Spells with alternative component lifetime
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Usually lifetime refers to the ProjectileComponents lifetime, this value can be modified by lifetime modifying spells. However, a spell can contain other Components which have the capability of limiting the maximum lifetime of a spell independently from the ProjectileComponent.
Notes
Spells that set alternative lifetimes are unviable for use with Wisps.
In rare cases the behaviour of a spell may differ based on what Component's lifetime value causes the spell to expire.
- Deer-Swapper teleportation does not function inside unloaded chunks if this payload was released due to ProjectileComponent expiring.
- Projectiles that normally do not deal friendly fire can deal friendly fire when a modifier's LifetimeComponent causes them to expire.[1]
LifetimeComponent
Spell | Lifetime (frames) | Spell type |
---|---|---|
300 | Projectile Modifier | |
200 | Projectile Modifier | |
200 ± 50 | Projectile Modifier | |
500 | Projectile | |
600 | Projectile | |
400 | Projectile | |
250 / 360 | Projectile | |
800 | Projectile | |
300 | Static Projectile | |
600 | Static Projectile | |
7200 | Static Projectile | |
7200 | Static Projectile | |
260 | Static Projectile | |
260 | Material | |
4 | Material | |
300 | Material | |
120 | Other |
MagicXrayComponent
Spell | Lifetime (frames) | Spell type |
---|---|---|
64 | Utility |