Concentrated Spells
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Concentrated Spells is a perk increases your cast delay, but also increases your accuracy and damage when casting spells.
For every spell with a type of Projectile, Static Projectile, or Material:
- Reduce spread by 25
- Add 12.5 projectile damage to the Shot.
- Add 5 explosive damage to the Shot, but does nothing to the radius. (Thus projectiles with no explosive radius don't benefit from this)
- Increase cast delay by 2 frames (0.033 of a second).
- Add 10 recoil (which is equivalent to a Damage Plus).
So a triple-cast of three Spark Bolts would have -75 spread, 37.5 added Projectile damage, 15 added Explosive damage, 6 added frames of cast delay and 30 added recoil.
Note that it can cause some area of affect spells to deal damage (circle of vigor, or any other static AOE).
Tips
- The added recoil can be used as a crude jetpack or jump extender by firing opposite of where you wish to go. Chainsaw wands in particular become a jetpack.
- Might slow digging operations, as you will be pushed back from whatever you're digging without careful spell arrangement.
- Has an anti-synergy with Healing Bolt (and Circle of Vigour) - the bolt will harm you for 12.5 damage per projectile or static projectile spell in the cast.
- This can be counteracted by Light Shot, Piercing Shot, or Divide By, or by staining yourself with Ambrosia.
- More details see Extra modifiers
Gallery
History
- Oct 1 2019: Added to the game.