The Tower

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Going to the far left and up from the Temple of the Art, you'll reach a portal encased in lava leading to The Tower, a secret area enabling you to more easily access the surface after defeating the boss.

Layout

The path through The Tower is like descending the main path, but instead of going down, you're climbing back to the surface. You start at a small version of the Mines, leading up to the Coal Pits, then the Snowy Depths, onto the Hiisi Base, connecting to the Fungal Caverns, followed by the Underground Jungle, into The Vault, up to the Temple of the Art, then to a small instance of The Work (Hell), and finally to a portal room. All these biome layers are significantly shorter than in the main path going down.

Unlike the normal areas you go through when descending, The Tower does not have any other connecting areas aside from the main layers (with the exception of the Fungal Caverns). It's all one single path to the finish.

Scaling the far left or right side of the tower is extremely dangerous - the outer walls are made of Cursed Rock, which is very hard to mine and has both contact damage and a damage field even if it is excavated.

Features

It is still possible to find wands in The Tower, but they are the same spell tier as wands found in the biome they correspond to in the main area. For the stage of the game they are found in, they are quite weak.

Interestingly, traps and explosives spawn regardless of biome; for instance, oil drums are not found in the Temple of the Art, but they are found in the equivalent layer of The Tower. This is probably due to The Tower being treated as a single biome, with the mini-biomes within it not being actual biomes in terms of code.

Enemies

Each of the layers can spawn all the enemies available previously, including the angry god summon Stevari, as well as some new enemies not seen anywhere else. The enemies drop more gold and have 4x their normal health, and some of them can be encountered anywhere in the tower regardless of the biome they originally belonged to.

Due to the increased randomness of the enemies that spawn here, fighting between factions is more common than in other areas of the game. If unprepared for The Tower, or finding it overwhelming, allowing enemies to fight it out between themselves can help in progressing.

The Summit

Reward Diamond

In the room at the top of the tower there will be a diamond-shaped structure containing three named wands. These wands don't have a tier assigned to them and have very little stat variation:

WAND OF SWIFTNESS

Wand wand good 1.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
-0.33 s
Inventory Icon gun reload time.png Rechrg. Time
(0.00-0.08) s
Inventory Icon mana max.png Mana max
(800-1000)
Inventory Icon mana charge speed.png Mana chg. Spd
(600-700)
Inventory Icon gun capacity.png Capacity
19
Inventory Icon spread degrees.png Spread
0.00 DEG
Inventory Icon speed multiplier.png Speed
× 1.25
Magic Bolt

WAND OF DESTRUCTION

Wand wand good 2.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
1
Inventory Icon fire rate wait.png Cast delay
(0.33-0.83) s
Inventory Icon gun reload time.png Rechrg. Time
-38.0 s
Inventory Icon mana max.png Mana max
(1100-1500)
Inventory Icon mana charge speed.png Mana chg. Spd
800
Inventory Icon gun capacity.png Capacity
25
Inventory Icon spread degrees.png Spread
0.00 DEG
Inventory Icon speed multiplier.png Speed
× 1.33
Inventory Icon gun permanent actions.png Always casts
Nuke
Giant Magic Missile
Giant Magic Missile
Giant Magic Missile
Giant Magic Missile

WAND OF MULTITUDES

Wand wand good 3.png
Inventory Icon gun shuffle.png Shuffle
No
Inventory Icon gun actions per round.png Spells/Cast
26
Inventory Icon fire rate wait.png Cast delay
(0.08-0.17) s
Inventory Icon gun reload time.png Rechrg. Time
(0.40-0.63) s
Inventory Icon mana max.png Mana max
(1200-1500)
Inventory Icon mana charge speed.png Mana chg. Spd
(300-500)
Inventory Icon gun capacity.png Capacity
26
Inventory Icon spread degrees.png Spread
(3.00-8.00) DEG
Inventory Icon speed multiplier.png Speed
× 1.5
Meteor
Meteor
Meteor
Meteor
Meteor
Meteor
Meteor
Meteor

The spells that may be found on these wands is of a fairly limited selection, but the quantity of spells on them will always be as shown above.

Once you pick up one of the three wands, the other two vanish. Be aware that enemies can also collect the Tower wands, often picking up whichever they can reach first; this can also trigger the other wands to vanish.

Avarice Diamond

The Avarice Diamond

To the left of the wand box is another diamond-shaped structure made of diamond brickwork. This diamond has four functions, only one of which can be activated per run normally. Extra avarice diamonds can be triggered in the same run by triggering a peaceful ending to reset the world you are in. Sometimes snow chasm and hills biome cross into other biomes in ng+ worlds to spawn invisible avarice diamond triggers. Entering the diamond will trigger it to activate, with the effect depending on a few conditions.

Click to show content
  • If you have the Curse of Greed active, entering the diamond will grant you the Divide By 10 spell, and it can thereafter spawn randomly in unvisited areas in the world and future runs. The curse itself will not be lifted.
  • If a Kauhuhirviö enters the diamond, a live Nuke and a Giga Nuke spell will be spawned inside the diamond, unlocking it for future runs.
  • If a Toveri enters the diamond, a live Nuke and a Giga Holy Bomb spell will spawn, also unlocking it.
  • If none of the above conditions are met, the Burst of Air spell is granted instead.
FRIENDHSIP
OR
AVARICE
Unlocking the Burst of Air

Mountain Portal

Once you enter the portal at the top, you will be teleported to the peak of the mountain above the entrance to the Mines.

Trivia

  • The physical location of The Tower itself is actually underneath the Sandcave and the Pyramid, as can be seen on the biome maps. It's encased in a rectangular wall of Cursed Rock. It is possible to enter the Tower at any point if you have the means to dig through the cursed rock and survive the damage. Digging from the Orb Room in the Sandcave directly downwards is a fairly reliable method of accessing the Tower.
    • The curse area is a 500px square as a chunk is 512px square. This means that you can dig and pass without taking damage. Lukki Mutation, Tannerkivi or Ground To Sand is recommended for avoiding direct contact with curse rock. It is easy to find the border at the edge of the orb room, then dig down vertically.
  • The Tower spawns in Parallel Worlds, although the portal leading to it will take you back to the main world. To access parallel worlds' Towers, you must dig through the cursed rock barrier. The portal at its summit will also return you to the main world, and the Avarice Diamond is not present in parallel worlds.

Soundtrack

Music that plays here includes:

Track 13 of Noita Official Soundtrack vol. 3 is titled "Out​-​take IV - Torni".[1]

History

  • Dec 19 2019: Added Sähikäismenninkäinen enemy.
  • Nov 28 2019:
    • Added Kilpihiisi enemy.
    • Added Peitsivartija enemy.
    • Added Jättikonna enemy.

References