To be used with Template:SpellQueryIcon, Template:SpellQueryIcon/row & Template:SpellQueryIcon/intro
Also used by Template:SpellQueryGroup
This template uses Special:CargoTables/Spells to generate a grid of spell icons ordered by type and sortKey. Spells can be included by (a combination of) tier(s), type(s), name(s), and ID(s), and included or excluded based on tags.
Usage
{{SpellQueryIcon|tier=1,2,3,10|type=Projectile,Other|columns=9|name=Add Mana|id=RESET|link=Example Page|tooltip=1|framed=1|title=Some spells}}
Parameters
- This is a simplified query interface intended to cover common use cases.
- Each include parameter is independent of the others - the result will include all of the spells matching any of the include conditions and none of the exclude conditions.
- For more complex behaviour, use
where
(Note: this overrides all the other query options).
Parameter
|
Description
|
Example
|
Simple Queries
|
id
|
Case-INsensitive; exact match; Comma-separated list of spell IDs to include or exclude from the result set.
|
|id=RESET,MANA_REDUCE
|
idNot
|
|type=utility|idNot=RESET,MANA_REDUCE
|
tier
|
Comma-separated list of spell tiers to include. All spells of specified tiers are included in result.
|
|tier=1,2,3,10
|
type
|
Case-INsensitive; Comma-separated list of spell types to include. All spells of specified types are included in result. Valid options:
Projectile
Static /Static projectile
Passive
Utility
Modifier /Projectile modifier
Material
Multicast
Other
|
|type=utility,modifier
|
name
|
Case-INsensitive; exact match; Comma-separated list of spell names to include in, and/or exclude from the query.
|
|name=Spark Bolt,Spitter Bolt
|
nameNot
|
|tier=2|nameNot=Spark Bolt
|
nameLike
|
Case-INsensitive; Comma-separated list of partial spell names. Returns all spells containing any of the strings specified.
|
|nameLike=Magic
|
|
Tags
|
Case-INsensitive; Comma-separated list of spell tags. Tag names must be an exact match.
|
|
tags
|
A spell matches if it has any of the tags specified by tags . For a single tag this behaves identically to allOfTags .
|
|tags=pointy
|
allOfTags
|
A spell matches only if it has all the tags specified by allOfTags . For a single tag this behaves identically to tags .
|
|allOftags=pointy,piercing
|
noneOfTags
|
A spell matches only if it does not have any of the tags specified by noneOfTags .
|
|type=projectile|noneOftags=pointy
|
Where Query
|
where
|
Case-sensitive; Define your own custom query using wiki-supported SQL syntax. This option overrides all the Query options above - it's either-or. You can use the Cargo query form to test your query more easily.
|
|where=(type="Utility" OR type="Projectile modifier") AND NOT spawnProbability HOLDS 0
|
Format & Presentation
|
Parameter
|
Default
|
Description
|
Example
|
columns |
5 |
Maximum Number of columns of the rendered grid. Defaults to 5 columns.
|
|
size |
42px |
Override and set a specific size for the spell icon size. This must include the 'px' suffix.
|
|
link |
Per spell |
By default each spell links to its' individual wiki article. Specify a link here to override this for all spells in the output.
|
|
tooltip |
0 |
Show tooltips with some basic spell info on hovering over spells. Experimental (appearance may change)
|
|
framed |
0 |
Show a presentational border around the results.
|
|
title |
None |
Set a title for a framed group of spells. Only works if framed is enabled.
|
|
Example Queries
Example 1:
By type and tier - spells only
{{SpellQueryIcon|tier=10|type=Other|columns=4}}
Example 2:
By type and tier - framed presentation
{{SpellQueryIcon|tier=10|type=Other|columns=4|tooltip=1|framed=1|title=Other Spells}}
Cessation
The caster enters the realm of no realm
Add Trigger
Makes a projectile cast another spell upon collision
Add Timer
Makes a projectile cast another spell after a short time
Add Expiration Trigger
Makes a projectile cast another spell upon expiring
Divide By 2
Casts the next spell 2 times, but with reduced damage
Divide By 3
Casts the next spell 3 times, but with reduced damage
Divide By 4
Casts the next spell 4 times, but with reduced damage
Divide By 10
Casts the next spell 10 times, but with reduced damage
Alpha
Casts a copy of the first spell in your wand
Gamma
Casts a copy of the last spell in your wand
Mu
Every modifier-type spell in the current wand is applied to a projectile
Omega
Casts copies of every spell in your wand
Phi
Casts a copy of every projectile-type spell in the current wand
Sigma
Copies every static projectile -type spell in the wand when cast
Tau
Copies the two following spells in the wand when cast
Zeta
Copies a random spell in another wand you're holding
Kantele - Note A
Music for your ears!
Kantele - Note D
Music for your ears!
Kantele - Note D+
Music for your ears!
Kantele - Note E
Music for your ears!
Kantele - Note G
Music for your ears!
Ocarina - Note A
Music for your ears!
Ocarina - Note B
Music for your ears!
Ocarina - Note C
Music for your ears!
Ocarina - Note D
Music for your ears!
Ocarina - Note E
Music for your ears!
Ocarina - Note F
Music for your ears!
Ocarina - Note G+
Music for your ears!
Ocarina - Note A2
Music for your ears!
Random Spell
Casts a spell, any spell, at random!
Copy Random Spell
Casts a random spell among the spells in your wand
Copy Random Spell Thrice
Casts a random spell among the spells in your wand three times!
Copy Three Random Spells
Casts three random spells among the spells in your wand
Requirement - Projectile Spells
The next spell is skipped if there are less than 20 projectiles nearby
Requirement - Low Health
The next spell is skipped if you have more than 25% health left
Requirement - Enemies
The next spell is skipped if there are less than 15 enemies nearby
Requirement - Every Other
The next spell is skipped every other time this spell is cast
Requirement - Otherwise
If a Requirement spell before this succeeds, the next spell is skipped
Requirement - Endpoint
Any Requirement spells before this will skip all spells between them and this spell
Spell Duplication
Duplicates every spell cast before it
Summon Portal
Summons a strange portal
The End Of Everything
You're heavily advised not to cast this spell.
Using name=
you can include spells matching a string.
{{SpellQueryIcon|name=Spark Bolt}}
Example 4:
By inexact name
Using nameLike=
you can include multiple spells matching one or more substrings.
{{SpellQueryIcon|nameLike=Bolt,drill}}
Example 5:
Simple tag query
All spells with (any of) the tag(s) specified are returned.
{{SpellQueryIcon|tags=pointy}}
{{SpellQueryIcon|tags=pointy,trigger}}
Get any spell with either of the tags 'pointy' or 'trigger'
{{SpellQueryIcon|tags=pointy,trigger}}
Get only spells with all of the tags 'circlemagic' and 'friendlyfire'.
{{SpellQueryIcon|allOfTags=circlemagic,friendlyfire}}
Get only spells with none of the tags 'pointy' or 'trigger'.
{{SpellQueryIcon|noneOfTags=pointy,trigger|columns=16}}
You can combine tag conditions - a spell will match only if all the tag conditions are met.
Get spells with the tags 'piercing' or 'penetrating' that do not have any of the tags 'friendlyfire' or 'scripted'.
{{SpellQueryIcon|tags=piercing,penetrating|noneOfTags=friendlyfire,scripted}}
Example 7:
Different sizes
{{SpellQueryIcon|name=Pollen|link=Spells|size=16px}}
...
{{SpellQueryIcon|name=Pollen|link=Spells|size=128px}}
Example 8:
Beta frame - Different sizes
{{SpellQueryIcon|name=Holy Lance|link=Spells|size=16px}}
...
{{SpellQueryIcon|name=Holy Lance|link=Spells|size=128px}}
Example 9:
By multiple names
{{SpellQueryIcon|name=Infestation,Disc Projectile,Giga Disc Projectile,Summon Egg,Summon Hollow Egg|link=Spells|size=64px}}
{{SpellQueryIcon|name=Magic Missile|link=Spells|size=64px}}
Example 11:
By ID with custom orderBy
{{SpellQueryIcon|id=LIGHT_BULLET,RUBBER_BALL,FREEZE,FREEZE,FREEZE|orderBy=id}}{{SpellQueryIcon|id=LIGHT_BULLET,RUBBER_BALL,FREEZE,FREEZE,FREEZE|orderBy=name}}
{{SpellQueryIcon|id=FREEZE,RUBBER_BALL,LIGHT_BULLET,LIGHT_BULLET,LIGHT_BULLET|orderBy=id}}
{{SpellQueryIcon|id=FREEZE,RUBBER_BALL,LIGHT_BULLET,LIGHT_BULLET,LIGHT_BULLET|orderBy=name}}
Formatting & Presentation
{{SpellQueryIcon|size=24px|tier=1|tooltip=1|columns=999}}
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Chunk Of Soil
Don't soil yourself
Circle of Fire
An expanding circle of burning air
Circle of Acid
An expanding circle of dripping acid
Circle of Oil
An expanding circle of slick oil
Circle of water
An expanding circle of water
Oil
Transmute drops of oil from nothing
Water
Transmute drops of water from nothing
Double Spell
Simultaneously casts 2 spells
Triple Spell
Simultaneously casts 3 spells
Double Scatter Spell
Simultaneously casts 2 spells with low accuracy
Triple Scatter Spell
Simultaneously casts 3 spells with low accuracy
Quadruple Scatter Spell
Simultaneously casts 4 spells with low accuracy
Formation - Behind Your Back
Casts two spells: one ahead of and one behind the caster
Formation - Above And Below
Casts 3 spells - ahead, above and below the caster
Formation - Pentagon
Casts 5 spells in a pentagonal pattern
Formation - Hexagon
Casts 6 spells in a hexagonal pattern
Formation - Bifurcated
Casts 2 spells in a bifurcated pattern
Energy Shield
Deflects incoming projectiles
Energy Shield Sector
Deflects incoming projectiles
Summon Tiny Ghost
Summons a tiny ethereal being to your help
Electric Torch
Gives your wand a bright but very dangerous light!
Torch
Lights your wand right up!
Acid Ball
A terrifying acidic projectile
Bomb
Summons a bomb that destroys ground very efficiently
Bubble Spark
A bouncy, inaccurate spell
Bubble Spark With Trigger
A bouncy, inaccurate spell that casts another spell upon collision
Burst Of Air
A brittle burst of air capable of greatly pushing objects
Cursed Sphere
A projectile that brings bad luck to anyone it hits
Death Cross
A deadly energy cross that explodes after a short time
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Digging Bolt
A bolt that is ideal for mining operations
Dropper Bolt
A very heavy explosive bolt
Dynamite
Summons a small explosive
Eldritch Portal
Summons a one-way portal to a sinister realm
Energy Orb
A slow but powerful orb of energy
Energy Orb With A Trigger
A slow but powerful orb of energy that casts another spell upon collision
Energy Orb With A Timer
A slow but powerful orb of energy that casts another spell after a timer runs out
Firebolt
A bouncy, explosive bolt
Firebolt With Trigger
A bouncy, explosive bolt that that casts another spell upon collision
Large Firebolt
A more powerful version of Firebolt
Giant Firebolt
The most powerful version of Firebolt
Odd Firebolt
A somewhat peculiar bouncy, explosive bolt
Fireworks!
A fiery, explosive projectile
Glitter Bomb
Summons a bomb that explodes into volatile fragments
Glowing Lance
A magical lance that cuts through soft materials
Hookbolt
A glowing hook that pulls the caster towards itself upon collision
Concentrated Light
A pinpointed beam of light
Lightning Bolt
The primordial force of nature
Ball Lightning
Summons three short range electrical orbs
Magic Arrow
A handy magical arrow
Magic Arrow With Trigger
A magical arrow that casts another spell upon collision
Magic Bolt
A powerful magical bolt
Magic Missile
A fiery, explosive projectile
Blood Mist
A cloud of blood mist
Mist Of Spirits
A cloud of potent alcohol
Slime Mist
A cloud of slimy mist
Toxic Mist
A cloud of toxic mist
Triplicate Bolt
A formation of three small, fast bolts
Plasma Beam
An instantaneous, dangerous beam of light
Plasma Cutter
A plasma beam specialized in cutting materials!
Pollen
A small, floating projectile that homes towards nearby creatures
Prickly Spore Pod
Summons a spore pod that attaches to a surface and then grows and explodes into spikes
Rock
Create a mighty rock out of thin air
Spark Bolt
A weak but enchanting sparkling projectile
Spark Bolt With Trigger
A spark bolt that casts another spell upon collision
Spark Bolt With Timer
A spark bolt that casts another spell after a timer runs out
Bouncing Burst
A very bouncy projectile
Spitter Bolt
A short-lived magical bolt
Spitter Bolt With Timer
A short-lived magical bolt that casts another spell after a timer runs out
Summon Egg
Summons an egg that houses a friendly creature
Summon Explosive Box
Summons a box of explosive matter
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Missile
A missile!!!
Summon Rock Spirit
Summons an autonomous rock ally
Homebringer Teleport Bolt
Brings the target hit closer to you
Return
After a period of time, you'll be returned to where you cast this spell
Swapper
It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along.
Teleport Bolt
A magical bolt that moves you wherever it ends up flying
Small Teleport Bolt
A shortlived magical bolt that moves you wherever it ends up flying
Unstable Crystal
A crystal that explodes when someone comes nearby
Clusterbolt
Makes a projectile release a cluster of explosive bolts upon hitting a wall
Add Mana
Immediately adds 30 mana to the wand
Fire Arc
Creates arcs of fire between projectiles (requires 2 projectile spells)
Gunpowder Arc
Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Poison Arc
Creates arcs of poison between projectiles (requires 2 projectile spells)
Downwards Bolt Bundle
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Bubbly Bounce
Makes a projectile shoot bubble sparks as it bounces
Sparkly Bounce
Makes a projectile release damaging sparks as it bounces
Lightning Bounce
Makes a projectile release powerful lightning as it bounces
Critical On Bloody Enemies
Makes a projectile always do a critical hit on bloody enemies
Critical On Burning
Makes a projectile always do a critical hit on burning enemies
Critical On Oiled Enemies
Makes a projectile always do a critical hit on oiled enemies
Critical On Wet (Water) Enemies
Makes a projectile always do a critical hit on wet (water) enemies
Critical Plus
Gives a projectile +15% chance of a critical hit
Bloodlust
A projectile gains a hefty damage boost, but is also able to hurt you
Damage Plus
Increases the damage done by a projectile
Earthquake Shot
Makes a projectile crumble the earth it hits
Freeze Charge
Gives a projectile a frozen charge, that it will release on impact
Electric Charge
Gives a projectile an electric charge, that it will release on impact
Explosion On Drunk Enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Giant Explosion On Drunk Enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Explosion On Slimy Enemies
Makes a projectile explode upon collision with creatures covered in slime
Giant Explosion On Slimy Enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Charm On Toxic Sludge
Makes a projectile charm creatures covered in toxic sludge
Red Glimmer
Gives a projectile a red sparkly trail
Heavy Spread
Gives a projectile a much lower cast delay, but no respect to your aim
Light
Makes a projectile illuminate its surroundings
Fireball Orbit
Makes four fireballs rotate around a projectile
Sawblade Orbit
Makes four sawblades rotate around a projectile
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Horizontal Path
Forces a projectile on a horizontal path, but increases its damage
Linear Arc
Makes a projectile fly only in cardinal or diagonal lines
Fly Downwards
Causes a projectile to aim straight downwards a short time after casting
Orbiting Arc
A projectile orbits the point of its origin
Ping-Pong Path
Makes a projectile fly back and forth
Spiral Arc
A projectile flies in a spiralling pattern
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Anti Homing
Makes a projectile accelerate away from your foes
Homing
Makes a projectile accelerate towards your foes
Short-range Homing
A projectile flies towards targets when near them
Wand Homing
Makes a projectile accelerate towards wands
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Personal Fireball Thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal Gravity Field
Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
Reduce Recharge Time
Reduces the time between spellcasts
Reduce Spread
Reduces the spread of a spell
Speed Up
Increases the speed at which a projectile flies through the air
Floating Arc
Makes a projectile float above the ground
Matter Eater
Makes a projectile eat the environment as it flies
Fireball Thrower
Makes a projectile cast fireballs in random directions
Tentacler
Makes a projectile cast tentacles in random directions
Essence to Power
Increases a projectile's damage based on the number of creatures nearby
Acid Trail
Gives a projectile a trail of acid
Burning Trail
Gives a projectile a tail of fire
Fire Trail
Gives a projectile a trail of fiery particles
Water Trail
Gives a projectile a trail of water
Weakening Curse - Electricity
Target hit by a projectile takes 25% extra electricity damage for a time
Horizontal Barrier
A thin, horizontal barrier that harms passing creatures, including you
Vertical Barrier
A thin, vertical barrier that harms passing creatures, including you
Square Barrier
A thin, square-shaped barrier that harms passing creatures, including you
Circle of Buoyancy
A field of levitative magic
Circle of Displacement
A field of teleportative magic
Circle of Thunder
A field of electrifying magic
Circle of Transmogrification
A field of sheep-like magic
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Vigour
A field of regenerative magic
Rain Cloud
Creates a watery weather phenomenon
Oil Cloud
Creates a rain of oil
Blood Cloud
Creates a rain of blood
Acid Cloud
Creates a rain of acid
Thundercloud
Creates a thundercloud
Glittering Field
Small explosions appear randomly over a large area
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Giga Black Hole
A growing orb of negative energy that destroys everything in its reach
Giga White Hole
A growing orb of positive energy that destroys everything in its reach
Explosion of Brimstone
A fiery explosion!
Explosion of Poison
An alchemical explosion!
Explosion of Spirits
An inebriating explosion
Explosion of Thunder
An electric explosion
All-Seeing Eye
See into the unexplored. But not everywhere...
Iplicate Spell
Casts a copy of a projectile behind you, but the copy still cost mana
Yplicate Spell
Casts a copy of a projectile in a bifurcated pattern, but the copy still cost mana
Tiplicate Spell
Casts copies of a projectile above and below you, but the copies still cost mana
Quplicate Spell
Casts copies of a projectile in a tetragonal pattern, but the copies still cost mana
Long-Distance Cast
Casts a spell some distance away from the caster
Teleporting Cast
Casts a spell from the closest enemy
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Summon Platform
Summons a shortlived bit of ground
Summon Wall
Summons a shortlived obstacle
Example 13:
Presentational frame and title
{{SpellQueryIcon|size=24px|tier=1|tooltip=0|columns=24|framed=1|title=Tier 1 spells}}
Tier 1 spells
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Chunk Of Soil
Don't soil yourself
Circle of Fire
An expanding circle of burning air
Circle of Acid
An expanding circle of dripping acid
Circle of Oil
An expanding circle of slick oil
Circle of water
An expanding circle of water
Oil
Transmute drops of oil from nothing
Water
Transmute drops of water from nothing
Double Spell
Simultaneously casts 2 spells
Triple Spell
Simultaneously casts 3 spells
Double Scatter Spell
Simultaneously casts 2 spells with low accuracy
Triple Scatter Spell
Simultaneously casts 3 spells with low accuracy
Quadruple Scatter Spell
Simultaneously casts 4 spells with low accuracy
Formation - Behind Your Back
Casts two spells: one ahead of and one behind the caster
Formation - Above And Below
Casts 3 spells - ahead, above and below the caster
Formation - Pentagon
Casts 5 spells in a pentagonal pattern
Formation - Hexagon
Casts 6 spells in a hexagonal pattern
Formation - Bifurcated
Casts 2 spells in a bifurcated pattern
Energy Shield
Deflects incoming projectiles
Energy Shield Sector
Deflects incoming projectiles
Summon Tiny Ghost
Summons a tiny ethereal being to your help
Electric Torch
Gives your wand a bright but very dangerous light!
Torch
Lights your wand right up!
Acid Ball
A terrifying acidic projectile
Bomb
Summons a bomb that destroys ground very efficiently
Bubble Spark
A bouncy, inaccurate spell
Bubble Spark With Trigger
A bouncy, inaccurate spell that casts another spell upon collision
Burst Of Air
A brittle burst of air capable of greatly pushing objects
Cursed Sphere
A projectile that brings bad luck to anyone it hits
Death Cross
A deadly energy cross that explodes after a short time
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Digging Bolt
A bolt that is ideal for mining operations
Dropper Bolt
A very heavy explosive bolt
Dynamite
Summons a small explosive
Eldritch Portal
Summons a one-way portal to a sinister realm
Energy Orb
A slow but powerful orb of energy
Energy Orb With A Trigger
A slow but powerful orb of energy that casts another spell upon collision
Energy Orb With A Timer
A slow but powerful orb of energy that casts another spell after a timer runs out
Firebolt
A bouncy, explosive bolt
Firebolt With Trigger
A bouncy, explosive bolt that that casts another spell upon collision
Large Firebolt
A more powerful version of Firebolt
Giant Firebolt
The most powerful version of Firebolt
Odd Firebolt
A somewhat peculiar bouncy, explosive bolt
Fireworks!
A fiery, explosive projectile
Glitter Bomb
Summons a bomb that explodes into volatile fragments
Glowing Lance
A magical lance that cuts through soft materials
Hookbolt
A glowing hook that pulls the caster towards itself upon collision
Concentrated Light
A pinpointed beam of light
Lightning Bolt
The primordial force of nature
Ball Lightning
Summons three short range electrical orbs
Magic Arrow
A handy magical arrow
Magic Arrow With Trigger
A magical arrow that casts another spell upon collision
Magic Bolt
A powerful magical bolt
Magic Missile
A fiery, explosive projectile
Blood Mist
A cloud of blood mist
Mist Of Spirits
A cloud of potent alcohol
Slime Mist
A cloud of slimy mist
Toxic Mist
A cloud of toxic mist
Triplicate Bolt
A formation of three small, fast bolts
Plasma Beam
An instantaneous, dangerous beam of light
Plasma Cutter
A plasma beam specialized in cutting materials!
Pollen
A small, floating projectile that homes towards nearby creatures
Prickly Spore Pod
Summons a spore pod that attaches to a surface and then grows and explodes into spikes
Rock
Create a mighty rock out of thin air
Spark Bolt
A weak but enchanting sparkling projectile
Spark Bolt With Trigger
A spark bolt that casts another spell upon collision
Spark Bolt With Timer
A spark bolt that casts another spell after a timer runs out
Bouncing Burst
A very bouncy projectile
Spitter Bolt
A short-lived magical bolt
Spitter Bolt With Timer
A short-lived magical bolt that casts another spell after a timer runs out
Summon Egg
Summons an egg that houses a friendly creature
Summon Explosive Box
Summons a box of explosive matter
Summon Hollow Egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Missile
A missile!!!
Summon Rock Spirit
Summons an autonomous rock ally
Homebringer Teleport Bolt
Brings the target hit closer to you
Return
After a period of time, you'll be returned to where you cast this spell
Swapper
It was theorized that the source of qualia would be transferred ...But it turns out it was the whole body all along.
Teleport Bolt
A magical bolt that moves you wherever it ends up flying
Small Teleport Bolt
A shortlived magical bolt that moves you wherever it ends up flying
Unstable Crystal
A crystal that explodes when someone comes nearby
Clusterbolt
Makes a projectile release a cluster of explosive bolts upon hitting a wall
Add Mana
Immediately adds 30 mana to the wand
Fire Arc
Creates arcs of fire between projectiles (requires 2 projectile spells)
Gunpowder Arc
Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Poison Arc
Creates arcs of poison between projectiles (requires 2 projectile spells)
Downwards Bolt Bundle
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Bubbly Bounce
Makes a projectile shoot bubble sparks as it bounces
Sparkly Bounce
Makes a projectile release damaging sparks as it bounces
Lightning Bounce
Makes a projectile release powerful lightning as it bounces
Critical On Bloody Enemies
Makes a projectile always do a critical hit on bloody enemies
Critical On Burning
Makes a projectile always do a critical hit on burning enemies
Critical On Oiled Enemies
Makes a projectile always do a critical hit on oiled enemies
Critical On Wet (Water) Enemies
Makes a projectile always do a critical hit on wet (water) enemies
Critical Plus
Gives a projectile +15% chance of a critical hit
Bloodlust
A projectile gains a hefty damage boost, but is also able to hurt you
Damage Plus
Increases the damage done by a projectile
Earthquake Shot
Makes a projectile crumble the earth it hits
Freeze Charge
Gives a projectile a frozen charge, that it will release on impact
Electric Charge
Gives a projectile an electric charge, that it will release on impact
Explosion On Drunk Enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Giant Explosion On Drunk Enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Explosion On Slimy Enemies
Makes a projectile explode upon collision with creatures covered in slime
Giant Explosion On Slimy Enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Charm On Toxic Sludge
Makes a projectile charm creatures covered in toxic sludge
Red Glimmer
Gives a projectile a red sparkly trail
Heavy Spread
Gives a projectile a much lower cast delay, but no respect to your aim
Light
Makes a projectile illuminate its surroundings
Fireball Orbit
Makes four fireballs rotate around a projectile
Sawblade Orbit
Makes four sawblades rotate around a projectile
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Horizontal Path
Forces a projectile on a horizontal path, but increases its damage
Linear Arc
Makes a projectile fly only in cardinal or diagonal lines
Fly Downwards
Causes a projectile to aim straight downwards a short time after casting
Orbiting Arc
A projectile orbits the point of its origin
Ping-Pong Path
Makes a projectile fly back and forth
Spiral Arc
A projectile flies in a spiralling pattern
Chaotic Path
Causes a projectile to chaotically fly wherever it wishes
Anti Homing
Makes a projectile accelerate away from your foes
Homing
Makes a projectile accelerate towards your foes
Short-range Homing
A projectile flies towards targets when near them
Wand Homing
Makes a projectile accelerate towards wands
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Personal Fireball Thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal Gravity Field
Causes creatures hit by the projectile to gain a gravity well that draws projectiles in; dissipates eventually
Reduce Recharge Time
Reduces the time between spellcasts
Reduce Spread
Reduces the spread of a spell
Speed Up
Increases the speed at which a projectile flies through the air
Floating Arc
Makes a projectile float above the ground
Matter Eater
Makes a projectile eat the environment as it flies
Fireball Thrower
Makes a projectile cast fireballs in random directions
Tentacler
Makes a projectile cast tentacles in random directions
Essence to Power
Increases a projectile's damage based on the number of creatures nearby
Acid Trail
Gives a projectile a trail of acid
Burning Trail
Gives a projectile a tail of fire
Fire Trail
Gives a projectile a trail of fiery particles
Water Trail
Gives a projectile a trail of water
Weakening Curse - Electricity
Target hit by a projectile takes 25% extra electricity damage for a time
Horizontal Barrier
A thin, horizontal barrier that harms passing creatures, including you
Vertical Barrier
A thin, vertical barrier that harms passing creatures, including you
Square Barrier
A thin, square-shaped barrier that harms passing creatures, including you
Circle of Buoyancy
A field of levitative magic
Circle of Displacement
A field of teleportative magic
Circle of Thunder
A field of electrifying magic
Circle of Transmogrification
A field of sheep-like magic
Circle of Unstable Metamorphosis
A field of transformative magic
Circle of Vigour
A field of regenerative magic
Rain Cloud
Creates a watery weather phenomenon
Oil Cloud
Creates a rain of oil
Blood Cloud
Creates a rain of blood
Acid Cloud
Creates a rain of acid
Thundercloud
Creates a thundercloud
Glittering Field
Small explosions appear randomly over a large area
Delayed Spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Giga Black Hole
A growing orb of negative energy that destroys everything in its reach
Giga White Hole
A growing orb of positive energy that destroys everything in its reach
Explosion of Brimstone
A fiery explosion!
Explosion of Poison
An alchemical explosion!
Explosion of Spirits
An inebriating explosion
Explosion of Thunder
An electric explosion
All-Seeing Eye
See into the unexplored. But not everywhere...
Iplicate Spell
Casts a copy of a projectile behind you, but the copy still cost mana
Yplicate Spell
Casts a copy of a projectile in a bifurcated pattern, but the copy still cost mana
Tiplicate Spell
Casts copies of a projectile above and below you, but the copies still cost mana
Quplicate Spell
Casts copies of a projectile in a tetragonal pattern, but the copies still cost mana
Long-Distance Cast
Casts a spell some distance away from the caster
Teleporting Cast
Casts a spell from the closest enemy
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Summon Platform
Summons a shortlived bit of ground
Summon Wall
Summons a shortlived obstacle
Example 14:
Setting the spacing between spells
{{SpellQueryIcon|size=42px|gap=10px|tier=1|type=Projectile|columns=12|framed=1|title=Spaced out spells}}
Example 15:
Deprecated - By names
This is included for backwards compatibility and should not be used - use name
instead.
A
{{SpellQueryIcon|names='Spark Bolt','Spitter Bolt'}}
B
{{SpellQueryIcon|names=Spark Bolt,Spitter Bolt}}