/loading has been fixed
  • BUGFIX: 呪文からエネルギーへ crash has been fixed
  • BUGFIX: A Toveri is a bit more friendly now
GENERAL
  • UPDATE: 杖工作なし is now more rewarding and healthy
  • UPDATE: After killing a certain leggy creature, the creature appears in the 多形体 pool
MODDING
  • MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
  • MODDING: Lua - added GameGetAllInventoryItems()
  • MODDING: Lua - added GameCreateCosmeticParticle()
  • MODDING: F9 - now allows for not displaying the debug log
  • MODDING: SHIFT + F9 - now clears the debug log

Feb 28 2023 - Bugfixes

release notes

BUG FIXES
  • BUGFIX: Fixed a couple small issues with enemy behaviour
  • BUGFIX: Fixed a friend (Thank you Letaali)
  • BUGFIX: Fixed チェーンソー lacking audio and causing a memory leak
  • BUGFIX: Fixed unkillable コルミ
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)

Apr 23 2021 - Hotfixes

release notes

GENERAL
  • UPDATE: Translated the new content
  • UPDATE: Added a proper UI indicator for Kohdennusmestari's effect
  • UPDATE: In adherence to realism, the chef no longer has infinite sausages on their person
PERKS
  • UPDATE: Eat Your Vegetables now gets diminishing returns after you pass high enough satiation
  • UPDATE: Fungal Disease can no longer light the player on fire
BUG FIXES
  • BUGFIX: A certain machine should finally not fall through the ground and explode all the time
  • BUGFIX: A miniboss turned out to be a bit too invulnerable
  • BUGFIX: Fixed a bug with a certain holy bomb
  • BUGFIX: You could get polymorphed to an insta death creature
  • BUGFIX: Turrets should not be firing backwards anymore
MODDING
  • MODDING: ProjectileComponent now has mEntityThatShot to track which projectile shot the projectile

Apr 22 2021 - Hotfixes

release notes

GENERAL
  • FEATURE: 3 new biome modifiers!
  • FEATURE: New structure in a sandy area
  • FEATURE: New, hidden structures deep underground
  • FEATURE: New creature: トヴェリ
  • FEATURE: New structure in ヒーシの基地
  • UPDATE: 特典 spawn balance has been tweaked
  • UPDATE: ナイトメア mode - reduced the amount of 血
  • UPDATE: クィードゥッタヤメスタリ reworked into コフデンヌスメスタリ
  • UPDATE: More fish in a fishy place
  • UPDATE: 蒸気 雲 - added a warning if the save is too big to sync
  • UPDATE: Several enemies that used to be immune to freezing and 電撃 changed to only be immune to the stun, not the damage type
SPELLS
PERKS
BUG FIXES
  • BUGFIX: Fixed game stats always displaying infinite symbol for ゴールド
  • BUGFIX: Optimized particle effects
  • BUGFIX: 電撃アーク now causes 電撃ダメージ
  • BUGFIX: Fixed a floating spoon
  • BUGFIX: オーブの部屋 text was lacking a number
  • BUGFIX: Further tweaks to エッセンスからエネルギーへ

Apr 15 2021 - Hotfixes

release notes

GENERAL
  • UPDATE: Added support for 4th and 5th mouse buttons
  • UPDATE: Added localization for missing items
PERKS
  • UPDATE: Combined Faster Swimming and Breathless; now 無呼吸 gives both drowning immunity and better swimming ability
  • UPDATE: Reduced the cast delay increase in 集中呪文 slightly and gave it a more accurate description
BUG FIXES
  • BUGFIX: Fixed sprites that caused a minor graphics glitch
  • BUGFIX: Inventory quick keys can now be mouse buttons
  • BUGFIX: Update available notice should now work
  • BUGFIX: Removal of the Lukki perk is now fixed
  • BUGFIX: Too many error messages could have affected performance
  • BUGFIX: Few rare crashes have been fixed
  • BUGFIX: Rare bug in wand code fixed
  • BUGFIX: Progress achievements sometimes failed
  • BUGFIX: Typos in few descriptions have been fixed
  • BUGFIX: Sauvojen tuntija - certain spawn configuration didn't work properly
  • BUGFIX: Physics body duplication bug should be fixed
  • BUGFIX: Stability of PWs has been improved
  • BUGFIX: Fast travel in PWs is now more stable
  • BUGFIX: Rare crash in PWs fixed
MODDING
  • MODDING: Options / Mod Settings - error spam reduced
  • MODDING: Game now supports a greater number of CameraBounded entities
  • MODDING: Localization - loading translation files now reports errors
  • MODDING: Lua - added CellFactory_GetTags()
  • MODDING: Lua - added EntityGetHerdRelationSafe()

Apr 2 2021 - Hotfixes

Release Notes

"HOTFIXES - EPILOGUE UDPATE - Apr 2 2021"

GENERAL
  • UPDATE: Rooms holding secret items now look a bit prettier
  • UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers
  • UPDATE: Explosive box spells are walk-through again
  • UPDATE: Summon Rock works with more modifiers
  • UPDATE: Achievement localizations on Steam and GOG
  • UPDATE: Buffed a couple enemies slightly
  • BUG FIXES*
  • BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
  • BUGFIX: Fixed Summon Rock disappearing at the slightest damage
  • BUGFIX: Fixed certain player spells
  • BUGFIX: Fixed a broken item room graphic
  • BUGFIX: Unclickable slot in mod save slot select menu could be mouse focused
  • BUGFIX: Continue game tooltip was a bit broken
PERKS
  • UPDATE: Exploding Gold stacks; the damage increases per stack
  • UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage
  • UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps
  • UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy
LOCALIZATION
  • FEATURE: 100% Finnished localization (Options, Language)
MODDING
  • MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.
MODDING - DOCUMENTATION
  • MODDING: Lua API documentation - added a "t" to a word that was missing a "t"


Mar 30 2021 - Epilogue Update

Release Notes蒸気 Announcement

RELEASE NOTES - Mar 30 2021

GENERAL AND BALANCE
  • FEATURE: New 蒸気 and GOG Achievements!
  • FEATURE: [ REDACTED ] might affect your reality!
  • UPDATE: ナイトメア Mode gives you the どこでも杖を改良する 特典 by default
  • UPDATE: There's a new type of ゴールド nugget for the extremely greedy
  • UPDATE: Slightly reduced スピード variation of ハイッコ・リマヌルヤスカ' 放射物
  • UPDATE: Certain artifacts could be lost forever due to being killed while polymorphed
  • UPDATE: Small text adjustments
  • UPDATE: Combined the Weaken and Wither ステータス効果 into one
  • UPDATE: Shuffled 呪文 unlock pools a bit, hopefully for the last time
  • UPDATE: Starting 特典 in ナイトメア Mode no longer disappear after picking up just one
  • UPDATE: If you're polymorphed into a ヒツジ, minions created by 特典 should no longer attack you
  • UPDATE: 特典リロール machine no longer stops working if there are still 特典 to pick up
  • UPDATE: 特典 that do not stack should no longer appear ever again when rerolling
  • UPDATE: Certain stackable 特典 appear less often when rerolling
  • UPDATE: 特典 that can only stack a specific number of times should no longer appear after meeting the limit
  • UPDATE: Stacking multiple 永久シールド 特典 works better
  • UPDATE: Effects that increase/decrease 呪文 damage can't wrap from negative to positive and vice versa
  • UPDATE: Player Ghost is back
  • UPDATE: Reduced electric trap box damage
  • UPDATE: 多形性型 and カオスな多形性型 need more than 1 pixel to take effect
  • UPDATE: 強化心臓 [特典] can stack
  • UPDATE: Adjusted 常時詠唱 特典 呪文 pool
  • UPDATE: 地下ジャングル's trees should no longer suddenly start blocking 放射物
  • UPDATE: Tweaked 地下ジャングル statue visuals
  • UPDATE: Added a particle effect for 放射物反発フィールド
  • UPDATE: 特典リロール machine's cost is centered! Isn't that beautiful?
  • UPDATE: エッセンスからエネルギーへ counts player summon -like 呪文
  • UPDATE: ヒーシの基地 lamps give weaker electric jolts
  • UPDATE: Retired マルチキャスト 呪文 from the 常時詠唱 呪文 pool due to certain bugs
  • UPDATE: Added new 呪文 to the 常時詠唱 lineup
  • UPDATE: Alt + Enter toggles between fullscreen and ウィンドウ表示 mode
  • UPDATE: F2 screenshot key is rebindable
  • UPDATE: Audio - droplets from barrel 爆破, ポーション etc create the appropriate sound when splashing against surfaces
SECRETS
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
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  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
UI
  • UPDATE: SHIFT+CLICK works for auto move
  • UPDATE: Auto move supports moving 呪文 to the selected wand
  • UPDATE: Extremely large numbers are displayed with numeric abbreviations
  • UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI
  • UPDATE: No damage numbers from lanterns
  • UPDATE: The テレポーテーション and 盲目 statuses have an HUD element
  • UPDATE: There's a UI hint to enter 新規ゲーム+
MATERIALS
  • FEATURE: A new guiding alchemy reaction
  • UPDATE: The 巣 in 炭坑 are no longer flammable
  • UPDATE: カエルの肉 is tastier than ever!
  • UPDATE: 真ちゅう is no longer walk-through
  • UPDATE: シマ stains give ウェット status
  • UPDATE: 炎 emits occasional cosmetic スパーク particles
  • UPDATE: テレポータチアム & 多形性型 are less likely to affect you with just a couple pixels of them
  • UPDATE: Testing a slight 資材 change to make certain biomes less laggy
SPELLS
CREATURES
PERKS
  • FEATURE: New 特典: ルッキの手下
  • FEATURE: New 特典: ガスの血
  • FEATURE: New 特典: サデキヴィの召喚
  • FEATURE: New 特典: 冬虫夏草
  • FEATURE: New 特典: 真菌症
  • FEATURE: New 特典: ギャンブル
  • FEATURE: New 特典: 真菌コロニー
  • FEATURE: New 特典: 怒り任せの空中浮遊
  • FEATURE: New 特典: 野菜を食べよう
  • FEATURE: New 特典: 悲しげなスピリッツ
  • FEATURE: New 特典: 危機一髪
  • FEATURE: New 特典: 空腹のゴースト
  • FEATURE: New 特典: 健全な探索
  • FEATURE: New 特典: 接触ダメージ
  • FEATURE: New secret 特典
  • UPDATE: Some new 特典 marked as one-off
  • UPDATE: Several particle-heavy 特典 no longer add extra particles when stacked
  • UPDATE: Removed redundant entity spawns from some 特典
  • UPDATE: ルッキ and レギー変異 buffed with ability to climb along walls
  • UPDATE: 爆発死体 grants 爆破に対する免疫
  • UPDATE: Buffed 敵レーダー 特典
  • UPDATE: ゴールド引き寄せ gains additional range when stacked
  • UPDATE: '蠕虫とルッキの掘削阻止' renamed to '蠕虫が恐れるもの'; it now has the 蠕虫の嫌われ者 effect as well
  • UPDATE: Removed Low and 高重力
  • UPDATE: Removed ポーションの追加容量
  • UPDATE: Removed 蠕虫の嫌われ者
  • UPDATE: Homunculi no longer take damage from 接触ダメージ
  • UPDATE: Homunculi gain extra damage by stacking the 特典
  • UPDATE: Stacking ホムンクルス increases the maximum count of homunculi you can have
  • UPDATE: 怒れるゴースト shoots in sync with the player instead of autonomously
  • UPDATE: 爆破ゴールド makes ゴールド explode when enemies go near the nuggets
  • UPDATE: Certain 特典 may remove other 特典 from the 特典 pool if their effects are very similar
  • UPDATE: 杖実験 heals three times what it used to
  • UPDATE: Clarified the descriptions of the 集中呪文 & ピンポインター 特典
ITEMS
BIOMES, AREAS AND STRUCTURES
  • FEATURE: 4 new hidden areas
  • FEATURE: A new hidden structure
  • FEATURE: A new very useful structure, deep underground!
  • FEATURE: A new structure in 金庫室
  • FEATURE: New structure in 鉱山
  • FEATURE: New structures in 炭坑 and 雪のどん底
  • UPDATE: The ナイトメア map has been updated with some of the newly-added biomes
  • UPDATE: 金庫室 is rusted
  • UPDATE: New props and structures in 雪の荒地 and 砂漠
  • UPDATE: Small new pedestals to decorate certain areas a bit
BIOME MODIFIERS
  • FEATURE: 3 new biome modifiers!
  • UPDATE: A fog of war effect that appears in some biomes has a biome modifier message
MENUS
  • UPDATE: Progress menu tracks the most dangerous creature
  • UPDATE: Progress menu shows how many times an enemy has killed the player
  • UPDATE: Progress menu enemies are sorted better
  • UPDATE: キウックカルマ & スピラーリカルマ are counted as ghosts, not mages
  • UPDATE: Pause menu displays NG+ counts and far away lands
  • UPDATE: The game tracks streaks for normal runs (displayed in game over screen)
  • UPDATE: Options - added "Open Gif Directory" shortcut to options
  • UPDATE: Options - right clicking on Language scrolls languages in the other direction
GAMEPAD
  • FEATURE: Gamepad - Name of 資材 under gamepad cursor is displayed
  • FEATURE: Gamepad - 呪文 can also be dragged with A button
  • FEATURE: Gamepad - Aiming stick is rebindable
  • FEATURE: Gamepad - "Analog flying" option
  • FEATURE: Gamepad - You can set the game to use a specific controller
  • FEATURE: Gamepad - Gamepad UI keys are rebindable
  • FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls
  • FEATURE: Gamepad - Buttons are rebindable
  • UPDATE: Gamepad - Gamepad auto detection is the new default
STREAM INTEGRATION
  • FEATURE: Stream event: Friendly 接触ダメージ
  • FEATURE: Stream event: Enemy 接触ダメージ
  • FEATURE: Stream event: Holiday Mood
  • FEATURE: Stream event: 常時詠唱
  • FEATURE: Stream event: Free-for-all ポータル
OPTIMIZATION
  • UPDATE: NG+ cleans up the old world files
  • UPDATE: Performance of some rare 呪文 combos has been improved
  • UPDATE: Optimized some scripts
BUG FIXES
  • BUGFIX: Fixed ヴゥオクシキビ not offering underwater breathing like it was meant to
  • BUGFIX: ポーション spawned by 特典 in ナイトメア Mode were broken
  • BUGFIX: カエルの肉 was improperly named
  • BUGFIX: 蒸気 version - 蒸気 overlay wasn't enabled if game was started outside 蒸気 UI
  • BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled 放射物
  • BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by 爆破 a bit too easily
  • BUGFIX: Fixed a possible, rare crash when starting a 新規ゲーム
  • BUGFIX: 透明 didn't turn ルッキ legs 透明
  • BUGFIX: Inanimate objects could get various ステータス効果, which often didn't work correctly or were outright buggy
  • BUGFIX: Text in some ポーション wasn't localized, other unintended differences between ポーション types
  • BUGFIX: トリガー追加, タイマー追加 & Add Death トリガー should be a bit more consistent
  • BUGFIX: Scroll container scroll スピード adapts to lots of content
  • BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of 回復 anymore
  • BUGFIX: ポーション aiming line dots left 1-frame trails
  • BUGFIX: The "launch a 呪文 upon bouncing" 呪文 weren't always remembering who shot them
  • BUGFIX: Worms attacked some traps
  • BUGFIX: Fixed one cause of 'Cause of death: "" '
  • BUGFIX: Cape lagged behind character when moving quickly
  • BUGFIX: Wands and other アイテム lagged behind character when moving quickly
  • BUGFIX: 放射物エリアテレポート no longer targets チャーム or friendly units
  • BUGFIX: 天然再生成 and 真菌コロニー no longer randomly light stuff オンファイヤー
  • BUGFIX: 怒り任せの空中浮遊 should work properly with Stronger Levitation
  • BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly
  • BUGFIX: Freeze immunity also granted 近接攻撃に対する免疫
  • BUGFIX: Multiline 特典 description rendering was broken
  • BUGFIX: Some disabled teleporters started playing audio after loading game
  • BUGFIX: End of Everything 呪文 was prematurely unlocked
  • BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
  • BUGFIX: Resetting the game after a certain win would crash the game
  • BUGFIX: Game stats handle a certain end condition better
  • BUGFIX: Sauvojen tuntija spawn fixed
  • BUGFIX: There was a chance that the boss arena had a wrong biome in 新規ゲーム+
  • BUGFIX: Maximum hp was not displayed if your hp was less than 1
  • BUGFIX: Key binds for open inventory should work better
  • BUGFIX: The background colors were very slightly wrong
  • BUGFIX: Fixed the transition between two biomes having a seam on the background
  • BUGFIX: 高速放射物 特典 sometimes caused crashes and lag
  • BUGFIX: Fixed a rare スピード multiplier-related slowdown issue
  • BUGFIX: Fixed a miniboss spawning endlessly
  • BUGFIX: 更なる血 -perk didn't always work
  • BUGFIX: 不安定なテレポータチアム is more unstable
  • BUGFIX: 特典 are more deterministic regardless where you reset the game
  • BUGFIX: Throw ポーション and switch to wand quickly bug is fixed
  • BUGFIX: Fixed 雷の雲' lightning strikes appearing way too high up
  • BUGFIX: Some rare named wands could end up with 重複 常時詠唱 呪文 when game is saved
  • BUGFIX: Fixed game trying to open an extremely small resolution window
  • BUGFIX: Fixed a rare crash, caused by 爆破 being too tiny
  • BUGFIX: Fixed a rare instance where casting a specific combination of 呪文 could instantly kill the player
  • BUGFIX: 連続呪文 was lagging heavily with certain 呪文 combinations
  • BUGFIX: 更なる憎しみ 特典 affected relations of player and 疫病ネズミ
  • BUGFIX: Replay edit progress display was missing a '%' character
  • BUGFIX: Cursed オーブ' effect didn't work when combined with other effects like 黒魔術
  • BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches
  • BUGFIX: Several enemies had broken progress menu icons
  • BUGFIX: Sauvojen tuntija gave another miniboss' drops by accident
  • BUGFIX: Rat minions won't attack you when バーサーク
  • BUGFIX: Fixed an odd interaction between increased explosive damage and certain 放射物
  • BUGFIX: Fixed a rare error with the 杖のリフレッシュ 呪文
  • BUGFIX: Prevented a certain cube from spawning in ナイトメア mode
  • BUGFIX: A miniboss couldn't be targeted by ホーミング誘導
  • BUGFIX: A miniboss didn't spawn its rewards correctly
  • BUGFIX: Extra Wand Capacity counted 常に呪文を詠唱 when deciding what the maximum wand capacity could be
  • BUGFIX: Armed Creature streaming event would give wands to too many creatures
  • BUGFIX: Fixed a rare crash with streaming event chat names
  • BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot
MODDING
  • MODDING: Lua - added EntityRemoveIngestionStatusEffect()
  • MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter
  • MODDING: Lua - added GameGetCameraBounds()
  • MODDING: Lua - Added GameGetOrbCountTotal()
  • MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)
  • MODDING: Lua - added EntityGetFilename()
  • MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
  • MODDING: Lua - added GetParallelWorldPos()
  • MODDING: Lua - added GetMaterialInventoryMainMaterial()
  • MODDING: Lua - added ConvertMaterialEverywhere()
  • MODDING: Lua - added CellFactory_GetUIName()
  • MODDING: Lua - added ConvertMaterialOnAreaInstantly()
  • MODDING: Lua - BiomeMapGetSize() 戻る the biome map size everytime
  • MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
  • MODDING: Added pickup_count as a fourth parameter when picking up a 特典
  • MODDING: Profiler displays LuaComponent 'script_source_file' names
  • MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/
  • MODDING: Breaking - 放射物 GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag
  • MODDING: ポーション entities were updated to inherit アイテム/pickup/potion.xml for clarity
  • MODDING: 特典 progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )
  • MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )
  • MODDING: 呪文 progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )
  • MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy
  • MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag
  • MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected
  • MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter
  • MODDING: LifetimeComponent has kill_parent and kill_all_parents flags
  • MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
  • MODDING: ControlsComponent has mButtonDownLeftClick
  • MODDING: ControlsComponent mButtonDownRightClick should work
  • MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities
  • MODDING: Larpa 呪文 (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them
  • MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks
  • MODDING: DamageModelComponent - added healing_particle_effect_entity
  • MODDING: 特典 more clearly indicate whether they stack or not
  • MODDING: Added stackable_is_rare for stackable 特典 that only seldom reappear
  • MODDING: Added stackable_how_often_reappears for changing how quickly a 特典 can reappear when rerolling (default value 4)
  • MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
  • MODDING: 蒸気 Workshop uploader supports .plz files
  • MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
  • MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading
  • MODDING/BUGFIX: Custom sounds didn't play after starting a 新規ゲーム, unless played before that
  • MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
  • MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..."
  • MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites
  • MODDING/BUGFIX: GameGetPotionColorUint() 戻る an unsigned int
  • MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame
  • MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4
MODDING - DOCUMENTATION
  • MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()
  • MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile()
  • MODDING: Lua API documentation - removed a 重複 comma
  • MODDING: Lua API documentation - has type information for all functions
  • MODDING: Lua API documentation - improved some function descriptions
  • MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation


Congrats, you are the Master of Scrolling!

Dec 1 2020 - Hotfix

Release NotesSteam Announcement

Spells

Balance

  • Spells to Power can no longer use Levitation Trail as a source
  • Made Personal Plasma Beam slightly stronger and able to cut through more materials
  • Concentrated Spells adds some damage to your shots
  • Pinpointer increases your accuracy and projectile speed
  • Personal Plasma Beam kills are no longer accidental
  • Personal Plasma Beam destroys wood and other soft materials
  • Homunculi and Tiny Ghost gain extra damage as you explore further
  • Made Personal Plasma Beam slow down your spellcasting a bit less
  • Pinpointer orange instead of red to avoid confusion
  • Made homunculi no longer pick up wands
  • Made homunculi able to wander a bit further away before teleporting back
  • Added a damage cap to Essence to Power (Max. 6000 damage per projectile)
  • Added an explosion radius cap to Spells to Power

Audio

  • Personal Plasma Beam has audio

Optimization

  • Sprite animation lookups are faster
  • Massively improved Spiral Shot performance

Bugfixes

  • A new item has its correct name
  • Gamepad UI focus was lost when entering progress menu
  • Gamepad UI focus was lost when entering some options menu pages
  • Mod settings fold buttons repeated hover sound when hovered
  • Fixed a few lua bugs
  • Pinpointer's additional effects weren't loaded properly
  • Fixed certain projectiles not interacting with new modifiers correctly
  • Coward should be a bit less likely to teleport its friends inside walls
  • Fixed fire traps in 芸術の神殿 also dealing 放射物ダメージ
  • Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway
  • Fixed two issues in localizations

Modding - Documentation

  • Improved gui and setting lua API documentation
  • Fixed some typos in lua API documentation

Modding - LUA API

  • NOTE: GuiImage() has new parameter order
  • GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional
  • GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • BUGFIX: GuiGetPreviousWidgetInfo() had wrong types for the first three return values

Nov 24 2020 - The Sauna Update

Release Notes蒸気 AnnouncementUpdate Video

The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make 芸術の神殿 a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

This update includes many more additions and changes. See the Sauna Update page for more details.

Oct 29 2020 - Update #14

Release Notes蒸気 Announcement

We managed to cram so much content in this HOTFIX release PATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful 呪文 combos will now sound better.

For the full list of changes in this update, see the Update 14 page.

Oct 22 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in-game with wood, lit on fire.

Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

Features

  • Steam Cloud on/off option

Updates

  • More coherent plasma beam destruction
  • Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
  • Small text edits

Bugfixes

  • Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
  • Fixed minor issues in some translations
  • Plasma beams were blocked by fire
  • World seed and build are displayed always when starting a new game
  • A rare crash with Pixel Sprites has been fixed
  • World generation may have created impassable world in 鉱山
  • Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted

Modding

  • WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
  • Fixed an incorrect parameter name in documentation
  • Lua - EntityAddComponent2 supports _enabled boolean

Oct 20 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in game with wood, lit on fire amidst a selection of enemies flying around what seems to be the Frozen Vault.

Features

  • New biome modifier: shielded

Updates

  • Removed one of 聖なる山's statues as a homing target to make the exit feel more manageable

Bugfixes

  • Crash - picking up an orb crashed the game, if language was set to Suomi
  • Slowdown - sometime save files caused the game to run extremely slow
  • Summon portal spell's target could be lost when game is saved
  • Moved the health bar of a certain miniboss, so it's not in their face
  • Mana usage -decreasing spells should now work as always_casts

Oct 19 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood in the game, while the player character jumps to the left across a slowly melting bridge of crude stone atop the Lava Lake.

Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel.

Features

  • New biome modifiers: gravity fields, flooded and fungus
  • New enemy: Sätkymestari
  • New perk: High gravity

Updates

  • Updated the starting potions
  • Miniboss music
  • Made certain spell worthier of its name
  • Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
  • Menu Yes/No boxes - hitting ESCAPE counts as No
  • On opening Noita the mouse cursor is no longer moved inside the window at start
  • Streaming - Removed Health Minus and Max Health Minus events

Bugfixes

  • Parts of biome modifiers could be applied to biomes in which they were blocked
  • Fixed a way to farm endless extra HP
  • Made Trigger/Timer/Death trigger spells work with modifiers
  • Fixed a case where high-level spells could spawn in odd spots
  • Options - switching monitors should now display the resolution correctly
  • Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
  • Update available box sometimes appeared in the Steam build

Modding

  • CreateXFrameParticle() - allows now for creation of 1 frame sprite
  • scatter_position.lua - error spam is reduced
  • Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
  • Exposed streaming events types

Oct 18 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood amidst the Ancient Laboratory, with some enemies wandering around.

Bugfixes

  • Some Perk combos didn't work
  • Certain save games crashed the game

Oct 16 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood above the starting area.

First set of Noita 1.0 🔥HOTFIXES🔥 straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.

We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.

In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)

Updates

  • Twitch integration - added some animations to the UI
  • Added a few missing localizations
  • Improved Emerald Tablet fade animation

Bugfixes

  • Daily run game mode description didn't have correct text
  • Game over menu said "Completed the game" twice

Modding

  • Restored common.csv and common_dev.csv stuff
  • Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)

Oct 15 2020 - 1.0 Release

Release NotesSteam Announcement

  • New Daily Practice Run game mode.
  • Twitch integration - let stream viewers make your game even more more chaotic.
  • Biome modifiers - biomes are sometimes a bit different from the usual form.
  • Some biomes have simulated temperature effects.
  • Lots of gameplay and UI tweaks and additions.
  • Visual and audio enhancements.
  • New spells, perks, enemies, materials, secrets, sounds and more.
  • Over 15 new music music tracks: 地下ジャングル, 金庫室, 芸術の神殿 and more.
  • Performance optimizations and bug fixes.
  • Options menu overhaul.

See the 1.0 Release Update page for the full release notes from this update.

Jul 7 2020 - Hotfix

Release Notes

Modding

  • MODDING/ModTextFileGet/SetContent differentiated between uppercase and lowercase paths.

Jun 30 2020 - Hotfix

Release Notes

Bugfixes

  • Game froze on older CPUs
  • Lukki mutation attacked lamps and other similar objects
  • Telekinetic kick caused erratic behaviour in submerged bodies

Jun 24 2020 - The Reset Update

Release Notes

This update includes many more updates and bugfixes which are listed in more detail on the dedicated page for the Reset Update.

May 20 2020

Release Notes

Bugfixes

  • Fixed Intense Concentrated Light
  • Fixed gamepad drinking and item drop binding conflict

Modding

  • Progress menu displays creatures from mods
  • Exposed some parameters of IKLimbAttackerComponent

April 30 2020 - Hotfix

Release Notes

Updates

  • Made some drinking effects more fair, or less dangerous
  • Switching item from Ukkoskivi when submerged is safer
  • Kiuaskivi no longer works as X
  • Kiuaskivi provides protection from X
  • Swapper is less common
  • Gamepad spray/throw scheme can be changed via Options

Bugfixes

  • Stomach was very small if continuing old save, making eating and drinking very dangerous

Modding

  • Lua - added EntityIngestMaterial()

Apr 28 2020 - The Feast Update

Release Notes

  • Eating/drinking rework - lots of new ingestion effects
  • Kolmisilmä rework (WIP)
  • New spell: Tiny Ghost
  • New spell: Prickly Spore Pod
  • New spell: Auto-Aim
  • New spell: Projectile Energy Shield
  • New spell: Automatic Rotation
  • New spell: Swapper
  • New spell: Propane Tank
  • New spell: Intense Concentrated Light
  • New perk: Unlimited Spells
  • New perk: Always Cast
  • New perk: No More Shuffle
  • New secret perk
  • New item: Broken Wand
  • New item: Kiuaskivi
  • New item: Kuu
  • New enemy: Vaihdosmestari
  • New elusive enemy
  • Added growing vines to 地下ジャングル

This update also includes many more changes and bugfixes which are detailed on the Feast Update page.

Mar 20 2020 - Hotfix

Steam Announcement

While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).

Bugfixes

  • Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
  • Some haunting files were saved if mods were enabled
  • Fixed some issues with loading haunting files saved when mods were enabled
  • Autosave was broken in nightmare game mode
  • Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
  • Tentacle shot from trigger projectile didn't start from correct coordinates
  • Tentacles shot near 0,0 always shot towards 0,0
  • Enemy laser sights were sometimes left visible longer than they should
  • Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
  • Invisible enemies didn't become visible when doing dash/melee attacks
  • Backbuffer size wasn't updated if changing resolution before entering game
  • Autosave restore didn't work correctly when workshop mods were enabled
  • Enemy radar did not detect bosses or Lukkis
  • Alchemist kept on throwing the same potion if it stood still
  • Improved stability of ceiling chain torches

Modding

  • Breaking - moved collapse masks under "data/procedural_gfx"
  • Lua - added RaytraceSurfaces()
  • Lua - added RaytraceSurfacesAndLiquiform()
  • Lua - added RaytracePlatforms()

Mar 3 2020 - Hotfix

Steam Announcement

Fixed few bugs (and hopefully didn't introduce new ones).

Bugfixes

  • Big worm's health bars were ragdolled
  • Some main character's attributes were different between daily run and other modes
  • Background layer had pieces that would not load correctly
  • Wand Radar perk now ignores the wands that the player holds

Modding

  • Game warns if a workshop mod might require a newer version of the game
  • Lua - added ModGetAPIVersion()
  • XML entity serialization - Base now has include_children attribute
  • MODDING/Custom FMOD banks didn't work when mod was used via Steam Workshop

Feb 24 2020 - Steam Workshop Update

Steam Announcement

Noita now has Steam Workshop support! This makes installing and sharing mods much more easy. We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.

Features
  • Steam Workshop support
  • Added a Secret reward
Updates
  • Overhauled 金庫室 layout and visuals
  • Surface backgrounds blend better to the world
  • Progress menu is scrollable
Bugfixes
  • Fixed misbehaving background sprites
  • Enemies that hatched from eggs sometimes lost their charm
  • Quitting the game while being polymorphed caused an instadeath
  • Save game and autosave didn't work correctly in New Game+
  • Fixed a texture memory leak
  • 聖なる山 teleportation was more dangerous on slow computers
  • The player could be charmed forever (even if the stains were washed off)
Modding
  • Added support for translation mods (see mods/translation_fi/ for an example)
  • Lua - added OnPlayerDied hook (accessible via init.lua)
  • Lua - added LoadBackgroundSprite()
  • Lua - added GameDropPlayerInventoryItems()
  • Lua - added GameDestroyInventoryItems()
  • Lua - added GameTriggerGameOver()
  • Lua - added ModIsEnabled()
  • Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam

Jan 24 2020 - Noita update #9

Steam Announcement

Hello, It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, 魔法の神殿 layout update, new puzzle rooms and bug fixes.

Features
  • 7 new spells
Update
  • Overhauled 魔法の神殿 layout and visuals
  • Overhauled 芸術の神殿 layout and visuals
  • Added new puzzle rooms to 芸術の神殿 and 雪のどん底
  • Enhanced trap box visuals and functionality
  • Added Enemy and wand radar perks
  • Alcohol emits flammable and intoxicating fumes
  • Mod menu improvements
  • Steam - Opening Steam overlay pauses the game
  • Saving the game after long sessions is now faster
Bugfix
  • Teleport spell created shell casings
  • Charmed enemies from eggs will now stay charmed
Modding
  • Organized files in "data/biome_impl/" into subfolders (breaking change)
  • Lua - added EntityGetRootEntity()
  • Lua - added GameCreateSpriteForXFrames()
  • Added modding agreement

Dec 19 2019 - Noita update #8 (Snowy Update)

Steam Announcement

Hello everyone and snowy holidays! This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...

  • 15 new spells!
  • New, very elusive creature roams a certain area...
  • New creature. Very bomb.
  • 5 new weather phenomena
  • 5 new magical materials
  • New Game+

See the Snowy Update page for the complete list of changes.

Nov 28 2019 - Noita update #7

Steam Announcement

This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!

Feature
  • Nightmare game mode
  • Main menu
  • New game menu
  • Added 6 new spells
  • Added 5 new enemies
Update
  • Large aesthetical updates to a secret area
  • Summon Deer Decoy is now properly named as Summon Deercoy
  • Nerfed Sokaisunmestari's blinding spell
  • Polymorph flying has been updated
  • Optimization - replay recorder - up to 6x faster gif saving
  • Optimization - got rid of some script performance bottlenecks
  • Added a new starting loadout
  • Autosave is now on - it's a bit buggy, but it should be better than losing your progress
  • Lukki mutation perk now has a different control scheme
  • Scrollable GUI elements can be scrolled using mouse wheel
Bugfix
  • Crash - sometimes when enemies shot eggs
  • Crash - kicking crashed the game when playing old savegame (or old mods)
  • Crash - fixed memory leak with material trails
  • Crash - replay editor crashed if used at the very first frame of the game
  • Crash - game crashed at start on some older CPUs
  • Certain enemies could be damaged via unintended means
  • There were duplicate items in progress menu
  • Glitch wand has been fixed
  • Perks - if you had both Extra Life and Saving Grace neither of them respawned you
  • [redacted] affects vision like it used to do
  • Sokaisunmestari's blinding spell had ridiculous knockback
  • Final boss' health was reset to 100% if game was restarted during the battle
  • Final boss stopped working if player polymorphed
  • Final boss could take damage when inactive
  • Infinite rats when combining Plaque rats and polymorph
  • Aiming was wrong while polymoprhed
  • spell's damage wasn't based on the rock's velocity
  • 物理ダメージ was sometimes dealt multiple frames after it seemed to occur
  • 近接攻撃に対する免疫 didn't protect from tentacle attacks
  • Player's horizontal flight speed was randomized
  • ヤーディティスライテ should no longer self-destruct in certain circumstances
  • Healers etc didn't behave exactly as intended
Modding
  • Added a new tag 'projectile_player' for all default player projectiles
  • Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context.
  • Lua - dofile() and loadfile() return values follow lua conventions (breaking change)
  • Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster

Nov 20 2019 - Hotfix

Steam Announcement

  • "Summon deer decoy" has been renamed to "Summon deercoy". Very important.

Nov 5 2019 - Noita update #6

Steam Announcement

Hi! This update adds new perks and spells, along with a new ability to re-roll your perk options in the 聖なる山s in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...

Features
  • Perks can be rerolled with gold
  • Added 4 new perks
  • Added 7 new spells
  • Added 2 new secret areas
  • Added 2 new enemies
  • Secret area is harder to get to
Updates
  • Repositioned a secret item into a more sensible spot
  • Gave a monster the lair it deserves
  • Buffed "Slime blood" perk - removes slime slowdown from player
  • Wands with high reload times are now more interesting
  • Wands have a new secret ability
  • Gave a certain monster a new tool
Bugfix
  • Gamepad cursor sometimes focused on screen corner
  • Emerald tablets did collision damage to berserked player
  • Rock spell did collision damage to berserked player
  • Several spells listed a wrong type
  • Enemies killed with lightning dropped double gold
  • Enemies killed with bombs dropped double gold
  • Performance/modding - some sprite rendering code paths were slow if any mods were enabled
  • Rerolled perks rolled off screen
  • Throw button rebinding didn't work
  • Certain spells could deal ludicrous damage every frame
  • "Boomerang spells" perk could break modifiers
  • "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained
  • Teleporting sometimes moved entities inside walls
  • UI - "Always casts" row layout was a bit broken
  • Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it
  • Endings were broken
  • Sentient wands would bug out when saving and loading
  • A reward chest was spawning inconsistently
  • Crash - rare crashes in inventory logic
  • Crash - "Personal Gravity Field" crashed the game
  • Crash - when there were too many particles
  • Crash - very rare crash caused by the player cape

Modding

  • Mod list is scrollable
  • Lua - improved error reporting when C++ code calls lua functions
  • Lua - added ComponentGetMetaCustom( component_id, variable_name )
  • Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
  • Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
  • Lua - added PhysicsVecToGameVec( x, y )
  • Lua - added GameVecToPhysicsVec( x, y )
  • Lua - added EntityGetInRadius( pos_x, pos_y, radius )
  • Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )
  • Lua - added GameDropAllItems( entity_id )
  • Added new tags to various objects - easier object identification via tags
  • MODDING/"Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps

Oct 23 2019 - Noita update #5

Steam Announcement

Hello, this update enables the experimental mod support for Noita. Also there are a bunch of new spells, enemies, perks and a lot of bug fixes.

The updates includes a mod that lets you start the game with characters from different schools of magic. Also there are already a number of small and big mods available for Noita made by the community. You can find them at modworkshop.net

Features
  • Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder
  • Added 12 new spells, 2 new enemies and 3 new perks
  • Added a secret wormy thing
Updates
  • Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses
  • Holy mountain guardian now takes few seconds to spawn
  • Added a secret ending
  • Worm crystals are more effective
Bugfixes
  • 'Perk lottery' added invisible items into inventory
  • Boss could be polymorphed
  • Added some missing enemy/creature icons to the progress menu
  • Alt tabbing when teleporting killed you
  • Teleport projectile could kill you if you teleported too far
  • Tiny physics bodies shouldn't do as much damage to the player
  • Sometimes angering the Gods spawned two guards
  • Crash - when generating potion name
  • Gunpowder explosions now more accurately represent the actual explosion radius
Modding
  • Custom audio bank support (see Noita/tools_modding/noita-fmod-project)
  • Reports mod init errors on game start
  • Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted()
  • Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua)
  • Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque )
  • Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!)
  • Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id )
  • Lua - basic lua sandboxing and mod privilege system (breaking change)
  • Lua - removed GameDirector (breaking change)
  • MODDING/Lua - EntityHasTag() - adds the queried tag to entity

Oct 11 2019 - Noita update #4

Steam Announcement

Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!

Features
  • Added new eggs!
  • Added three new alchemical curiosities and two new mysteries into the game world
  • Added 11 new spells and a selection of curious rarity spells
  • Settings/UI - 'show hovered material/item name next to mouse'
  • UI - Stain status amount is displayed next to icon
  • UI - Fire status duration displayed in the status area
  • UI - Displays potion fullness next to icon
  • Added a new rare monster
  • The gods have less reasons to be angry
Updates
  • Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained
  • Player starts with a water flask
  • Added small safety rooms to the start of 雪のどん底, ヒーシの基地 and 金庫室
  • Giga Death Cross is now properly Giga
  • Adjusted 雪のどん底 & ヒーシの基地 enemy distribution slightly
  • Adjusted projectile knockbacks
  • Clarified some spell descriptions
  • Adjusted knockback on the 'Concentrated shot' perk
  • Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge
  • Full health regeneration heart in 聖なる山 now increases maximum hp by 10
Bugfixes
  • Duplicate world seed bug
  • Added some missing enemy progress icons
  • Fixed potential crashes in platform layer
  • Fixed a glitchy secret interaction
  • Fixed Thunder blast's explosion damaging through resistances
  • Fixed some enemies in the Vault missing some of their tools such as shields

Oct 1 2019 - Noita update #3

Steam Announcement

New perks, higher quality replay gifs

Hey everyone! The latest Noita build contains five new perks, fixes replay recorder gif looping and improves gif downscaling quality. Screenshake has also been reduced to 70% of original amount. In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects.

(The replay recorder can be enabled via PAUSE -> Options -> Replay recorder)

Notes
  • "Replay recorder" can now be enabled via options menu
Updates
  • Replay edit - higher quality downsampling
  • Gameplay - reduced default screen shake to 70% of original
  • Several new perks for extra variety
Bugfixes
  • Replay edit - gifs don't loop correctly

Sep 26 2019 - Noita update #2 is now available everywhere!

itch.io Update Announcement

Experimental replay recorder, bugfixes and new features
The player character idling atop the snow-covered mountain

Hi again! An experimental replay recorder/death replay feature can now be enabled via options. There's a new spell, some new secrets and bug fixes. The gif above was made using the recorder!

Features
  • Replay recorder - create gifs of your deaths (or at any time via F11/X). Can be enabled via options.
  • One new spell!
  • A small new surprise for curious players
Updates
  • Enabled steam minidump crash reporting
Bugfixes
  • Audio - enemy TNT throw sound is VERY loud
  • Wrong background art in mines
  • A source of infinite gold
  • Entering 聖なる山 a certain way disallows wand editing

Sep 25 2019 - Patch #1

Steam Announcement

A patch with bugfixes and new features

Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed below but you'll be able to see them in-game!

As for game being stuck on loading screen, we've implemented a workaround. If you wait 30 seconds on the loading screen a message will appear and restarting the game afterwards should help.

Happy wanding!

Updates
  • クレジット
  • Pressing ESCAPE, SPACE or RETURN in release notes, closes the menu
  • Two surprises to find in far corners of the world
  • A secret use for emerald tablets...
Bugfixes
  • Loading being stuck, there is a workaround now if you wait 30 seconds on the loading screen
  • Pressing ESC while in the release notes, causes the game to lock into a black screen
  • Stats not saving
  • Mouse cursor is not visible when starting the game
  • Item slot key rebinding doesn't work

Sep 24 2019 - Noita has been released on Early Access!

Steam Announcement

Noita - the magical falling sand roguelite - is now out on Early Access!

Noita is now available for purchase on Early Access for USD $17.99 (EUR 16.99€)! It's been a long ride but it's time to show you all the work we've done over these past years; we can't wait to see what kind of stuff people get up to in the game. As the game's on Early Access, we'll be polishing and implementing things even after release, of course.

Watch the trailer here: Noita - Early Access Launch Date Trailer (Out Now!)

Noita's website Press kit