User:Tanimodori/Spells

From Noita Wiki
Jump to navigation Jump to search
Icon Spell Type ID Uses Mana drain Damage Radius Spread Speed Cast delay Recharge time Spread modifier Critical chance Description Price
Spell burst 2.png Double Spell 3 BURST_2 0 - - - - - - - - Simultaneously cast 2 spells 140
Spell burst 3.png Triple Spell 3 BURST_3 2 - - - - - - - - Simultaneously cast 3 spells 160
Spell burst 4.png Quadruple Spell 3 BURST_4 5 - - - - - - - - Simultaneously cast 4 spells 180
Spell scatter 2.png Double Scatter Spell 3 SCATTER_2 0 - - - - - - +5.0DEG - Simultaneously cast 2 spells with low accuracy 100
Spell scatter 3.png Triple Scatter Spell 3 SCATTER_3 1 - - - - - - +10.0DEG - Simultaneously cast 3 spells with low accuracy 120
Spell scatter 4.png Quadruple Scatter Spell 3 SCATTER_4 2 - - - - - - +20.0DEG - Simultaneously cast 4 spells with low accuracy 140
Spell i shape.png Formation - Behind Your Back 3 I_SHAPE 0 - - - - - - - - Cast 2 spells: one ahead of and one behind the caster 80
Spell y shape.png Formation - Bifurcated 3 Y_SHAPE 2 - - - - - - - - Cast 2 spells in a bifurcated pattern 100
Spell t shape.png Formation - Above And Below 3 T_SHAPE 3 - - - - - - - - Cast 3 spells - ahead, above and below the caster 120
Spell w shape.png Formation - Trifurcated 3 W_SHAPE 3 - - - - - - - - Cast 3 spells in a trifurcated pattern 160
Spell circle shape.png Formation - Hexagon 3 CIRCLE_SHAPE 4 - - - - - - - - Cast 6 spells in a hexagonal pattern 150
Spell pentagram shape.png Formation - Pentagon 3 PENTAGRAM_SHAPE 6 - - - - - - - - Cast 5 spells in a pentagonal pattern 150
Spell spread reduce.png Reduce Spread 2 SPREAD_REDUCE 1 - - - - - - -30.0DEG - Reduces spread of the projectile 100
Spell recharge.png Reduce Recharge Time 2 RECHARGE 15 - - - - -0.17s -0.33s - - Reduces the time between spellcasts 200
Spell gravity.png Gravity 2 GRAVITY 1 - - - - - - - - Increases the force of gravity on the projectile 50
Spell gravity anti.png Anti-Gravity 2 GRAVITY_ANTI 1 - - - - - - - - Applies an upwards force to the projectile 50
Spell sinewave.png Slithering Path 2 SINEWAVE 0 - - - - - - - - Causes the projectile to slither speedily through the air like a snake 50
Spell chaotic arc.png Chaotic Path 2 CHAOTIC_ARC 0 - - - - - - - - Causes the projectile to fly chaotically wherever it wishes 10
Spell fly downwards.png Fly Downwards 2 FLY_DOWNWARDS 0 - - - - -0.05s - - - After a short time, the projectile aims straight downwards 30
Spell fly upwards.png Fly Upwards 2 FLY_UPWARDS 0 - - - - -0.05s - - - After a short time, the projectile aims straight upwards 20
Spell horizontal arc.png Horizontal Path 2 HORIZONTAL_ARC 0 - - - - -0.07s - - - Forces the projectile to fly horizontally but increases its damage 20
Spell bounce.png Bounce 2 BOUNCE 0 - - - - - - - - Causes projectiles to bounce on impact 50
Spell homing.png Homing 2 HOMING 50 - - - - - - - - Causes the projectile to fly towards your foes 220
Spell homing shooter.png Boomerang 2 HOMING_SHOOTER 10 - - - - - - - - Causes the projectile to fly towards you 100
Spell damage.png Damage Plus 2 DAMAGE 5 - - - - +0.08s - - - Increases the damage done by the spell 140
Spell critical hit.png Critical Plus 2 CRITICAL_HIT 5 - - - - - - - +15% Gives projectiles a +15% chance of a critical hit 140
Spell area damage.png Damage Field 2 AREA_DAMAGE 30 - - - - - - - - Surrounds the projectile with a damaging energy field 140
Spell heavy shot.png Heavy Shot 2 HEAVY_SHOT 7 - - - - +0.17s - - - Greatly increases the damage done by the spell but reduces speed at which it flies 150
Spell knockback.png Knockback 2 KNOCKBACK 5 - - - - - - - - Knocks back foes hit with the projectile 100
Spell recoil.png Recoil 2 RECOIL 5 - - - - - - - - Increases the recoil when casting the spell 100
Spell recoil damper.png Recoil Damper 2 RECOIL_DAMPER 5 - - - - - - - - Reduces the recoil when casting the spell 100
Spell speed.png Speed Up 2 SPEED 5 - - - - - - - - Increases the speed at which the projectile flies through the air 100
Spell explosive projectile.png Getting Diggy With It 2 EXPLOSIVE_PROJECTILE 30 - - - - +0.67s - - - Causes projectiles to be more destructive to the environment 120
Spell water to poison.png Water To Poison 2 WATER_TO_POISON 30 - - - - +0.17s - - - Any water within range of the projectile turns into poison 80
Spell blood to acid.png Blood To Acid 2 BLOOD_TO_ACID 30 - - - - +0.17s - - - Any blood within range of the projectile turns into acid 80
Spell lava to blood.png Lava To Blood 2 LAVA_TO_BLOOD 30 - - - - +0.17s - - - Any lava within range of the projectile turns into blood 80
Spell toxic to acid.png Toxic Sludge To Acid 2 TOXIC_TO_ACID 50 - - - - +0.17s - - - Any toxic sludge within range of the projectile turns into acid 120
Spell transmutation.png Chaotic Transmutation 2 TRANSMUTATION 8 80 - - - - +0.33s - - - Transmutes various liquids and powdery substances into something else 180
Spell necromancy.png Necromancy 2 NECROMANCY 40 - - - - +0.17s - - - Causes the corpses of creatures killed by the projectile to rise to your aid 80
Spell explosion.png Explosion of Sulphur 1 EXPLOSION 80 Explosion: 275.0 Explosion: 15 - 0 +0.05s - - - A powerful explosion 160
Spell fire blast.png Explosion of Brimstone 1 FIRE_BLAST 10 Explosion: 30.0 Explosion: 30 - 0 +0.05s - - - A fiery explosion 120
Spell poison blast.png Explosion of Poison 1 POISON_BLAST 30 Explosion: 30.0 Explosion: 9 - 0 +0.05s - - - An alchemical explosion 140
Spell alcohol blast.png Explosion of Spirits 1 ALCOHOL_BLAST 30 Explosion: 30.0 Explosion: 12 - 0 +0.05s - - - An inebriating explosion 140
Spell thunder blast.png Explosion of Thunder 1 THUNDER_BLAST 110 Explosion: 180.0 Explosion: 28 - 0 +0.25s - - - An electric explosion 180
Spell berserk field.png Circle of Fervour 1 BERSERK_FIELD 15 30 Explosion: 500 - - - +0.25s - - - A field of berserk magic 200
Spell polymorph field.png Circle of Transmogrification 1 POLYMORPH_FIELD 5 50 Explosion: 500 - - - +0.25s - - - A field of sheep-like magic 200
Spell chaos polymorph field.png Circle of Unstable Metamorphosis 1 CHAOS_POLYMORPH_FIELD 10 20 Explosion: 500 - - - +0.25s - - - A field of transformative magic 200
Spell electrocution field.png Circle of Thunder 1 ELECTROCUTION_FIELD 15 60 Explosion: 500 - - - +0.25s - - - A field of electrifying magic 200
Spell freeze field.png Circle of Stillness 1 FREEZE_FIELD 15 50 Explosion: 500 - - - +0.25s - - - A field of freezing magic 200
Spell regeneration field.png Circle of Vigour 1 REGENERATION_FIELD 2 80 Explosion: 500 - - - +0.25s - - - A field of regenerative magic 250
Spell teleportation field.png Circle of Displacement 1 TELEPORTATION_FIELD 15 30 Explosion: 500 - - - +0.25s - - - A field of teleportative magic 150
Spell levitation field.png Circle of Buoyancy 1 LEVITATION_FIELD 15 10 Explosion: 500 - - - +0.25s - - - A field of levitative magic 120
Spell shield field.png Circle of Shielding 1 SHIELD_FIELD 10 20 Explosion: 500 - - - +0.25s - - - A field of protective magic 160
Spell projectile transmutation field.png Projectile Transmutation Field 1 PROJECTILE_TRANSMUTATION_FIELD 4 120 Explosion: 500 - - - +0.25s - - - Projectiles caught within the field transform into harmless critters 250
Spell projectile thunder field.png Projectile Thunder Field 1 PROJECTILE_THUNDER_FIELD 4 140 Explosion: 500 - - - +0.25s - - - Projectiles caught within the field transform into blasts of lightning 300
Spell projectile gravity field.png Projectile Gravity Field 1 PROJECTILE_GRAVITY_FIELD 3 120 Explosion: 500 - - - +0.25s - - - Projectiles caught within the field are attracted towards its center 250
Spell sea lava.png Sea of Lava 4 SEA_LAVA 3 140 - - - - +0.25s - - - A large area below the caster is filled with lava 350
Spell sea alcohol.png Sea of Alcohol 4 SEA_ALCOHOL 3 140 - - - - +0.25s - - - A large area below the caster is filled with tasty alcohol 350
Spell sea oil.png Sea of Oil 4 SEA_OIL 3 140 - - - - +0.25s - - - A large area below the caster is filled with oil 350
Spell sea water.png Sea of Water 4 SEA_WATER 3 140 - - - - +0.25s - - - A large area below the caster is filled with water 350
Spell sea acid.png Sea of Acid 4 SEA_ACID 3 140 - - - - +0.25s - - - A large area below the caster is filled with acid 350
Spell sea acid gas.png Sea of Flammable Gas 4 SEA_ACID_GAS 3 140 - - - - +0.25s - - - A large area below the caster is filled with flammable gas 200
Spell cloud water.png Rain Cloud 1 CLOUD_WATER 10 30 - - 0.0DEG 0 +0.25s - - - Creates a watery weather phenomenon 140
Spell cloud blood.png Blood Cloud 1 CLOUD_BLOOD 3 60 - - 0.0DEG 0 +0.50s - - - Creates a rain of blood 200
Spell cloud acid.png Acid Cloud 1 CLOUD_ACID 4 120 - - 0.0DEG 0 +0.25s - - - Creates an rain of acid 200
Spell cloud thunder.png Thundercloud 1 CLOUD_THUNDER 5 90 - - 0.0DEG 0 +0.50s - - - Creates a thundercloud 190
Spell electric charge.png Electric Charge 2 ELECTRIC_CHARGE 8 - - - - - - - - Causes the projectile to release an electric charge on impact 150
Spell matter eater.png Matter Eater 2 MATTER_EATER 10 120 - - - - - - - - Causes the projectile to destroy the environment as it flies 280
Spell freeze.png Freeze Charge 2 FREEZE 10 - - - - - - - - Causes the projectile to release a frozen charge on impact 140
Spell burning critical.png Critical On Burning 2 HITFX_BURNING_CRITICAL_HIT 10 - - - - - - - - Adds 100% critical hit chance to projectiles on burning enemies 70
Spell critical water.png Critical On Wet (Water) Enemies 2 HITFX_CRITICAL_WATER 10 - - - - - - - - Adds 100% critical hit chance to projectiles on wet (water) enemies 70
Spell critical oil.png Critical On Oiled Enemies 2 HITFX_CRITICAL_OIL 10 - - - - - - - - Adds 100% critical hit chance to projectiles on oiled enemies 70
Spell critical blood.png Critical On Bloody Enemies 2 HITFX_CRITICAL_BLOOD 10 - - - - - - - - Adds 100% critical hit chance to projectiles on bloody enemies 70
Spell charm on toxic.png Charm On Toxic Sludge 2 HITFX_TOXIC_CHARM 70 - - - - - - - - Charms creatures covered in toxic sludge hit by the projectile 150
Spell explode on slime.png Explosion On Slimy Enemies 2 HITFX_EXPLOSION_SLIME 20 - - - - - - - - Causes the projectile to explode upon collision with a creature covered in slime 140
Spell explode on slime giga.png Giant Explosion On Slimy Enemies 2 HITFX_EXPLOSION_SLIME_GIGA 20 200 - - - - - - - - Causes the projectile to explode powerfully upon collision with a creature covered in slime 300
Spell explode on alcohol.png Explosion On Drunk Enemies 2 HITFX_EXPLOSION_ALCOHOL 20 - - - - - - - - Causes the projectile to explode upon collision with a creature covered in alcohol 140
Spell explode on alcohol giga.png Giant Explosion On Drunk Enemies 2 HITFX_EXPLOSION_ALCOHOL_GIGA 20 200 - - - - - - - - Causes the projectile to explode powerfully upon collision with a creature covered in alcohol 300
Spell fireball ray.png Fireball Thrower 2 FIREBALL_RAY 14 110 - - - - - - - - Causes the projectile to cast fireballs in random directions as it flies 260
Spell fireball ray enemy.png Personal Fireball Thrower 2 FIREBALL_RAY_ENEMY 20 90 - - - - - - - - Causes creatures hit by the projectile to cast fireballs in random directions 230
Spell arc electric.png Electric Arc 2 ARC_ELECTRIC 15 - - - - - - - - Projectiles will have arcs of lightning surging between them 170
Spell arc fire.png Fire Arc 2 ARC_FIRE 15 - - - - - - - - Projectiles will have arcs of fire burning between them 160
Spell arc gunpowder.png Gunpowder Arc 2 ARC_GUNPOWDER 15 - - - - - - - - Projectiles will have arcs of gunpowder flowing between them 160
Spell arc poison.png Poison Arc 2 ARC_POISON 15 - - - - - - - - Projectiles will have arcs of poison flowing between them 160
Spell x ray.png All-Seeing Eye 6 X_RAY 10 100 - - 0.0DEG 0 - - - - See into the unexplored. But not everywhere... 230
Spell unstable gunpowder.png Firecrackers 2 UNSTABLE_GUNPOWDER 15 - - - - - - - - Projectiles explode multiple times on impact 140
Spell acid trail.png Acid Trail 2 ACID_TRAIL 15 - - - - - - - - Projectiles leave a trail of acid 160
Spell poison trail.png Poison Trail 2 POISON_TRAIL 10 - - - - - - - - Projectiles leave a trail of poison 160
Spell oil trail.png Oil Trail 2 OIL_TRAIL 10 - - - - - - - - Projectiles leave a trail of oil 160
Spell water trail.png Water Trail 2 WATER_TRAIL 10 - - - - - - - - Projectiles leave a trail of water 160
Spell gunpowder trail.png Gunpowder Trail 2 GUNPOWDER_TRAIL 10 - - - - - - - - Projectiles leave a trail of gunpowder 160
Spell fire trail.png Fire Trail 2 FIRE_TRAIL 10 - - - - - - - - Projectiles leave a trail of fiery particles 130
Spell burn trail.png Burning Trail 2 BURN_TRAIL 5 - - - - - - - - A tail of fire follows the projectile 100
Spell torch.png Torch 7 TORCH 0 - - - - - - - - Lights your wand right up! 100
Spell torch electric.png Electric Torch 7 TORCH_ELECTRIC 0 - - - - - - - - A bright but very dangerous light! 150
Spell energy shield.png Energy Shield 7 ENERGY_SHIELD - - - - - - - - - Deflects incoming projectiles 220
Spell energy shield sector.png Energy Shield Sector 7 ENERGY_SHIELD_SECTOR - - - - - - - - - Deflects incoming projectiles 160
Spell light bullet.png Spark Bolt 0 LIGHT_BULLET 5 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG +5% A weak but enchanting sparkling projectile 100
Spell air bullet.png Burst of Air 0 AIR_BULLET 5 5.75 Explosion: 2 0.0DEG 350~450 +0.05s - -1.0DEG - Brittle flow of air capable of greatly moving things 80
Spell light bullet trigger.png Spark Bolt With Trigger 0 LIGHT_BULLET_TRIGGER 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% A spark bolt that casts another spell upon collision 140
Spell light bullet trigger 2.png Spark Bolt With Double Trigger 0 LIGHT_BULLET_TRIGGER_2 15 Explosion: 10.0
Impact: 3.75
Explosion: 12 0.0DEG 650~750 +0.07s - - +5% A spark bolt that casts two new spells upon collision 250
Spell light bullet timer.png Spark Bolt With Timer 0 LIGHT_BULLET_TIMER 10 3.0 Explosion: 2 0.0DEG 750~850 +0.05s - - +5% A spark bolt that casts another spell after a timer (0.17s) runs out 140
Spell bullet.png Magic Arrow 0 BULLET 20 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% A handy magical arrow 150
Spell bullet trigger.png Magic Arrow With Trigger 0 BULLET_TRIGGER 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% A magical arrow that casts another spell upon collision 190
Spell bullet timer.png Magic Arrow With Timer 0 BULLET_TIMER 35 10.0 Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG +5% A magical arrow that casts another spell after a timer (0.17s) runs out 190
Spell heavy bullet.png Magic Bolt 0 HEAVY_BULLET 30 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% A powerful magical projectile 200
Spell heavy bullet trigger.png Magic Bolt With Trigger 0 HEAVY_BULLET_TRIGGER 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% A bolt that casts another spell upon collision 240
Spell heavy bullet timer.png Magic Bolt With Timer 0 HEAVY_BULLET_TIMER 40 12.75 Explosion: 6 2.9DEG 600~750 +0.12s - +2.5DEG +5% A bolt that casts another spell after a timer (0.17s) runs out 240
Spell slow bullet.png Energy Orb 0 SLOW_BULLET 30 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - A slow but powerful orb of energy 160
Spell slow bullet trigger.png Energy Orb With A Trigger 0 SLOW_BULLET_TRIGGER 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.42s - +5DEG - A slow but powerful orb of energy that casts another spell upon collision 200
Spell slow bullet timer.png Energy Orb With A Timer 0 SLOW_BULLET_TIMER 50 Explosion: 18.0
Impact: 11.25
Explosion: 15 1.7DEG 180~240 +0.10s - +1.8DEG - A slow but powerful orb of energy with a timer (1.67s) 200
Spell black hole.png Black Hole 0 BLACK_HOLE 3 180 - Explosion: 1 0.0DEG 40 +1.33s - - - A slow orb of void that eats through all obstacles 200
Spell black hole big.png Giga Black Hole 1 BLACK_HOLE_BIG 6 240 - Explosion: 1 0.0DEG 0 +1.33s - - - A growing orb of negative energy that destroys everything in its reach 320
Spell spitter.png Spitter Bolt 0 SPITTER 5 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - A short-lived magical bolt 110
Spell spitter timer.png Spitter Bolt With Timer 0 SPITTER_TIMER 10 7.5 Explosion: 2 0.0DEG 400~600 -0.02s - +4.0DEG - A short-lived magical bolt that casts another spell after a timer (0.67s) runs out 140
Spell spitter green.png Large Spitter Bolt 0 SPITTER_TIER_2 25 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - A more powerful version of Spitter bolt 190
Spell spitter green timer.png Large Spitter Bolt With Timer 0 SPITTER_TIER_2_TIMER 30 11.25 Explosion: 2 0.0DEG 600~800 -0.03s - +5.0DEG - A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out 220
Spell spitter purple.png Giant Spitter Bolt 0 SPITTER_TIER_3 40 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - The most powerful version of Spitter bolt 240
Spell spitter purple timer.png Giant Spitter Bolt With Timer 0 SPITTER_TIER_3_TIMER 45 13.75 Explosion: 2 0.0DEG 800 -0.07s - +6.0DEG - The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out 260
Spell bubbleshot.png Bubble Spark 0 BUBBLESHOT 5 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - A bouncy but inaccurate spell 100
Spell bubbleshot trigger.png Bubble Spark With Trigger 0 BUBBLESHOT_TRIGGER 16 5.0 Explosion: 4 22.9DEG 200~300 -0.08s - - - A bouncy but inaccurate spell that casts another spell upon collision 120
Spell disc bullet.png Summon Disc Projectile 0 DISC_BULLET 20 Slice: 20.0 - 0.6DEG 350~450 +0.17s - +1.0DEG - Summons a sharp disc projectile 120
Spell bouncy orb.png Energy Sphere 0 BOUNCY_ORB 20 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - A fast, arcing projectile 120
Spell bouncy orb timer.png Energy Sphere With Timer 0 BOUNCY_ORB_TIMER 50 Slice: 10.0 Explosion: 2 0.6DEG 400~500 +0.17s - - - A fast, arcing projectile with a timer (3.33s) 150
Spell rubber ball.png Bouncing Burst 0 RUBBER_BALL 5 3.0 - 0.6DEG 650~750 -0.03s - -0.5DEG - A very bouncy projectile 60
Spell arrow.png Summon Arrow 0 ARROW 15 Slice: 5.0 - 0.6DEG 550~650 +0.17s - -10DEG - Summons an arrow 140
Spell lance.png Glowing Lance 0 LANCE 30 35.0 Explosion: 1 0.2DEG 300~400 +0.33s - -10DEG - A magical lance that cuts through soft materials 180
Spell rocket.png Magic Missile 0 ROCKET 10 70 Explosion: 420.0
Impact: 75.0
Explosion: 15 0.0DEG 70 +1.00s - - - A fiery, explosive projectile 220
Spell rocket tier 2.png Large Magic Missile 0 ROCKET_TIER_2 8 90 Explosion: 470.0
Impact: 100.0
Explosion: 32 0.0DEG 70 +1.50s - - - A more powerful version of Magic missile 240
Spell rocket tier 3.png Giant Magic Missile 0 ROCKET_TIER_3 6 120 Explosion: 520.0
Impact: 125.0
Explosion: 42 0.0DEG 70 +2.00s - - - The most powerful version of Magic missile 250
Spell grenade.png Firebolt 0 GRENADE 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - A bouncy, explosive bolt 170
Spell grenade trigger.png Firebolt With Trigger 0 GRENADE_TRIGGER 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - A firebolt that that casts another spell upon collision 210
Spell grenade tier 2.png Large Firebolt 0 GRENADE_TIER_2 20 90 Explosion: 240.0
Impact: 70.0
Explosion: 25 2.9DEG 250~280 +0.83s - - - A more powerful version of Firebolt 220
Spell grenade tier 3.png Giant Firebolt 0 GRENADE_TIER_3 20 90 Explosion: 290.0
Impact: 95.0
Explosion: 40 2.9DEG 250~280 +1.33s - - - The most powerful version of Firebolt 220
Spell grenade anti.png Odd Firebolt 0 GRENADE_ANTI 25 50 Explosion: 190.0
Impact: 45.0
Explosion: 7 2.9DEG 250~280 +0.50s - - - A somewhat peculiar bouncy, explosive bolt 170
Spell grenade large.png Dropper Bolt 0 GRENADE_LARGE 35 80 Explosion: 390.0
Impact: 95.0
Explosion: 16 2.9DEG 50~80 +0.67s - - - A very heavy explosive bolt 150
Spell mine.png Unstable Crystal 0 MINE 15 20 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - A crystal that explodes when someone comes nearby 200
Spell mine death trigger.png Unstable Crystal With Trigger 0 MINE_DEATH_TRIGGER 15 20 - - - - +0.50s - - - A crystal that explodes and casts another spell when someone comes nearby 240
Spell pipe bomb.png Dormant Crystal 0 PIPE_BOMB 20 20 Explosion: 550.0 Explosion: 30 2.9DEG 250~280 +0.50s - - - A crystal that explodes when caught in another explosion 200
Spell pipe bomb death trigger.png Dormant Crystal With Trigger 0 PIPE_BOMB_DEATH_TRIGGER 20 20 - - - - +0.50s - - - A crystal that explodes and casts another spell when caught in another explosion 230
Spell exploding deer.png Summon Decoy Deer 0 EXPLODING_DEER 10 120 Explosion: 400.0 Explosion: 30 2.9DEG 250~280 +1.33s - - - Summon a seemingly-innocuous deer 170
Spell pipe bomb detonator.png Dormant Crystal Detonation 0 PIPE_BOMB_DETONATOR 50 - - - - +0.08s - - - Causes all nearby dormant crystals to explode 50
Spell laser.png Concentrated Light 0 LASER 30 Explosion: 22.0
Impact: 9.75
Explosion: 3 0.0DEG 130~150 -0.37s - - - A pinpointed beam of light 180
Spell lightning.png Lightning Bolt 0 LIGHTNING 70 Explosion: 500 Explosion: 35 - - +0.83s - - - The primordial force of nature 250
Spell digger.png Digging Bolt 0 DIGGER 0 7.5 Explosion: 6 0.0DEG 0 +0.02s -0.17s - - Ideal for mining operations 70
Spell powerdigger.png Digging Blast 0 POWERDIGGER 0 - Explosion: 7 0.0DEG 0 +0.02s -0.17s - - More powerful digging 110
Spell chainsaw.png Chainsaw 0 CHAINSAW 0 Slice: 12.75 Explosion: 3 0.0DEG 0~400 =0.00s -0.17s +3.0DEG - Good for digging meat 80
Spell luminous drill.png Luminous Drill 0 LUMINOUS_DRILL 10 11.25 - 0.0DEG 1400 -0.58s -0.17s - - A pinpointed, short-ranged beam of concentrated light 150
Spell luminous drill timer.png Luminous Drill With Timer 0 LASER_LUMINOUS_DRILL 30 11.25 - 0.0DEG 1400 -0.58s -0.17s - - A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out 220
Spell tentacle.png Tentacle 0 TENTACLE 20 - - - 8 +0.67s - - - Calls a terrifying appendage from another dimension 200
Spell tentacle timer.png Tentacle With Timer 0 TENTACLE_TIMER 20 - - - 8 +0.67s - - - Terror from another dimension! Comes with a timer (0.33s) 250
Spell heal bullet.png Heal Projectile 0 HEAL_BULLET 20 15 - Explosion: 2 0.6DEG 600~650 +0.07s - +1.0DEG - Heals whatever it hits 60
Spell spiral shot.png Spiral Shot 0 SPIRAL_SHOT 15 50 5.0 - 0.0DEG 100~120 +0.33s - - - A mystical whirlwind of magic sparks 190
Spell fireball.png Fireball 0 FIREBALL 15 70 Fire: 6.25
Explosion: 200.0
Explosion: 15 - 160~170 +0.83s - +2.0DEG - A powerful exploding spell 220
Spell meteor.png Meteor 0 METEOR 10 150 Fire: 56.25
Explosion: 500
Explosion: 45 - 300~400 - - - - Destructive projectile from the skies! 280
Spell flamethrower.png Flamethrower 0 FLAMETHROWER 60 20 Fire: 11.25
Explosion: 50.0
Explosion: 8 - 160~170 - - +2.0DEG - A stream of fire!! 220
Spell slimeball.png Slimeball 0 SLIMEBALL 20 Explosion: 30.0
Impact: 6.25
Explosion: 9 - 90 +0.17s - +2.0DEG - A dripping ball of poisonous slime 130
Spell darkflame.png Path of Dark Flame 0 DARKFLAME 60 90 20.0 Explosion: 1 - 250 +0.33s - - - A trail of dark deadly flames 180
Spell pebble.png Summon Rock Spirit 0 PEBBLE 10 120 - - 1.1DEG 220~240 +1.33s - - - Summon an autonomous rock ally 200
Spell dynamite.png Dynamite 0 DYNAMITE 16 50 Explosion: 250.0 Explosion: 28 - 800 +0.83s - +6.0DEG - Summon an explosive 160
Spell bomb.png Bomb 0 BOMB 3 25 Explosion: 500.0 Explosion: 60 - - +1.67s - - - Summon a bomb that destroys ground very efficiently 200
Spell bomb holy.png Holy Bomb 0 BOMB_HOLY 2 300 Explosion: 800.0 Explosion: 180 - - +0.67s +1.33s - - Summon a bomb that... well... 400
Spell crumbling earth.png Earthquake 0 CRUMBLING_EARTH 3 240 - Explosion: 2 0.0DEG 110 - - - - Call the anger of the earth 300
Spell summon rock.png Summon Rock 0 SUMMON_ROCK 3 100 - - - - - - - - Create a mighty rock out of thin air 160
Spell summon egg.png Summon Egg 0 SUMMON_EGG 2 100 - - - - - - - - Call a familiar to your aid! 220
Spell acidshot.png Acid Ball 0 ACIDSHOT 20 20 6.0 Explosion: 9 - 90 +0.17s - - - A terrifying acidic projectile 180
Spell thunderball.png Thunder Charge 0 THUNDERBALL 3 120 Explosion: 180.0
Electricity: 750.0
Explosion: 50 - 100~120 +2.00s - - - A projectile with immense stored electricity 300
Spell firebomb.png Firebomb 0 FIREBOMB 10 Fire: 10.0 Explosion: 7 2.9DEG 120~140 - - - - Slow, fiery bolt 90
Spell soil.png Chunk of Soil 4 SOILBALL 5 - Explosion: 15 - 0~10 - - - - Don't soil yourself 10
Spell death cross.png Death Cross 0 DEATH_CROSS 80 Explosion: 300.0 Explosion: 25 - 0 +0.67s - - - A deadly energy cross that explodes after a short time 210
Spell death cross big.png Giga Death Cross 0 DEATH_CROSS_BIG 8 150 Explosion: 400.0 Explosion: 35 - 0 +1.17s - - - A giant, deadly energy cross that explodes after a short time 310
Spell mist radioactive.png Toxic Mist 0 MIST_RADIOACTIVE 40 Explosion: 500 - - 0 +0.17s - - - A cloud of toxic mist 80
Spell mist alcohol.png Mist of Spirits 0 MIST_ALCOHOL 40 Explosion: 500 - - 0 +0.17s - - - A cloud of potent alcohol 80
Spell mist slime.png Slime Mist 0 MIST_SLIME 40 Explosion: 500 - - 0 +0.17s - - - A cloud of slimy mist 80
Spell mist blood.png Blood Mist 0 MIST_BLOOD 10 40 Explosion: 500 - - 0 +0.17s - - - A cloud of blood mist 120
Spell circle fire.png Circle of Fire 4 CIRCLE_FIRE 15 20 - - - - +0.33s - - - An expanding circle of burning air 170
Spell circle acid.png Circle of Acid 4 CIRCLE_ACID 4 40 - - - - +0.33s - - - An expanding circle of dripping acid 180
Spell circle oil.png Circle of Oil 4 CIRCLE_OIL 15 20 - - - - +0.33s - - - An expanding circle of slick oil 160
Spell circle water.png Circle of Water 4 CIRCLE_WATER 15 20 - - - - +0.33s - - - An expanding circle of water 160
Spell material water.png Water 4 MATERIAL_WATER 0 - - 0.0DEG 123~135 -0.25s -0.17s - - Transmute drops of water from nothing 110
Spell material oil.png Oil 4 MATERIAL_OIL 0 - - 0.0DEG 123~135 -0.25s -0.17s - - Transmute drops of oil from nothing 140
Spell material blood.png Blood 4 MATERIAL_BLOOD 250 0 - - 0.0DEG 123~135 -0.25s -0.17s - - Blood blood blood 130
Spell material acid.png Acid 4 MATERIAL_ACID 0 - - 0.0DEG 123~135 -0.25s -0.17s - - Transmute drops of acid from nothing 150
Spell material cement.png Cement 4 MATERIAL_CEMENT 0 - - 0.0DEG 123~135 -0.25s -0.17s - - Transmute drops of wet cement from nothing 100
Spell teleport projectile.png Teleport Spell 0 TELEPORT_PROJECTILE 40 - Explosion: 2 0.0DEG 750~850 +0.05s - -1.0DEG - Teleport to the location the spell ends up in 130
Spell nuke.png Nuke 0 NUKE 1 200 Explosion: 1000.0
Impact: 75.0
Explosion: 250 0.6DEG 300 =0.33s +10.00s - - Take cover 400
Spell fireworks.png Fireworks! 0 FIREWORK 20 70 Explosion: 120.0
Impact: 25.0
Explosion: 15 0.0DEG 70~80 +1.00s - - - A fiery, explosive projectile 220
Spell summon wandghost.png Summon Taikasauva 0 SUMMON_WANDGHOST 1 300 - - - - - - - - Summon a possessed wand to aid you 420
Spell touch gold.png Touch of Gold 0 TOUCH_GOLD 1 300 - - - - - - - - Transmutes everything in a short radius into gold, including walls, creatures... and you 480
Spell touch water.png Touch of Water 0 TOUCH_WATER 5 280 - - - - - - - - Transmutes everything in a short radius into water, including walls, creatures... and you 420
Spell touch oil.png Touch of Oil 0 TOUCH_OIL 5 260 - - - - - - - - Transmutes everything in a short radius into oil, including walls, creatures... and you 380
Spell touch alcohol.png Touch of Spirits 0 TOUCH_ALCOHOL 5 240 - - - - - - - - Transmutes everything in a short radius into alcohol, including walls, creatures... and you 360
Spell touch blood.png Touch of Blood 0 TOUCH_BLOOD 3 270 - - - - - - - - Transmutes everything in a short radius into blood, including walls, creatures... and you 390
Spell touch smoke.png Touch of Smoke 0 TOUCH_SMOKE 5 230 - - - - - - - - Transmutes everything in a short radius into smoke, including walls, creatures... and you 350
Spell destruction.png Destruction 0 DESTRUCTION 600 - - - - +3.33s +10.00s - - Instantly decimate foes around you, at the cost of your maximum HP 600