Gold
Gold is the primary currency of Noita. In its natural form, gold is a powdery material, most common in the Mines and Coal Pits, but it can occasionally come from Powder Pouches and Treasure Chests. Gold can be melted into Molten Gold if it comes into contact with Liquid Fire or Lava.
Gold Nuggets are solid chunks of gold that are dropped from most Enemies. Gold nuggets behave like most other rigid-body objects, and will sink into most Powders where they might become unreachable to you without digging. Gold nuggets will occasionally give off a small sparkle that can help you find them behind other materials.
Properties
Gold is a heavy powder which resists explosions and conducts electricity. Upon contact with you, it is automatically collected, yielding 1 gold per pixel of powder absorbed. Acid will dissolve powdered gold, although gold nuggets are generally unaffected. Both gold powder and gold nuggets will be destroyed by Concentrated Mana, which vapourises all metals it comes into contact with into Steam.
Molten Gold is a hot liquid, which will ignite any entities that come in contact with it. It can be cooled and solidified with some Water or any [cold] materials.
Mining
Pockets of gold dust are mainly found in the Mines and more commonly in the Coal Pits. Spells such as Digging Bolt, Digging Blast, and Chainsaw will not destroy gold and are effective for collecting it. Other spells such Triplicate Bolt, Energy Orb, or Magic Bolt can destroy terrain without destroying gold and can work if you don't have any other options. Explosive spells also work, but are typically limited use without the Unlimited Spells perk.
The Luminous Drill and Black Hole spells will destroy gold, so you should be careful if trying to use those spells to mine it. Gold nuggets can also be damaged by these spells, and will disappear if damaged too much.
Reactions
Reaction Rate | Reagents | Products |
---|---|---|
30 | [fire_strong] + Gold | [fire_strong] + Molten Gold |
80 | Gold + Lava | Molten Gold + Lava |
25 | Concentrated Mana + Gold | Concentrated Mana + Steam |
25 | Concentrated Mana + Gold (Nugget) | Concentrated Mana + Steam |
25 | Concentrated Mana + Gold (Blood) | Concentrated Mana + Steam |
100 | Draught of Midas + [alchemy] | Draught of Midas + Gold |
90 | Gas of Midas + [alchemy] | Gold + Gold |
50 | Gold + Chaotic Polymorphine | Silver + Smoke |
50 | Molten Gold + [cold] | Gold + [cold] |
50 | Molten Gold + [water] | Gold + Steam |
50 | Molten Gold + [frozen] | Gold + [frozen] |
100 | Diminution + Molten Gold | Diminution + Molten Silver |
45 | Flummoxium + Gold | Levitatium + Levitatium |
50 | [acid] + Gold | [acid] + Flammable Gas |
100 | Diminution + Gold | Diminution + Silver |
20 | Pus + Gold | Pus + Smoke |
50 | [acid] + Molten Gold | [acid] + Flammable Gas |
100 | Diminution + Molten Gold | Diminution + Silver |
20 | Pus + Molten Gold | Pus + Smoke |
Reality Shifting
Attempting to Fungal Reality Shift another material into Gold via a held Powder Pouch has a 99.9% chance of failing, producing instead one of the following materials at random:
Brass | Silver | Toxic Sludge |
Pea Soup | Flammable Gas | Excrement |
Mämmi | Toxic Meat | Vomit |
Gallery
Gold Nuggets
Upon death, most Enemies will drop at least one gold nugget. When contact is made, the entire nugget is collected as a single unit, rather than just a single pixel. Nuggets will disappear after not being collected for a certain amount of time, unless you have the Gold is Forever perk. They blink white when getting close to vanishing, and flash faster until they are gone.
Gold nuggets come in six different values:
There are a few enemies that do not drop any gold at all, for example most Worm enemies as well as any enemies spawned from hives.
Gold Drop limit
Enemies can only drop gold nuggets up to a limit for performance reasons. The rules for gold drops are:
- Amount equals target's max hp divided by 2.5
- First 50 gold drops as small gold nuggets 10
- If after that there's still 2,200,000 or more gold to drop, drop 10x Large Golden Idols and remaining amount as a single Golden Statue.
- If the Golden Statue's value would be over 2,147,483,135 then set it to exactly that and prevent the 10x Large Golden Idols from dropping.
Accidental Kills
Killed enemies will drop double the amount of gold nuggets in certain situations:
- Killed by a physics object, for example: falling debris, a thrown tablet, or a kicked or otherwise propelled rigid-body object.
- Killed by a naturally-occurring explosive prop, like a crate or propane canister.
- Killed by damage or status effects inflicted by a material, for example: Fire, Acid, Toxic Sludge, Lava, Poison, Freezing Vapour, and any electrified liquids or metals.
In addition, certain spells can also cause accidental or trick kills. For example:
- Dormant or Unstable Crystal
- Summon Rock Spirit
- Propane Tank
- Both the spikes and the explosion of Prickly Spore Pod, but not the direct damage from hitting an enemy with the initial projectile.
- The six Touch of spells which convert enemies directly into a material.
- Explosive Projectile in combination with any of the 5 material spells (Acid, Blood, Cement, Oil, Water).
Blood Money
Blood money is a special, ruby-red form of gold nuggets, which heal you a little when picked up. Certain perks, like Trick Blood Money and No Wand Tinkering, cause enemies to drop blood money on death.
The amount of health restored by picking up a given nugget depends on its size:
Nugget | HP Restored |
---|---|
10 | 2
|
50 | 5
|
200 | 7.5
|
1,000 | 7.5
|
10,000 | 7.5
|
200,000 | 20
|
Golden Statue | 1250
|
Gallery
Trivia
It is not possible for you to possess more than 2.15 billion . Beyond this amount the display shows the symbol for infinity ∞ , but it is not actually treated as an infinite amount of gold. Instead, once you reach close enough to the maximum gold value, you are granted an infinitely refilling/resetting wallet with the maximum gold value, meaning that, while you can spend an infinite amount of gold over time without having to manually acquire more, you cannot afford individual purchases above 2.15 billion . Perhaps the most important consequence of this is that there is always a point where Perk Rerolling becomes unaffordable.
See Also
History
- Apr 8 2024: New material gas of midas can create more gold.
- Dec 19 2019:
- Added new denominations for Gold Nuggets instead of only having one small nugget.
- Enemies are no longer limited in how much gold they can drop.
- The amount of gold dropped by enemies is now 33.33% less, from 15*(hp/25) to 10*(hp/25).
- Nov 5 2019: Added the [solid] tag to Gold, Molten Gold, and Gold (Statue).
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- Powder
- Materials tagged with sand metal
- Materials tagged with gold
- Materials tagged with meltable metal
- Materials tagged with solid
- Materials tagged with corrodible
- Materials tagged with earth
- Materials tagged with alchemy
- Solid
- Materials tagged with box2d
- Liquid
- Materials tagged with molten
- Materials tagged with liquid
- Materials tagged with liquid common
- Materials
- Treasure