Methods have been invented, initially by Kaliuresis, for using spell combinations to travel very long distances.
This page contains example wand builds for commonly traveled distances. If you are looking to understand how these work, or create your own builds, refer to Expert Guide: Understanding Long Distance Travel
Summary
The wands on this page are ready-to-use solutions, created for the purpose of teleporting specific distances. They were selected to represent a wide choice of archetypes, allow flexibility in the choice of spells and be relatively easy to build. Most of them also offer some possible replacements. However, it is impossible to list every possible combination of spells.
In case, you lack some of the spells for a specific build, you can refer to the Guide linked above to get a better understanding of how that particular wand works, and which spells can be replaced, in particular this section.
In All builds on this page, Add Trigger can be replaced by Add Timer or Add Expiration Trigger, but not the other way around.
For Horizontal Travel, Horizontal Path can be used in place of Linear Arc.
Accurate NG travel wand builds
Wand builds
Cap
|
Mana
|
Wand
|
11-15
|
|
Simple Energy Orb with Timer
(by Ko0bEy)
- Every other shot will cause a single phasing arc to be added instead. To prevent this, either switch wands between shots or use the variant below.
- The Energy Orb will remain loaded in for about 3.5 minutes due to the phasings. To unload it quicker, add a modifier which limits lifetime such as Matter Eater or Projectile Energy Shield.
- Speed Up can be left out, but the wand will only be able to travel east in that case. This removes the need for Linear Arc too.
- Instead of Inner Spell, True Orbit can be used:
Complete Energy Orb with Timer
- A refined version of the build above, that deals with the left-over phasing, does not keep the Energy Orb loaded, and allows the remaining wand-slots to be used for storage.
Fish-Swapper using Energy Orb
Deer-Swapper using Energy Orb and Lightning
- If teleporting back into a loaded chunk, you may be hit by electricity or set on fire.
- The same remarks and recommended adjustments as for the "Simple Energy Orb with Timer" also apply.
- The Energy Orb will usually not be left loaded.
- All-Seeing Eye or other spells with/given alternative component lifetimes can be used in place of Lightning Bolt, but will leave the Energy Orb loaded and increase the wait time for the teleportation to take place. Other substitutions include Horizontal Path plus Rock, which also will leave the Energy Orb Loaded; semi-safe substitutions like Deercoy and Unstable Crystal which will not explode on you but may set you on fire; and unsafe alternatives that damage you with explosions even when warping into previously-unloaded chunks, such as Horizontal Path plus Bomb Cart and Orbiting Arc plus Propane Tank (the latter of which also adds a large amount of wait time for the teleportation to occur).
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16/19
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206/268
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Speed Based Tentacle
Shuffle
No Spells/Cast
any
- A very quick and reliable build, that takes less than half a second to teleport.
- The last Divide By 2 can be any Divide instead
- Fly Upwards can be replaced by Fly Downwards.
- Nolla and Recoil Damper improve usability but are not required.
- Delayed Spellcast can be replaced by any expiration trigger without Gravity, like Warp Cast or Black Hole, followed by a suitable multicast. You can leave out Wand Refresh, and use a Double Spell instead of the Triple provided by Delayed Spellcast.
- Wand Refresh prevents wrapping, which is important. It can be replaced with Gamma copying itself, or a Spell without charges.
Speed based Tentacle for NG+ transition
Shuffle
No Spells/Cast
any
- slightly worse accuracy, overshooting 80px. but transitions more easily into the NG+ build in the next section.
- any set of speed modifiers with a total of 20x speed or more can be used in place of 2 Light Shots. Preserving the order of modifiers is important.
Speed based Tentacle with Swapper
Shuffle
No Spells/Cast
any
|
13/14/13
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335/544/465
|
Deer-Swapper with Copy Trail
- Divide By 3 can be Divide By 4 or 10 instead.
- A very reliable and low-slot solution.
- Deer can be replaced by Fish. If Deer is replaced by Summon Taikasauva, friendly fire, and a way to make it unlimited are required.
Shuffle
No Spells/Cast
any
- Many Projectiles can be used in place of Delayed Spellcast or Black Hole, like Teleporting Cast or Warp Cast. For most others, Add Expiration Trigger is required.
- Projectiles affected by Gravity are usually not recommended.
- Adding Speed Up and Decelerating Shot alongside Phasing Arc (making sure the requirement still discards Phasing Arc) reverses the direction of travel, but allows replacing the Delivery Method with most Projectiles, that would otherwise not be viable due to gravity. This includes obscure ones, like Nuke.
Inner-Homebringer with Copy Trail and Delayed Spellcast
- The build above, using an Inner-homebringer Payload.
- Summon Portal can be replaced by any (safe) projectile, but Glittering Field will spawn, which might not be desirable.
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20/19/19
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319/306/140
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Deer-Swapper with All-Seeing Eye
Shuffle
No Spells/Cast
any
Shuffle
No Spells/Cast
any
- This wand shoots in the direction opposite of the shot. Decelerating Shot can be added near the Phasing Arcs, to invert the direction.
Deer-Swapper with All-Seeing Eye and Requirements
Shuffle
No Spells/Cast
any
- Variant of the above using requirement spells.
- Requirement can be any of the following, as long as it succeeds (i.e. skips the following spells):
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13/18
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770/299
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Slow Delayed Spellcast without Copy Trail
Shuffle
No Spells/Cast
any
- This wand build takes 11 seconds to teleport, which may not be desirable.
- Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam. Multicast is required in this case.
Fast Delayed Spellcast without Copy Trail
- This version takes only about 3 seconds to teleport.
- Like in the slow version, Delayed Spellcast can be replaced by another expiration trigger with 100 lifetime, such as Expiration Trigger + Plasma Beam. Multicast is required in this case.
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16
|
245
|
Swapper with Quantum Split
- Similar to this build, the player needs to manually reload each shot. An additional Multicast, a Requirement and Wand Refresh can be used in the same way, to avoid this.
- Speed Up is needed to travel in other directions than East
|
19
|
245
|
Deer-Swapper with All-Seeing Eye & Every Other
Shuffle
No Spells/Cast
any
- This Wand travels in the direction opposite of the shot.
|
20
|
798
|
Timer-Homebringer with Spitter Bolt
Shuffle
No Spells/Cast
any
- Somewhat outdated, preserved for historic purposes.
- requires the player to catch the returning homebringer which can be tricky.
Note that the multicast is mandatory since it's used by the trigger. A naturally multicasting wand will still need that.
|
19
|
612
|
Warp/Teleporting Cast without Copy Trail
Shuffle
No Spells/Cast
any
- Warp Cast can be used instead of Teleporting Cast, in which case reduce spread would not be needed.
|
25/26
|
1282
|
Timer-Homebringer - Kaliuresis' original
Shuffle
No Spells/Cast
any
- Outdated by today's standards. Preserved for historic purposes.
The Rainbow Glimmer is not required.
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Accurate NG+ travel wand builds
Wand builds
Cap
|
Mana
|
Wand
|
12/16
|
|
NG+ Speed Based Tentacle with Inner-Homebriger
Shuffle
No Spells/Cast
any
This Wand overshoots roughly 80px.
- Wand Refresh can be replaced by Gamma copying itself, or a projectile with no charges left.
Shuffle
No Spells/Cast
any
- only 34px error, and easy to transition to from this build: [[1]]
- any set of speed modifiers with a total of 20x speed or more can be used in place of 2 Light Shots. Preserving the order of modifiers is important.
Shuffle
No Spells/Cast
any
This wand is even more accurate, at less than 2px error.
- Wand Refresh is not required.
- The Note Spell can be any spell of types "Other", "Multicast" or "Passive".
|
13
|
320
|
NG+ Energy Orb with Timer
Shuffle
No Spells/Cast
any
|
18
|
326
|
NG+ Deer-Swapper with All-Seeing Eye
By Haiku
|
17
|
245
|
NG+ Swapper with Quantum Split
- Similar to this build, the player needs to manually reload each shot. An additional Multicast, a Requirement and Wand Refresh can be used in the same way, to avoid this.
- Speed Up is needed to travel in other directions than East
- Summon Taikasauva can be used to replace Fish, but friendly fire (such as Bloodlust instead of Damage Plus) is needed.
|
19
|
938
|
NG+ Deer-Swapper with All-Seeing Eye & Every Other
Shuffle
No Spells/Cast
any
|
18
|
#
|
NG+ Deer-Swapper with Explosive Detonator
|
24
|
696
|
NG+ Timer-Homebringer - Kaliuresis' original
Shuffle
No Spells/Cast
any
|
14
|
237
|
NG+ Budget Build
- This wand build takes 13 seconds to teleport, which may not be desirable.
|
Inaccurate budget builds
Most of these wands do not use Horizontal Path or Linear Arc to align the shot, and require careful aiming.
Wand builds
Cap
|
Mana
|
Wand
|
6
|
342
|
Ultra Budget
Undershoots significantly, traveling only ~2/3 of the actual distance and requires careful aiming. Teleport takes roughly 16 seconds.
This is sufficient to teleport from the mountain to the next Parallel World.
|
8
|
|
Budget Mist
(by Nutty_Mitchell)
Shuffle
No Spells/Cast
any
Shuffle
No Spells/Cast
any
|
8
|
150
|
Deer-Swapper with Lightning
A quick and dirty long distance teleport wand which requires relatively few resources compared to most other parallel world travel wands.
- Requires open space to use, as lightning stops if it hits a wall, even with drilling shot. However, it does not collide with terrain in unloaded chunks.
- Damage plus can be swapped out for any damage spell or another Light Shot.
- No immunities are required.
- Teleports you ~36700px (i.e. overshoots exact parallel world distance by ~900px) for a wand with a hidden speed stat of 1.0. On the low end, a wand with speed 0.8 will teleport ~29400 px, on the high end at 1.2 it will teleport ~44000 px.
- Horizontal Path or Linear Arc on the lightning bolt will make it much easier to aim and get a consistent travel distance.
- Double Spell and Damage Plus can be replaced by a Triple Spell at the cost of some safety; e.g., if you accidentally hit terrain in the way, it can immediately deal damage to you or set off a lightning explosion after a short delay if you do not move in time, and if you travel back to still-loaded chunks with conductive materials, may be damaged by electric currents.
|
9-10
|
|
Inaccurate budget build with Swiftness/Multitudes (NG PW Travel)
(by shmameron)
|
9
|
|
Inaccurate budget build with Swiftness/Multitudes (NG+ PW Travel)
(by Ko0bEy)
|
9
|
262
|
No Add Trigger
- Takes 19 seconds to teleport.
- Undershoots by about 1600 px in NG.
- Either or both of the Divide by 2 spells can be replaced by any other Divide by spell.
- Delayed Spellcast can be replaced by Black Hole with Death Trigger (and any multicast spell after it), which makes it more accurate.
- An Inner Homberinger variant of the build above
|
Letaali's adaptable travel wands
Wand builds designed for orb gathering in deep NG+ runs. Works with Repulsion Fields due to LDC.
Wand builds
Cap
|
Mana
|
Wand
|
22
|
336
|
Deer-Swapper variant
Teleports into the fired direction.
Travels the following distances, based on which Divide By spell is discarded by the Requirement spell:
- 32760px (234 Phasing Arcs), the width of a single world in NG+ and Nightmare mode
- 13160px (94 Phasing Arcs), the distance between Surface and the last Holy Mountain/Laboratory
}}
- Have both marked (above) spell slots empty (as below). Mana/shot: 638.
- For parallel world travel, add green (Divide by 4). Mana/shot: 778.
- For teleporting from the surface to the final holy mountain, add red (Divide by 2). Mana/shot: 708.
The mana costs above do not account for the 200 mana added from blood magic. The wand below uses gamma to cast Divide by 10s to save 340 mana.
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Entity Duplication Wands
Wand builds designed to be capable of teleporting more than 8 NG+ worlds without fail.
To perform entity duplication, stand near the entities (spells/wands/orbs/enemies/whatever) you want to duplicate, teleport to the east or west for at least 8 PWs, let the original chunk unload, then teleport back. This will cause the chunk and all entities in it to load twice and thus duplicate.
Ko0bEy's Simple Entity Duplication Wand
Cap
|
Mana
|
Wand
|
9
|
540
|
Speed-based Tentacle for ~15 PWs
Shuffle
No Spells/Cast
any
- Travels ~15 PWs in NG (535 526 px).
- Can not easily be combined with Wand Refresh in this configuration.
|
Y🍵's adjustable distance travel & entity duplication wand
Cap
|
Mana
|
Wand
|
18
|
532
|
Deer-Swapper for 5/10 Parallel Worlds
Travels 5 PWs (179 200px).
Travels 10 PWs (358 400px).
|
19
|
362
|
Deer-Swapper for 10 Parallel Worlds (Gamma)
There are significant mana savings with Gamma replacing Divide By 10[1] at the expense of one slot.
|
18
|
525
|
Inner-Homebringer for 10 Parallel Worlds
Travels 358 400px.
|
18
|
525
|
Inner-Homebringer for 5 Parallel Worlds
Travels 179 200px.
|
Wand builds (Adjustable base)
Cap
|
Mana
|
Wand
|
19
|
692
|
Adjustable Deer-Swapper with Delayed Spellcast
|
19
|
685
|
Adjustable Inner-Homebringer with Delayed Spellcast
|
21
|
?
|
Adjustable Inner-Homebringer without Explosions
- Add Trigger cannot find a projectile in Inner Spell, which causes all following projectiles in the same cast group to not spawn, while their effects (such as speed modifiers) are still applied.
|
- It is possible to configure these wands to teleport any distance one wants, calculated with:
pixelsMoved = 448 * allDivisionsMultiplied
- Digging Blast can be replaced by any spell which doesn't have draw.
- Drilling Shot should be added before the divide by spells or before the Delayed Spellcast when teleporting distances shorter than 1 PW, otherwise the Delayed Spellcast may end up colliding with a wall, which will force it to travel east.
Travel wands for other distances
Wand builds
Cap
|
Mana
|
Wand
|
20
|
728
|
Timer-Homebringer from Spawn to Moon
|
20
|
728
|
Timer-Homebringer from Spawn to Hell
|
16
|
|
Tentacle Timer from Spawn to Moon
(by Sharpy796)
|
17
|
|
Mirror World
(by Ko0bEy)
Black Hole needs 0 charges or can be replaced by any other 0-charge projectile, or Blood Magic among others.
This teleports approximately pixels.
|
14-15
|
|
Apotheosis (mod) PW Travel
(by Ko0bEy)
These teleport approximately 52224 pixels.
- Wand Refresh can be added to both builds without further adjustment, and reduces the mana cost significantly
|
References
- ↑ Divide By 10 can be replaced by Gamma, if the wand has a Wand Refresh and the Divide By 10 is moved to the last slot of the wand. This saves 170 mana in all builds.
Basics
Copying Spells
Wand Stats
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Damage
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