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See also: 版本日志/Beta

官方发行日志发布在 https://noitagame.com/release_notes/

Apr 8 2024 - Epilogue 2 Update

release notesSteam Announcement

常规
  • 新内容:法术 - 闪耀弹跳
  • 新内容:法术 - 雷电弹跳
  • 新内容:法术 - 真空弹跳
  • 新内容:法术 - 无害化
  • 新内容:法术 - 内在施法
  • 新内容:法术 - 白洞
  • 新内容:法术 - 行星环绕
  • 新内容:法术 - 钩爪
  • 新内容:法术 - 反追踪
  • 新内容:法术 - 神圣之枪
  • 新内容:添加了 8 个修正法术
  • 新内容:添加了 6 个新敌人
  • 新内容:添加了 6 个新法术
  • 新内容:添加了 3 个新的秘密法术
  • 新内容:添加了新的稀有材料
  • 新内容:添加新反应
  • 新内容:添加了新的生物群落
  • 新内容:物品 - 实用工具箱
  • 新内容:药水反应
  • 新内容:如果“未聚焦时暂停游戏”处于开启状态,则在未聚焦游戏时音频会静音
  • 新内容:惊人的黄金法术
  • 新内容:添加了3 个新 BOSS
  • 新内容:添加了一个新生物
  • 新内容:新材料和反应
  • 新内容:新的解密任务
  • 新内容:添加了新的彩蛋
  • 更新:新增了欺骗无效化祭坛的后果
  • 更新:与不再编辑可以和随时编辑有更好的联动
  • 更新:天赋-路奇仆从 稍微增强
  • 更新:现在可以随时从背包中调换法术或丢弃法术,不再需要随时编辑,但是法杖的编辑依旧需要随时编辑
  • 更新:法术生成权重进行新平衡
  • 更新:爆炸弹跳的半径增加
  • 更新:闪耀之球现在更有价值
  • 更新:将一个boos移动到一个稍微更容易去到的地方
  • 更新:重新平衡了一些法术的法力消耗和价格
  • 更新:调整弱点修正值
  • 更新:更新了席西炼金术士的魔药瓶子外观
  • 更新:现在显示具体的药水含量百分比(谢谢 Evaisa)
  • 更新:呕吐现在需要吃更多恶心的材料
  • 更新:增强吸血术
  • 更新:给涡轮爱好者一个小惊喜
  • 更新:音频 - [已编辑]、胶水、可怕的传送门、冰冻凝视、屏障和墙法术的新声音
  • 更新:音频 - bzzzt
  • 更新:音频 - [已编辑]的新声音
  • 更新:音频 - 一些小区域的新音乐
  • 更新:粉末袋有新功能
  • 更新:新敌人在用户界面中显示他们的状态
  • 更新:快速移动时的视觉、音频和其他效果
  • 更新:Tele Bolt 重置施法者的垂直速度
  • 更新:Tele Bolt 的刺耳声音更小,带来更愉快的体验
  • 更新:改进了快速移动时的相机跟踪
  • 更新:路奇仆从不会死亡,以使其更有用
  • 更新:使用 mods 时优化文件系统性能
  • 更新:优化了一些游戏效果查询在各个系统中的性能
  • 更新:所有BOSS都使用最终BOSS风格的血条
  • 更新:添加了最新的本地化内容
BUG修复
  • BUG修复:噩梦模式 - BOSS 竞技场和魔球房间可能会被覆盖问题
  • BUG修复:噩梦模式 - 即使法术已解锁,魔球现在也应该掉落红心
  • BUG修复:噩梦模式 - 敌人不再具有吸金的天赋
  • BUG修复:永久变形是永久的
  • BUG修复:修复了一种携带5根法杖的办法
  • BUG修复:敌人转换为布娃娃时罕见崩溃(文本精灵)(谢谢 Dexter Castor Döpping)
  • BUG修复:修复了另一个背包的漏洞
  • BUG修复:修复了路奇仆从有时会逃跑和消失的问题
  • BUG修复:置换法师不再会因为诅咒岩石的伤害而原地鬼畜
  • BUG修复:修复开始拖动物品时关闭背包所导致的bug
  • BUG修复:修复了 Alt 选项卡的愚蠢问题
  • BUG修复:优化粒子效果
  • BUG修复:玩家不能再变形为不存在
  • BUG修复:符石可能会导致Puska一直射击
  • BUG修复:即使在遥远的地区,鼠标光标也会显示材料了
  • BUG修复:优化冰冻之环和冰冷凝视的性能消耗
  • BUG修复:修复了无害化修正的一些奇妙BUG
  • BUG修复:修复炼金术士的背景
  • BUG修复:更多优化,包括冻结天赋和冰球法术
  • BUG修复:修复了材料过多可能发生的罕见崩溃
  • BUG修复:罕见的魔杖生成错误(默认的绿色魔杖现在应该已修复)
  • BUG修复:小问题 - 天赋图标缺少一个像素
  • BUG修复:修复了 模组改动 API 中的安全漏洞(谢谢 Dexter Castor Döpping)
  • BUG修复:修复了钩爪有错误的精灵图
  • BUG修复:修复了白洞法术不排斥投射物的问题
  • BUG修复:修复了某些法术以意外方式解锁的问题(就是你玩每日游戏 莫名奇妙解锁了自己本来不应该解锁的法术)
  • BUG修复:石板不太能从区块底部掉下消失
  • BUG修复:修复了不再爆炸法术的一些可能的问题
  • BUG修复:移除了一个BOSS的一个不应该出现的掉落物
  • BUG修复:修复了一个不应该的解谜掉落的法术
  • BUG修复:修复了多个法术有一些错误/丢失数据的问题
  • BUG修复:修复了天空变黑的罕见情况
  • BUG修复:无效祭坛没有删除额外天赋图标(谢谢 Priskip)
  • BUG修复:相关天赋现在应该从天赋池中删除
  • BUG修复:一定程度上修复了液体被物体卡住的问题
  • BUG修复:游戏结局道具现在可以自由拖入背包
  • BUG修复:沾湿时保存和加载会导致额外的状态效果
  • BUG修复:基于呕吐的状态效果故障已修复
  • BUG修复:由于 Dexter Castor Döpping,较长的运行应该更加稳定并且很大程度上具有寻址意识
  • BUG修复:游戏模式选择UI已优化
  • BUG修复:改进了模组 API 的整体安全性
  • BUG修复:音频 - 重写音频事件窃取逻辑 - 应该修复音频有时以一种卡顿的方式“打包”的问题
  • BUG修复:音频 - 环境事件不再触发大量无声音频实例 - 减少环境 CPU 使用
  • BUG修复:音频 - 水滴声音很少会无缘无故地重复
  • BUG修复:音频 - 液体流动的声音有时会继续播放
  • BUG修复:修复了有关文件路径的潜在问题
  • BUG修复:修复了 xml 解析问题
  • BUG修复:修复引起的问题多于解决的问题
  • BUG修复:修复破坏了一些使用自定义字体的翻译模块
  • BUG修复:可能修复“游戏将因模组更改而重新启动”,无需更改
  • BUG修复:真菌置换小概率不发生
  • BUG修复:未完全实现的真菌置换仍计入最大限制
  • BUG修复:某些法术没有像他们应该的那样保留施法者的ID
  • BUG修复:这些发行说明太长,导致 UI 出现性能问题
  • BUG修复:访问区域后,某些表面区域没有天光,并且不被音频等计为表面
  • BUG修复:最终BOSS离玩家很远可能会阻挡小BOSS音乐
  • BUG修复:魔杖在游戏重新启动时保留施法延迟、充能等
  • BUG修复:设置菜单项悬停时使用缺少的翻译键
  • BUG修复:无限降雨利用
  • BUG修复:一些本地化字符串被错误地转义
  • BUG修复:平板电脑和书籍中的文本无法在所有语言中正确显示
  • BUG修复:修复了某些语言的 UI 问题
  • BUG修复:保存骨骼文件时更强大的模组检查
MODDING
  • 模组改动:Lua - 添加了 PolymorphTableAddEntity
  • 模组改动:Lua - 添加了 PolymorphTableRemoveEntity
  • 模组改动:Lua - 添加了 PolymorphTableGet
  • 模组改动:Lua - 添加了 LoadRagdoll
  • 模组改动:Lua - GameCreateCosmeticParticle - 现在带有重力_x 和重力_y
  • 模组改动:Lua - LoadPixelScene - 现在带有allow_duplicate 参数
  • 模组改动:Lua - 添加了 PolymorphTableSet
  • 模组改动:Lua - 添加了 ComponentGetTags
  • 模组改动:Lua - 添加了 InputIsKeyDown
  • 模组改动:Lua - 添加了 InputIsKeyJustDown
  • 模组改动:Lua - 添加了 InputIsKeyJustUp
  • 模组改动:Lua - 添加了 InputGetMousePosOnScreen
  • 模组改动:Lua - 添加了 InputIsMouseButtonDown
  • 模组改动:Lua - 添加了 InputIsMouseButtonJustDown
  • 模组改动:Lua - 添加了 InputIsMouseButtonJustUp
  • 模组改动:Lua - 添加了 InputIsJoystickButtonDown
  • 模组改动:Lua - 添加了 InputIsJoystickButtonJustDown
  • 模组改动:Lua - 添加了 InputGetJoystickAnalogButton
  • 模组改动:Lua - 添加了 InputIsJoystickConnected
  • 模组改动:Lua - 添加了 InputGetJoystickAnalogStick
  • 模组改动:Lua - 添加PhysicsComponentGetTransform、PhysicsComponentSetTransform
  • 模组改动:Lua - 添加PhysicsPosToGamePos、GamePosToPhysicsPos
  • 模组改动:Lua - 添加了PhysicsBodyIDGetFromEntity、PhysicsBodyIDQueryBodies
  • 模组改动:Lua - 添加PhysicsBodyIDGetTransform、PhysicsBodyIDSetTransform
  • 模组改动:Lua - 添加PhysicsBodyIDApplyForce、PhysicsBodyIDApplyTorque
  • 模组改动:Lua - 添加了PhysicsBodyIDGetWorldCenter
  • 模组改动:Lua - 添加PhysicsBodyIDGetDamping、PhysicsBodyIDSetDamping
  • 模组改动:Lua - 添加PhysicsBodyIDGetGravityScale、PhysicsBodyIDSetGravityScale
  • 模组改动:Lua - 添加了PhysicsBodyIDGetBodyAABB
  • 模组改动:Lua - 添加了 ModDoesFileExist
  • 模组改动:Lua - 添加了RemovePixelSceneBackgroundSprite 和RemovePixelSceneBackgroundSprites
  • 模组改动:Lua - 添加 EntitiesGetMaxID
  • 模组改动:Lua - 添加了 ModMaterialFilesGet
  • 模组改动:Lua - 在 mods/example 中添加了 ModRegisterMusicBank (init.lua) 和示例
  • 模组改动:Lua - 添加了 GameGetSkyVisibility、GameGetFogOfWar、GameGetFogOfWarBilinear、GameSetFogOfWar
  • 模组改动:Lua - 添加 DEBUG_LUA_DONT_REPEAT_ERRORS 幻数来记录重复出现的连续错误,仅记录一次(默认为 1)
  • 模组改动:Lua - lua 错误堆栈跟踪
  • 模组改动:Lua - 添加了 ModImageMakeEditable、ModImageIdFromFilename、ModImageSetPixel、ModImageGetPixel
  • 模组改动:Lua - 添加了 ModImageWhoSetContent、ModImageDoesExist
  • 模组改动:Lua - 添加了 ModLuaFileGetAppends、ModLuaFileSetAppends
  • 模组改动:Lua - 添加了 ComponentGetEntity
  • 模组改动:Lua - 向 EntityGetAllChildren 添加了可选的“tag”参数
  • 模组改动:Lua - 向所有 lua 脚本公开 ModTextFileGetContent 和 ModTextFileWhoSetContent
  • 模组改动:Lua - 使 ComponentGet/SetValue2 速度提高了 300%。 旧的 ComponentGet/SetValue API 也更快一些
  • 模组改动:Lua - 添加了 GameSetPostFxTextureParameter、GameUnsetPostFxTextureParameter
  • 模组改动:Lua - 添加了PhysicsBodyIDApplyLinearImpulse、EntityGetHotspot、EntityRemoveStainStatusEffect
  • 模组改动:Lua - 向 EntityConvertToMaterial 添加了 use_material_colors 和 Replace_existing_cells 参数
  • 模组改动:Lua - 向 GuiText、GuiButton 和 GuiGetTextDimensions 添加字体和比例选项
  • 模组改动:Lua API 文档 - 改进了某些功能的文档
  • 模组改动:MagicNumber UI_WAND_TAG_OVERWRITES_NAME 已添加
  • 模组改动:MagicNumber DESIGN_ALLOW_INVENTORY_CLOSING_AND_DRAGGING_GLITCH 已添加
  • 模组改动:MagicNumber DESIGN_ALLOW_FULL_INVENTORY_SPELLS_DRAG 已添加
  • 模组改动:MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_TABLETS 已添加
  • 模组改动:MagicNumber DESIGN_TELEKINESIS_GLITCH_FOR_ITEM_PHYSICS 已添加
  • 模组改动:MagicNumber GLITCH_ALLOW_5TH_WAND_CARRY 已添加
  • 模组改动:MagicNumber GLITCH_ALLOW_ALT_TAB_SILLINESS 已添加
  • 模组改动:MagicNumber GLITCH_ALLOW_STAIN_DUPLICATION_GLITCH 已添加
  • 模组改动:MagicNumber GLITCH_ALLOW_VOMIT_BASED_STATUS_EFFECT_GLITCH 已添加
  • 模组改动:MagicNumber DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU 已添加
  • 模组改动:组件 - GameEffectComponent - polymorph_target 现在应该可以工作
  • 模组改动:组件 - LaserEmitterComponent - ConfigLaser - 添加damage_apply_hitbox_dmg_multiplier
  • 模组改动:组件 - 物理KeepInWorldComponent - 添加
  • 模组改动:组件 - AttachToEntityComponent - 添加
  • 模组改动:组件 - BiomeTrackerComponent - 添加
  • 模组改动:ComponentGetValue2() 和 ComponentSetValue2() 现在可以使用 types::iaabb
  • 模组改动:组件 - LuaComponent - 添加了 limit_all_callbacks 以允许限制所有回调
  • 模组改动:修复了 DEBUG_DISPLAY_INTERNAL_ID_IN_PROGRESS_MENU
  • 模组改动:更新了 debug_keys.txt
  • 模组改动:添加了对 static_tile 生物群落的支持,类似于没有随机化的 wang 生物群落,由一个大图块组成
  • 模组改动:添加了对 static_tile_bg_mask 的支持,即使用定义可见性的粗略蒙版重复背景
  • 模组改动:向生物群落添加了audio_music_trigger_without_danger。 用于水洞。 还添加了其他新的音频相关属性
  • 模组改动:为 GameEntityPlaySoundLoop 添加了强度2参数
  • 模组改动:IKLimbWalker、IKLimbsAnimator - 暴露 ray_skip_material
  • 模组改动:CharacterPlatforming - 添加了audio_li液体飞溅强度
  • 模组改动:PhysicsAI 更适合非悬浮生物
  • 模组改动:添加了自动生成的any_liquid、any_powder材质标签
  • 模组改动:音频 - 报告库加载错误的文件名
  • 模组改动:改进了 init.lua API 文档
  • 模组改动:修复了以不推荐的方式使用 mod API 时可能出现的罕见崩溃问题
  • 模组改动:CharacterData/CharacterCollision - 添加了 dont_update_velocity_and_xform
  • 模组改动:在 F7 菜单中公开了一些路径查找调试渲染功能
  • 模组改动:Materials.xml 加载 - 如果材质由于标签中的重复材质而对其自身产生反应,则不会记录错误
  • 模组改动:实体 xml - 添加 _remove_from_base (在基本组件上)以从基本实体中排除组件
  • 模组改动:将“json”添加到 ModTextFileGet/SetContent 和创意工坊上传程序接受的文件类型中
  • 模组改动:默认生物群落地图通过“data/scripts/biome_map.lua”加载(使生物群落地图多模组编辑不再那么麻烦)
  • 模组改动:fungal_shift.lua 不会在文件范围内调用 CellFactory_GetType,因此 mods 可以在可以调用该函数之前使用该文件
  • 模组改动:添加了 AUDIO_PLAY_GAME_OVER_SOUND 和 AUDIO_FADE_MUSIC_ON_DEATH 幻数
  • 模组改动:生物群落 - 添加参数来控制视差背景外观
  • 模组改动:MaterialAreaCheckerComponent - 添加了always_check_fullness和count_min
  • 模组改动:IKLimbsAnimatorComponent - 添加了 is_limp,
  • 模组改动:GameStatsComponent - dont_do_logplayerkill
  • 模组改动:PhysicsShapeComponent - 添加材质
  • 模组改动:AnimalAIComponent - 添加了 keep_state_alive_when_enabled (如果没有此 AnimalAI 在禁用和启用时可能会陷入任何状态)
  • 模组改动:VegetationComponent - 添加了 random_flip_x_scale
  • 模组改动:CellData - 添加植被_random_flip_x_scale
  • 模组改动:CellData - 添加了 is_grass_hashed (当草生长在长而平坦的水平表面上时,看起来更自然)
  • 模组改动:PotionComponent - 添加了 custom_color_material
  • 模组改动/BUG修复:在游戏模式正在运行时删除它可能会导致游戏崩溃或行为异常
  • 模组改动/BUG修复:在 mods 菜单中按“Install mods...”将返回主菜单
  • 模组改动/BUG修复:EntitySerializer 无法始终在热加载更改时更新实体
  • 模组改动/BUG修复:修复了如果未设置 MaterialAreaChecker.material2 时游戏开始时的警告
  • 模组改动/BUG修复:如果没有为设置设置下一个值,ModSettingGetNextValue 返回设置键(现在返回 nil)

Feb 14 2024

release notes

BUG FIXES
  • BUGFIX: Fixed security vulnerabilities in the modding API (Thank you nathan)

Jan 18 2024

release notes

BUG FIXES
  • BUGFIX: Fixed security vulnerability in the modding API

Dec 21 2023

release notes

BUG FIXES
  • BUGFIX: A fix broke some translation mods that used custom fonts

Dec 15 2023

release notes

BUG FIXES
  • BUGFIX: A fixed bug caused more issues than it fixed.

Dec 13 2023

release notes

BUG FIXES
  • BUGFIX: Fixed a security vulnerability in the modding API
  • BUGFIX: Fixed a potential issue in regards to file paths
  • BUGFIX: Fixed an xml parsing issue

(Thank you Dexter Castor Döpping)

Aug 29 2023

release notes

BUG FIXES
  • BUGFIX: Another security vulnerability in the modding API has been fixed (Thank you Dexter Castor Döpping)

Jun 19 2023

release notes

BUG FIXES
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)

Mar 11 2023 - Bugfixes

release notes

Noita Is Slowly Changing - DunkOrSlam (includes additional details)

BUG FIXES
  • BUGFIX: Permanent polymorph is permanent
  • BUGFIX: Ceiling stealing is more difficult now
  • BUGFIX: Perks - Always Cast now has a bigger pool of possible spells
  • BUGFIX: Perks - Teleportitis didn't grant the damage reduction
  • BUGFIX: Perks - Breathless perk could leave the o2 meter being displayed forever
  • BUGFIX: Frozen vault now has Pakkasukkos
  • BUGFIX: Polymorphing does not reset player's stats
  • BUGFIX: Ukko's empty kill message
  • BUGFIX: UI - inventory now displays melee damage
  • BUGFIX: UI - negative damage numbers were off by one
  • BUGFIX: UI - Explosion damage is now displayed correctly
  • BUGFIX: Runestones are more random now
  • BUGFIX: Chest contents are a bit more random
  • BUGFIX: Destruction doesn't destroy a certain thing that could have been destroyed
  • BUGFIX: Steam Could was counted as a secret in the Progress menu
  • BUGFIX: Kummitus could spawn without a wand
  • BUGFIX: Invisible wand ghosts have been ghost busted and adjusted
  • BUGFIX: Infinite flying with saving/loading has been fixed
  • BUGFIX: Spells to Power crash has been fixed
  • BUGFIX: A friend is a bit more friendly now
GENERAL
  • UPDATE: No Wand Tinkering is now more rewarding and healthy
  • UPDATE: After killing a certain leggy creature, the creature appears in the polymorph pool
MODDING
  • MODDING: MagicNumber PARTICLE_EMITTER_MAX_PARTICLES has been added
  • MODDING: Lua - added GameGetAllInventoryItems()
  • MODDING: Lua - added GameCreateCosmeticParticle()
  • MODDING: F9 - now allows for not displaying the debug log
  • MODDING: SHIFT + F9 - now clears the debug log

Feb 28 2023 - Bugfixes

release notes

BUG FIXES
  • BUGFIX: Fixed a couple small issues with enemy behaviour
  • BUGFIX: Fixed a friend (Thank you Letaali)
  • BUGFIX: Fixed chainsaw lacking audio and causing a memory leak
  • BUGFIX: Fixed unkillable Kolmi
  • BUGFIX: Fixed a security vulnerability in the modding API (Thank you Dexter Castor Döpping)

Apr 23 2021 - Hotfixes

release notes

GENERAL
  • UPDATE: Translated the new content
  • UPDATE: Added a proper UI indicator for Kohdennusmestari's effect
  • UPDATE: In adherence to realism, the chef no longer has infinite sausages on their person
PERKS
  • UPDATE: Eat Your Vegetables now gets diminishing returns after you pass high enough satiation
  • UPDATE: Fungal Disease can no longer light the player on fire
BUG FIXES
  • BUGFIX: A certain machine should finally not fall through the ground and explode all the time
  • BUGFIX: A miniboss turned out to be a bit too invulnerable
  • BUGFIX: Fixed a bug with a certain holy bomb
  • BUGFIX: You could get polymorphed to an insta death creature
  • BUGFIX: Turrets should not be firing backwards anymore
MODDING
  • MODDING: ProjectileComponent now has mEntityThatShot to track which projectile shot the projectile

2021年4月23日 - 热修复

release notes

常规
  • 更新: 翻译新内容
  • 更新: 为Kohdennusmestari的效果添加了适当的UI指示器
  • 更新: 为了更加真实,厨师身上不再有无限的香肠了
天赋
  • 更新: 当你的饱腹感足够高后,Eat Your Vegetables现在收益递减
  • 更新: 现在Fungal Disease不再让玩家着火
BUG FIXES
  • BUG FIXES: A certain machine should finally not fall through the ground and explode all the time
  • BUG FIXES: A miniboss turned out to be a bit too invulnerable
  • BUG FIXES: Fixed a bug with a certain holy bomb
  • BUG FIXES: You could get polymorphed to an insta death creature
  • BUG FIXES: Turrets should not be firing backwards anymore
MODDING
  • MODDING: ProjectileComponent now has mEntityThatShot to track which projectile shot the projectile


2021年4月22日 - 热修复

release notes

常规
  • 特性: 3个新的 biome modifiers!
  • 特性: 沙漠新的结构
  • 特性: 地下深处的新隐藏结构
  • 特性: 新生物: Toveri
  • 特性: 席西基地的新结构
  • 更新: 调整了天赋生成的平衡
  • 更新: 噩梦模式 - 减少血量
  • 更新: Kuihduttajamestari 重做为 Kohdennusmestari
  • 更新: 有鱼的地方现在会有更多的鱼
  • 更新: Steam Cloud - 存档太大无法同步时添加警告
  • 更新: 一些曾经免疫冰冻和电击的敌人改为只免疫眩晕,而不是对伤害类型免疫
法术
天赋
  • 特性: 新天赋: Iron Stomach
  • 更新: 更新 Kills To Mana 以提供增益效果,而不是用充能魔力药水污染玩家
  • 更新: 稍微增加 Close Call的范围和暴击加成
  • 更新: Personal Plasma Beam 现在会明显降低魔杖的速度,堆叠该天赋将增加光束的长度和伤害
BUG FIXES
  • BUGFIX: Fixed game stats always displaying infinite symbol for gold
  • BUGFIX: Optimized particle effects
  • BUGFIX: Electric Arc now causes electric damage
  • BUGFIX: Fixed a floating spoon
  • BUGFIX: Orb room text was lacking a number
  • BUGFIX: Further tweaks to Essence to Power

2021年4月15日 - 热修复

release notes

常规
  • 更新: 支持鼠标按钮4及按钮5
  • 更新: 为缺少的物品添加本地化
天赋
  • 更新: 综合Faster Swimming和Breathless; 现在 Breathless 既能防止溺水,又能提高游泳能力
  • 更新: 稍微减少Concentrated Spells的施法延迟增加,并更新了更准确的描述
BUG FIXES
  • BUGFIX: Fixed sprites that caused a minor graphics glitch
  • BUGFIX: Inventory quick keys can now be mouse buttons
  • BUGFIX: Update available notice should now work
  • BUGFIX: Removal of the Lukki perk is now fixed
  • BUGFIX: Too many error messages could have affected performance
  • BUGFIX: Few rare crashes have been fixed
  • BUGFIX: Rare bug in wand code fixed
  • BUGFIX: Progress achievements sometimes failed
  • BUGFIX: Typos in few descriptions have been fixed
  • BUGFIX: Sauvojen Tuntija - certain spawn configuration didn't work properly
  • BUGFIX: Physics body duplication bug should be fixed
  • BUGFIX: Stability of PWs has been improved
  • BUGFIX: Fast travel in PWs is now more stable
  • BUGFIX: Rare crash in PWs fixed
MODDING
  • MODDING: Options / Mod Settings - error spam reduced
  • MODDING: Game now supports a greater number of CameraBounded entities
  • MODDING: Localization - loading translation files now reports errors
  • MODDING: Lua - added CellFactory_GetTags()
  • MODDING: Lua - added EntityGetHerdRelationSafe()

2021年4月2日 - 热修复

Release Notes

"HOTFIXES - EPILOGUE UDPATE - Apr 2 2021"

常规
  • 更新: 存放秘密物品的房间现在更漂亮了
  • 更新: Explosive Box和Large Explosive Box现在可以和更多的修饰法术应用了
  • 更新: Explosive box spells are walk-through again
  • 更新: Summon Rock现在可以和更多的修饰法术应用了
  • 更新: Steam和GOG上的成就本地化
  • 更新: 稍微增强了几个敌人
  • BUG FIXES*
  • BUGFIX: A miniboss no longer shoots tentacles from [ehm] the wrong place
  • BUGFIX: Fixed Summon Rock disappearing at the slightest damage
  • BUGFIX: Fixed certain player spells
  • BUGFIX: Fixed a broken item room graphic
  • BUGFIX: Unclickable slot in mod save slot select menu could be mouse focused
  • BUGFIX: Continue game tooltip was a bit broken
天赋
  • 更新: 叠加Exploding Gold; 叠加时伤害增加
  • 更新: 叠加Plague Rats, 叠加老鼠类天赋时,增加老鼠的数量、血量及伤害
  • 更新: 叠加真菌类天赋时,增加Cordyceps产下的蘑菇数量
  • 更新: Mournful Spirit可以叠加; 叠加会增加伤害,以及杀死敌人所产生的鬼魂的数量
本地化
  • 特性: 完全支持了芬兰语言
MODDING
  • MODDING: Mod save slot support - via game_mode_supports_save_slots="1" in mod.xml.
MODDING - DOCUMENTATION
  • MODDING: Lua API documentation - added a "t" to a word that was missing a "t"


2021年3月30日 - 尾声更新

Release NotesSteam Announcement

这是迄今为止最大的更新之一,也将是 Noita 的最后一次重大更新。

常规和平衡性

  • 特性: 新的Steam和GOG成就!
  • 特性: REDACTED 实际上可能会影响你!
  • 更新: 噩梦模式默认情况下会给你Tinker With Wands Everywhere天赋
  • 更新: 有一种新类型的gold给贪婪的人
  • 更新: 虚弱的黏液毒瘤的投射物速度变化稍微降低
  • 更新: 处于被变形状态时被杀死,可能会永久丢失某些文物
  • 更新: 小部分文本调整
  • 更新: 将Weaken和Wither状态合并为一个
  • 更新: 对法术解锁池进行了一些调整,希望这是最后一次
  • 更新: 噩梦模式下开始的天赋不再是拿起一个就消失了
  • 更新: 如果你被变形为一只羊, 由天赋创建的仆从不应该再攻击你
  • 更新: 如果仍有天赋可以领取,天赋重摇器仍可使用
  • 更新: 无法堆叠的天赋在重摇时不应该出现
  • 更新: 某些可重叠的天赋在重摇时出现频率较低
  • 更新: 只能重叠特定次数的天赋在达到上限后不应再出现
  • 更新: 堆叠多个Permanent Shield效果会更好
  • 更新: 增加/减少法术伤害的效果不能从负数转为正数,反之亦然
  • 更新: Player Ghost回来了
  • 更新: 减少electric trap box的伤害
  • 更新: 变形魔药和混沌变形魔药需要超过1像素才能生效
  • 更新: Stronger Hearts可以堆叠
  • 更新: 调整Always Cast天赋的法术池
  • 更新: 地下丛林的树木不应再突然开始阻挡投射物
  • 更新: 调增了地下丛林雕像的视觉效果
  • 更新: 为斥力场增加了粒子效果
  • 更新: 天赋重摇器的费用现在放在了中间!Isn't that beautiful?
  • UPDATE: Essence to Power counts player summon -like spells
  • UPDATE: Hiisi Base lamps give weaker electric jolts
  • UPDATE: Retired multicast spells from the always cast spell pool due to certain bugs
  • UPDATE: Added new spells to the always cast lineup
  • UPDATE: Alt + Enter toggles between fullscreen and windowed mode
  • UPDATE: F2 screenshot key is rebindable
  • UPDATE: Audio - droplets from barrel explosions, potions etc create the appropriate sound when splashing against surfaces

SECRETS

  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
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  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
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  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]
  • [REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED REDACTED]

UI

  • UPDATE: SHIFT+CLICK works for auto move
  • UPDATE: Auto move supports moving spells to the selected wand
  • UPDATE: Extremely large numbers are displayed with numeric abbreviations
  • UPDATE: Wand selection hot keys (1,2,3,4) work in wand pick up UI
  • UPDATE: No damage numbers from lanterns
  • UPDATE: The teleportation and blindness statuses have an HUD element
  • UPDATE: There's a UI hint to enter New Game+

MATERIALS

  • FEATURE: A new guiding alchemy reaction
  • UPDATE: The nests in Coal Pits are no longer flammable
  • UPDATE: Frog meat is tastier than ever!
  • UPDATE: Brass is no longer walk-through
  • UPDATE: Sima stains give Wet status
  • UPDATE: Fire emits occasional cosmetic spark particles
  • UPDATE: Teleportatium & polymorphine are less likely to affect you with just a couple pixels of them
  • UPDATE: Testing a slight material change to make certain biomes less laggy

SPELLS

CREATURES

  • FEATURE: Two new minibosses
  • FEATURE: New enemy: Kyrmyniska
  • FEATURE: New enemy: Tarkkailija
  • FEATURE: New enemy: Huhtasieni
  • FEATURE: New Enemy: Pysäyttäjä
  • FEATURE: New Enemy: Vakoilija
  • FEATURE: New Enemy: Teloittaja
  • FEATURE: New enemy: Liimahiisi
  • FEATURE: New enemy: Tuonelankone
  • FEATURE: New enemy: Marraskone
  • FEATURE: New enemy: Pienkätyri
  • FEATURE: New enemy: Elvytyskristalli
  • FEATURE: New enemy: Suur-Ukko
  • FEATURE: A couple other new enemies
  • UPDATE: Boss' minions don't drop gold anymore
  • UPDATE: Enemies holding wands looks less buggy
  • UPDATE: Hiisi's weakness should work everywhere
  • UPDATE: Made a miniboss drop some spells to make all optional bosses behave similarly
  • UPDATE: Polished and clarified Toimari minion spawning
  • UPDATE: Minibosses should drop the same loot every time when using the same seed
  • UPDATE: Moved miniboss spell unlocks around a bit

PERKS

  • FEATURE: New perk: Lukki Minion
  • FEATURE: New perk: Gas Blood
  • FEATURE: New perk: Summon Sädekivi
  • FEATURE: New perk: Cordyceps
  • FEATURE: New perk: Fungal Disease
  • FEATURE: New perk: Gamble
  • FEATURE: New perk: Fungal Colony
  • FEATURE: New perk: Rage-fueled Levitation
  • FEATURE: New perk: Eat Your Vegetables
  • FEATURE: New perk: Mournful Spirit
  • FEATURE: New perk: Close Call
  • FEATURE: New perk: Hungry Ghost
  • FEATURE: New Perk: Healthy Exploration
  • FEATURE: New perk: Contact Damage
  • FEATURE: New secret perk
  • UPDATE: Some new perks marked as one-off
  • UPDATE: Several particle-heavy perks no longer add extra particles when stacked
  • UPDATE: Removed redundant entity spawns from some perks
  • UPDATE: Lukki and Leggy Mutation buffed with ability to climb along walls
  • UPDATE: Exploding Corpses grants explosion immunity
  • UPDATE: Buffed Enemy Radar perk
  • UPDATE: Attract Gold gains additional range when stacked
  • UPDATE: 'Remove Worm & Lukki Digging' renamed to 'Feared by Worms'; it now has the Worm Detractor effect as well
  • UPDATE: Removed Low and High Gravity
  • UPDATE: Removed Extra Potion Capacity
  • UPDATE: Removed Worm Detractor
  • UPDATE: Homunculi no longer take damage from Contact Damage
  • UPDATE: Homunculi gain extra damage by stacking the perk
  • UPDATE: Stacking Homunculus increases the maximum count of homunculi you can have
  • UPDATE: Angry Ghost shoots in sync with the player instead of autonomously
  • UPDATE: Exploding Gold makes gold explode when enemies go near the nuggets
  • UPDATE: Certain perks may remove other perks from the perk pool if their effects are very similar
  • UPDATE: Wand Experimenter heals three times what it used to
  • UPDATE: Clarified the descriptions of the Concentrated Spells & Pinpointer perks

ITEMS

  • FEATURE: New item: Pouch - carry powdery materials
  • FEATURE: New item: Kuulokivi
  • FEATURE: New item: Shiny Orb
  • FEATURE: New item: Cruel Orb
  • FEATURE: New item: Auringonsiemen
  • FEATURE: New item: Tannerkivi
  • FEATURE: New item: Paha Silmä
  • FEATURE: New item: Runestone of Metal
  • FEATURE: Some new items to make looking for secrets a bit easier
  • FEATURE: A very rare and powerful artefact, dropped by a powerful monster
  • FEATURE: A high-risk, high-reward variant of an item for the exceptionally greedy
  • UPDATE: Potions always break into pieces of glass
  • UPDATE: A certain artifact found in a snowy area has a pair in a sandy area
  • UPDATE: Tower reward wands look cooler

BIOMES, AREAS AND STRUCTURES

  • FEATURE: 4 new hidden areas
  • FEATURE: A new hidden structure
  • FEATURE: A new very useful structure, deep underground!
  • FEATURE: A new structure in the Vault
  • FEATURE: New structure in Mines
  • FEATURE: New structures in Coal Pits and Snowy Depths
  • UPDATE: The Nightmare Mode map has been updated with some of the newly-added biomes
  • UPDATE: The Vault is rusted
  • UPDATE: New props and structures in Snowy Wasteland and Desert
  • UPDATE: Small new pedestals to decorate certain areas a bit

BIOME MODIFIERS

  • FEATURE: 3 new biome modifiers!
  • UPDATE: A fog of war effect that appears in some biomes has a biome modifier message

MENUS

  • UPDATE: Progress menu tracks the most dangerous creature
  • UPDATE: Progress menu shows how many times an enemy has killed the player
  • UPDATE: Progress menu enemies are sorted better
  • UPDATE: Kiukkukalma & Spiraalikalma are counted as ghosts, not mages
  • UPDATE: Pause menu displays NG+ counts and far away lands
  • UPDATE: The game tracks streaks for normal runs (displayed in game over screen)
  • UPDATE: Options - added "Open Gif Directory" shortcut to options
  • UPDATE: Options - right clicking on Language scrolls languages in the other direction

GAMEPAD

  • FEATURE: Gamepad - Name of material under gamepad cursor is displayed
  • FEATURE: Gamepad - Spells can also be dragged with A button
  • FEATURE: Gamepad - Aiming stick is rebindable
  • FEATURE: Gamepad - "Analog flying" option
  • FEATURE: Gamepad - You can set the game to use a specific controller
  • FEATURE: Gamepad - Gamepad UI keys are rebindable
  • FEATURE: Gamepad - Controller auto detection automatically switches between keyboard and gamepad controls
  • FEATURE: Gamepad - Buttons are rebindable
  • UPDATE: Gamepad - Gamepad auto detection is the new default

STREAM INTEGRATION

  • FEATURE: Stream event: Friendly Contact Damage
  • FEATURE: Stream event: Enemy Contact Damage
  • FEATURE: Stream event: Holiday Mood
  • FEATURE: Stream event: Always Cast
  • FEATURE: Stream event: Free-for-all Portals

OPTIMIZATION

  • UPDATE: NG+ cleans up the old world files
  • UPDATE: Performance of some rare spell combos has been improved
  • UPDATE: Optimized some scripts

BUG FIXES

  • BUGFIX: Fixed Vuoksikivi not offering underwater breathing like it was meant to
  • BUGFIX: Potions spawned by perks in Nightmare Mode were broken
  • BUGFIX: Frog meat was improperly named
  • BUGFIX: Steam version - Steam overlay wasn't enabled if game was started outside steam UI
  • BUGFIX: Fixed slowdown issues caused by enemies throwing endless physics-enabled projectiles
  • BUGFIX: Kiuaskivi and Ukkoskivi could be destroyed by explosions a bit too easily
  • BUGFIX: Fixed a possible, rare crash when starting a new game
  • BUGFIX: Invisibility didn't turn lukki legs invisible
  • BUGFIX: Inanimate objects could get various status effects, which often didn't work correctly or were outright buggy
  • BUGFIX: Text in some potions wasn't localized, other unintended differences between potion types
  • BUGFIX: Add Trigger, Add Timer & Add Death Trigger should be a bit more consistent
  • BUGFIX: Scroll container scroll speed adapts to lots of content
  • BUGFIX: Circe of Vigour shouldn't be able to deal damage instead of healing anymore
  • BUGFIX: Potion aiming line dots left 1-frame trails
  • BUGFIX: The "launch a spell upon bouncing" spells weren't always remembering who shot them
  • BUGFIX: Worms attacked some traps
  • BUGFIX: Fixed one cause of 'Cause of death: "" '
  • BUGFIX: Cape lagged behind character when moving quickly
  • BUGFIX: Wands and other items lagged behind character when moving quickly
  • BUGFIX: Projectile Area Teleport no longer targets charmed or friendly units
  • BUGFIX: Spontaneous Generation and Fungal Colony no longer randomly light stuff on fire
  • BUGFIX: Rage-Fueled Levitation should work properly with Stronger Levitation
  • BUGFIX: Enemies with immunities weren't displaying the 'blocked' message properly
  • BUGFIX: Freeze immunity also granted melee immunity
  • BUGFIX: Multiline perk description rendering was broken
  • BUGFIX: Some disabled teleporters started playing audio after loading game
  • BUGFIX: End of Everything spell was prematurely unlocked
  • BUGFIX: Fixed Teleport Cast teleporting to a slightly wrong spot sometimes
  • BUGFIX: Resetting the game after a certain win would crash the game
  • BUGFIX: Game stats handle a certain end condition better
  • BUGFIX: Sauvojen Tuntija spawn fixed
  • BUGFIX: There was a chance that the boss arena had a wrong biome in New Game+
  • BUGFIX: Maximum hp was not displayed if your hp was less than 1
  • BUGFIX: Key binds for open inventory should work better
  • BUGFIX: The background colors were very slightly wrong
  • BUGFIX: Fixed the transition between two biomes having a seam on the background
  • BUGFIX: Fast Projectiles perk sometimes caused crashes and lag
  • BUGFIX: Fixed a rare speed multiplier-related slowdown issue
  • BUGFIX: Fixed a miniboss spawning endlessly
  • BUGFIX: More Blood -perk didn't always work
  • BUGFIX: Unstable teleportatium is more unstable
  • BUGFIX: Perks are more deterministic regardless where you reset the game
  • BUGFIX: Throw potion and switch to wand quickly bug is fixed
  • BUGFIX: Fixed Thundercloud's lightning strikes appearing way too high up
  • BUGFIX: Some rare named wands could end up with duplicate always cast spells when game is saved
  • BUGFIX: Fixed game trying to open an extremely small resolution window
  • BUGFIX: Fixed a rare crash, caused by explosion being too tiny
  • BUGFIX: Fixed a rare instance where casting a specific combination of spells could instantly kill the player
  • BUGFIX: Chain Spell was lagging heavily with certain spell combinations
  • BUGFIX: More hatred perk affected relations of player and plague rats
  • BUGFIX: Replay edit progress display was missing a '%' character
  • BUGFIX: Cursed Orb's effect didn't work when combined with other effects like Necromancy
  • BUGFIX: On some graphics cards text rendering would cause nasty vertical glitches
  • BUGFIX: Several enemies had broken progress menu icons
  • BUGFIX: Sauvojen Tuntija gave another miniboss' drops by accident
  • BUGFIX: Rat minions won't attack you when berserk
  • BUGFIX: Fixed an odd interaction between increased explosive damage and certain projectiles
  • BUGFIX: Fixed a rare error with the Wand Refresh spell
  • BUGFIX: Prevented a certain cube from spawning in nightmare mode
  • BUGFIX: A miniboss couldn't be targeted by homing
  • BUGFIX: A miniboss didn't spawn its rewards correctly
  • BUGFIX: Extra Wand Capacity counted Always Casts when deciding what the maximum wand capacity could be
  • BUGFIX: Armed Creature streaming event would give wands to too many creatures
  • BUGFIX: Fixed a rare crash with streaming event chat names
  • BUGFIX: Wand selection UI - wand didn't go to the requested empty wand slot

MODDING

  • MODDING: Lua - added EntityRemoveIngestionStatusEffect()
  • MODDING: Lua - GameCreateSpriteForXFrames() - added optional 'emissive' parameter
  • MODDING: Lua - added GameGetCameraBounds()
  • MODDING: Lua - Added GameGetOrbCountTotal()
  • MODDING: Lua - Added OnCountSecrets hook (Accessible via init.lua)
  • MODDING: Lua - added EntityGetFilename()
  • MODDING: Lua - added EntityGetClosestWormAttractor() and EntityGetClosestWormDetractor() functions
  • MODDING: Lua - added GetParallelWorldPos()
  • MODDING: Lua - added GetMaterialInventoryMainMaterial()
  • MODDING: Lua - added ConvertMaterialEverywhere()
  • MODDING: Lua - added CellFactory_GetUIName()
  • MODDING: Lua - added ConvertMaterialOnAreaInstantly()
  • MODDING: Lua - BiomeMapGetSize() returns the biome map size everytime
  • MODDING: MagicNumbers has DEBUG_LUA_REPORT_PRINT_FILES for tracking down lua log spam
  • MODDING: Added pickup_count as a fourth parameter when picking up a perk
  • MODDING: Profiler displays LuaComponent 'script_source_file' names
  • MODDING: Breaking - removed custom tags from entities under data/entities/misc/custom_cards/
  • MODDING: Breaking - projectile GameEffects and HitEffects are only applied to entities with "enemy" or "prey" tag
  • MODDING: Potion entities were updated to inherit items/pickup/potion.xml for clarity
  • MODDING: Perk progress logging can be turned off via GameAddFlagRun( "no_progress_flags_perk" )
  • MODDING: Creature progress logging can be turned off via GameAddFlagRun( "no_progress_flags_animal" )
  • MODDING: Spell progress logging can be turned off via GameAddFlagRun( "no_progress_flags_action" )
  • MODDING: ProjectileComponent - ground_penetration_max_durability_to_destroy
  • MODDING: "Cause of death" uses raw killer entity name if entity has the "ui_use_raw_name" tag
  • MODDING: ModDevGenerateSpriteUVsForDirectory() - Improved error messages if invalid uv src files are detected
  • MODDING: ModDevGenerateSpriteUVsForDirectory() - added optional 'override_existing' parameter
  • MODDING: LifetimeComponent has kill_parent and kill_all_parents flags
  • MODDING: Game mode menu dynamically scales to fit up to six game modes without scrollbar
  • MODDING: ControlsComponent has mButtonDownLeftClick
  • MODDING: ControlsComponent mButtonDownRightClick should work
  • MODDING: gun_actions.lua lists related_extra_entities for easy listing of modifier entities
  • MODDING: Larpa spells (and Quantum Shift) add the tag "projectile_cloned" to all entities created using them
  • MODDING: MagicNumbers - added DEBUG_PERSISTENT_FLAGS_DISABLED - allows for disabling of permanent unlocks
  • MODDING: DamageModelComponent - added healing_particle_effect_entity
  • MODDING: Perks more clearly indicate whether they stack or not
  • MODDING: Added stackable_is_rare for stackable perks that only seldom reappear
  • MODDING: Added stackable_how_often_reappears for changing how quickly a perk can reappear when rerolling (default value 4)
  • MODDING: perk_list.lua has STACKABLE_YES and STACKABLE_NO to make the stackability more obvious
  • MODDING: Steam Workshop uploader supports .plz files
  • MODDING/BUGFIX: LaserEmitterComponent didn't set damage based on damage_to_entities
  • MODDING/BUGFIX: MagicNumber - DEBUG_PAUSE_SIMULATION is set to false during loading
  • MODDING/BUGFIX: Custom sounds didn't play after starting a new game, unless played before that
  • MODDING/BUGFIX: StreamingGetIsConnected() returned an integer instead of boolean
  • MODDING/BUGFIX: ModDevGenerateSpriteUVsForDirectory() didn't generate maps if path didn't start with "mods/MOD_NAME/..."
  • MODDING/BUGFIX: GameRefeshSprite() didn't always refresh sprites
  • MODDING/BUGFIX: GameGetPotionColorUint() returns an unsigned int
  • MODDING/BUGFIX: GuiImage() rect animation layout calculation used size of whole sprite sheet instead of a single frame
  • MODDING/BUGFIX: GuiAnimateScaleIn() checked for 5 parameters while it required 4

MODDING - DOCUMENTATION

  • MODDING: Lua API documentation - improved documentation of ModDevGenerateSpriteUVsForDirectory()
  • MODDING: Lua API documentation - added a warning about a weird case of GameShootProjectile()
  • MODDING: Lua API documentation - removed a duplicate comma
  • MODDING: Lua API documentation - has type information for all functions
  • MODDING: Lua API documentation - improved some function descriptions
  • MODDING: Lua API documentation - added generate_lua_documentation.lua which will some day implement API doc generation


Congrats, you are the Master of Scrolling!

Dec 1 2020 - Hotfix

Release NotesSteam Announcement

Spells

  • Essence to Power

Balance

  • Spells to Power can no longer use Levitation Trail as a source
  • Made Personal Plasma Beam slightly stronger and able to cut through more materials
  • Concentrated Spells adds some damage to your shots
  • Pinpointer increases your accuracy and projectile speed
  • Personal Plasma Beam kills are no longer accidental
  • Personal Plasma Beam destroys wood and other soft materials
  • Homunculi and Tiny Ghost gain extra damage as you explore further
  • Made Personal Plasma Beam slow down your spellcasting a bit less
  • Pinpointer orange instead of red to avoid confusion
  • Made homunculi no longer pick up wands
  • Made homunculi able to wander a bit further away before teleporting back
  • Added a damage cap to Essence to Power (Max. 6000 damage per projectile)
  • Added an explosion radius cap to Spells to Power

Audio

  • Personal Plasma Beam has audio

Optimization

  • Sprite animation lookups are faster
  • Massively improved Spiral Shot performance

Bugfixes

  • A new item has its correct name
  • Gamepad UI focus was lost when entering progress menu
  • Gamepad UI focus was lost when entering some options menu pages
  • Mod settings fold buttons repeated hover sound when hovered
  • Fixed a few lua bugs
  • Pinpointer's additional effects weren't loaded properly
  • Fixed certain projectiles not interacting with new modifiers correctly
  • Coward should be a bit less likely to teleport its friends inside walls
  • Fixed fire traps in Temple of the Art also dealing projectile damage
  • Twitch integration - Fixed the specific homunculi summoning events always picking a random one anyway
  • Fixed two issues in localizations

Modding - Documentation

  • Improved gui and setting lua API documentation
  • Fixed some typos in lua API documentation

Modding - LUA API

  • NOTE: GuiImage() has new parameter order
  • GuiImage() takes new optional scale_y, rect_animation_playback and rect_animation_name parameters, made more parameters optional
  • GuiLayoutBeginVertical() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • GuiLayoutBeginHorizontal() takes optional position_in_ui_scale, margin_x and margin_y parameters
  • BUGFIX: GuiGetPreviousWidgetInfo() had wrong types for the first three return values

Nov 24 2020 - The Sauna Update

Release NotesSteam AnnouncementUpdate Video

The 15th update is out! This time we've focused on game balance, improvements and bug fixes, but there's also a lot of new stuff to discover and experiment with.

Among the highlights are a new well-hidden biome, a new building to chill in called Sauna, and changes that make Temple of the Art a bit more interesting. Biome modifiers are now communicated more clearly when entering a biome. The whole game has again been localized to ten different languages.

A large part of the user interface library used by Noita is now also available to mods, and there's a new menu that mods can use as a common location for their settings.

This update includes many more additions and changes. See the Sauna Update page for more details.

Oct 29 2020 - Update #14

Release NotesSteam Announcement

We managed to cram so much content in this HOTFIX release PATCH that it makes sense to call it an UPDATE, which makes this the first proper update since Noita 1.0 released two weeks ago. Yay! This update comes with the usual bunch of new content, changes and fixes. There are also some performance optimizations, and some of the more powerful spell combos will now sound better.

  • A new (WIP) challenge awaits you
  • New perk: Exploding gold
  • New perk: Faster projectiles
  • New perk: Remove worm and lukki digging
  • New perk: Extra wand slots
  • New perk: Teleportitis Dodge
  • New perk: High mana, low capacity
  • New perk: Homunculus
  • New spell: Quantum Split
  • New spell: Chain spell
  • New spell: Wand refresh
  • New spell: Mu
  • New spell: Larpa explosion
  • New spell: Larpa bounce
  • New enemy: Haavoittajamestari
  • New enemy: Sätkymestari
  • New item: Kammi
  • New stream event: Summon Random Homunculus
  • New stream event: Spawn perk
  • New stream event: Give Perks To Enemies
  • New stream event: Extreme Spread
  • New stream event: Matter Eater
  • New stream event: Excess Gas
  • New stream event: Summon Shielding Ghost
  • New stream event: Personal Invisibility
  • New stream event: Invisible Enemies
  • New stream event: Neutralized Spells

For the full list of changes in this update, see the Update 14 page.

Oct 22 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in-game with wood, lit on fire.

Noita 1.0 HOTFIXES coming in hot. We've managed to fix the most severe bugs, so you're getting a few not so critical fixes with this one. Also just as a warning, if you're doing an extremely long run in Noita, you might want to turn off Steam Cloud sync. Noita might crash Steam if your save file exceeds the megabyte limits of what Steam Cloud supports.

Features

  • Steam Cloud on/off option

Updates

  • More coherent plasma beam destruction
  • Melting/vaporization reactions occur only on material surface, other tweaks - makes a secret ritual easier
  • Small text edits

Bugfixes

  • Fixed an issue causing save game bloat. Should make future steam cloud syncs faster.
  • Fixed minor issues in some translations
  • Plasma beams were blocked by fire
  • World seed and build are displayed always when starting a new game
  • A rare crash with Pixel Sprites has been fixed
  • World generation may have created impassable world in Mines
  • Displaying certain ingame text or switching to some languages caused a crash because a translation file was corrupted

Modding

  • WormComponent doesn't crash anymore, if there are different number of sprites and hitboxes
  • Fixed an incorrect parameter name in documentation
  • Lua - EntityAddComponent2 supports _enabled boolean

Oct 20 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in game with wood, lit on fire amidst a selection of enemies flying around what seems to be the Frozen Vault.

Features

  • New biome modifier: shielded

Updates

  • Removed one of Holy Mountain's statues as a homing target to make the exit feel more manageable

Bugfixes

  • Crash - picking up an orb crashed the game, if language was set to Suomi
  • Slowdown - sometime save files caused the game to run extremely slow
  • Summon portal spell's target could be lost when game is saved
  • Moved the health bar of a certain miniboss, so it's not in their face
  • Mana usage -decreasing spells should now work as always_casts

Oct 19 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood in the game, while the player character jumps to the left across a slowly melting bridge of crude stone atop the Lava Lake.

Another set of Noita 1.0 🔥HOTFIXES🔥 coming through. The launch has been going great, and much to our surprises, nothing major has been broken. We're still fixing things. One good place to report bugs and to hang out with fellow Noita players is the Noita Discord channel.

Features

  • New biome modifiers: gravity fields, flooded and fungus
  • New enemy: Sätkymestari
  • New perk: High gravity

Updates

  • Updated the starting potions
  • Miniboss music
  • Made certain spell worthier of its name
  • Offline Daily Run - if the online isn't working or if you wanted the old daily run back, just turn off online features
  • Menu Yes/No boxes - hitting ESCAPE counts as No
  • On opening Noita the mouse cursor is no longer moved inside the window at start
  • Streaming - Removed Health Minus and Max Health Minus events

Bugfixes

  • Parts of biome modifiers could be applied to biomes in which they were blocked
  • Fixed a way to farm endless extra HP
  • Made Trigger/Timer/Death trigger spells work with modifiers
  • Fixed a case where high-level spells could spawn in odd spots
  • Options - switching monitors should now display the resolution correctly
  • Made increased gravity from "Faster levitation" perk not stack to prevent unfortunate effects
  • Update available box sometimes appeared in the Steam build

Modding

  • CreateXFrameParticle() - allows now for creation of 1 frame sprite
  • scatter_position.lua - error spam is reduced
  • Boss arena shop didn't use TEMPLE_SHOP_ITEM_COUNT
  • Exposed streaming events types

Oct 18 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood amidst the Ancient Laboratory, with some enemies wandering around.

Bugfixes

  • Some Perk combos didn't work
  • Certain save games crashed the game

Oct 16 2020 - Hotfix

Release NotesSteam Announcement

The word "hotfixes" rendered in burning wood above the starting area.

First set of Noita 1.0 🔥HOTFIXES🔥 straight out of the oven, steaming hot, probably burning everything and setting you ablaze. The hotfix fixes some of the most glaring bugs that sneaked in, adds a few cosmetic improvements, localizes unlocalized text, and adds a few features requested by modders.

We've also updated the Noita beta branch on Steam. On the beta branch, there's a new set of starting potions for all you hydro homies.

In other news, the Noita 1.0 launch has been going great. We've very much enjoyed seeing all the new players discovering old things and seeing the old players discovering new things. Also its been a blast watching twitch streamers playing Noita with twitch integration :)

Updates

  • Twitch integration - added some animations to the UI
  • Added a few missing localizations
  • Improved Emerald Tablet fade animation

Bugfixes

  • Daily run game mode description didn't have correct text
  • Game over menu said "Completed the game" twice

Modding

  • Restored common.csv and common_dev.csv stuff
  • Lua - added OnPausedChanged( is_paused, is_inventory_pause ) hook (Accessible via init.lua)

Oct 15 2020 - 1.0 Release

Release NotesSteam Announcement

  • New Daily Practice Run game mode.
  • Twitch integration - let stream viewers make your game even more more chaotic.
  • Biome modifiers - biomes are sometimes a bit different from the usual form.
  • Some biomes have simulated temperature effects.
  • Lots of gameplay and UI tweaks and additions.
  • Visual and audio enhancements.
  • New spells, perks, enemies, materials, secrets, sounds and more.
  • Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
  • Performance optimizations and bug fixes.
  • Options menu overhaul.

See the 1.0 Release Update page for the full release notes from this update.

Jul 7 2020 - Hotfix

Release Notes

Modding

  • MODDING/ModTextFileGet/SetContent differentiated between uppercase and lowercase paths.

Jun 30 2020 - Hotfix

Release Notes

Bugfixes

  • Game froze on older CPUs
  • Lukki mutation attacked lamps and other similar objects
  • Telekinetic kick caused erratic behaviour in submerged bodies

Jun 24 2020 - The Reset Update

Release Notes

  • Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program.
  • New perk: Levitation Trail
  • New perk: No Wand Editing
  • New perk: Trick Blood Money
  • New perk: Wand Experimenter
  • New perk: Gold is Forever
  • New perk: Living on the Edge
  • New perk: Telekinetic kick
  • New physical wires and hazardous objects
  • New rope bridges
  • New enemy: Jättilaser-lennokki
  • New enemy: Märkiäinen
  • New spell: Bomb Cart
  • Proper worm ragdolls
  • Proper lukki ragdolls
  • New secrets..

This update includes many more updates and bugfixes which are listed in more detail on the dedicated page for the Reset Update.

May 20 2020

Release Notes

Bugfixes

  • Fixed Intense Concentrated Light
  • Fixed gamepad drinking and item drop binding conflict

Modding

  • Progress menu displays creatures from mods
  • Exposed some parameters of IKLimbAttackerComponent

April 30 2020 - Hotfix

Release Notes

Updates

  • Made some drinking effects more fair, or less dangerous
  • Switching item from Ukkoskivi when submerged is safer
  • Kiuaskivi no longer works as X
  • Kiuaskivi provides protection from X
  • Swapper is less common
  • Gamepad spray/throw scheme can be changed via Options

Bugfixes

  • Stomach was very small if continuing old save, making eating and drinking very dangerous

Modding

  • Lua - added EntityIngestMaterial()

Apr 28 2020 - The Feast Update

Release Notes

  • Eating/drinking rework - lots of new ingestion effects
  • Kolmisilmä rework (WIP)
  • New spell: Tiny Ghost
  • New spell: Prickly Spore Pod
  • New spell: Auto-Aim
  • New spell: Projectile Energy Shield
  • New spell: Automatic Rotation
  • New spell: Swapper
  • New spell: Propane Tank
  • New spell: Intense Concentrated Light
  • New perk: Unlimited Spells
  • New perk: Always Cast
  • New perk: No More Shuffle
  • New secret perk
  • New item: Broken Wand
  • New item: Kiuaskivi
  • New item: Kuu
  • New enemy: Vaihdosmestari
  • New elusive enemy
  • Added growing vines to Underground Jungle

This update also includes many more changes and bugfixes which are detailed on the Feast Update page.

Mar 20 2020 - Hotfix

Steam Announcement

While working on a few bigger features, we've also had time to introduce fix some bugs. This update also adds a few useful functions to the modding API (available immediately in default and beta branches).

Bugfixes

  • Scrolling UIs broke if playing fullscreen on a monitor with aspect ratio wider than 16:9
  • Some haunting files were saved if mods were enabled
  • Fixed some issues with loading haunting files saved when mods were enabled
  • Autosave was broken in nightmare game mode
  • Crash - projectile timer trigger crashed when used with bombs, which some mods allowed
  • Tentacle shot from trigger projectile didn't start from correct coordinates
  • Tentacles shot near 0,0 always shot towards 0,0
  • Enemy laser sights were sometimes left visible longer than they should
  • Enemy tentacles, turrets, jetpack particles etc weren't affect by invisibility status
  • Invisible enemies didn't become visible when doing dash/melee attacks
  • Backbuffer size wasn't updated if changing resolution before entering game
  • Autosave restore didn't work correctly when workshop mods were enabled
  • Enemy radar did not detect bosses or Lukkis
  • Alchemist kept on throwing the same potion if it stood still
  • Improved stability of ceiling chain torches

Modding

  • Breaking - moved collapse masks under "data/procedural_gfx"
  • Lua - added RaytraceSurfaces()
  • Lua - added RaytraceSurfacesAndLiquiform()
  • Lua - added RaytracePlatforms()

Mar 3 2020 - Hotfix

Steam Announcement

Fixed few bugs (and hopefully didn't introduce new ones).

Bugfixes

  • Big worm's health bars were ragdolled
  • Some main character's attributes were different between daily run and other modes
  • Background layer had pieces that would not load correctly
  • Wand Radar perk now ignores the wands that the player holds

Modding

  • Game warns if a workshop mod might require a newer version of the game
  • Lua - added ModGetAPIVersion()
  • XML entity serialization - Base now has include_children attribute
  • MODDING/Custom FMOD banks didn't work when mod was used via Steam Workshop

Feb 24 2020 - Steam Workshop Update

Steam Announcement

Noita now has Steam Workshop support! This makes installing and sharing mods much more easy. We've also added a new Secret Reward, overhauled the Vault layout and visuals, improved support for fan translations and fixed a bunch of annoying bugs.

Features

  • Steam Workshop support
  • Added a Secret reward

Updates

  • Overhauled The Vault layout and visuals
  • Surface backgrounds blend better to the world
  • Progress menu is scrollable

Bugfixes

  • Fixed misbehaving background sprites
  • Enemies that hatched from eggs sometimes lost their charm
  • Quitting the game while being polymorphed caused an instadeath
  • Save game and autosave didn't work correctly in New Game+
  • Fixed a texture memory leak
  • Holy Mountain teleportation was more dangerous on slow computers
  • The player could be charmed forever (even if the stains were washed off)

Modding

  • Added support for translation mods (see mods/translation_fi/ for an example)
  • Lua - added OnPlayerDied hook (accessible via init.lua)
  • Lua - added LoadBackgroundSprite()
  • Lua - added GameDropPlayerInventoryItems()
  • Lua - added GameDestroyInventoryItems()
  • Lua - added GameTriggerGameOver()
  • Lua - added ModIsEnabled()
  • Added magic_number DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS which can be used to limit error spam

Jan 24 2020 - Noita update #9

Steam Announcement

Hello, It's a new year, a new decade and a new update. We had a nice holiday break and we've been getting back to adding new things to Noita. This update includes 7 new spells, 2 new perks, updates to visuals, Magical Temple layout update, new puzzle rooms and bug fixes.

Features

  • 7 new spells

Update

  • Overhauled Magical Temple layout and visuals
  • Overhauled Temple of the Art layout and visuals
  • Added new puzzle rooms to Temple of the Art and Snowy Depths
  • Enhanced trap box visuals and functionality
  • Added Enemy and wand radar perks
  • Alcohol emits flammable and intoxicating fumes
  • Mod menu improvements
  • Steam - Opening Steam overlay pauses the game
  • Saving the game after long sessions is now faster

Bugfix

  • Teleport spell created shell casings
  • Charmed enemies from eggs will now stay charmed

Modding

  • Organized files in "data/biome_impl/" into subfolders (breaking change)
  • Lua - added EntityGetRootEntity()
  • Lua - added GameCreateSpriteForXFrames()
  • Added modding agreement

Dec 19 2019 - Noita update #8 (Snowy Update)

Steam Announcement

Hello everyone and snowy holidays! This update adds a whole slew of new features, including 5 entirely new magical liquids, a New Game+ mode, new spells, new creatures and more! Over the upcoming days you will notice additional festive spirit within the game...

  • 15 new spells!
  • New, very elusive creature roams a certain area...
  • New creature. Very bomb.
  • 5 new weather phenomena
  • 5 new magical materials
  • New Game+

See the Snowy Update page for the complete list of changes.

Nov 28 2019 - Noita update #7

Steam Announcement

This update adds the Nightmare mode, which should offer a proper challenge even to the best Noita players! To accommodate this new addition, the game now also has a main menu. Along with these, we've included a selection of new spells, enemies, balancing, fixes, optimizations and so on!

Feature

  • Nightmare game mode
  • Main menu
  • New game menu
  • Added 6 new spells
  • Added 5 new enemies

Update

  • Large aesthetical updates to a secret area
  • Summon Deer Decoy is now properly named as Summon Deercoy
  • Nerfed Sokaisunmestari's blinding spell
  • Polymorph flying has been updated
  • Optimization - replay recorder - up to 6x faster gif saving
  • Optimization - got rid of some script performance bottlenecks
  • Added a new starting loadout
  • Autosave is now on - it's a bit buggy, but it should be better than losing your progress
  • Lukki mutation perk now has a different control scheme
  • Scrollable GUI elements can be scrolled using mouse wheel

Bugfix

  • Crash - sometimes when enemies shot eggs
  • Crash - kicking crashed the game when playing old savegame (or old mods)
  • Crash - fixed memory leak with material trails
  • Crash - replay editor crashed if used at the very first frame of the game
  • Crash - game crashed at start on some older CPUs
  • Certain enemies could be damaged via unintended means
  • There were duplicate items in progress menu
  • Glitch wand has been fixed
  • Perks - if you had both Extra Life and Saving Grace neither of them respawned you
  • [redacted] affects vision like it used to do
  • Sokaisunmestari's blinding spell had ridiculous knockback
  • Final boss' health was reset to 100% if game was restarted during the battle
  • Final boss stopped working if player polymorphed
  • Final boss could take damage when inactive
  • Infinite rats when combining Plaque rats and polymorph
  • Aiming was wrong while polymoprhed
  • Rock spell's damage wasn't based on the rock's velocity
  • Physics damage was sometimes dealt multiple frames after it seemed to occur
  • Melee immunity didn't protect from tentacle attacks
  • Player's horizontal flight speed was randomized
  • Jäähdytyslaite should no longer self-destruct in certain circumstances
  • Healers etc didn't behave exactly as intended

Modding

  • Added a new tag 'projectile_player' for all default player projectiles
  • Lua - added dofile_once(filename). Use this if possible. Like dofile(), but runs the script only once per lua context.
  • Lua - dofile() and loadfile() return values follow lua conventions (breaking change)
  • Lua - dofile() caches the compiled code, so successive calls using the same file are (a lot) faster

Nov 20 2019 - Hotfix

Steam Announcement

  • "Summon deer decoy" has been renamed to "Summon deercoy". Very important.

Nov 5 2019 - Noita update #6

Steam Announcement

Hi! This update adds new perks and spells, along with a new ability to re-roll your perk options in the Holy Mountains in exchange for money. We've also adjusted the game balance, implemented new modding-related utilities and added new secrets...

Features

  • Perks can be rerolled with gold
  • Added 4 new perks
  • Added 7 new spells
  • Added 2 new secret areas
  • Added 2 new enemies
  • Secret area is harder to get to

Updates

  • Repositioned a secret item into a more sensible spot
  • Gave a monster the lair it deserves
  • Buffed "Slime blood" perk - removes slime slowdown from player
  • Wands with high reload times are now more interesting
  • Wands have a new secret ability
  • Gave a certain monster a new tool

Bugfix

  • Gamepad cursor sometimes focused on screen corner
  • Emerald tablets did collision damage to berserked player
  • Rock spell did collision damage to berserked player
  • Several spells listed a wrong type
  • Enemies killed with lightning dropped double gold
  • Enemies killed with bombs dropped double gold
  • Performance/modding - some sprite rendering code paths were slow if any mods were enabled
  • Rerolled perks rolled off screen
  • Throw button rebinding didn't work
  • Certain spells could deal ludicrous damage every frame
  • "Boomerang spells" perk could break modifiers
  • "Explosion on Slimy Enemies" and similar spells always did the effect if target had never been stained
  • Teleporting sometimes moved entities inside walls
  • UI - "Always casts" row layout was a bit broken
  • Inventory/gamepad - dragging a flask where it couldn't be dropped made player drink it
  • Endings were broken
  • Sentient wands would bug out when saving and loading
  • A reward chest was spawning inconsistently
  • Crash - rare crashes in inventory logic
  • Crash - "Personal Gravity Field" crashed the game
  • Crash - when there were too many particles
  • Crash - very rare crash caused by the player cape

Modding

  • Mod list is scrollable
  • Lua - improved error reporting when C++ code calls lua functions
  • Lua - added ComponentGetMetaCustom( component_id, variable_name )
  • Lua - added PhysicsGetComponentVelocity( entity_id, component_id )
  • Lua - added PhysicsGetComponentAngularVelocity( entity_id, component_id )
  • Lua - added PhysicsVecToGameVec( x, y )
  • Lua - added GameVecToPhysicsVec( x, y )
  • Lua - added EntityGetInRadius( pos_x, pos_y, radius )
  • Lua - added EntityGetInRadiusWithTag( pos_x, pos_y, radius, entity_tag )
  • Lua - added GameDropAllItems( entity_id )
  • Added new tags to various objects - easier object identification via tags
  • MODDING/"Random starting loadouts" mod - one of the loadouts had incorrectly configured stain maps

Oct 23 2019 - Noita update #5

Steam Announcement

Hello, this update enables the experimental mod support for Noita. Also there are a bunch of new spells, enemies, perks and a lot of bug fixes.

The updates includes a mod that lets you start the game with characters from different schools of magic. Also there are already a number of small and big mods available for Noita made by the community. You can find them at modworkshop.net

Features

  • Added experimental mod support (Pause->Mods). To get started with making mods, see Noita/tools_modding folder
  • Added 12 new spells, 2 new enemies and 3 new perks
  • Added a secret wormy thing

Updates

  • Touch of X -spells are now more consistent and have more maximum uses, circle of X -spells have more uses
  • Holy mountain guardian now takes few seconds to spawn
  • Added a secret ending
  • Worm crystals are more effective

Bugfixes

  • 'Perk lottery' added invisible items into inventory
  • Boss could be polymorphed
  • Added some missing enemy/creature icons to the progress menu
  • Alt tabbing when teleporting killed you
  • Teleport projectile could kill you if you teleported too far
  • Tiny physics bodies shouldn't do as much damage to the player
  • Sometimes angering the Gods spawned two guards
  • Crash - when generating potion name
  • Gunpowder explosions now more accurately represent the actual explosion radius

Modding

  • Custom audio bank support (see Noita/tools_modding/noita-fmod-project)
  • Reports mod init errors on game start
  • Lua - added DebugGetIsDevBuild(), GameGetRealWorldTimeSinceStarted()
  • Lua - added OnWorldInitialized(), OnWorldPreUpdate(), OnWorldPostUpdate(), OnPlayerSpawned() hooks (accessible via init.lua)
  • Lua - added PhysicsApplyTorqueToComponent( entity_id, component_id, float torque ), PhysicsApplyTorque( entity_id, float torque )
  • Lua - added EntityRemoveTag( entity_id, tag ), EntityGetClosest( pos_x, pos_y ), EntityGetWithName(entity_id) (note: slow!)
  • Lua - added GamePickUpInventoryItem( owner_entity_id, item_entity_id ), added GameKillInventoryItem( owner_entity_id, item_entity_id )
  • Lua - basic lua sandboxing and mod privilege system (breaking change)
  • Lua - removed GameDirector (breaking change)
  • MODDING/Lua - EntityHasTag() - adds the queried tag to entity

Oct 11 2019 - Noita update #4

Steam Announcement

Hey everyone! Highlights of this update include balancing of some unfair interactions, UI improvements, less angry gods, new spells and new eggs!

Features

  • Added new eggs!
  • Added three new alchemical curiosities and two new mysteries into the game world
  • Added 11 new spells and a selection of curious rarity spells
  • Settings/UI - 'show hovered material/item name next to mouse'
  • UI - Stain status amount is displayed next to icon
  • UI - Fire status duration displayed in the status area
  • UI - Displays potion fullness next to icon
  • Added a new rare monster
  • The gods have less reasons to be angry

Updates

  • Walking through 1-2px pools of toxic sludge should not activate the status effect if not previously stained
  • Player starts with a water flask
  • Added small safety rooms to the start of Snowy Depths, Hiisi Base and The Vault
  • Giga Death Cross is now properly Giga
  • Adjusted Snowy Depths & Hiisi Base enemy distribution slightly
  • Adjusted projectile knockbacks
  • Clarified some spell descriptions
  • Adjusted knockback on the 'Concentrated shot' perk
  • Increased egg-friend HP to make them last longer and made egg-borne Limanuljaska enemies not spill toxic sludge
  • Full health regeneration heart in Holy Mountain now increases maximum hp by 10

Bugfixes

  • Duplicate world seed bug
  • Added some missing enemy progress icons
  • Fixed potential crashes in platform layer
  • Fixed a glitchy secret interaction
  • Fixed Thunder blast's explosion damaging through resistances
  • Fixed some enemies in the Vault missing some of their tools such as shields

Oct 1 2019 - Noita update #3

Steam Announcement

New perks, higher quality replay gifs

Hey everyone! The latest Noita build contains five new perks, fixes replay recorder gif looping and improves gif downscaling quality. Screenshake has also been reduced to 70% of original amount. In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects.

(The replay recorder can be enabled via PAUSE -> Options -> Replay recorder)

Notes

  • "Replay recorder" can now be enabled via options menu

Updates

  • Replay edit - higher quality downsampling
  • Gameplay - reduced default screen shake to 70% of original
  • Several new perks for extra variety

Bugfixes

  • Replay edit - gifs don't loop correctly

Sep 26 2019 - Noita update #2 is now available everywhere!

itch.io Update Announcement

Experimental replay recorder, bugfixes and new features

The player character idling atop the snow-covered mountain

Hi again! An experimental replay recorder/death replay feature can now be enabled via options. There's a new spell, some new secrets and bug fixes. The gif above was made using the recorder!

Features

  • Replay recorder - create gifs of your deaths (or at any time via F11/X). Can be enabled via options.
  • One new spell!
  • A small new surprise for curious players

Updates

  • Enabled steam minidump crash reporting

Bugfixes

  • Audio - enemy TNT throw sound is VERY loud
  • Wrong background art in mines
  • A source of infinite gold
  • Entering Holy Mountain a certain way disallows wand editing

Sep 25 2019 - Patch #1

Steam Announcement

A patch with bugfixes and new features

Thanks to all of you for your support and the positive response! We've prepared our first patch with some bugfixes and new features; patch notes are listed below but you'll be able to see them in-game!

As for game being stuck on loading screen, we've implemented a workaround. If you wait 30 seconds on the loading screen a message will appear and restarting the game afterwards should help.

Happy wanding!

Updates

  • Credits
  • Pressing ESCAPE, SPACE or RETURN in release notes, closes the menu
  • Two surprises to find in far corners of the world
  • A secret use for emerald tablets...

Bugfixes

  • Loading being stuck, there is a workaround now if you wait 30 seconds on the loading screen
  • Pressing ESC while in the release notes, causes the game to lock into a black screen
  • Stats not saving
  • Mouse cursor is not visible when starting the game
  • Item slot key rebinding doesn't work

Sep 24 2019 - Noita has been released on Early Access!

Steam Announcement

Noita - the magical falling sand roguelite - is now out on Early Access!

Noita is now available for purchase on Early Access for USD $17.99 (EUR 16.99€)! It's been a long ride but it's time to show you all the work we've done over these past years; we can't wait to see what kind of stuff people get up to in the game. As the game's on Early Access, we'll be polishing and implementing things even after release, of course.

Watch the trailer here: Noita - Early Access Launch Date Trailer (Out Now!)

Noita's website Press kit