Turso
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Turso (listen ) (also known as the Tentacler or Octopus) is a large, flying, lavender-coloured octopus that attacks with its tentacles and freezing ability.
Behavior
Turso slowly flies towards you, and will pursue you from a decent distance.
It has two attacks:
- Tentacle whip: Sends a tentacle out a decent distance, similar to the Jättikonna's tongue attack. Also shares the property of being a "ranged" melee attack.
- Freeze Field: Will produce a freeze field if enemies get too close. Will induce the Frozen status effect.
The combination of freezing and melee attacks means that getting too close will likely kill you.
Will briefly lose flight capabilities when taking moderate amounts of damage.
Combat Tips
- Stay out of range of its tentacle attack and freeze ability.
- Unless you have a hard-hitting wand, you may find yourself backpedaling a good distance.
- Don't get tunnel vision when backing up while fighting it; its low speed should allow you to take care of other enemies or even dig a way out with an appropriate wand.
- Its size means that you can escape into a narrow tunnel and allow it to wander away before resuming the fight.
- The Melee Immunity Perk will negate their damage, even if you're Frozen.
Trivia
- Turso's name is a reference to a creature in Finnish mythology, Iku-Turso. It was described as a rather vague, if immensely large and powerful sea monster.
See also
History
- Nov 28 2019: Tentacle attack type changed from projectile damage to melee damage.
- Oct 11 2019:
- Added knockback resistance to the Temple of the Art and The Vault variants.
- Decreased Temple of the Art HP from 750to425.
- Decreased The Vault HP from 500to375.