Modding: Magic Numbers

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Magic numbers influence many aspects of the game. They can be changed manually, by mods that place a file in mods/<Mod Name>/data/magic_numbers.xml, and by mods that call the ModMagicNumbersFileAdd function.

This page contains a list of all magic numbers defined in the game engine. Feel free to add any useful information you find into the description column.

Format

Magic number XML files are formatted like this:

<MagicNumbers
  PROPERTY1="VALUE1"
  PROPERTY2="VALUE2"
  >
</MagicNumbers>

Magic Number Items

Name Type Default Value Description
ANIMALAI_FLYING_OFFSET_Y float 0
DEBUG_SHOW_MOUSE_MATERIAL bool 0
PLAYER_KICK_FORCE float 50
PLAYER_KICK_VERLET_RADIUS float 3
PLAYER_KICK_VERLET_FORCE float 4
PLAYER_KICK_FRAMES_IGNORE_COLLISION int 35
INVENTORY_GUI_ALWAYS_VISIBLE bool 1
CAMERA_IS_FREE bool 0
REPORT_DAMAGE_TYPE bool 0
REPORT_DAMAGE_FONT string data/fonts/font_damage.xml
REPORT_DAMAGE_SCALE float 2
REPORT_DAMAGE_BLOCK_MESSAGE_INTERVAL_FRAMES int 30
GAME_LOG_ENABLED bool 1
RANDOMIZE_LARGE_EXPLOSION_RAYS bool 1
EXPLOSION_FACTORY_FALLING_DIRT_FX_PROBABILITY int 0
EXPLOSION_FACTORY_STAIN_PERCENTAGE float 0.4
PHYSICS_JOINT_MAX_FORCE_MULTIPLIER float 160
PHYSICS_RAGDOLL_JOINT_MAX_FORCE_MULTIPLIER float 400
PHYSICS_RAGDOLL_JOINT_MIN_BREAK_FORCE float 200
PHYSICS_RAGDOLL_JOINT_STIFFNESS float 0.05
PHYSICS_RAGDOLL_VERY_STIFF_JOINT_STIFFNESS float 2
PHYSICS_FIX_SHELF_BUG bool 0
GUI_HP_MULTIPLIER float 25 Determines the scale that's used to display damage numbers and HP. Also used for the HP values in Saving Grace and Extra Life.
THROW_UI_TIMESTEP_COEFF float 4
VERLET_STAIN_DROP_CHANCE_DIV int 200
ITEM_SWITCH_ITEM_TWEEN_TIME_FRAMES float 4
APPARITION_MIN_BONES_REQUIRED int 35 How many files need to be in the bones folder before Kummitus starts spawning.
TELEPORT_ATTACK_COOLDOWN_FRAMES int 60
GAMEPLAY_LIVES_ENABLED bool 1
GAMEEFFECT_MOVEMENT_SLOWER_SPEED_MULTIPLIER_MIN float 0.6
GAMEEFFECT_MOVEMENT_SLOWER_SPEED_MULTIPLIER_MAX float 0.85
GAMEEFFECT_MOVEMENT_FASTER_SPEED_MULTIPLIER float 1.5
GAMEEFFECT_MOVEMENT_FASTER_2X_SPEED_MULTIPLIER float 2.5
GAMEEFFECT_CRITICAL_HIT_BOOST_CRIT_EXTRA_CHANCE int 10
GAMEEFFECT_STAINS_DROP_FASTER_DROP_CHANCE_MULTIPLIER int 10
GAMEEFFECT_DAMAGE_MULTIPLIER_COEFF float 5
GAMEEFFECT_INVISIBILITY_SHOT_COOLDOWN_FRAMES int 300
GAMEEFFECT_TELEPORTITIS_COOLDOWN_FRAMES int 60
GAMEEFFECT_TELEPORTITIS_DAMAGE_MULTIPLIER float 0.8
GAMEEFFECT_ELECROCUTION_RESISTANCE_DURATION_FRAMES int 60
GAMEEFFECT_FIRE_MOVEMENT_SPEED_MULTIPLIER float 1.15
GAMEEFFECT_MANA_REGENERATION_SPEED_MULTIPLIER float 3
DAMAGE_CRITICAL_HIT_MULTIPLIER float 5
GAMEEFFECT_GLOBAL_GORE_GORE_MULTIPLIER int 5
GAMEEFFECT_EXTRA_MONEY_TRICK_KILL_MULTIPLIER int 2
GAME_OVER_DAMAGE_FLASH_FADE_SPEED_MULTIPLIER float 5
INGESTION_AMOUNT_PER_CELL_MULTIPLIER float 1
INGESTION_SATIATION_PER_CELL unsigned int 6
INGESTION_OVERINGESTION_MSG_PERIOD unsigned int 120
INGESTION_LIMIT_SLOW_MOVEMENT float 1
INGESTION_LIMIT_DAMAGE float 1.5
INGESTION_LIMIT_EXPLODING float 1.75
INGESTION_LIMIT_EXPLOSION float 2
GAMEPLAY_CHARACTER_LIQUID_FORCES_ENABLED bool 0
COOP_RESPAWN_TIMER_FRAMES int 7200
DROP_LEVEL_1 float 3.78
DROP_LEVEL_2 float 2
DROP_LEVEL_3 float 0.9
DROP_LEVEL_4 float 0.6
DROP_LEVEL_5 float 0.4
DROP_LEVEL_6 float 0.3
DROP_LEVEL_7 float 0.27
DROP_LEVEL_8 float 0.26
DROP_LEVEL_9 float 0.25
BIOME_MAP string data/biome_impl/biome_map.png
BIOME_APPARITION_CHANCE int 30 Used in 0 -> 1 state transition. See Kummitus#Triggers.
BIOME_RANDOM_BLOCK_CHANCE float 0.5
BIOME_USE_BIG_WANG bool 1
BIOME_PATH_FIND_HEIGHT_LIMIT int 205
BIOME_PATH_FIND_WORLD_POS_MIN_X int 159
BIOME_PATH_FIND_WORLD_POS_MAX_X int 223
WORLD_SEED unsigned int 0
NUM_ORBS_TOTAL int 12
CAMERA_MOUSE_INTERPOLATION_SPEED float 0.25
CAMERA_GAMEPAD_INTERPOLATION_SPEED float 1.75
CAMERA_GAMEPAD_MAX_DISTANCE float 55
CAMERA_POSITION_INTERPOLATION_SPEED float 3.52
CAMERA_DISTANCE_INTERPOLATION_SPEED float 1.16
CAMERA_NO_MOVE_BUFFER_NEAR_PLAYER float 0
CAMERA_NO_MOVE_BUFFER_NEAR_VIEWPORT_EDGE float 0.3
CAMERA_RECOIL_ATTACK_SPEED float 0.15
CAMERA_RECOIL_RELEASE_SPEED float 15
CAMERA_RECOIL_AMOUNT float 1
MULTIPLAYER_CAMERA_SMOOTHING float 0.25
MULTIPLAYER_CAMERA_MAX_SMOOTH_DISTANCE float 512
CAMERA_IS_UI_OPEN bool 0
PLAYER_USE_NEW_JETPACK bool 0
DOUBLE_CLICK_MAX_SPAN_SECONDS float 0.35
ESC_QUITS_GAME bool 0
GAMEPAD_AIMING_VECTOR_SMOOTHING_COEFF float 0.75
CONTROLS_AIMING_VECTOR_FULL_LENGTH_PIXELS float 100
GAMEPAD_SHOT_VIBRATION_FORCE_MIN float 0.2
GAMEPAD_SHOT_VIBRATION_FORCE_COEFF float 0.015
GAMEPAD_SHOT_VIBRATION_TIME_COEFF float 0.04
GAMEPAD_ANALOG_FLYING_LOW float 0.1
GAMEPAD_ANALOG_FLYING_HIGH float 0.95
RAGDOLL_FX_EXPLOSION_ROTATION float 0.1
RAGDOLL_BLOOD_MULTIPLIER float 2
RAGDOLL_FIRE_DEATH_IGNITE_EVERY_N_PIXEL int 5
RAGDOLL_IMPULSE_RANDOMNESS float 0.04
RAGDOLL_OWN_VELOCITY_IMPULSE_MULTIPLIER float 3
RAGDOLL_CRITICAL_HIT_FORCE_MULTIPLIER float 3
DAMAGE_BLOOD_AMOUNT_MIN int 20
DAMAGE_BLOOD_AMOUNT_MAX int 40
DAMAGE_FIRE_DAMAGE_MAX_HP_MIN_BOUND float 0.8
DAMAGE_BLOOD_SPRAY_CHANCE int 20
EXPLOSION_FACTORY_GORE_FX_PROBABLITY int 60
EXPLOSION_FACTORY_GORE_FX_HOLE_PROBABILITY int 30
EXPLOSION_FACTORY_GORE_FX_BLOOD_STAIN_COLOR unsigned int 4286055685
GRID_MAX_UPDATES_PER_FRAME int 128
GRID_FLEXIBLE_MAX_UPDATES bool 0
GRID_MIN_UPDATES_PER_FRAME int 40
CELLFACTORY_CELLDATA_MAX_COUNT int 1024
VIRTUAL_RESOLUTION_X int 427
VIRTUAL_RESOLUTION_Y int 242
VIRTUAL_RESOLUTION_OFFSET_X float -1
VIRTUAL_RESOLUTION_OFFSET_Y float -1
GRID_RENDER_BORDER int 2
GRID_RENDER_TILE_SIZE int 32
DRAW_PARALLAX_BACKGROUND bool 1
DRAW_PARALLAX_BACKGROUND_BEFORE_DEPTH float 512
RENDER_PARALLAX_BACKGROUND_SHADER_GRADIENT bool 1
RENDER_SKYLIGHT_MAX_REDUCTION_AMOUNT float 96
RENDER_SKYLIGHT_ABOVE_WEIGHT float 1
RENDER_SKYLIGHT_SIDES_WEIGHT float 0.75
RENDER_SKYLIGHT_TOTAL_WEIGHT float 0.9
RENDER_FIRE_LO_TIME float 0.2
RENDER_FIRE_LO_SCALE float 0.2
RENDER_FIRE_LO_FORCE float 0
RENDER_FIRE_HI_TIME float 0.25
RENDER_FIRE_HI_SCALE float 0.15
RENDER_FIRE_HI_FORCE float 1.5
RENDER_FIRE_GRAVITY float -160
RENDER_FIRE_LIFETIME_MIN int 12
RENDER_FIRE_LIFETIME_MAX int 30
RENDER_FIRE_GLOW_ALPHA float 0.04
RENDER_FIRE_SHARP_ALPHA float 1
RENDER_POTION_PARTICLE_MAX_COLOR_COMPONENT float 0.65
RENDER_color_grading_LERP_SPEED float 0.015
TELEPORT_FLASH_COLOR_R float 0
TELEPORT_FLASH_COLOR_G float 0
TELEPORT_FLASH_COLOR_B float 0
AUDIO_GAMEEFFECT_FIRE_WEIGHT float 0.1
AUDIO_FIRE_WEIGHT float 1500
AUDIO_MAGICAL_MATERIAL_WEIGHT float 1
AUDIO_GAME_START_FADE_FRAME float 10
AUDIO_GAME_START_FADE_SPEED float 1.2
AUDIO_MUSIC_VOLUME_DEFAULT float 0.8
AUDIO_MUSIC_QUIET_FADE_DOWN_SPEED float 0.25
AUDIO_MUSIC_NORMAL_FADE_DOWN_SPEED float 0.04
AUDIO_MUSIC_NORMAL_FADE_UP_SPEED float 0.075
AUDIO_MUSIC_ACTION_FADE_DOWN_SPEED float 0.12
AUDIO_MUSIC_ACTION_FADE_UP_SPEED float 0.1
AUDIO_MUSIC_LOW_ENERGY_TRIGGER_COOLDOWN_SECONDS double 20
AUDIO_MUSIC_FORCED_QUIETNESS_TRIGGERS_AFTER_SECONDS int 150
AUDIO_MUSIC_FORCED_QUIETNESS_DURATION_SECONDS int 45
AUDIO_COLLISION_SIZE_MULTIPLIER float 0.15
AUDIO_COLLISION_SPEED_MULTIPLIER float 0.01
AUDIO_COLLISION_KICK_SIZE float 1
AUDIO_COLLISION_COOLDOWN_SECONDS float 0.2
AUDIO_COLLISION_STATIC_WALL_INTENSITY float 0.2
AUDIO_COLLISION_STATIC_WALL_SPEED_MULTIPLIER float 0.5
AUDIO_PHYSICS_BREAK_MASS_MULTIPLIER float 5
AUDIO_CHARACTER_LIQUID_SPLASH_INTENSITY_MIN float 0
AUDIO_CHARACTER_LIQUID_SPLASH_INTENSITY_MAX float 0.63
AUDIO_CHARACTER_LIQUID_SPLASH_INTENSITY_SPEED_DIV float 250
AUDIO_EXPLOSION_NO_SOUND_BELOW_RADIUS float 2.05
AUDIO_EXPLOSION_SMALL_SOUND_MAX_RADIUS float 7
AUDIO_PICK_GOLD_SAND_MIN_AMOUNT_FOR_SOUND int 10
AUDIO_PICK_GOLD_SAND_AMOUNT_ACCUMULATION_FRAMES int 20
AUDIO_AMBIENCE_ALTITUDE_SCALE float 1000
AUDIO_CREDITS_TRACK_NAME string music/credits/03
PATHFINDING_DISTANCE_FIELD_ENABLED bool 1
STREAMING_ENABLED bool 1
STREAMING_FREQUENCY double 1
STREAMING_CHUNK_TARGET int 12
STREAMING_PERSISTENT_WORLD bool 1
STREAMING_AUTOSAVE_PERIOD_SECONDS int 180
INVENTORY_ICON_SIZE int 20
INVENTORY_STASH_X float 370 Unused
INVENTORY_STASH_Y float 80 Unused
INVENTORY_DEBUG_X float 165 Used to position the 'Magical Materia Summoner' background grid in noita_dev.exe.
INVENTORY_DEBUG_Y float 45 Used to position the 'Magical Materia Summoner' background grid in noita_dev.exe.
UI_SNAP_TO_NEAREST_INTEGER_SCALE bool 1
UI_BARS_SCALE float 1 Multiplier for the health bar vertical size
UI_BARS_POS_X float 20 Offsets the UI elements for quick and full inventory except the backgrounds, also moves the wand boxes in the inventory (the one where you can rearrange spells on wands)
UI_BARS_POS_Y float 20 Offsets the UI elements for quick and full inventory except the backgrounds, also moves the wand boxes in the inventory (the one where you can rearrange spells on wands)
UI_BARS2_OFFSET_X float -40 Offsets the bars at the right side of the screen (Health, Mana etc) (has no Y equivalent)
UI_PLAYER_FULL_STATS_POS_X float 530
UI_PLAYER_FULL_STATS_POS_Y float 70
UI_PLAYER_FULL_STATS_COLUMN2_OFFSET_X float 10
UI_PLAYER_FULL_STATS_COLUMN3_OFFSET_X float 45
UI_STAT_BAR_EXTRA_SPACING float 2
UI_STAT_BAR_ICON_OFFSET_Y float -1
UI_STAT_BAR_TEXT_OFFSET_X float 10
UI_STAT_BAR_TEXT_OFFSET_Y float 0
UI_QUICKBAR_OFFSET_X float 0 Offsets the inventory in the top left where the wands and item are stored (inventory_quick)
UI_QUICKBAR_OFFSET_Y float 0 Offsets the inventory in the top left where the wands and item are stored (inventory_quick)
UI_INVENTORY_BACKGROUND_POSITION_X float 0
UI_INVENTORY_BACKGROUND_POSITION_Y float 0
UI_FULL_INVENTORY_OFFSET_X float 170 Spell inventory offset (has no Y equivalent)
UI_IMPORTANT_MESSAGE_POS_Y int 65
UI_IMPORTANT_MESSAGE_TITLE_SCALE float 1
UI_LOW_HP_THRESHOLD float 1.3333
UI_LOW_HP_WARNING_FLASH_FREQUENCY float 8
UI_PIXEL_FONT_GAME_LOG bool 1
UI_PAUSE_MENU_LAYOUT_TOP_EDGE_PERCENTAGE int 10
UI_GAME_OVER_MENU_LAYOUT_TOP_EDGE_PERCENTAGE int 19
UI_WOBBLE_SPEED float 10
UI_WOBBLE_AMOUNT_DEGREES float 3
UI_GAMEOVER_SCREEN_BOX_FROM_TOP_PERCENT float 40
UI_GAMEOVER_SCREEN_BOX_FROM_SIDE_PERCENT float 32
UI_GAMEOVER_SCREEN_BOX_FROM_BOTTOM_PERCENT float 12
UI_GAMEOVER_SCREEN_MUSIC_CUE_TIMER_FRAMES int 300
UI_COOP_QUICK_INVENTORY_HEIGHT float 24
UI_COOP_STAT_BARS_HEIGHT float 48
UI_SCALE_IN_SPEED float 0.2
UI_DAMAGE_INDICATOR_RANDOM_OFFSET float 0
UI_ITEM_STAND_OVER_INFO_BOX_OFFSET_X float 50
UI_ITEM_STAND_OVER_INFO_BOX_OFFSET_Y float -190
UI_MOUSE_WORLD_HOVER_TEXT_OFFSET_X float 10
UI_MOUSE_WORLD_HOVER_TEXT_OFFSET_Y float 10
UI_MAX_PERKS_VISIBLE int 7
UI_LOCALIZE_RECORD_TEXT bool 1
UI_DISPLAY_NUMBERS_WITH_KS_AND_MS bool 1
MAIN_MENU_BG_OFFSET_X float 9250
MAIN_MENU_BG_OFFSET_Y float 2250
MAIN_MENU_BG_OFFSET_Y_END float 2320
MAIN_MENU_BG_TWEEN_SPEED float 0.12
USE_CUSTOM_THREADPOOL bool 1
BOX2D_FREEZE_STUCK_BODIES bool 1
BOX2D_THREAD_MAX_WAIT_IN_MS float 12
CREDITS_SCROLL_SPEED float 25
CREDITS_SCROLL_END_OFFSET_EXTRA float 85
CREDITS_SCROLL_SKIP_SPEED_MULTIPLIER float 15
INTRO_WEATHER_FOG float 0
INTRO_WEATHER_RAIN float 0
SETTINGS_MIN_RESOLUTION_X int 640
SETTINGS_MIN_RESOLUTION_Y int 360
STEAM_CLOUD_SIZE_WARNING bool 1
DEBUG_KEYS_ENABLED bool 0
DEBUG_EXTRA_SCREENSHOT_KEYS_ENABLED bool 0
DEBUG_USE_PRELOAD bool 1
DEBUG_USE_DEBUG_PRELOAD bool 0
DEBUG_TREES bool 0
DEBUG_PIXEL_SCENES bool 0
DEBUG_TELEPORT bool 0
DEBUG_SI_TYPE int 0
DEBUG_AUDIO_DEV_MODE bool 0
DEBUG_AUDIO_MUTE bool 0
DEBUG_AUDIO_MUSIC_MUTE bool 0
DEBUG_AUDIO_VOLUME float 1
DEBUG_TEST_SYMBOL_CLASSIFIER bool 0
DEBUG_STREAMING_DISABLE_SAVING bool 0
DEBUG_DRAW_ANIMAL_AI_STATE bool 0
DEBUG_PRINT_COMPONENT_UPDATOR_ORDER bool 0 When enabled makes Noita write the component update order to temptemp/component_system_order.txt relative to the installation path.
DEBUG_SKYLIGHT_NO_SIMD bool 0
DEBUG_DISABLE_MOUSE_SCROLL_WHEEL bool 0
DEBUG_NO_SAVEGAME_CLEAR_ON_GAME_OVER bool 0
DEBUG_CAMERA_SHAKE_OFFSET float 0
DEBUG_FREE_CAMERA_SPEED float 2
DEBUG_DISABLE_POSTFX_DITHERING bool 0
DEBUG_SCREENSHOTS_VIDEO_PATH_PREFIX string
DEBUG_GIF_WIDTH int 640
DEBUG_GIF_HEIGHT int 360
DEBUG_GIF_RECORD_60FPS bool 0
DEBUG_SPRITE_UV_GEN_REPORT_MISSING_FILES bool 0
DEBUG_NO_PAUSE_ON_WINDOW_FOCUS_LOST bool 0
DEBUG_DEMO_MODE bool 0 Removes all menu options for exiting the game and automatically starts a new run when no inputs have been received for some time.
DEBUG_DEMO_MODE_RESET_TIMEOUT_FRAMES int 10800
DEBUG_DEMO_MODE_RESET_WARNING_TIME_FRAMES int 900
DEBUG_DISABLE_PHYSICSBODY_OUT_OF_BOUNDS_WARNING bool 0
DEBUG_ENABLE_AUTOSAVE bool 1
DEBUG_AUDIO_WRITE_TO_FILE bool 0
DEBUG_NO_LOGO_SPLASHES bool 0
DEBUG_TEST_SAVE_SPAWN_X float 190
DEBUG_INTRO_PLAY_ALWAYS bool 0 Makes the game play the intro sequence as if the intro_has_played persistent flag doesn't exist. It never plays the intro if mods are enabled.
DEBUG_REPLAY_RECORDER_FPS int 30
DEBUG_F12_OPEN_FOG_OF_WAR bool 1
DEBUG_ALWAYS_COMPLETE_THE_GAME bool 0
DEBUG_SKIP_RELEASE_NOTES bool 0
DEBUG_SKIP_MAIN_MENU bool 0
DEBUG_SKIP_ALL_START_MENUS bool 0
DEBUG_PLAYER_NEVER_DIES bool 0
DEBUG_ALWAYS_GET_UNLOCKS bool 0
DEBUG_PROFILE_ALLOCATOR bool 0
DEBUG_STREAMING_INTEGRATION_DEV_MODE bool 0
DEBUG_UI_ALL_THE_CARDS_WIDTH int 24
DEBUG_UI_ALL_THE_CARDS_HEIGHT int 16
DEBUG_UI_ALL_THE_CARDS_DISPLAY_EXTRA_INFO bool 1
DEBUG_PERSISTENT_FLAGS_DISABLED bool 0
DEBUG_LOG_LEVEL int -1
DEBUG_LOG_STD_COUT bool 0
DEBUG_LOG_SOLID_BACKGROUND int 2
DEBUG_LOG_TODO_ERRORS bool 0
DEBUG_LOG_INSTANT_FLUSH bool 0
DEBUG_LOG_NEVER_VISIBLE bool 0
DEBUG_ALWAYS_RANDOM_SEED bool 0
DEBUG_ALWAYS_RANDOM_START_POS bool 0
DEBUG_LUA_REPORT_SLOW_SCRIPTS bool 0
DEBUG_LUA bool 0
DEBUG_LUA_REPORT_PRINT_FILES bool 0
DEBUG_LUA_LOG_BIOME_SPAWN_SCRIPTS bool 0
DEBUG_LUA_REPORT_BIOME_SPAWN_ERRORS bool 0
DEBUG_GAME_LOG_SHOW_DRAWN_ACTIONS bool 0
DEBUG_LOG_STREAMING_STATS bool 1
DEBUG_LOG_LIFETIME_COMPONENT_DANGLING_PARENTS bool 0
DEBUG_OLLI_CONFIG bool 0
DEBUG_GENERATE_BIG_WANG_MAP bool 0
DEBUG_CRASH_IF_OLD_VERSION bool 1
DEBUG_RESTART_GAME_IF_OLD_VERSION bool 0
DEBUG_CAMERABOUND_DISPLAY_ENTITIES bool 0
DEBUG_PROFILER_CAPTURE_OLLI_STYLE bool 1
DEBUG_PROFILER_CAPTURE_PETRI_STYLE bool 0
DEBUG_PAUSE_BOX2D bool 0
DEBUG_PAUSE_GRID_UPDATE bool 0
DEBUG_PAUSE_SIMULATION bool 0
DEBUG_SCREENSHOTTER_ENABLED bool 0
DEBUG_SCREENSHOTTER_SAVE_PPNG bool 1
DEBUG_SCREENSHOTTER_FFMPEG_PATH string
DEBUG_PETRI_TAKE_RANDOM_SHADERSHOT bool 0
DEBUG_THREADED_WORLD_CREATION bool 1
DEBUG_PETRI_START bool 0
DEBUG_ATTRACT_MODE bool 0
DEBUG_PREV_OPENED_ENTITY string
DEBUG_CTRL_O_USES_PREV_ENTITY_ALWAYS bool 0
DEBUG_WANG bool 0
DEBUG_WANG_PATH bool 0
DEBUG_FULL_WANG_MAPS bool 0
DEBUG_MATERIAL_AREA_CHECKER bool 0
DEBUG_COLLISION_TRIGGERS bool 0
DEBUG_SINGLE_THREADED_LOADING bool 0
DEBUG_TEXT_ENABLE_WORK_MODE bool 0
DEBUG_TEXT_WRITE_MISSING_TRANSLATIONS bool 0
DEBUG_HOTLOAD_MATERIAL_EDGES bool 0
DEBUG_IMGUI_HOT_LOAD_ENABLED bool 1
_DEBUG_DONT_LOAD_OTHER_MAGIC_NUMBERS bool 0
_DEBUG_DONT_SAVE_MAGIC_NUMBERS bool 0
DESIGN_DAILY_RANDOM_STARTING_ITEMS bool 1
DESIGN_NEW_GAME_PLUS_HP_SCALE_MIN float 3
DESIGN_NEW_GAME_PLUS_HP_SCALE_MAX float 100
DESIGN_NEW_GAME_PLUS_ATTACK_SPEED float 0.5
DESIGN_PLAYER_START_RAYCAST_COARSE_TO_GROUND bool 0
DESIGN_PLAYER_START_TELEPORT_TO_GROUND bool 1
DESIGN_PLAYER_ALWAYS_TELEPORT_TO_GROUND bool 0
DESIGN_PLAYER_START_POS_X float 227
DESIGN_PLAYER_START_POS_Y float -85
DESIGN_RANDOM_STARTING_ITEMS bool 0
DESIGN_POLYMORPH_PLAYER_POLYMORPH_ENABLED bool 1
DESIGN_POLYMORPH_CONTROLS_ENABLED bool 1
DESIGN_PLAYER_PICKUP_ENABLED bool 0 Controls whether PhysicsPickUpComponent does anything.
DESIGN_CARDS_MUST_BE_IDENTIFIED bool 0
DESIGN_WAND_SLOTS_ARE_CONSUMED bool 0
DESIGN_ITEMS_CAN_BE_EATEN bool 0
DESIGN_ITEMCHEST_DROPS_ACTIONS bool 0
DESIGN_ENEMY_HEALTH_DROPS bool 0
DESIGN_ENEMY_2X_MONEY_DROPS bool 1
DESIGN_FIRE_DAMAGE_BASED_ON_MAX_HP bool 1
DESIGN_AGGRO_INDICATOR bool 0
DESIGN_CARD_SYMBOL_UNLOCKS bool 0
DESIGN_BLOOD_RESTORES_HP bool 0
DESIGN_MATERIAL_INGESTION_STATUS_FX bool 1
DESIGN_RANDOMIZE_TEMPLE_CONTENTS bool 0
DESIGN_TEMPLE_CHECK_FOR_LEAKS bool 1
DESIGN_PLAYER_PHYSICS_KILLS_DONT_TRICK_KILL bool 0
DESIGN_DAY_CYCLE_SPEED float 0.0015
DESIGN_SPELL_VISUALIZER bool 1
DESIGN_RELOAD_ALL_THE_TIME bool 1
PARTICLE_EMITTER_MAX_PARTICLES int 100000 Added in the Mar 11, 2023 patch.