Expert Guide: Long Distance Travel

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Methods have been invented, initially by Kaliuresis, for using spell combinations to travel very long distances.

This page contains example wand builds for commonly traveled distances. If you are looking to understand how these work, or create your own builds, refer to Expert Guide: Understanding Long Distance Travel

Summary

The wands on this page are ready-to-use solutions, created for the purpose of teleporting specific distances. They were selected to represent a wide choice of archetypes, allow flexibility in the choice of spells and be relatively easy to build. Most of them also offer some possible replacements. However, it is impossible to list every possible combination of spells. In case, you lack some of the spells for a specific build, you can refer to the Guide linked above to get a better understanding of how that particular wand works, and which spells can be replaced, in particular this section.

In All builds on this page, Add Trigger can be replaced by Add Timer or Add Expiration Trigger, but not the other way around.

For Horizontal Travel, Horizontal Path can be used in place of Linear Arc.

Accurate NG travel wand builds

Wand builds
Cap Mana Wand
11-15

Simple Energy Orb with Timer

(by Ko0bEy)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Linear Arc
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Speed Up
  • Every other shot will cause a single phasing arc to be added instead. To prevent this, either switch wands between shots or use the variant below.
  • The Energy Orb will remain loaded in for about 3.5 minutes due to the phasings. To unload it quicker, add a modifier which limits lifetime such as Matter Eater or Projectile Energy Shield.
  • Speed Up can be left out, but the wand will only be able to travel east in that case. This removes the need for Linear Arc too.
  • Instead of Inner Spell, True Orbit can be used:
True Orbit
Orbit Larpa
Homebringer Teleport Bolt

Complete Energy Orb with Timer

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Projectile Energy Shield
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Wand Refresh
  • A refined version of the build above, that deals with the left-over phasing, does not keep the Energy Orb loaded, and allows the remaining wand-slots to be used for storage.

Fish-Swapper using Energy Orb

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Linear Arc
Remove Explosion
Energy Orb With A Timer
Double Spell
Bloodlust
Swapper
Summon Fish
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Speed Up

Deer-Swapper using Energy Orb and Lightning

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Linear Arc
Energy Orb With A Timer
Add Expiration Trigger
Lightning Bolt
Double Spell
Damage Plus
Swapper
Summon Deercoy
Divide By 4
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Speed Up
  • If teleporting back into a loaded chunk, you may be hit by electricity or set on fire.
  • The same remarks and recommended adjustments as for the "Simple Energy Orb with Timer" also apply.
  • The Energy Orb will usually not be left loaded.
  • All-Seeing Eye or other spells with/given alternative component lifetimes can be used in place of Lightning Bolt, but will leave the Energy Orb loaded and increase the wait time for the teleportation to take place. Other substitutions include Horizontal Path plus Rock, which also will leave the Energy Orb Loaded; semi-safe substitutions like Deercoy and Unstable Crystal which will not explode on you but may set you on fire; and unsafe alternatives that damage you with explosions even when warping into previously-unloaded chunks, such as Horizontal Path plus Bomb Cart and Orbiting Arc plus Propane Tank (the latter of which also adds a large amount of wait time for the teleportation to occur).
16/19 206/268

Speed Based Tentacle

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Nolla
Recoil Damper
Delayed Spellcast
Explosive Projectile
Accelerating Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 3
Divide By 3
Divide By 3
Divide By 2
Divide By 2
Fly Upwards
Wand Refresh
  • A very quick and reliable build, that takes less than half a second to teleport.
  • The last Divide By 2 can be any Divide instead
  • Fly Upwards can be replaced by Fly Downwards.
  • Nolla and Recoil Damper improve usability but are not required.
  • Delayed Spellcast can be replaced by any expiration trigger without Gravity, like Warp Cast or Black Hole, followed by a suitable multicast. You can leave out Wand Refresh, and use a Double Spell instead of the Triple provided by Delayed Spellcast.
  • Wand Refresh prevents wrapping, which is important. It can be replaced with Gamma copying itself, or a Spell without charges.

Speed based Tentacle for NG+ transition

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Nolla
Delayed Spellcast
Light Shot
Light Shot
Accelerating Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 3
Divide By 4
Divide By 3
Divide By 4
Fly Upwards
Wand Refresh
  • slightly worse accuracy, overshooting 80px. but transitions more easily into the NG+ build in the next section.
  • any set of speed modifiers with a total of 20x speed or more can be used in place of 2 Light Shots. Preserving the order of modifiers is important.


Speed based Tentacle with Swapper

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Nolla
Delayed Spellcast
Reduce Lifetime
Summon Tentacle With Timer
Bloodlust
Double Spell
Swapper
Summon Fish
Explosive Projectile
Accelerating Shot
Divide By 3
Divide By 3
Divide By 3
Divide By 2
Divide By 2
Fly Upwards
Wand Refresh


13/14/13 335/544/465

Deer-Swapper with Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
1
Copy Trail
Linear Arc
Double Spell
Delayed Spellcast
Damage Plus
Summon Deercoy
Swapper
Digging Blast
Divide By 2
Divide By 10
Divide By 4
Divide By 3
Phasing Arc
  • Divide By 3 can be Divide By 4 or 10 instead.
  • A very reliable and low-slot solution.
  • Deer can be replaced by Fish. If Deer is replaced by Summon Taikasauva, friendly fire, and a way to make it unlimited are required.
Wand 0821.png
Shuffle
No
Spells/Cast
any
Triple Spell
Copy Trail
Black Hole with Death Trigger
Bloodlust
Double Spell
Swapper
Summon Deercoy
Divide By 2
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Linear Arc
Wand Refresh
  • Many Projectiles can be used in place of Delayed Spellcast or Black Hole, like Teleporting Cast or Warp Cast. For most others, Add Expiration Trigger is required.
  • Projectiles affected by Gravity are usually not recommended.
  • Adding Speed Up and Decelerating Shot alongside Phasing Arc (making sure the requirement still discards Phasing Arc) reverses the direction of travel, but allows replacing the Delivery Method with most Projectiles, that would otherwise not be viable due to gravity. This includes obscure ones, like Nuke.

Inner-Homebringer with Copy Trail and Delayed Spellcast

Wand 0821.png
Shuffle
No
Spells/Cast
1
Copy Trail
Linear Arc
Double Spell
Delayed Spellcast
Inner Spell
Homebringer Teleport Bolt
Summon Portal
Glittering Field
Divide By 2
Divide By 10
Divide By 4
Divide By 3
Phasing Arc
  • The build above, using an Inner-homebringer Payload.
  • Summon Portal can be replaced by any (safe) projectile, but Glittering Field will spawn, which might not be desirable.


20/19/19 319/306/140

Deer-Swapper with All-Seeing Eye

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Divide By 10
Divide By 4
Divide By 3
Add Trigger
Divide By 3
Divide By 2
Add Trigger
Add Trigger
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Damage Plus
Double Spell
Summon Deercoy
Swapper
Wand 0821.png
Shuffle
No
Spells/Cast
any
Triple Spell
Divide By 10
Divide By 10
Add Trigger
Divide By 3
Divide By 3
Divide By 3
Add Trigger
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Damage Plus
Double Spell
Summon Deercoy
Swapper
  • This wand shoots in the direction opposite of the shot. Decelerating Shot can be added near the Phasing Arcs, to invert the direction.

Deer-Swapper with All-Seeing Eye and Requirements

Wand 0821.png
Shuffle
No
Spells/Cast
any
Double Spell
Divide By 4
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Requirement - Projectile Spells
Phasing Arc
Phasing Arc
Linear Arc
Requirement - Endpoint
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Damage Plus
Double Spell
Summon Deercoy
Swapper
  • Variant of the above using requirement spells.
  • Requirement can be any of the following, as long as it succeeds (i.e. skips the following spells):
Requirement - Projectile Spells
Requirement - Low Health
Requirement - Enemies
13/18 770/299

Slow Delayed Spellcast without Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Divide By 10
Add Trigger
Requirement - Low Health
Phasing Arc
Reduce Lifetime
Wand Refresh
  • This wand build takes 11 seconds to teleport, which may not be desirable.
  • Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam. Multicast is required in this case.

Fast Delayed Spellcast without Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Null Shot
Divide By 2
Increase Lifetime
Divide By 2
Divide By 10
Divide By 4
Add Trigger
Phasing Arc
Reduce Lifetime
Reduce Lifetime
Wand Refresh
  • This version takes only about 3 seconds to teleport.
  • Like in the slow version, Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam. Multicast is required in this case.
16 245

Swapper with Quantum Split

Wand 0821.png
Shuffle
No
Spells/Cast
1
Double Spell
Add Expiration Trigger
Linear Arc
Quantum Split
Cursed Sphere
Double Spell
Damage Plus
Summon Fish
Swapper
Divide By 4
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Phasing Arc
Speed Up
  • Similar to this build, the player needs to manually reload each shot. An additional Multicast, a Requirement and Wand Refresh can be used in the same way, to avoid this.
  • Speed Up is needed to travel in other directions than East
19 245

Deer-Swapper with All-Seeing Eye & Every Other

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Requirement - Every Other
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Summon Deercoy
Swapper
Requirement - Endpoint
Divide By 4
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Linear Arc
Wand Refresh
  • This Wand travels in the direction opposite of the shot.
20 798

Timer-Homebringer with Spitter Bolt

Wand 0821.png
Shuffle
No
Spells/Cast
any
Octuple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Add Trigger
Phasing Arc
Add Trigger
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
  • Somewhat outdated, preserved for historic purposes.
  • requires the player to catch the returning homebringer which can be tricky.

Note that the multicast is mandatory since it's used by the trigger. A naturally multicasting wand will still need that.


19 612

Warp/Teleporting Cast without Copy Trail

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Linear Arc
Teleporting Cast
Damage Plus
Double Spell
Swapper
Summon Fish
Reduce Spread
Null Shot
Divide By 4
Divide By 10
Add Trigger
Requirement - Low Health
Phasing Arc
Reduce Lifetime
Requirement - Endpoint
Requirement - Every Other
Reduce Lifetime
Wand Refresh
  • Warp Cast can be used instead of Teleporting Cast, in which case reduce spread would not be needed.
25/26 1282

Timer-Homebringer - Kaliuresis' original

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Divide By 10
Divide By 4
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Requirement - Endpoint
Blood Magic
Homebringer Teleport Bolt
Luminous Drill With Timer
Increase Lifetime
Increase Lifetime
Boomerang
Piercing Shot
Bubble Spark With Trigger
Rainbow Glimmer
Vacuum Field
Matter Eater
Energy Orb With A Timer
Formation - Behind Your Back
Piercing Shot
Wand Refresh
  • Outdated by today's standards. Preserved for historic purposes.

The Rainbow Glimmer is not required.

Accurate NG+ travel wand builds

Wand builds
Cap Mana Wand
12/16

NG+ Speed Based Tentacle with Inner-Homebriger

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Delayed Spellcast
Decelerating Shot
Decelerating Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 10
Fly Upwards
Wand Refresh

This Wand overshoots roughly 80px.

  • Wand Refresh can be replaced by Gamma copying itself, or a projectile with no charges left.
Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Nolla
Delayed Spellcast
Light Shot
Light Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 2
Accelerating Shot
Divide By 3
Divide By 4
Divide By 4
Add Trigger
Fly Upwards
Wand Refresh
  • only 34px error, and easy to transition to from this build: [[1]]
  • any set of speed modifiers with a total of 20x speed or more can be used in place of 2 Light Shots. Preserving the order of modifiers is important.
Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Delayed Spellcast
Divide By 3
Phasing Arc
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Add Trigger
Kantele - Note A
Divide By 3
Divide By 10
Add Trigger
Fly Upwards
Fly Upwards
Wand Refresh

This wand is even more accurate, at less than 2px error.

  • Wand Refresh is not required.
  • The Note Spell can be any spell of types "Other", "Multicast" or "Passive".
13 320

NG+ Energy Orb with Timer

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Quadruple Spell
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 3
Divide By 4
Divide By 3
Divide By 2
Add Trigger
Phasing Arc
Speed Up
Wand Refresh
18 326

NG+ Deer-Swapper with All-Seeing Eye

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Swapper
Summon Deercoy

By Haiku

17 245

NG+ Swapper with Quantum Split

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Add Expiration Trigger
Linear Arc
Quantum Split
Cursed Sphere
Double Spell
Damage Plus
Summon Fish
Swapper
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Speed Up
  • Similar to this build, the player needs to manually reload each shot. An additional Multicast, a Requirement and Wand Refresh can be used in the same way, to avoid this.
  • Speed Up is needed to travel in other directions than East
  • Summon Taikasauva can be used to replace Fish, but friendly fire (such as Bloodlust instead of Damage Plus) is needed.
19 938

NG+ Deer-Swapper with All-Seeing Eye & Every Other

Wand 0821.png
Shuffle
No
Spells/Cast
any
Quadruple Spell
Requirement - Every Other
Add Expiration Trigger
Boomerang
All-Seeing Eye
Double Spell
Damage Plus
Summon Deercoy
Swapper
Requirement - Endpoint
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Linear Arc
Wand Refresh


18 #

NG+ Deer-Swapper with Explosive Detonator

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Add Expiration Trigger
Copy Trail
Linear Arc
Explosive Detonator
Bloodlust
Double Spell
Swapper
Summon Deercoy
Divide By 2
Divide By 10
Divide By 3
Add Trigger
Divide By 3
Divide By 4
Add Trigger
Phasing Arc
Wand Refresh
24 696

NG+ Timer-Homebringer - Kaliuresis' original

Wand 0821.png
Shuffle
No
Spells/Cast
any
Octuple Spell
Divide By 10
Divide By 10
Divide By 3
Add Trigger
Divide By 3
Divide By 10
Divide By 3
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Linear Arc
Decelerating Shot
Blood Magic
Projectile Energy Shield
Homebringer Teleport Bolt
Luminous Drill With Timer
Add Expiration Trigger
Death Cross
Vacuum Field
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
14 237

NG+ Budget Build

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Linear Arc
Delayed Spellcast
Damage Plus
Swapper
Summon Fish
Digging Blast
Divide By 4
Divide By 4
Add Trigger
Add Trigger
Phasing Arc
Reduce Lifetime
Wand Refresh
  • This wand build takes 13 seconds to teleport, which may not be desirable.

Inaccurate budget builds

Most of these wands do not use Horizontal Path or Linear Arc to align the shot, and require careful aiming.

Wand builds
Cap Mana Wand
6 342

Ultra Budget

Wand 0821.png
Shuffle
No
Spells/Cast
1
Divide By 10
Phasing Arc
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt

Undershoots significantly, traveling only ~2/3 of the actual distance and requires careful aiming. Teleport takes roughly 16 seconds.

This is sufficient to teleport from the mountain to the next Parallel World.

8

Budget Mist

(by Nutty_Mitchell)

Wand 0821.png
Shuffle
No
Spells/Cast
any
Divide By 10
Phasing Arc
Orbiting Arc
Add Expiration Trigger
Slime Mist
Tau
Piercing Shot
Summon Taikasauva
Swapper
Wand 0821.png
Shuffle
No
Spells/Cast
any
Phasing Arc
Orbiting Arc
Double Spell
Add Expiration Trigger
Phasing Arc
Phasing Arc
Phasing Arc
Phasing Arc
Phasing Arc
Slime Mist
Tau
Piercing Shot
Summon Taikasauva
Swapper
8 150

Deer-Swapper with Lightning

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Expiration Trigger
Light Shot
Increase Lifetime
Lightning Bolt
Double Spell
Damage Plus
Swapper
Summon Deercoy

A quick and dirty long distance teleport wand which requires relatively few resources compared to most other parallel world travel wands.

  • Requires open space to use, as lightning stops if it hits a wall, even with drilling shot. However, it does not collide with terrain in unloaded chunks.
  • Damage plus can be swapped out for any damage spell or another Light Shot.
  • No immunities are required.
  • Teleports you ~36700px (i.e. overshoots exact parallel world distance by ~900px) for a wand with a hidden speed stat of 1.0. On the low end, a wand with speed 0.8 will teleport ~29400 px, on the high end at 1.2 it will teleport ~44000 px.
  • Horizontal Path or Linear Arc on the lightning bolt will make it much easier to aim and get a consistent travel distance.
  • Double Spell and Damage Plus can be replaced by a Triple Spell at the cost of some safety; e.g., if you accidentally hit terrain in the way, it can immediately deal damage to you or set off a lightning explosion after a short delay if you do not move in time, and if you travel back to still-loaded chunks with conductive materials, may be damaged by electric currents.
9-10

Inaccurate budget build with Swiftness/Multitudes (NG PW Travel)

(by shmameron)

Wand wand good 1.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Fly Upwards
Wand wand good 3.png
Shuffle
No
Spells/Cast
26
Requirement - Every Other
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Requirement - Endpoint
Divide By 10
Add Trigger
Fly Upwards
Fly Upwards
Wand Refresh
9

Inaccurate budget build with Swiftness/Multitudes (NG+ PW Travel)

(by Ko0bEy)

Wand wand good 1.png
Shuffle
No
Spells/Cast
1
Triple Spell
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Heavy Shot
Divide By 3
Divide By 10
Divide By 10
Fly Upwards
Wand wand good 3.png
Shuffle
No
Spells/Cast
26
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Explosive Projectile
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Fly Upwards
9 262

No Add Trigger

Wand 0821.png
Shuffle
No
Spells/Cast
1
Divide By 2
Divide By 2
Divide By 4
Phasing Arc
Linear Arc
Delayed Spellcast
Damage Plus
Summon Fish
Swapper
  • Takes 19 seconds to teleport.
  • Undershoots by about 1600 px in NG.
  • Either or both of the Divide by 2 spells can be replaced by any other Divide by spell.
  • Delayed Spellcast can be replaced by Black Hole with Death Trigger (and any multicast spell after it), which makes it more accurate.
Wand 0821.png
Shuffle
No
Spells/Cast
1
Divide By 2
Divide By 3
Divide By 4
Phasing Arc
Linear Arc
Delayed Spellcast
Inner Spell
Homebringer Teleport Bolt
Glittering Field
  • An Inner Homberinger variant of the build above

Letaali's adaptable travel wands

Wand builds designed for orb gathering in deep NG+ runs. Works with Repulsion Fields due to LDC.

Wand builds
Cap Mana Wand
22 336

Deer-Swapper variant

Teleports into the fired direction.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Long-Distance Cast
Triple Spell
Requirement - Low Health
Divide By 3
Divide By 10
Divide By 10
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Decelerating Shot
Phasing Arc
Phasing Arc
Linear Arc
Blood Magic
Add Expiration Trigger
Boomerang
All-Seeing Eye
Damage Plus
Double Spell
Swapper
Summon Deercoy

Travels the following distances, based on which Divide By spell is discarded by the Requirement spell:

  • 32760px (234 Phasing Arcs), the width of a single world in NG+ and Nightmare mode
    Requirement - Low Health
    Divide By 3
    Divide By 10
    Divide By 10
  • 13160px (94 Phasing Arcs), the distance between Surface and the last Holy Mountain/Laboratory
    Requirement - Low Health
    Divide By 10
    Divide By 10
    Divide By 3

}}

  • Have both marked (above) spell slots empty (as below).   Mana/shot: 638.
  • For parallel world travel, add green (Divide by 4).   Mana/shot: 778.
  • For teleporting from the surface to the final holy mountain, add red (Divide by 2).   Mana/shot: 708.

Parallel tele.png The mana costs above do not account for the 200 mana added from blood magic. The wand below uses gamma to cast Divide by 10s to save 340 mana.

Entity Duplication Wands

Wand builds designed to be capable of teleporting more than 8 NG+ worlds without fail.

To perform entity duplication, stand near the entities (spells/wands/orbs/enemies/whatever) you want to duplicate, teleport to the east or west for at least 8 PWs, let the original chunk unload, then teleport back. This will cause the chunk and all entities in it to load twice and thus duplicate.

Ko0bEy's Simple Entity Duplication Wand
Cap Mana Wand
9 540

Speed-based Tentacle for ~15 PWs

Wand 0821.png
Shuffle
No
Spells/Cast
any
Linear Arc
Delayed Spellcast
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Divide By 10
Divide By 10
Fly Upwards
  • Travels ~15 PWs in NG (535 526 px).
  • Can not easily be combined with Wand Refresh in this configuration.


Y🍵's adjustable distance travel & entity duplication wand
Cap Mana Wand
18 532

Deer-Swapper for 5/10 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 5 PWs (179 200px).

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 10 PWs (358 400px).

19 362

Deer-Swapper for 10 Parallel Worlds (Gamma)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Gamma
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
Divide By 10

There are significant mana savings with Gamma replacing Divide By 10[1] at the expense of one slot.

18 525

Inner-Homebringer for 10 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 358 400px.

18 525

Inner-Homebringer for 5 Parallel Worlds

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Divide By 10
Divide By 10
Divide By 4
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh

Travels 179 200px.


Wand builds (Adjustable base)
Cap Mana Wand
19 692

Adjustable Deer-Swapper with Delayed Spellcast

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Bloodlust
Swapper
Summon Deercoy
Digging Blast
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
19 685

Adjustable Inner-Homebringer with Delayed Spellcast

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Inner Spell
Glittering Field
Homebringer Teleport Bolt
Digging Blast
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
21 ?

Adjustable Inner-Homebringer without Explosions

Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Copy Trail
Delayed Spellcast
Homebringer Teleport Bolt
Inner Spell
Add Trigger
Inner Spell
Digging Blast
Glittering Field
Drilling Shot
Divide By 10
Divide By 4
Divide By 2
Add Trigger
Requirement - Low Health
Phasing Arc
Speed Up
Decelerating Shot
Wand Refresh
  • Add Trigger cannot find a projectile in Inner Spell, which causes all following projectiles in the same cast group to not spawn, while their effects (such as speed modifiers) are still applied.
  • It is possible to configure these wands to teleport any distance one wants, calculated with: pixelsMoved = 448 * allDivisionsMultiplied
  • Digging Blast can be replaced by any spell which doesn't have draw.
  • Drilling Shot should be added before the divide by spells or before the Delayed Spellcast when teleporting distances shorter than 1 PW, otherwise the Delayed Spellcast may end up colliding with a wall, which will force it to travel east.

Travel wands for other distances

Wand builds
Cap Mana Wand
20 728

Timer-Homebringer from Spawn to Moon

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 4
Divide By 3
Add Trigger
Divide By 4
Divide By 4
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
20 728

Timer-Homebringer from Spawn to Hell

Wand 0821.png
Shuffle
No
Spells/Cast
1
Quadruple Spell
Divide By 10
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 3
Divide By 2
Add Trigger
Phasing Arc
Phasing Arc
Light Shot
Decelerating Shot
Linear Arc
Blood Magic
Homebringer Teleport Bolt
Matter Eater
Spitter Bolt With Timer
Formation - Behind Your Back
Wand Refresh
16

Tentacle Timer from Spawn to Moon

(by Sharpy796)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Nolla
Delayed Spellcast
Explosive Projectile
Triple Spell
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 10
Divide By 4
Add Trigger
Divide By 4
Add Trigger
Add Trigger
Fly Upwards
Wand Refresh
17

Mirror World

(by Ko0bEy)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Nolla
Delayed Spellcast
Phasing Arc
Light Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Divide By 4
Add Trigger
Explosive Projectile
Black Hole
Divide By 2
Divide By 10
Divide By 3
Divide By 3
Fly Upwards

Black Hole needs 0 charges or can be replaced by any other 0-charge projectile, or Blood Magic among others. This teleports approximately 218=262144 pixels.

14-15

Apotheosis (mod) PW Travel

(by Ko0bEy)

Wand 0821.png
Shuffle
No
Spells/Cast
1
Linear Arc
Nolla
Delayed Spellcast
Decelerating Shot
Heavy Shot
Summon Tentacle With Timer
Inner Spell
Homebringer Teleport Bolt
Tau
Divide By 4
Divide By 3
Add Trigger
Add Trigger
Fly Upwards
Wand 0821.png
Shuffle
No
Spells/Cast
1
Triple Spell
Linear Arc
Projectile Energy Shield
Energy Orb With A Timer
Inner Spell
Homebringer Teleport Bolt
Tau
Divide By 10
Divide By 2
Add Trigger
Divide By 4
Divide By 4
Add Trigger
Phasing Arc
Speed Up

These teleport approximately 52224 pixels.

  • Wand Refresh can be added to both builds without further adjustment, and reduces the mana cost significantly

References

  1. Divide By 10 can be replaced by Gamma, if the wand has a Wand Refresh and the Divide By 10 is moved to the last slot of the wand. This saves 170 mana in all builds.