Spells with alternative component lifetime

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Usually lifetime refers to the ProjectileComponents lifetime, this value can be modified by lifetime modifying spells. However, a spell can contain other Components which have the capability of limiting the maximum lifetime of a spell independently from the ProjectileComponent.

altlife
Spells with another life
Touch of Gold?
Touch of Gold?
Transmutes everything in a short radius into urine, including walls, creatures... and you
Touch of Gold?
Touch of Grass
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Touch of Grass
Circle of Fire
Circle of Fire
An expanding circle of burning air
Circle of Fire
Circle of Acid
Circle of Acid
An expanding circle of dripping acid
Circle of Acid
Circle of Oil
Circle of Oil
An expanding circle of slick oil
Circle of Oil
Circle of water
Circle of water
An expanding circle of water
Circle of water
Sea Of Lava
Sea Of Lava
Summons a large body of lava below the caster
Sea Of Lava
Sea Of Alcohol
Sea Of Alcohol
Summons a large body of tasty alcohol below the caster
Sea Of Alcohol
Sea Of Oil
Sea Of Oil
Summons a large body of oil below the caster
Sea Of Oil
Sea Of Water
Sea Of Water
Summons a large body of water below the caster
Sea Of Water
Sea Of Acid
Sea Of Acid
Summons a large body of acid below the caster
Sea Of Acid
Sea Of Flammable Gas
Sea Of Flammable Gas
Summons a large body of flammable gas below the caster
Sea Of Flammable Gas
Summon Swamp
Summon Swamp
Summons a large swamp below the caster
Summon Swamp
Sea of Mimicium
Sea of Mimicium
Summons a large body of mimicium under the caster
Sea of Mimicium
Touch Of Blood
Touch Of Blood
Transmutes everything in a short radius into blood, including walls, creatures... and you
Touch Of Blood
Touch Of Gold
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch Of Gold
Touch Of Oil
Touch Of Oil
Transmutes everything in a short radius into oil, including walls, creatures... and you
Touch Of Oil
Touch Of Smoke
Touch Of Smoke
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Touch Of Smoke
Touch Of Spirits
Touch Of Spirits
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Touch Of Spirits
Touch Of Water
Touch Of Water
Transmutes everything in a short radius into water, including walls, creatures... and you
Touch Of Water
Summon Portal
Summon Portal
Summons a strange portal
Summon Portal
Chaos Larpa
Chaos Larpa
Makes a projectile cast copies of itself in random directions
Chaos Larpa
Copy Trail
Copy Trail
Makes a projectile leave a trail of copies of itself
Copy Trail
Downwards Larpa
Downwards Larpa
Makes a projectile cast copies of itself with a downwards trajectory
Downwards Larpa
Upwards Larpa
Upwards Larpa
Makes a projectile cast copies of itself with an upwards trajectory
Upwards Larpa
Personal Fireball Thrower
Personal Fireball Thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal Fireball Thrower
Personal Tentacler
Personal Tentacler
Makes creatures hit by a projectile grow tentacles in a chaotic manner
Personal Tentacler
Personal Lightning Caster
Personal Lightning Caster
Makes a projectile turn the creatures it hits into living thunderstorms
Personal Lightning Caster
Projectile Energy Shield
Projectile Energy Shield
Gives a projectile a shield that deflects other projectiles
Projectile Energy Shield
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Circle of Buoyancy
Circle of Buoyancy
A field of levitative magic
Circle of Buoyancy
Circle of Displacement
Circle of Displacement
A field of teleportative magic
Circle of Displacement
Circle of Fervour
Circle of Fervour
A field of berserk magic
Circle of Fervour
Circle of Shielding
Circle of Shielding
A field of protective magic
Circle of Shielding
Circle of Stillness
Circle of Stillness
A field of freezing magic
Circle of Stillness
Circle of Thunder
Circle of Thunder
A field of electrifying magic
Circle of Thunder
Circle of Transmogrification
Circle of Transmogrification
A field of sheep-like magic
Circle of Transmogrification
Circle of Unstable Metamorphosis
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Unstable Metamorphosis
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Rain Cloud
Rain Cloud
Creates a watery weather phenomenon
Rain Cloud
Oil Cloud
Oil Cloud
Creates a rain of oil
Oil Cloud
Blood Cloud
Blood Cloud
Creates a rain of blood
Blood Cloud
Acid Cloud
Acid Cloud
Creates a rain of acid
Acid Cloud
Thundercloud
Thundercloud
Creates a thundercloud
Thundercloud
Projectile Gravity Field
Projectile Gravity Field
Projectiles caught within the field are attracted towards its center
Projectile Gravity Field
Projectile Thunder Field
Projectile Thunder Field
Projectiles caught within the field transform into blasts of lightning
Projectile Thunder Field
Projectile Transmutation Field
Projectile Transmutation Field
Projectiles caught within the field transform into harmless critters
Projectile Transmutation Field
All-Seeing Eye
All-Seeing Eye
See into the unexplored. But not everywhere...
All-Seeing Eye
Some projectiles have more than one possible lifetime, due to having multiple LifetimeComponents, and can do different things depending on which lifetime is the first to end.

Notes

Spells that set alternative lifetimes are unviable for use with Wisps.

In rare cases the behaviour of a spell may differ based on what Component's lifetime value causes the spell to expire.

  • Deer-Swapper teleportation does not function inside unloaded chunks if this payload was released due to ProjectileComponent expiring.
  • Projectiles that normally do not deal friendly fire can deal friendly fire when a modifier's LifetimeComponent causes them to expire.[1]

LifetimeComponent

Spell Lifetime (frames) Spell type
Chaos Larpa
Downwards Larpa
Upwards Larpa
300 Projectile Modifier
Copy Trail
200 Projectile Modifier
Projectile Energy Shield
Matter Eater
150 to 250  (random) Projectile Modifier
Rain Cloud
Oil Cloud
Blood Cloud
Thundercloud
600 Projectile
Acid Cloud
400 Projectile
Intense Concentrated Light
250  (beams) Projectile
360  (redundant)
Eldritch Portal
800 Projectile
Matosade
300 Static Projectile
Meteorisade
600  (spawner) Static Projectile
600  ("modifier")
Projectile Gravity Field
Projectile Thunder Field
Projectile Transmutation Field
7200 Static Projectile
Circle of Buoyancy
Circle of Displacement
Circle of Fervour
Circle of Shielding
Circle of Stillness
Circle of Thunder
Circle of Transmogrification
Circle of Unstable Metamorphosis
7200 Static Projectile
Circle of Vigour
260 Static Projectile
Circle of Fire
Circle of Acid
Circle of Oil
Circle of water
260 Material
Touch Of Blood
Touch Of Gold
Touch Of Oil
Touch Of Smoke
Touch Of Spirits
4 Material
Sea Of Lava
Sea Of Alcohol
Sea Of Oil
Sea Of Water
Sea Of Acid
Sea Of Flammable Gas
Summon Swamp
300 Material
Summon Portal
120 Other

MagicXrayComponent

Spell Lifetime (frames) Spell type
All-Seeing Eye
64 Utility

Related: LightningComponent and ProjectileComponent lifetime

Similar to "proper" alternative component lifetimes, a LightningComponent can kill a projectile with a ProjectileComponent before its ProjectileComponent's lifetime has ended, in such a way that allows for deer-swapping. However, the time at which this occurs is still tied to the ProjectileComponent lifetime.

Spell Lifetime (frames) Spell type
Lightning Bolt
Ball Lightning
ProjectileComponent lifetime, minus part of a frame (positive case) Utility

References