Current Beta Changes

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For instructions on how to install the beta branch, see How To Play Guide For Noita#Beta.

This page serves as a home for all the known beta changes in the current up-to-date beta branch of the game. This may include:

  • Changes mentioned in patch notes.
  • Data-mined changes that were excluded from patch notes.
  • Images/gifs of new content.
  • Links to new articles or existing articles that have beta content, to serve as a quick reference when consolidating the information here into patch notes and updating affected articles after the beta content is added back into the main branch of the game.

When adding beta-branch content to any other pages, please place information in a separate section to the rest of the page (don't mix main branch and beta-branch information in the same sections), and ensure the {{beta}} template is added to any page or section that contains information from the beta branch of the game.

The official notes are extracted from steamapps\common\Noita\_release_notes.txt.

New FEATUREs are linked.

Latest Beta Patches

August 29 2023

(Cumulative changes, since March)

*GENERAL*
FEATURE: Spell - Sparkly Bounce
FEATURE: Spell - Lightning Bounce
FEATURE: Spell - Vacuum Bounce
FEATURE: Spell - Null Shot
FEATURE: Spell - Inner Spell
FEATURE: Spell - Giga White Hole
FEATURE: Spell - True Orbit
FEATURE: Spell - Hookbolt
FEATURE: Spell - Anti homing
FEATURE: Spell - Holy lance
FEATURE: Added 7 modifier spells 
  (Click green to unspoil → 

SPOILER: Click here -- Iplicate Spell, Yplicate Spell, Tiplicate Spell, Wuplicate Spell, Quplicate Spell, Peplicate Spell, Heplicate Spell. )

FEATURE: Added 4 new enemies 
  (Click green to unspoil → 

SPOILER: Click here -- Hornasnipuhiisi, Hornahiisi, Hornantappurahiisi, Valhe. )

FEATURE: Added 3 secret spells 
  (Click green to unspoil → 

SPOILER: Click here -- Summon Fish, Summon Swamp, Wand Homing. )

FEATURE: Added new rare materials 
  (Click green to unspoil → 

SPOILER: Click here -- 縮小, Australium, Gas of Midas, Worm Gas, Yellow Fungus, Instant Deathium, Polymorphine Cloud, Teleportatium Cloud, Funky Cloud, 縮小 Cloud. )

FEATURE: Added chemical reactions
FEATURE: Added new small biome 
  (Click green to unspoil → 

SPOILER: Click here -- 肉の領域. )

FEATURE: Item - Utility box
FEATURE: Potion reactions

UPDATE: Dupe around and find out
UPDATE: Better interaction with No Wand Tinkering and Tinker With Wands Everywhere perks
UPDATE: Lukki Minion is slightly more powerful
UPDATE: Spells can now be dropped from inventory at all times
UPDATE: Spell drop rates rebalanced (details (outdated))
UPDATE: Explosive bounce's radius increased
UPDATE: Shiny Orb is now more lucrative
UPDATE: Moved a boss into a slightly more accessible spot
  (Click green to unspoil → 

SPOILER: Click here -- Limatoukka now appears at the bottom of the 肉の領域 (beneath the Power Plant). )

UPDATE: Adjusted various spell mana costs and prices
UPDATE: Adjusted weakness modifiers
UPDATE: Updated the look of the Hiisi Alchemist's potions
UPDATE: Potion content percentages are displayed now (Thank you Evaisa)
UPDATE: Vomiting now requires eating a bit more nasty materials
UPDATE: Buffed Vampirism
UPDATE: Potions reactions are tweaked
UPDATE: A little surprise for the turophiles
  (Click green to unspoil → 

SPOILER: Click here -- Sauvojen tuntija exploit fixed.

*BUG FIXES*
BUGFIX: Nightmare mode - the boss arena and orb rooms could be overwritten
BUGFIX: Nightmare mode - Orbs should now drop hearts even if the spell is unlocked
BUGFIX: Nightmare mode - enemies no longer spawn with Attract Gold perk
BUGFIX: Permanent polymorph is permanent
BUGFIX: Carrying 5th wand by frame perfect swapping is fixed
BUGFIX: Rare crash when enemy was converted to a ragdoll (text sprite) (Thank you Dexter Castor Döpping)
BUGFIX: Fixed another inventory exploit, that allowed carrying of extra wands
BUGFIX: Fixed Lukki Minion sometimes escaping and disappearing
BUGFIX: Vaihdosmestari can no longer move cursed rock
BUGFIX: Closing inventory while starting to drag items is fixed
BUGFIX: Alt tab silliness is should now be fixed
BUGFIX: Optimized particle effects
BUGFIX: Player can no longer polymorph to Olematon
BUGFIX: Runestone of edges could cause Puska to shoot forever
BUGFIX: Mouse cursor displays the material even in the far lands
BUGFIX: Optimized Circle of stillness and Freezing gaze
BUGFIX: Fixed Null shot breaking modifiers cast after it
BUGFIX: Cosmetic fix to the alchemist's background
BUGFIX: More optimizations, including Freeze Field perk and Iceball spell
BUGFIX: Fixed a rare crash that could happen with too many materials 
BUGFIX: Rare wand generation bug (the default green wand should be now fixed)
BUGFIX: Minor - a perk icon was missing a pixel
BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)
BUGFIX: Fixed Hookbolt having a buggy sprite
BUGFIX: Fixed Giga White Hole not repelling projectiles
BUGFIX: Fixed certain spell unlocks happening in an unintended way
BUGFIX: Physics objects are less likely to fall through the bottom of the world
BUGFIX: Fixed Explosive Detonator being bugged in certain circumstances
BUGFIX: Fixed a boss not dropping all the spells it was meant to
   (Click green to unspoil → 

SPOILER: Click here -- Mestarien mestari now drops Spell Duplication. )

BUGFIX: Fixed a secret dropping spells that it shouldn't
  (Click green to unspoil → 

SPOILER: Click here -- Lake Hut second bunker no longer drops Wand Refresh. )

BUGFIX: Fixed multiple spells have some erroneous/missing data
BUGFIX: Fixed a rare case of sky being black
BUGFIX: Nullifying Altar did not remove the perk icons (Thank you Priskip)
BUGFIX: Related perks should now be removed from the perk pool
BUGFIX: Surprise puddles behind potions fixed
BUGFIX: Certain endgame item can now be dragged in the inventory without TWWE
   (Click green to unspoil → 

SPOILER: Click here -- Sampo. )

BUGFIX: Saving and loading while stained caused extra status effects
BUGFIX: Vomit based status effect glitch is fixed
BUGFIX: Longer runs should be more stable and largely address aware thanks to Dexter Castor Döpping
BUGFIX: Game mode selection UI has been optimized
BUGFIX: Another security vulnerability in the modding API has been fixed (Thank you Dexter Castor Döpping)

*MODDING*
MODDING: Lua - added PolymorphTableAddEntity
MODDING: Lua - added PolymorphTableRemoveEntity
MODDING: Lua - added PolymorphTableGet
MODDING: Lua - added LoadRagdoll
MODDING: Lua - PolymorphTableAddEntity - fixed the assert
MODDING: Lua - GameCreateCosmeticParticle - now with gravity_x and gravity_y
MODDING: Lua - LoadPixelScene - now with allow_duplicate param
MODDING: Lua - added PolymorphTableSet
MODDING: Lua - added ComponentGetTags
MODDING: Lua - added InputIsKeyDown
MODDING: Lua - added InputIsKeyJustDown
MODDING: Lua - added InputIsKeyJustUp
MODDING: Lua - added InputGetMousePosOnScreen
MODDING: Lua - added InputIsMouseButtonDown
MODDING: Lua - added InputIsMouseButtonJustDown
MODDING: Lua - added InputIsMouseButtonJustUp
MODDING: Lua - added InputIsJoystickButtonDown
MODDING: Lua - added InputIsJoystickButtonJustDown
MODDING: Lua - added InputGetJoystickAnalogButton
MODDING: Lua - added InputIsJoystickConnected
MODDING: Lua - added InputGetJoystickAnalogStick
MODDING: Lua - added PhysicsComponentGetTransform, PhysicsComponentSetTransform
MODDING: Lua - added PhysicsPosToGamePos, GamePosToPhysicsPos
MODDING: Lua - added PhysicsBodyIDGetFromEntity, PhysicsBodyIDQueryBodies
MODDING: Lua - added PhysicsBodyIDGetTransform, PhysicsBodyIDSetTransform
MODDING: Lua - added PhysicsBodyIDApplyForce, PhysicsBodyIDApplyTorque
MODDING: Lua - added PhysicsBodyIDGetWorldCenter
MODDING: Lua - added PhysicsBodyIDGetDamping, PhysicsBodyIDSetDamping
MODDING: Lua - added PhysicsBodyIDGetGravityScale, PhysicsBodyIDSetGravityScale
MODDING: Lua - added PhysicsBodyIDGetBodyAABB
MODDING: Lua - added ModDoesFileExist
MODDING: Lua - added RemovePixelSceneBackgroundSprite and RemovePixelSceneBackgroundSprites
MODDING: Lua - added EntitiesGetMaxID
MODDING: Lua - added ModMaterialFilesGet
MODDING: MagicNumber UI_WAND_TAG_OVERWRITES_NAME has been added
MODDING: MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH has been added
MODDING: MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG has been added
MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS has been added
MODDING: MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS has been added
MODDING: MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY has been added
MODDING: MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS has been added
MODDING: MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH has been added
MODDING: MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH has been added
MODDING: MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU has been added
MODDING: Components - GameEffectComponent - polymorph_target should now work
MODDING: Components - LaserEmitterComponent - ConfigLaser - added damage_apply_hitbox_dmg_multiplier
MODDING: Components - PhysicsKeepInWorldComponent - added
MODDING: Components - AttachToEntityComponent - added
MODDING: Components - BiomeTrackerComponent - added
MODDING: ComponentGetValue2() and ComponentSetValue2() now work with types::iaabb
MODDING: Components - LuaComponent - added limit_all_callbacks to allow limiting of all callbacks
MODDING: Fixed DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
MODDING: Updated debug_keys.txt

March 9 2023

*BUG FIXES*
BUGFIX: Permanent polymorph is permanent
BUGFIX: Ceiling stealing is more difficult now
BUGFIX: Perks - Always Cast now has a bigger pool of possible spells
BUGFIX: Frozen vault now has icemages
BUGFIX: 2x Polymorphing does not reset player's stats
BUGFIX: Ukko's empty kill message
BUGFIX: UI - inventory now displays melee damage
BUGFIX: Runestones are more random now
BUGFIX: UI - negative damage numbers were off by one
BUGFIX: Teleportitis didn't grant the damage reduction
BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed
BUGFIX: Breathless perk could leave the o2 meter being displayed forever
BUGFIX: 蒸気 Could was counted as a secret in the Progress menu
BUGFIX: Kummitus could spawn without a wand
BUGFIX: UI - Explosion damage is now displayed correctly
BUGFIX: Ghost busting caused all kinds of mayhem. Should be cleaned up now.
BUGFIX: Infinite flying with saving/loading has been fixed
BUGFIX: Spells to Power crash has been fixed
BUGFIX: A friend is a bit more friendly now
BUGFIX: Invisible wand ghosts have been ghost busted
BUGFIX: Chest contents are a bit more random

*GENERAL*
UPDATE: No Wand Tinkering is now more rewarding and healthy
UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool

*MODDING*
MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
MODDING: Lua - added GameGetAllInventoryItems()
MODDING: Lua - added GameCreateCosmeticParticle()
MODDING: F9 - now allows for not displaying the debug log
MODDING: SHIFT + F9 - now clears the debug log

Feb 28 2023

*BUG FIXES*
BUGFIX: Fixed a couple small issues with enemy behaviour
BUGFIX: Fixed a friend (Thank you Letaali)
BUGFIX: Fixed chainsaw lacking audio and causing a memory leak
BUGFIX: Fixed unkillable Kolmi 
BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)

April 23 2021

Main Branch updated: Release Notes#Apr 23 2021 - Hotfixes

April 22 2021

*GENERAL*
FEATURE: New perk: Iron Stomach
UPDATE: Nightmare mode - reduced the amount of blood

April 21 2021

*GENERAL*
FEATURE: 3 new biome modifiers!
FEATURE: New structure in a sandy area
FEATURE: New, hidden structures deep underground
FEATURE: New creature: Toveri

UPDATE: Kuihduttajamestari reworked into Kohdennusmestari
UPDATE: More fish in a fishy place

BUGFIX: Fixed a floating spoon
BUGFIX: Orb room text was lacking a number

*SPELLS*
FEATURE: New spell: Blood to Power
FEATURE: New spell: Omega Black Hole
FEATURE: New spell: Giga Holy Bomb

BUGFIX: Further tweaks to Essence to Power
  • Added Heart Mimics (named dark_alchemist on their progress icon file.
    • Sprite XML file is data/enemies_gfx/coward_alt.xml
    • Sprite image file is data/items_gfx/normals_orb_base (note the lack of a file extension; adding .png to the file name will allow you to open/view it).
    • Their enemy file is hidden in data/entities/misc/effect_heart.xml
  • A new 天の天秤 structure is visible in the desert, dilapidated and ancient. Progressing the Uusi Aurinko questline will help you balance and restore the scale.
  • Omega Black Hole was added as a reward for balancing the scale.
  • Additional Achievement Pillars were added, relating to Toveri.
  • Modifications to Tiny (Limatoukka):
    • Added proper ragdoll sprites.
    • Now correctly drops loot, and drops one Tier 10 and one T6 wand, rather than two T10 wands.
    • Is immune to Touch of spells, freezing, and electric stun.
    • Is a little slower when turning.
    • Has a new projectile attack.
  • An array of "permanently drunk" creature variants were added, seemingly spawned in a rare easter egg pixel scene that has very specific spawn conditions. The spawn conditions are currently unknown, but may be related to the current date/time.
    • Beer Bottle items (previously seemingly unused) were overhauled and now contain a new liquid material, juhannussima.
    • Regular フラスコ can rarely spawn with the new juhannussima material if those same date/time conditions are met.
  • Haamukivi's ethereal enemies now all deal contact damage in addition to their regular attacks.
  • Toveri and Kauhuhirviö:
    • Both no longer have the final_secret_orb tag; it has been replaced with big_friend and small_friend respectively.
    • Toveri now gets extremely upset if you start killing his smaller friends. You have been warned.
    • Killing 9 small friends and then tackling Toveri is required to complete one of the new Achievement Pillars. You monster.
    • Now naturally spawn at 1 of 6 possible locations in the world, depending on the world seed.
  • Stevari and Skoude are now immune to suffocation / drowning.
  • The small controllable cart from the Racetrack (a.k.a. Karl) can be used to more easily move the Suns for the Uusi Aurinko questline.
    • Karl will no longer kill entities polymorphed into the small friend.
  • A pair of new Books was added, one each by the サンゴの宝箱 and 黒宝箱
  • Giga Black Hole no longer uses the same passive visual effect on wands as the regular ブラックホール, it has a new effect of its own.
  • Spatial Awareness perk now shows Dark/サンゴの宝箱 locations, and the location of the フレンドルーム where Toveri is located.
  • A new Book has been added near the Kuulokivi.
  • Checks looking for parallel world positions (shadow bosses and Guiding Powder mainly) have been adjusted and should work a bit better.
  • Perk removal via the Nullification Altar should work a little more effectively to neutralize the effects of the Lukki and Leggy Mutation perk.
  • Essence to Power was buffed immensely, and can quite easily destroy Kolmisilmä even at high orb counts.
    • This may be a bug / just overkill and is likely subject to change.



April 20 2021

*GENERAL*
FEATURE: New structure in Hiisi Base
UPDATE: Perk spawn balance has been tweaked

*SPELLS*
BUGFIX: Fixed Essence to Power in rare cases lowering damage instead of increasing it

*BUG FIXES*
BUGFIX: Fixed game stats always displaying infinite symbol for gold
BUGFIX: Optimized particle effects
BUGFIX: Electric Arc now causes electric damage

April 16 2021

*GENERAL*
UPDATE: 蒸気 Cloud - added a warning if the save is too big to sync
UPDATE: Several enemies that used to be immune to freezing and electricity changed to only be immune to the stun, not the damage type

*PERKS*
UPDATE: Changed Kills to mana to give a buff effect instead of staining the player with mana-recharge liquid
UPDATE: Increased Close Call's range and critical hit bonus slightly
UPDATE: Personal Plasma Beam now slows down wands significantly less, and stacking it increases the beam length and damage

April 15 2021

See Release Notes#Apr 15 2021 - Hotfixes - Updates Merged to main branch.

April 14 2021

*BUG FIXES*
BUGFIX: Fast travel in PWs is now more stable
BUGFIX: Rare crash in PWs fixed

April 13 2021

*BUG FIXES*
BUGFIX: Physics body duplication bug should be fixed
BUGFIX: Stability of PWs has been improved

*MODDING*
MODDING: Localization - loading translation files now reports errors

April 12 2021

*GENERAL*
UPDATE: Added localization for missing items

*BUG FIXES*
BUGFIX: Rare bug in wand code fixed
BUGFIX: Progress achievements sometimes failed
BUGFIX: Typos in few descriptions have been fixed
BUGFIX: Sauvojen tuntija certain spawn configuration didn't work properly

*MODDING*
MODDING: Lua - added EntityGetHerdRelationSafe() 

April 9 2021

*GENERAL*
UPDATE: Added support for 4th and 5th mouse buttons

*BUG FIXES*
BUGFIX: Fixed sprites that caused a minor graphics glitch
BUGFIX: Inventory quick keys can now be mouse buttons
BUGFIX: Update available notice should now work
BUGFIX: Removal of the Lukki perk is now fixed
BUGFIX: Too many error messages could have affected performance
BUGFIX: Few rare crashes have been fixed

*MODDING*
MODDING: Options / Mod Settings - error spam reduced
MODDING: Lua - added CellFactory_GetTags() 
MODDING: Game now supports a greater number of CameraBounded entities

April 2 2021 - HOTFIXES

*GENERAL*
UPDATE: Rooms holding secret items now look a bit prettier
UPDATE: Explosive Box & Large Explosive Box should now work with more modifiers
UPDATE: Explosive box spells are walk-through again
UPDATE: Summon Rock works with more modifiers
UPDATE: Achievement localizations on 蒸気 and GOG
UPDATE: Buffed a couple enemies slightly

*BUG FIXES*
BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
BUGFIX: Fixed Summon Rock disappearing at the slightest damage
BUGFIX: Fixed certain player spells
BUGFIX: Fixed a broken item room graphic
BUGFIX: Unclickable slot in mod save slot select menu could be mouse focused
BUGFIX: Continue game tooltip was a bit broken
 
*PERKS*
UPDATE: Exploding Gold stacks; the damage increases per stack
UPDATE: Plague Rats stacks, stacking any rat-themed perks increases the amount of rats as well as their HP and damage
UPDATE: Stacking fungal-themed perks increases the amount of mushrooms spawned by Cordyceps
UPDATE: Mournful Spirit can be stacked; stacks increase damage and amount of ghosts per killed enemy

*LOCALIZATION*
FEATURE: 100% Finnished localization (Options, Language)

*MODDING*
MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.

*MODDING - DOCUMENTATION*
MODDING: Lua API documentation - added a "t" to a word that was missing a "t"