Pyramid
The Pyramid is a massive Brickwork structure found in the middle of the Desert. It contains the Orb of True Knowledge holding the Earthquake spell at its summit and the Kolmisilmän koipi boss within. Its entrance is sealed with two rock walls, requiring explosives or digging spells to fully explore. Most of the structure is static; the dungeon within, minus the boss arena at the top, are procedurally generated between each run, opening or sealing some passages.
The bottom of the Pyramid's interior leads to the the Sandcave.
Summit
At the top of the Pyramid lies a small basin, decorated with an eye sigil looking upwards and holding an both Orb of True knowledge and an Emerald Tablet:
Emerald Tablet of Thoth
The necessity of concealing the Art is one of the chief anxieties
of alchemists. We are sworn to secrecy by heaven and earth and hell,
By the four elements, by the height and the depth,
By Hermes, by Anubis, and by the howlings of Kerkoros.
An oath has been required of us to reveal nothing clearly to any uninitiated being.
- Holding a Paha Silmä while standing near the sigil will reveal a stack of glowing red platforms leading up into the Eastern Cloudscape.
- Dropping the Auringonsiemen into the basin will cause it to explode and transform into the Aurinkokivi.
- To the west of the summit, high above the Pyramid's entrance, the Huussi spawns containing Touch of Gold?.
Interior
The inside of a Pyramid consists of a Brickwork maze with a few wooden roadblocks, not too unlike the Temple of the Art. It contains hazards such as pools of Lava or Toxic Sludge, wall-mounted arrow traps and dangerous Blue and Red Pots that spill Gunpowder and Hämikset respectively when damaged. Ghost and Mage enemies with large health pools and dangerous attacks are common here, so going unprepared could prove deadly.
Boss Encounter
On the top floor of the Pyramid lies an altar, with a dormant Kolmisilmän koipi and glowing rune writing carved on it, reading:
YOUR
REWARD
Next to the boss lies a Book, reading:
Coming closer to it will awaken the Boss, who will immediately start moving around the room before attacking. Upon death, it will drop an Extra Max Health pickup, a Wand, and four of the Random group spells along with Nolla, unlocking them in future runs.
Enemies
Trivia
- Prior to patch #6 on nov 5 2019, the top of the pyramid contained a room with 3 fairly powerful wands instead. The mini boss was, back then, summoned via filling the skull in the desert with water.
- At the center of the Pyramid's walls there are sections filled with dense rock, brickwork and pockets of diamond; the material is reminiscent of the bottom of Orb Rooms.
Soundtrack
Music that plays here includes:
Track 6 of Noita Official Soundtrack vol. 1 and is titled "There's Sand in My Wand".[1]
History
- Apr 8 2024: Added Viha-Aave, Utu-Aave, and Kaamo-Aave enemies.
- Nov 5 2019: Kolmisilmän koipi was moved to the inside of the Pyramid.