Expert Guide: Long Distance Travel

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WARNING: Teleporting to a location that is in the middle of unloading can delete the player character. Reduce the amount of backtracking you need or wait longer between teleports to avoid this.

Methods have been invented, initially by Kaliuresis, for using spell combinations to travel long distances.

Summary

Long Distance Travel wands come in three forms, Timer-Homebringer, Inner-Homebringer and Deer-Swapper.

Deer-Swapper

These builds are best in all aspects, they can be built to be fast and accurate and to travel very large distances. The required mana and wand capacity are also lower compared to Timer-Homebringer builds. The teleportation is automatic after firing.

These are affected by Projectile Repulsion Fields, however it is possible to mitigate this with a Long-Distance Cast at the start of the wand.
With these builds the direction which you have to aim/fire the wand varies.

  • Builds using both Boomerang and Decelerating Shot modifiers travel in the fired direction
  • Builds using only Boomerang travel in the direction opposite of where you aim
  • Builds which use neither of these 2 modifiers travel in the fired direction

These two forms use the same delivery mechanism, only differing in teleportation direction. Deer-Swapper builds will leave behind deer corpses.

Fish-Swapper

Mostly same as deer-swapper, but fish do not explode and are an alternative to deercoy.

Timer-Homebringer

These are an older form of LDT before alternatives were discovered, they are often slower and less accurate. Projectiles do a round trip in this type of build.

They require you to precisely jump into the returning Homebringer Teleport Bolt projectile, which can be difficult (the projectile is there only for a few frames) and unintuitive.

These builds are naturally unaffected by Repulsion Fields.
With all Timer-Homebringer builds you fire the wand in the opposite direction you want to travel.

Inner-Homebringer

Builds which use Inner Spell and Homebringer Teleport Bolt for teleportation can utilize the delivery systems from Deer-Swapper or Timer-Homebringer setups for getting the teleport to the destination point. When used with a Timer reliant system, it avoids most of the downsides those come with.

It is usually used with Glittering Field or Summon Tentacle with Timer, which can reduce the speed of the Homebringer Teleport Bolt to 0 in order to let it hit you. You can also use Projectile Area Teleport while carring Effect charm.png Charmed Henkevä potu.

True Orbit - Homebringer

True Orbit can be used with Homebringer Teleport Bolt to keep it around you.

It is usually used with Vacuum Field to let the Homebringer Teleport Bolt hit you.

Accurate NG travel wand builds

Wand builds
Cap Mana Wand
20 319

Deer-Swapper with All-Seeing Eye

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 3
Add Trigger
Divide By 3
Divide By 2
Add Trigger
Add Trigger
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Swapper
Summon Deercoy

By Haiku

19 245

Deer-Swapper with All-Seeing Eye & Every Other

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Requirement - Every Other
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Summon Deercoy
Swapper
Requirement - Endpoint
Divide By 4
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Linear Arc
Wand Refresh
15 #

Deer-Swapper with Explosive Detonator

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Add Expiration Trigger
Copy Trail
Explosive Detonator
Bloodlust
Double Spell
Swapper
Summon Deercoy
Divide By 4
Divide By 10
Add Trigger
Requirement - Low Health
Phasing Arc
Linear Arc
Wand Refresh
  • NOTE: Explosive Detonator will not work for Long Distance Travel builds in the current Beta release. Replace it with Delayed Spellcast, Energy Orb, or Spiral Shot.
13 335

Deer-Swapper with Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
1
Copy Trail
Linear Arc
Double Spell
Delayed Spellcast
Damage Plus
Summon Deercoy
Swapper
Digging Blast
Divide By 2
Divide By 10
Divide By 4
Divide By 3
Phasing Arc
  • Divide by 3 can be replaced by Divide by 4, Divide by 10, or any of the add trigger spells.
    • Note that if a trigger is used, Phasing will be cast an extra time at the beginning of the second cast (this is bad). To prevent this, add a non-fulfilling Requirement spell after the trigger, or swap wands between uses.
  • Delayed Spellcast can be replaced by any of: Black Hole with Death Trigger, Teleporting Cast, Warp Cast, or another suitable expiration trigger.
    • For these other expiration triggers, replace Digging Blast with Double Spell which is placed before the Swapper and Deercoy.
    • It's a good idea to add a Reduce Spread if using Teleporting Cast.
20 798

Timer-Homebringer with Spitter Bolt

Wand 0821.png
Shuffle
No
Spells/Cast
1
Octuple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Add Trigger
Phasing Arc
Add Trigger
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh

Note that the multicast is mandatory since it's used by the trigger. A naturally multicasting wand will still need that.

25/26 1282

Timer-Homebringer - Kaliuresis' original

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Requirement - Endpoint
Blood Magic
Homebringer Teleport Bolt
Luminous Drill With Timer
Increase Lifetime
Increase Lifetime
Boomerang
Piercing Shot
Bubble Spark With Trigger
Rainbow Glimmer
Vacuum Field
Matter Eater
Energy Orb With A Timer
Formation - Behind Your Back
Piercing Shot
Wand Refresh

The Rainbow Glimmer is not required.

13 710

Budget Build

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Divide By 10
Add Trigger
Requirement - Low Health
Phasing Arc
Reduce Lifetime
Wand Refresh
  • This wand build takes 11 seconds to teleport, which may not be desirable.
  • Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam.
18 277

Delayed Spellcast without Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Null Shot
Divide By 2
Increase Lifetime
Divide By 2
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Reduce Lifetime
Reduce Lifetime
Wand Refresh
  • Like the budget version, Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam.
19 612

Warp/Teleporting Cast without Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Linear Arc
Teleporting Cast
Damage Plus
Double Spell
Swapper
Summon Fish
Reduce Spread
Null Shot
Divide By 4
Divide By 10
Add Trigger
Requirement - Low Health
Phasing Arc
Reduce Lifetime
Requirement - Endpoint
Requirement - Every Other
Reduce Lifetime
Wand Refresh
  • Warp Cast can be used instead of Teleporting Cast, in which case reduce spread would not be needed.
11 150

Simple Energy Orb with Timer

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Linear Arc
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Speed Up
  • Every other shot will cause an extra phasing arc to be added. To prevent this, either switch wands between shots or add a non-fulfilling Requirement spell before the Phasing Arc.
  • The Energy Orb will remain loaded in for about 3.5 minutes due to the phasings. To unload it quicker, add a modifier which limits lifetime such as Matter Eater or Chaos Larpa.
15 340

Deer-Swapper Energy Orb with Timer

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Linear Arc
Energy Orb With A Timer
Add Expiration Trigger
Lightning Bolt
Double Spell
Damage Plus
Swapper
Summon Deercoy
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Speed Up
  • If teleporting back into a loaded chunk, you may be hit by electricity or set on fire.
  • As with the above design, reset the wands between shots.
  • The Energy Orb will usually not be left loaded.
  • All-Seeing Eye or other spells with/given alternative component lifetimes can be used in place of Lightning Bolt, but will leave the Energy Orb loaded and increase the wait time for the teleportation to take place. Other substitutions include Horizontal Path plus Rock, which also will leave the Energy Orb Loaded; semi-safe substitutions like Deercoy and Unstable Crystal which will not explode on you but may set you on fire; and unsafe alternatives that damage you with explosions even when warping into previously-unloaded chunks, such as Horizontal Path plus Bomb Cart and Orbiting Arc plus Propane Tank (the latter of which also adds a large amount of wait time for the teleportation to occur).
  • Summon Fish can be used in place of Summon Deercoy and can be paired with additional types of expiration triggers, but does not reliably trigger teleportation with many of them, such as Lightning Bolt and Teleporting Cast. More consistent replacements include Mist spells, Spiral Shot, and spells with/given alternative component lifetimes. Inconsistent setups can be improved by casting a Vacuum Field with the fish and swapper. Add Expiration Trigger through Summon Deercoy can also be replaced with Add Timer, Orbiting Arc, Swapper, Summon Fish. Or Add Expiration Trigger and Lightning Bolt can be removed and Remove Explosion added before the Energy Orb With Timer.
  • Damage Plus can be replaced with any modifier that adds damage to a projectile without affecting its movement. For example, Freeze Charge works.
16

Speed Based Tentacle with Inner Spell

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Nolla
Recoil Damper
Delayed Spellcast
Explosive Projectile
Accelerating Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 3
Divide By 3
Divide By 3
Divide By 2
Divide By 2
Fly Upwards
Wand Refresh
24

Speed Based Tentacle with Swapper

Wand 0821.png
Shuffle
No
Spells/Cast
1
Nolla
Linear Arc
Warp Cast
Triple Spell
Summon Tentacle With Timer
Double Spell
Bloodlust
Swapper
Summon Fish
Explosive Projectile
Accelerating Shot
Divide By 3
Divide By 3
Divide By 3
Divide By 2
Divide By 2
Fly Upwards
Null Shot
Divide By 10
Reduce Lifetime
Divide By 4
Ping-Pong Path
Divide By 2
Wand Refresh

Accurate NG+ travel wand builds

Wand builds
Cap Mana Wand
18 196

NG+ Deer-Swapper with All-Seeing Eye

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Swapper
Summon Deercoy

By Haiku



19 938

NG+ Deer-Swapper with All-Seeing Eye & Every Other

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Requirement - Every Other
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Summon Deercoy
Swapper
Requirement - Endpoint
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Linear Arc
Wand Refresh


19 #

NG+ Deer-Swapper with Explosive Detonator

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Double Spell
Add Expiration Trigger
Copy Trail
Explosive Detonator
Bloodlust
Double Spell
Swapper
Summon Deercoy
Divide By 2
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Requirement - Every Other
Phasing Arc
Linear Arc
Wand Refresh
  • NOTE: Explosive Detonator will not work for Long Distance Travel builds in the current Beta release. Replace it with Delayed Spellcast, Energy Orb, or Spiral Shot.
21 1178

NG+ Timer-Homebringer with Spitter Bolt

Wand 0821.png
Shuffle
No
Spells/Cast
1
Octuple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Divide By 10
Divide By 3
Add Trigger
Divide By 4
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
24 696

NG+ Timer-Homebringer - Kaliuresis' original

Wand 0821.png
Shuffle
No
Spells/Cast
1
Octuple Spell
Divide By 10
Divide By 10
Divide By 3
Add Trigger
Divide By 3
Divide By 10
Divide By 3
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Linear Arc
Decelerating Shot
Blood Magic
Projectile Energy Shield
Homebringer Teleport Bolt
Luminous Drill With Timer
Add Expiration Trigger
Death Cross
Vacuum Field
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
14 237

NG+ Budget Build

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Divide By 4
Divide By 4
Add Trigger
Add Trigger
Phasing Arc
Reduce Lifetime
Wand Refresh
  • This wand build takes 13 seconds to teleport, which may not be desirable.
14

NG+ Speed Based Tentacle with Inner-Homebriger

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Nolla
Black Hole with Death Trigger
Triple Spell
Decelerating Shot
Decelerating Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 10
Fly Upwards
Wand Refresh

Inaccurate budget builds

Wand builds
Cap Mana Wand
8 150

Deer-Swapper with Lightning

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Expiration Trigger
Light Shot
Increase Lifetime
Lightning Bolt
Double Spell
Damage Plus
Swapper
Summon Deercoy

A quick and dirty long distance teleport wand which requires relatively few resources compared to most other parallel world travel wands.

  • Requires open space to use, as lightning stops if it hits a wall, even with drilling shot. However, it does not collide with terrain in unloaded chunks.
  • Damage plus can be swapped out for any damage spell or another Light Shot.
  • No immunities are required.
  • Teleports you ~36700px (i.e. overshoots exact parallel world distance by ~900px) for a wand with a hidden speed stat of 1.0. On the low end, a wand with speed 0.8 will teleport ~29400 px, on the high end at 1.2 it will teleport ~44000 px.
  • Horizontal Path or Linear Arc on the lightning bolt will make it much easier to aim and get a consistent travel distance.
  • Double Spell and Damage Plus can be replaced by a Triple Spell at the cost of some safety; e.g., if you accidentally hit terrain in the way, it can immediately deal damage to you or set off a lightning explosion after a short delay if you do not move in time, and if you travel back to still-loaded chunks with conductive materials, may be damaged by electric currents.
15 664

Timer-Homebringer with Energy Orb

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh
  • Matter Eater can be skipped at the cost of game performance in a pinch.
  • Gold to Power can be used instead of Blood Magic in a pinch as well.
  • Add Timer or Add Expiration Trigger can be used instead of Add Trigger.
  • Changing the number of Divide By spells will change how far you travel (unsafe but potentially useful). For example, removing one of the divide by four spells would allow for traveling from the entrance on the surface down to the Vault.
  • This wand overshoots slightly. Adding a non-fulfilling Requirement spell (such as Requirement - Low Health) before the Phasing Arc will make it more accurate.
9 262

No Add Trigger

Wand 0821.png
Shuffle
No
Spells/Cast
1
Divide By 2
Divide By 2
Divide By 4
Phasing Arc
Linear Arc
Delayed Spellcast
Damage Plus
Summon Fish
Swapper
  • Takes 19 seconds to teleport.
  • Undershoots by about 1600 px in NG.
  • Either or both of the Divide by 2 spells can be replaced by any other Divide by spell.
  • Delayed Spellcast can be replaced by Black Hole with Death Trigger (and any multicast spell after it), which makes it more accurate.
10

No Phasing Arc

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Accelerating Shot
Tau
Divide By 3
Null Shot
Long-Distance Cast
Damage Plus
Double Spell
Swapper
Summon Fish
9

Inaccurate budget build with tower wand

Wand wand good 1.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Fly Upwards

Letaali's adaptable travel wands

Wand builds designed for orb gathering in deep NG+ runs. Works with Repulsion Fields due to LDC.

Wand builds
Cap Mana Wand
22 336

Deer-Swapper variant

Teleports into the fired direction.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Triple Spell
Requirement - Low Health
Divide By 3
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Decelerating Shot
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Damage Plus
Double Spell
Swapper
Summon Deercoy

Travels the following distances, based on which Divide By spell is discarded by the Requirement spell:

  • 32760px (234 Phasing Arcs), the width of a single world in NG+ and Nightmare mode
    Requirement - Low Health
    Divide By 3
    Divide By 10
    Divide By 10
  • 13160px (94 Phasing Arcs), the distance between Surface and the last Holy Mountain/Laboratory
    Requirement - Low Health
    Divide By 10
    Divide By 10
    Divide By 3
24 778/
708

Timer-Homebringer variant

Wand 0821.png
Shuffle
No
Spells/Cast
1
Octuple Spell
Gamma
Divide By 4
Add Trigger
Gamma
Divide By 3
Add Trigger
Divide By 4
Add Trigger
Phasing Arc
Add Trigger
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
Divide By 10
  • Have both marked (above) spell slots empty (as below).   Mana/shot: 638.
  • For parallel world travel, add green (Divide by 4).   Mana/shot: 778.
  • For teleporting from the surface to the final holy mountain, add red (Divide by 2).   Mana/shot: 708.

Parallel tele.png The mana costs above do not account for the 200 mana added from blood magic. The wand below uses gamma to cast Divide by 10s to save 340 mana.


Y🍵's adjustable distance travel & entity duplication wand

Wand builds designed to be capable of teleporting anywhere between 448px and 20 NG worlds without fail. All wand versions require 18 wand slots minimum and teleport opposite to the fired direction.

This wand can teleport sufficiently far in a single cast (10 PWs) to be used for Entity Duplication.
To perform entity duplication, stand near the entities (spells/wands/orbs/enemies/whatever) you want to duplicate, teleport twice to the east or west with the 5 parallel world wand, then teleport once with the 10 parallel world wand back to where you started. This will cause the chunk and all entities in it to load twice and thus duplicate.

Wand builds (Entity Duplication)
Cap Mana Wand
18 532

Deer-Swapper for 5/10 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 5 PWs (179 200px).

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 10 PWs (358 400px).

19 362

Deer-Swapper for 10 Parallel Worlds (Gamma)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Gamma
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

There are significant mana savings with Gamma replacing Divide By 10[1] at the expense of one slot.

18 525

Inner-Homebringer for 10 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 358 400px.

18 525

Deer-Swapper for 5 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 179 200px.


Wand builds (Adjustable base)
Cap Mana Wand
19 692

Adjustable Deer-Swapper with Delayed Spellcast

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
19 685

Adjustable Inner-Homebringer with Delayed Spellcast

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
21 ?

Adjustable Inner-Homebringer without Explosions

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Homebringer Teleport Bolt
Inner Spell
Add Trigger
Inner Spell
Digging Blast
Glittering Field
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
  • Add Trigger cannot find a projectile in Inner Spell, which causes all following projectiles in the same cast group to not spawn, while their effects (such as speed modifiers) are still applied.
  • It is possible to configure these wands to teleport any distance one wants, calculated with: pixelsMoved = 448 * allDivisionsMultiplied
  • Digging Blast can be replaced by any spell which doesn't have draw.
  • Drilling Shot should be added before the divide by spells or before the Delayed Spellcast when teleporting distances shorter than 1 PW, otherwise the Delayed Spellcast may end up colliding with a wall, which will force it to travel east.

Travel wands for other distances

Wand builds
Cap Mana Wand
20 728

Timer-Homebringer from Spawn to Moon

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 3
Add Trigger
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
20 728

Timer-Homebringer from Spawn to Hell

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh

Understanding Long Distance Travel Wands

Long Distance Travel wands work by sending a projectile very far away either by firing extremely fast projectiles or by teleporting them with Phasing Arcs and then having the projectile release a payload intended to teleport you to the trigger point. With Phasing Arcs, every 12 frames for every Phasing Arc the projectile jumps exactly 28 pixels (so with 10 Phasing Arcs the projectile would jump 280 pixels every 12 frames).

This projectile cannot just be a Teleport Bolt, as they do not work in unloaded chunks because it attempts to only teleport you to a free space, and as the chunks do not exist this check fails. Different LDT wand builds take advantage of certain mechanisms that do work in unloaded chunks:

  • Homebringer based wands work because homebringer teleports you to where it was cast and does not perform a free space check.
  • Deer and Fish Swapper wands use a Deer or a Fish to provide a Swapper target for Swapper to hit. This works because Swapper also does not have a free space check. Deer-Swapper relies on (i) an interaction between Expiration Triggers and alternative component's lifetime or lightning spells, and (ii) Swapper projectiles. They can also be used with timer delivery setups by using (i) inside the timer payload. This is because on natural lifetime expiration Swapper will miss a Deer. Fish-Swapper wands can use any form of release because Swapper will always hit the Fish, [2]
  • Inner-Homebringer wands can use any form of release mechanism, though some release mechanisms impart initial speed which needs to be removed in order for the Homebringer to hit. Inner Spell is more like a modifier than a trigger in that it teleports a projectile to the caster after it spawned, so Homebringer was cast where the projectile expired or the timer ended.


Calculating Phasing Arcs

The amount of jumps performed by the Phasing Arcs is determined by either the timer length in Timer reliant builds, or the lifetime enforced by any alternative lifetime component. All-Seeing Eye has a MagicXrayComponent with a lifetime of 64, allowing the Phasing Arcs to jump 5 times, while Copy Trail will jump 16 times. Spitter Bolt with Timer releases it's payload on the 40th frame, allowing for 3 jumps.

By knowing how many pixels one wants to travel, it is then possible to calculate how many Phasing Arcs are needed to travel the desired distance with the given setup. One Noita chunk is 512 pixels wide and high, the world width for NG is 70 chunks, and for NG+ and Nightmare mode it is 64 chunks.
The formula for calculating the distance traveled or Phasing Arcs needed goes as follows:

pixelsMoved / ( 28 * (ceiling( Time_To_Release / 12 )-1 ) ) = PhasingArcs

  • 512*70 = 35 840px, NG
    • 35 840/(28*(ceiling( 64/12)-1)) = 256
    • 35 840/(28*(ceiling(200/12)-1)) = 80
  • 512*64 = 32 768px, NG+/Nightmare mode
    • 32 768/(28*(ceiling( 64/12)-1)) = 234.06
    • 32 768/(28*(ceiling(200/12)-1)) = 73.14

Using Divide chains and Add Triggers, it is then possible to copy the Phasing Arc and other required modifiers a precise number of times in few spells.

For example, to get 73 copies of Phasing Arc as in one of the above calculations, one can calculate the following solutions:

  • 4*3*3*2 + 1 = 73
    Double Spell
    Divide By 4
    Divide By 3
    Divide By 3
    Divide By 2
    Add Trigger
    Phasing Arc
    Blood Magic

Blood magic is to fail the add trigger, so if this is placed at the end of the wand it is not needed as the end of the wand will fail add trigger, though in that case the wand will wrap which might not be desired.

  • 4*10 + 2*4*4 + 1 = 73
    Triple Spell
    Divide By 4
    Divide By 10
    Add Trigger
    Divide By 2
    Divide By 4
    Divide By 4
    Add Trigger
    Phasing Arc
    Blood Magic
  • 2*10*3 + 3*4 + 1 = 73
    Triple Spell
    Divide By 2
    Divide By 10
    Divide By 3
    Add Trigger
    Divide By 3
    Divide By 4
    Add Trigger
    Phasing Arc
    Blood Magic
  • 10*4 + 10*3 + 2 + 1 = 73
    Quadruple Spell
    Gamma
    Divide By 4
    Add Trigger
    Gamma
    Divide By 3
    Add Trigger
    Divide By 2
    Phasing Arc
    Blood Magic
    Wand Refresh
    Divide By 10

Phasing Arcs also have a 0.33x speed modifier, this ends up posing a problem if you have to divide the modifier too many times.

As an example, Delayed Spellcast has a speed of 26. If you were to cast 97 Phasing Arcs, you would end up with a speed of 26 * 0.33^97 = 5.13e-46

This number ends up being too small to be representable by a floating point number, so the game sees the speed as 0. Whenever a projectiles speed is 0, it automatically faces to the right (east). Any wand build which doesn't solve this problem will thus only be able to travel east.

Adding a Speed Up to also be divided with the Phasing Arc can improve the situation, allowing up to 557 casts. Adding a Light Shot instead works because 7.5 * 0.33 > 1 so repeated copying will increase the speed to the normal speed cap of 20x. At 20x speed your projectiles will travel a fair distance naturally, so it is necessary to account for

The best results are achieved by having a Phasing Arc, Decelerating Shot, and a Speed Up all inside the triggers being divided. This combination works with any projectile regardless of its speed. This is ideal because you don't have to account for a projectile natural speed, which can be interfered with by a wands base speed multiplier.

Deer-Swapper theory

List of alternative lifetime spells: Spells with alternative component lifetime

Summon spells, Material type spells and Other type spells cannot be moved, making them unviable for teleportation. This leaves Projectile Modifiers (notably Larpas and Copy Trail), Circle of (Static Projectile) spells, Projectile Field spells and All-Seeing Eye as viable options.

Alternative lifetime is given to a projectile, or a projectile which naturally has one is used. The projectile is transported to the destination, where upon expiration, the projectile releases its payload.

In Deer-Swapper builds, a deer and a swapper with a damage modifier are released. The damage modifier enables the Swapper Bolt to hit the deer, causing you to swap places with the deer, which teleports you to the destination.

Double Spell
Add Expiration Trigger
Copy Trail
Explosive Detonator
Double Spell
Damage Plus
Summon Deercoy
Swapper
Phasing Arc
Wand Refresh

If the projectile naturally has no speed, it needs to be given some to enable it to travel. This is the case with All-Seeing Eye spell. The only means of giving a projectile speed is through using the Boomerang spell, pulling it towards you. A huge number of Decelerating Shots can then be used to make the projectile travel backwards away from you, rather than towards.

Triple Spell
Divide By 10
Add Trigger
Decelerating Shot
Phasing Arc
Blood Magic
Add Expiration Trigger
Linear Arc
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Swapper
Summon Deercoy


Timer-Homebringer theory

The following is the base of any Timer-Homebringer build:

Double Spell
Phasing Arc
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

Unwrapped the cast looks like this:

Double Spell
Phasing Arc
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh
Double Spell
Phasing Arc
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

The idea behind Timer-Homebringer variants is that you fire a timer spell to the destination point, where the timer expires.

Double Spell
Phasing Arc
Homebringer Teleport Bolt
Energy Orb With A Timer

Then, the Behind Your Back formation finds two valid target spells. The first projectile (Homebringer) is fired in the opposite direction, the second one forward (Energy Orb). Wand Refresh and Divides do not count as valid targets and do not affect the angle.

Formation - Behind Your Back
Wand Refresh
Double Spell
Phasing Arc
Homebringer Teleport Bolt
Energy Orb With A Timer
Formation - Behind Your Back
Wand Refresh

You then have to jump into the returning Homebringer projectile, to be teleported to where it was cast from.

Timer spell Timer (frames)
Luminous Drill With Timer 4
Magic Arrow With Timer 10
Magic Bolt With Timer 10
Spark Bolt With Timer 10
Add Timer 20
Summon Tentacle With Timer 20
(Large/Giant) Spitter Bolt With Timer 40
Energy Orb With A Timer 100
Energy Sphere With Timer 200


Inner-Homebringer theory

Inner-Homebringer builds work with either of the two delivery methods explained above (Timer reliant and AC-Lifetime reliant).
In Inner-Homebringer builds, a Homebringer Teleport Bolt is released, whose position is immediately set to your position, while its spawn position is at the destination. Any entity hit by it will teleport to the destination. An additional mechanism is needed to ensure the teleport hits you. Glittering Field is often used for this.

Inner-Homebringer payload in a AC-Lifetime reliant build:

Triple Spell
Divide By 10
Add Trigger
Decelerating Shot
Phasing Arc
Blood Magic
Add Expiration Trigger
Linear Arc
Boomerang
All-Seeing Eye
Double Spell
Inner Spell
Glittering Field
Homebringer Teleport Bolt

A working Timer reliant build[3]:

Triple Spell
Horizontal Path
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Drilling Shot
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Speed Based LDT

It is possible to build LDT without Phasing Arc. The distance of LDT simply equals to the lifetime multiply the speed of projectile. #Deer-Swapper with Lightning is inacurate due to Lightning is uncontrollable. #No Phasing Arc uses a lot more time than others due to its low speed. Summon Tentacle with Fly Upwards or Fly Downwards can excceed speed cap. This allows you to control the speed precisely without the disadvantage like the two builds above.

Entity Duplication via Long Distance Travel

Using LDT wands can cause entity duplication. More can be read at Glitch: Entity Duplication.

Videos

Noita World Teleport Wand - DunkOrSlam

I Went to the Noita Far Lands... - FuryForged

Suffer explores the origins of the World to World Teleport wand

References

  1. Divide By 10 can be replaced by Gamma, if the wand has a Wand Refresh and the Divide By 10 is moved to the last slot of the wand. This saves 170 mana in all builds.
  2. Comment noting this distinction by Ko0bEy on Discord.
  3. Payload in Energy Orb With A Timer success its speed (which is heavily reduced by Phasing Arc) is no need to use Glitter Field. Other projectiles with no gravity seems to have the same effect.