Kolmisilmä
Three-Eye (in-game name Kolmisilmä) is a large spider-like creature found in The Laboratory, and serves as the final boss of the game.
Behavior & Combat
Upon entering Kolmisilmä's arena, it is first seen with its legs curled up near the Sampo. If approached, it extends all of its legs. Once the Noita grabs the Sampo, it becomes hostile, and portions of the arena's ceiling and floor collapse to form lavafalls. Kolmisilmä attacks with various projectiles that fire off more projectiles in a cross pattern, fly in a downwards arc and cause an upwards jet of flame, fly shortly and summon a ball of lava in its place, and wobble outwards in a pattern similar to the Slithering Path projectile modifier.
Kolmisilmä will often clear materials in a large radius around itself. Lava, toxic sludge, acid, poison, soil, blood, volcanic rock, rock, toxic rock, and poisonous rock disappear within this radius. It also has a shield similar to the Permanent Shield perk which will turn on and off periodically. Kolmisilmä also uses its legs in a similar fashion to the Lukki, crawling around the arena and attemping to avoid your spells. It also occasionally summons Kolmisilmän apuri minions: flying enemies resembling Kolmi's eyes, which occasionally fire projectiles at you.
At regular intervals, It will fade and become unhittable together with a Personal Gravity Field which collects projectiles fired at it. As the phase ends, the gathered projectiles will be flung away encased in red auras from the boss. These recycled projectiles can hurt you.
When you defeat Kolmisilmä, its limbs and body will split apart and fall down, and a glowing red portal to The Work (End) will spawn.
Tips
- Even hitting the boss can be hard due to its invulnerability phase and large amount of incoming shots. Use the platforms as cover as much as you can.
- The boss is vulnerable to both material and collision damage, so attacks that create Acid and Poison are incredibly effective, as well as falling debris from Earthquake, Earthquake Shot and Nuke.
- Kolmisilmä will ceaselessly pursue you once the fight has been initiated, so running away is not a permanent escape. This oversized Lukki will follow you to the edge of the universe and back.
- Reloading the game during the fight can get the boss stuck in a passive state where it is immortal. To fix this, get some distance from it and reload the game again.
Scaling
Kolmisilmä's HP will scale exponentially depending on the amount of Orbs collected. Scaling is applied when the Sampo is collected. The number listed in the infobox is the base value (0 orbs). The scaling formula is:
A breakdown of the HP values for up to 64 orbs is below, but this scaling will continue to apply for higher orb counts as well.
Kolmisilmä will also gain some additional attacks, immunities, and occasionally weaknesses at specific orb counts as well. Along with these notable changes, there are some more subtle differences such as the maximum number of minions it can spawn and have alive at once, the number of projectiles fired for each attack, and so on. See this sheet by Bunzero from the Noita Discord for the full details.
Orbs | HP | Changes |
---|---|---|
0 | 1,211 ♥
|
|
1 | 1,660 ♥
|
|
2 | 2,171 ♥
|
|
3 | 2,804 ♥
|
|
4 | 3,684 ♥
|
|
5 | 5,057 ♥
|
|
6 | 7,414 ♥
|
|
7 | 11,741 ♥
|
|
8 | 20,008 ♥
|
|
9 | 36,154 ♥
|
|
10 | 68,059 ♥
|
|
11 | 131,481 ♥
|
|
12 | 257,938 ♥
|
Suffers from a drastic…
|
13 | 510,464 ♥
|
|
14 | 1,015,128 ♥
|
|
15 | 2,024,069 ♥
|
|
16 | 4,041,564 ♥
|
|
17 | 8,076,165 ♥
|
|
18 | 16,144,981 ♥
|
|
19 | 32,282,224 ♥
|
|
20 | 64,556,324 ♥
|
|
21 | 129,104,135 ♥
|
|
22 | 258,199,371 ♥
|
|
23 | 516,389,456 ♥
|
|
24 | 1,032,769,237 ♥
|
|
25 | 2,065,528,412 ♥
|
|
26 | 4,131,046,374 ♥
|
|
27 | 8,262,081,912 ♥
|
|
28 | 16,524,152,599 ♥
|
|
29 | 33,048,293,587 ♥
|
|
30 | 66,096,575,174 ♥
|
|
31 | 132,193,137,961 ♥
|
|
32 | 264,386,263,148 ♥
|
|
33 | 528,772,513,134 ♥
|
|
34 | 1,057,545,012,718 ♥
|
|
35 | 2,115,090,011,500 ♥
|
|
36 | 4,230,180,008,675 ♥
|
|
37 | 8,460,360,002,638 ♥
|
|
38 | 16,920,719,990,177 ♥
|
|
39 | 33,841,439,964,867 ♥
|
|
40 | 67,682,879,913,859 ♥
|
|
41 | 135,365,759,811,457 ♥
|
|
42 | 270,731,519,606,264 ♥
|
|
43 | 541,463,039,195,490 ♥
|
|
44 | 1,082,926,078,373,560 ♥
|
|
45 | 2,165,852,156,729,300 ♥
|
|
46 | 4,331,704,313,440,400 ♥
|
|
47 | 8,663,408,626,862,210 ♥
|
|
48 | 17,326,817,253,705,400 ♥
|
|
49 | 34,653,634,507,391,500 ♥
|
|
50 | 69,307,269,014,763,300 ♥
|
|
51 | 138,614,538,029,506,000 ♥
|
|
52 | 277,229,076,058,992,000 ♥
|
|
53 | 554,458,152,117,964,000 ♥
|
|
54 | 1,108,916,304,235,910,000 ♥
|
|
55 | 2,217,832,608,471,790,000 ♥
|
|
56 | 4,435,665,216,943,560,000 ♥
|
|
57 | 8,871,330,433,887,100,000 ♥
|
|
58 | 17,742,660,867,774,200,000 ♥
|
|
59 | 35,485,321,735,548,300,000 ♥
|
|
60 | 70,970,643,471,096,600,000 ♥
|
|
61 | 141,941,286,942,193,000,000 ♥
|
|
62 | 283,882,573,884,386,000,000 ♥
|
|
63 | 567,765,147,768,773,000,000 ♥
|
|
64 | 1,135,530,295,537,550,000,000 ♥
(1.1 sextillion) |
Soundtrack
Kolmisilmä has its own music from track 20 of Noita Official Soundtrack vol. 3 titled Kolmisilmä.[1]
History
- Nov 28 2019: Now starts with
Protection from all until the fight is activated.
- Nov 5 2019:
- Decreased slice damage multiplier from 2x to 1x.
- Changed HP scaling factor from ... to
- Gave Kolmisilmä an explosive phase.
- Oct 23 2019:
- Added Polymorph immunity.
- Decreased melee damage multiplier from 5x to 2x.
- Changed HP scaling factor from ... to