User:Tanimodori/Spells
Jump to navigation
Jump to search
Icon | Spell | Type | ID | Uses | Mana drain | Damage | Radius | Spread | Speed | Cast delay | Recharge time | Spread modifier | Critical chance | Description | Price |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Double Spell | 3 | BURST_2 | ∞ | 0 | - | - | - | - | - | - | - | - | Simultaneously cast 2 spells | 140 | |
Triple Spell | 3 | BURST_3 | ∞ | 2 | - | - | - | - | - | - | - | - | Simultaneously cast 3 spells | 160 | |
Quadruple Spell | 3 | BURST_4 | ∞ | 5 | - | - | - | - | - | - | - | - | Simultaneously cast 4 spells | 180 | |
Double Scatter Spell | 3 | SCATTER_2 | ∞ | 0 | - | - | - | - | - | - | +5.0DEG | - | Simultaneously cast 2 spells with low accuracy | 100 | |
Triple Scatter Spell | 3 | SCATTER_3 | ∞ | 1 | - | - | - | - | - | - | +10.0DEG | - | Simultaneously cast 3 spells with low accuracy | 120 | |
Quadruple Scatter Spell | 3 | SCATTER_4 | ∞ | 2 | - | - | - | - | - | - | +20.0DEG | - | Simultaneously cast 4 spells with low accuracy | 140 | |
Formation - Behind Your Back | 3 | I_SHAPE | ∞ | 0 | - | - | - | - | - | - | - | - | Cast 2 spells: one ahead of and one behind the caster | 80 | |
Formation - Bifurcated | 3 | Y_SHAPE | ∞ | 2 | - | - | - | - | - | - | - | - | Cast 2 spells in a bifurcated pattern | 100 | |
Formation - Above And Below | 3 | T_SHAPE | ∞ | 3 | - | - | - | - | - | - | - | - | Cast 3 spells - ahead, above and below the caster | 120 | |
Formation - Trifurcated | 3 | W_SHAPE | ∞ | 3 | - | - | - | - | - | - | - | - | Cast 3 spells in a trifurcated pattern | 160 | |
Formation - Hexagon | 3 | CIRCLE_SHAPE | ∞ | 4 | - | - | - | - | - | - | - | - | Cast 6 spells in a hexagonal pattern | 150 | |
Formation - Pentagon | 3 | PENTAGRAM_SHAPE | ∞ | 6 | - | - | - | - | - | - | - | - | Cast 5 spells in a pentagonal pattern | 150 | |
Reduce Spread | 2 | SPREAD_REDUCE | ∞ | 1 | - | - | - | - | - | - | -30.0DEG | - | Reduces spread of the projectile | 100 | |
Reduce Recharge Time | 2 | RECHARGE | ∞ | 15 | - | - | - | - | -0.17s | -0.33s | - | - | Reduces the time between spellcasts | 200 | |
Gravity | 2 | GRAVITY | ∞ | 1 | - | - | - | - | - | - | - | - | Increases the force of gravity on the projectile | 50 | |
Anti-Gravity | 2 | GRAVITY_ANTI | ∞ | 1 | - | - | - | - | - | - | - | - | Applies an upwards force to the projectile | 50 | |
Slithering Path | 2 | SINEWAVE | ∞ | 0 | - | - | - | - | - | - | - | - | Causes the projectile to slither speedily through the air like a snake | 50 | |
Chaotic Path | 2 | CHAOTIC_ARC | ∞ | 0 | - | - | - | - | - | - | - | - | Causes the projectile to fly chaotically wherever it wishes | 10 | |
Fly Downwards | 2 | FLY_DOWNWARDS | ∞ | 0 | - | - | - | - | -0.05s | - | - | - | After a short time, the projectile aims straight downwards | 30 | |
Fly Upwards | 2 | FLY_UPWARDS | ∞ | 0 | - | - | - | - | -0.05s | - | - | - | After a short time, the projectile aims straight upwards | 20 | |
Horizontal Path | 2 | HORIZONTAL_ARC | ∞ | 0 | - | - | - | - | -0.07s | - | - | - | Forces the projectile to fly horizontally but increases its damage | 20 | |
Bounce | 2 | BOUNCE | ∞ | 0 | - | - | - | - | - | - | - | - | Causes projectiles to bounce on impact | 50 | |
Homing | 2 | HOMING | ∞ | 50 | - | - | - | - | - | - | - | - | Causes the projectile to fly towards your foes | 220 | |
Boomerang | 2 | HOMING_SHOOTER | ∞ | 10 | - | - | - | - | - | - | - | - | Causes the projectile to fly towards you | 100 | |
Damage Plus | 2 | DAMAGE | ∞ | 5 | - | - | - | - | +0.08s | - | - | - | Increases the damage done by the spell | 140 | |
Critical Plus | 2 | CRITICAL_HIT | ∞ | 5 | - | - | - | - | - | - | - | +15% | Gives projectiles a +15% chance of a critical hit | 140 | |
Damage Field | 2 | AREA_DAMAGE | ∞ | 30 | - | - | - | - | - | - | - | - | Surrounds the projectile with a damaging energy field | 140 | |
Heavy Shot | 2 | HEAVY_SHOT | ∞ | 7 | - | - | - | - | +0.17s | - | - | - | Greatly increases the damage done by the spell but reduces speed at which it flies | 150 | |
Knockback | 2 | KNOCKBACK | ∞ | 5 | - | - | - | - | - | - | - | - | Knocks back foes hit with the projectile | 100 | |
Recoil | 2 | RECOIL | ∞ | 5 | - | - | - | - | - | - | - | - | Increases the recoil when casting the spell | 100 | |
Recoil Damper | 2 | RECOIL_DAMPER | ∞ | 5 | - | - | - | - | - | - | - | - | Reduces the recoil when casting the spell | 100 | |
Speed Up | 2 | SPEED | ∞ | 5 | - | - | - | - | - | - | - | - | Increases the speed at which the projectile flies through the air | 100 | |
Getting Diggy With It | 2 | EXPLOSIVE_PROJECTILE | ∞ | 30 | - | - | - | - | +0.67s | - | - | - | Causes projectiles to be more destructive to the environment | 120 | |
Water To Poison | 2 | WATER_TO_POISON | ∞ | 30 | - | - | - | - | +0.17s | - | - | - | Any water within range of the projectile turns into poison | 80 | |
Blood To Acid | 2 | BLOOD_TO_ACID | ∞ | 30 | - | - | - | - | +0.17s | - | - | - | Any blood within range of the projectile turns into acid | 80 | |
Lava To Blood | 2 | LAVA_TO_BLOOD | ∞ | 30 | - | - | - | - | +0.17s | - | - | - | Any lava within range of the projectile turns into blood | 80 | |
Toxic Sludge To Acid | 2 | TOXIC_TO_ACID | ∞ | 50 | - | - | - | - | +0.17s | - | - | - | Any toxic sludge within range of the projectile turns into acid | 120 | |
Chaotic Transmutation | 2 | TRANSMUTATION | 8 | 80 | - | - | - | - | +0.33s | - | - | - | Transmutes various liquids and powdery substances into something else | 180 | |
Necromancy | 2 | NECROMANCY | ∞ | 40 | - | - | - | - | +0.17s | - | - | - | Causes the corpses of creatures killed by the projectile to rise to your aid | 80 | |
Explosion of Sulphur | 1 | EXPLOSION | ∞ | 80 | Explosion: 275.0 | Explosion: 15 | - | 0 | +0.05s | - | - | - | A powerful explosion | 160 | |
Explosion of Brimstone | 1 | FIRE_BLAST | ∞ | 10 | Explosion: 30.0 | Explosion: 30 | - | 0 | +0.05s | - | - | - | A fiery explosion | 120 | |
Explosion of Poison | 1 | POISON_BLAST | ∞ | 30 | Explosion: 30.0 | Explosion: 9 | - | 0 | +0.05s | - | - | - | An alchemical explosion | 140 | |
Explosion of Spirits | 1 | ALCOHOL_BLAST | ∞ | 30 | Explosion: 30.0 | Explosion: 12 | - | 0 | +0.05s | - | - | - | An inebriating explosion | 140 | |
Explosion of Thunder | 1 | THUNDER_BLAST | ∞ | 110 | Explosion: 180.0 | Explosion: 28 | - | 0 | +0.25s | - | - | - | An electric explosion | 180 | |
Circle of Fervour | 1 | BERSERK_FIELD | 15 | 30 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of berserk magic | 200 | |
Circle of Transmogrification | 1 | POLYMORPH_FIELD | 5 | 50 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of sheep-like magic | 200 | |
Circle of Unstable Metamorphosis | 1 | CHAOS_POLYMORPH_FIELD | 10 | 20 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of transformative magic | 200 | |
Circle of Thunder | 1 | ELECTROCUTION_FIELD | 15 | 60 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of electrifying magic | 200 | |
Circle of Stillness | 1 | FREEZE_FIELD | 15 | 50 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of freezing magic | 200 | |
Circle of Vigour | 1 | REGENERATION_FIELD | 2 | 80 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of regenerative magic | 250 | |
Circle of Displacement | 1 | TELEPORTATION_FIELD | 15 | 30 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of teleportative magic | 150 | |
Circle of Buoyancy | 1 | LEVITATION_FIELD | 15 | 10 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of levitative magic | 120 | |
Circle of Shielding | 1 | SHIELD_FIELD | 10 | 20 | Explosion: 500 | - | - | - | +0.25s | - | - | - | A field of protective magic | 160 | |
Projectile Transmutation Field | 1 | PROJECTILE_TRANSMUTATION_FIELD | 4 | 120 | Explosion: 500 | - | - | - | +0.25s | - | - | - | Projectiles caught within the field transform into harmless critters | 250 | |
Projectile Thunder Field | 1 | PROJECTILE_THUNDER_FIELD | 4 | 140 | Explosion: 500 | - | - | - | +0.25s | - | - | - | Projectiles caught within the field transform into blasts of lightning | 300 | |
Projectile Gravity Field | 1 | PROJECTILE_GRAVITY_FIELD | 3 | 120 | Explosion: 500 | - | - | - | +0.25s | - | - | - | Projectiles caught within the field are attracted towards its center | 250 | |
Sea of Lava | 4 | SEA_LAVA | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with lava | 350 | |
Sea of Alcohol | 4 | SEA_ALCOHOL | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with tasty alcohol | 350 | |
Sea of Oil | 4 | SEA_OIL | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with oil | 350 | |
Sea of Water | 4 | SEA_WATER | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with water | 350 | |
Sea of Acid | 4 | SEA_ACID | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with acid | 350 | |
Sea of Flammable Gas | 4 | SEA_ACID_GAS | 3 | 140 | - | - | - | - | +0.25s | - | - | - | A large area below the caster is filled with flammable gas | 200 | |
Rain Cloud | 1 | CLOUD_WATER | 10 | 30 | - | - | 0.0DEG | 0 | +0.25s | - | - | - | Creates a watery weather phenomenon | 140 | |
Blood Cloud | 1 | CLOUD_BLOOD | 3 | 60 | - | - | 0.0DEG | 0 | +0.50s | - | - | - | Creates a rain of blood | 200 | |
Acid Cloud | 1 | CLOUD_ACID | 4 | 120 | - | - | 0.0DEG | 0 | +0.25s | - | - | - | Creates an rain of acid | 200 | |
Thundercloud | 1 | CLOUD_THUNDER | 5 | 90 | - | - | 0.0DEG | 0 | +0.50s | - | - | - | Creates a thundercloud | 190 | |
Electric Charge | 2 | ELECTRIC_CHARGE | ∞ | 8 | - | - | - | - | - | - | - | - | Causes the projectile to release an electric charge on impact | 150 | |
Matter Eater | 2 | MATTER_EATER | 10 | 120 | - | - | - | - | - | - | - | - | Causes the projectile to destroy the environment as it flies | 280 | |
Freeze Charge | 2 | FREEZE | ∞ | 10 | - | - | - | - | - | - | - | - | Causes the projectile to release a frozen charge on impact | 140 | |
Critical On Burning | 2 | HITFX_BURNING_CRITICAL_HIT | ∞ | 10 | - | - | - | - | - | - | - | - | Adds 100% critical hit chance to projectiles on burning enemies | 70 | |
Critical On Wet (Water) Enemies | 2 | HITFX_CRITICAL_WATER | ∞ | 10 | - | - | - | - | - | - | - | - | Adds 100% critical hit chance to projectiles on wet (water) enemies | 70 | |
Critical On Oiled Enemies | 2 | HITFX_CRITICAL_OIL | ∞ | 10 | - | - | - | - | - | - | - | - | Adds 100% critical hit chance to projectiles on oiled enemies | 70 | |
Critical On Bloody Enemies | 2 | HITFX_CRITICAL_BLOOD | ∞ | 10 | - | - | - | - | - | - | - | - | Adds 100% critical hit chance to projectiles on bloody enemies | 70 | |
Charm On Toxic Sludge | 2 | HITFX_TOXIC_CHARM | ∞ | 70 | - | - | - | - | - | - | - | - | Charms creatures covered in toxic sludge hit by the projectile | 150 | |
Explosion On Slimy Enemies | 2 | HITFX_EXPLOSION_SLIME | ∞ | 20 | - | - | - | - | - | - | - | - | Causes the projectile to explode upon collision with a creature covered in slime | 140 | |
Giant Explosion On Slimy Enemies | 2 | HITFX_EXPLOSION_SLIME_GIGA | 20 | 200 | - | - | - | - | - | - | - | - | Causes the projectile to explode powerfully upon collision with a creature covered in slime | 300 | |
Explosion On Drunk Enemies | 2 | HITFX_EXPLOSION_ALCOHOL | ∞ | 20 | - | - | - | - | - | - | - | - | Causes the projectile to explode upon collision with a creature covered in alcohol | 140 | |
Giant Explosion On Drunk Enemies | 2 | HITFX_EXPLOSION_ALCOHOL_GIGA | 20 | 200 | - | - | - | - | - | - | - | - | Causes the projectile to explode powerfully upon collision with a creature covered in alcohol | 300 | |
Fireball Thrower | 2 | FIREBALL_RAY | 14 | 110 | - | - | - | - | - | - | - | - | Causes the projectile to cast fireballs in random directions as it flies | 260 | |
Personal Fireball Thrower | 2 | FIREBALL_RAY_ENEMY | 20 | 90 | - | - | - | - | - | - | - | - | Causes creatures hit by the projectile to cast fireballs in random directions | 230 | |
Electric Arc | 2 | ARC_ELECTRIC | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles will have arcs of lightning surging between them | 170 | |
Fire Arc | 2 | ARC_FIRE | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles will have arcs of fire burning between them | 160 | |
Gunpowder Arc | 2 | ARC_GUNPOWDER | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles will have arcs of gunpowder flowing between them | 160 | |
Poison Arc | 2 | ARC_POISON | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles will have arcs of poison flowing between them | 160 | |
All-Seeing Eye | 6 | X_RAY | 10 | 100 | - | - | 0.0DEG | 0 | - | - | - | - | See into the unexplored. But not everywhere... | 230 | |
Firecrackers | 2 | UNSTABLE_GUNPOWDER | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles explode multiple times on impact | 140 | |
Acid Trail | 2 | ACID_TRAIL | ∞ | 15 | - | - | - | - | - | - | - | - | Projectiles leave a trail of acid | 160 | |
Poison Trail | 2 | POISON_TRAIL | ∞ | 10 | - | - | - | - | - | - | - | - | Projectiles leave a trail of poison | 160 | |
Oil Trail | 2 | OIL_TRAIL | ∞ | 10 | - | - | - | - | - | - | - | - | Projectiles leave a trail of oil | 160 | |
Water Trail | 2 | WATER_TRAIL | ∞ | 10 | - | - | - | - | - | - | - | - | Projectiles leave a trail of water | 160 | |
Gunpowder Trail | 2 | GUNPOWDER_TRAIL | ∞ | 10 | - | - | - | - | - | - | - | - | Projectiles leave a trail of gunpowder | 160 | |
Fire Trail | 2 | FIRE_TRAIL | ∞ | 10 | - | - | - | - | - | - | - | - | Projectiles leave a trail of fiery particles | 130 | |
Burning Trail | 2 | BURN_TRAIL | ∞ | 5 | - | - | - | - | - | - | - | - | A tail of fire follows the projectile | 100 | |
Torch | 7 | TORCH | ∞ | 0 | - | - | - | - | - | - | - | - | Lights your wand right up! | 100 | |
Electric Torch | 7 | TORCH_ELECTRIC | ∞ | 0 | - | - | - | - | - | - | - | - | A bright but very dangerous light! | 150 | |
Energy Shield | 7 | ENERGY_SHIELD | ∞ | - | - | - | - | - | - | - | - | - | Deflects incoming projectiles | 220 | |
Energy Shield Sector | 7 | ENERGY_SHIELD_SECTOR | ∞ | - | - | - | - | - | - | - | - | - | Deflects incoming projectiles | 160 | |
Spark Bolt | 0 | LIGHT_BULLET | ∞ | 5 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | -1.0DEG | +5% | A weak but enchanting sparkling projectile | 100 | |
Burst of Air | 0 | AIR_BULLET | ∞ | 5 | 5.75 | Explosion: 2 | 0.0DEG | 350~450 | +0.05s | - | -1.0DEG | - | Brittle flow of air capable of greatly moving things | 80 | |
Spark Bolt With Trigger | 0 | LIGHT_BULLET_TRIGGER | ∞ | 10 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | - | +5% | A spark bolt that casts another spell upon collision | 140 | |
Spark Bolt With Double Trigger | 0 | LIGHT_BULLET_TRIGGER_2 | ∞ | 15 | Explosion: 10.0 Impact: 3.75 |
Explosion: 12 | 0.0DEG | 650~750 | +0.07s | - | - | +5% | A spark bolt that casts two new spells upon collision | 250 | |
Spark Bolt With Timer | 0 | LIGHT_BULLET_TIMER | ∞ | 10 | 3.0 | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | - | +5% | A spark bolt that casts another spell after a timer (0.17s) runs out | 140 | |
Magic Arrow | 0 | BULLET | ∞ | 20 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | A handy magical arrow | 150 | |
Magic Arrow With Trigger | 0 | BULLET_TRIGGER | ∞ | 35 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | A magical arrow that casts another spell upon collision | 190 | |
Magic Arrow With Timer | 0 | BULLET_TIMER | ∞ | 35 | 10.0 | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | +5% | A magical arrow that casts another spell after a timer (0.17s) runs out | 190 | |
Magic Bolt | 0 | HEAVY_BULLET | ∞ | 30 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | A powerful magical projectile | 200 | |
Magic Bolt With Trigger | 0 | HEAVY_BULLET_TRIGGER | ∞ | 40 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | A bolt that casts another spell upon collision | 240 | |
Magic Bolt With Timer | 0 | HEAVY_BULLET_TIMER | ∞ | 40 | 12.75 | Explosion: 6 | 2.9DEG | 600~750 | +0.12s | - | +2.5DEG | +5% | A bolt that casts another spell after a timer (0.17s) runs out | 240 | |
Energy Orb | 0 | SLOW_BULLET | ∞ | 30 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.10s | - | +1.8DEG | - | A slow but powerful orb of energy | 160 | |
Energy Orb With A Trigger | 0 | SLOW_BULLET_TRIGGER | ∞ | 50 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.42s | - | +5DEG | - | A slow but powerful orb of energy that casts another spell upon collision | 200 | |
Energy Orb With A Timer | 0 | SLOW_BULLET_TIMER | ∞ | 50 | Explosion: 18.0 Impact: 11.25 |
Explosion: 15 | 1.7DEG | 180~240 | +0.10s | - | +1.8DEG | - | A slow but powerful orb of energy with a timer (1.67s) | 200 | |
Black Hole | 0 | BLACK_HOLE | 3 | 180 | - | Explosion: 1 | 0.0DEG | 40 | +1.33s | - | - | - | A slow orb of void that eats through all obstacles | 200 | |
Giga Black Hole | 1 | BLACK_HOLE_BIG | 6 | 240 | - | Explosion: 1 | 0.0DEG | 0 | +1.33s | - | - | - | A growing orb of negative energy that destroys everything in its reach | 320 | |
Spitter Bolt | 0 | SPITTER | ∞ | 5 | 7.5 | Explosion: 2 | 0.0DEG | 400~600 | -0.02s | - | +4.0DEG | - | A short-lived magical bolt | 110 | |
Spitter Bolt With Timer | 0 | SPITTER_TIMER | ∞ | 10 | 7.5 | Explosion: 2 | 0.0DEG | 400~600 | -0.02s | - | +4.0DEG | - | A short-lived magical bolt that casts another spell after a timer (0.67s) runs out | 140 | |
Large Spitter Bolt | 0 | SPITTER_TIER_2 | ∞ | 25 | 11.25 | Explosion: 2 | 0.0DEG | 600~800 | -0.03s | - | +5.0DEG | - | A more powerful version of Spitter bolt | 190 | |
Large Spitter Bolt With Timer | 0 | SPITTER_TIER_2_TIMER | ∞ | 30 | 11.25 | Explosion: 2 | 0.0DEG | 600~800 | -0.03s | - | +5.0DEG | - | A more powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out | 220 | |
Giant Spitter Bolt | 0 | SPITTER_TIER_3 | ∞ | 40 | 13.75 | Explosion: 2 | 0.0DEG | 800 | -0.07s | - | +6.0DEG | - | The most powerful version of Spitter bolt | 240 | |
Giant Spitter Bolt With Timer | 0 | SPITTER_TIER_3_TIMER | ∞ | 45 | 13.75 | Explosion: 2 | 0.0DEG | 800 | -0.07s | - | +6.0DEG | - | The most powerful version of Spitter bolt that casts another spell after a timer (0.67s) runs out | 260 | |
Bubble Spark | 0 | BUBBLESHOT | ∞ | 5 | 5.0 | Explosion: 4 | 22.9DEG | 200~300 | -0.08s | - | - | - | A bouncy but inaccurate spell | 100 | |
Bubble Spark With Trigger | 0 | BUBBLESHOT_TRIGGER | ∞ | 16 | 5.0 | Explosion: 4 | 22.9DEG | 200~300 | -0.08s | - | - | - | A bouncy but inaccurate spell that casts another spell upon collision | 120 | |
Summon Disc Projectile | 0 | DISC_BULLET | ∞ | 20 | Slice: 20.0 | - | 0.6DEG | 350~450 | +0.17s | - | +1.0DEG | - | Summons a sharp disc projectile | 120 | |
Energy Sphere | 0 | BOUNCY_ORB | ∞ | 20 | Slice: 10.0 | Explosion: 2 | 0.6DEG | 400~500 | +0.17s | - | - | - | A fast, arcing projectile | 120 | |
Energy Sphere With Timer | 0 | BOUNCY_ORB_TIMER | ∞ | 50 | Slice: 10.0 | Explosion: 2 | 0.6DEG | 400~500 | +0.17s | - | - | - | A fast, arcing projectile with a timer (3.33s) | 150 | |
Bouncing Burst | 0 | RUBBER_BALL | ∞ | 5 | 3.0 | - | 0.6DEG | 650~750 | -0.03s | - | -0.5DEG | - | A very bouncy projectile | 60 | |
Summon Arrow | 0 | ARROW | ∞ | 15 | Slice: 5.0 | - | 0.6DEG | 550~650 | +0.17s | - | -10DEG | - | Summons an arrow | 140 | |
Glowing Lance | 0 | LANCE | ∞ | 30 | 35.0 | Explosion: 1 | 0.2DEG | 300~400 | +0.33s | - | -10DEG | - | A magical lance that cuts through soft materials | 180 | |
Magic Missile | 0 | ROCKET | 10 | 70 | Explosion: 420.0 Impact: 75.0 |
Explosion: 15 | 0.0DEG | 70 | +1.00s | - | - | - | A fiery, explosive projectile | 220 | |
Large Magic Missile | 0 | ROCKET_TIER_2 | 8 | 90 | Explosion: 470.0 Impact: 100.0 |
Explosion: 32 | 0.0DEG | 70 | +1.50s | - | - | - | A more powerful version of Magic missile | 240 | |
Giant Magic Missile | 0 | ROCKET_TIER_3 | 6 | 120 | Explosion: 520.0 Impact: 125.0 |
Explosion: 42 | 0.0DEG | 70 | +2.00s | - | - | - | The most powerful version of Magic missile | 250 | |
Firebolt | 0 | GRENADE | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | A bouncy, explosive bolt | 170 | |
Firebolt With Trigger | 0 | GRENADE_TRIGGER | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | A firebolt that that casts another spell upon collision | 210 | |
Large Firebolt | 0 | GRENADE_TIER_2 | 20 | 90 | Explosion: 240.0 Impact: 70.0 |
Explosion: 25 | 2.9DEG | 250~280 | +0.83s | - | - | - | A more powerful version of Firebolt | 220 | |
Giant Firebolt | 0 | GRENADE_TIER_3 | 20 | 90 | Explosion: 290.0 Impact: 95.0 |
Explosion: 40 | 2.9DEG | 250~280 | +1.33s | - | - | - | The most powerful version of Firebolt | 220 | |
Odd Firebolt | 0 | GRENADE_ANTI | 25 | 50 | Explosion: 190.0 Impact: 45.0 |
Explosion: 7 | 2.9DEG | 250~280 | +0.50s | - | - | - | A somewhat peculiar bouncy, explosive bolt | 170 | |
Dropper Bolt | 0 | GRENADE_LARGE | 35 | 80 | Explosion: 390.0 Impact: 95.0 |
Explosion: 16 | 2.9DEG | 50~80 | +0.67s | - | - | - | A very heavy explosive bolt | 150 | |
Unstable Crystal | 0 | MINE | 15 | 20 | Explosion: 400.0 | Explosion: 30 | 2.9DEG | 250~280 | +0.50s | - | - | - | A crystal that explodes when someone comes nearby | 200 | |
Unstable Crystal With Trigger | 0 | MINE_DEATH_TRIGGER | 15 | 20 | - | - | - | - | +0.50s | - | - | - | A crystal that explodes and casts another spell when someone comes nearby | 240 | |
Dormant Crystal | 0 | PIPE_BOMB | 20 | 20 | Explosion: 550.0 | Explosion: 30 | 2.9DEG | 250~280 | +0.50s | - | - | - | A crystal that explodes when caught in another explosion | 200 | |
Dormant Crystal With Trigger | 0 | PIPE_BOMB_DEATH_TRIGGER | 20 | 20 | - | - | - | - | +0.50s | - | - | - | A crystal that explodes and casts another spell when caught in another explosion | 230 | |
Summon Decoy Deer | 0 | EXPLODING_DEER | 10 | 120 | Explosion: 400.0 | Explosion: 30 | 2.9DEG | 250~280 | +1.33s | - | - | - | Summon a seemingly-innocuous deer | 170 | |
Dormant Crystal Detonation | 0 | PIPE_BOMB_DETONATOR | ∞ | 50 | - | - | - | - | +0.08s | - | - | - | Causes all nearby dormant crystals to explode | 50 | |
Concentrated Light | 0 | LASER | ∞ | 30 | Explosion: 22.0 Impact: 9.75 |
Explosion: 3 | 0.0DEG | 130~150 | -0.37s | - | - | - | A pinpointed beam of light | 180 | |
Lightning Bolt | 0 | LIGHTNING | ∞ | 70 | Explosion: 500 | Explosion: 35 | - | - | +0.83s | - | - | - | The primordial force of nature | 250 | |
Digging Bolt | 0 | DIGGER | ∞ | 0 | 7.5 | Explosion: 6 | 0.0DEG | 0 | +0.02s | -0.17s | - | - | Ideal for mining operations | 70 | |
Digging Blast | 0 | POWERDIGGER | ∞ | 0 | - | Explosion: 7 | 0.0DEG | 0 | +0.02s | -0.17s | - | - | More powerful digging | 110 | |
Chainsaw | 0 | CHAINSAW | ∞ | 0 | Slice: 12.75 | Explosion: 3 | 0.0DEG | 0~400 | =0.00s | -0.17s | +3.0DEG | - | Good for digging meat | 80 | |
Luminous Drill | 0 | LUMINOUS_DRILL | ∞ | 10 | 11.25 | - | 0.0DEG | 1400 | -0.58s | -0.17s | - | - | A pinpointed, short-ranged beam of concentrated light | 150 | |
Luminous Drill With Timer | 0 | LASER_LUMINOUS_DRILL | ∞ | 30 | 11.25 | - | 0.0DEG | 1400 | -0.58s | -0.17s | - | - | A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer (0.07s) runs out | 220 | |
Tentacle | 0 | TENTACLE | ∞ | 20 | - | - | - | 8 | +0.67s | - | - | - | Calls a terrifying appendage from another dimension | 200 | |
Tentacle With Timer | 0 | TENTACLE_TIMER | ∞ | 20 | - | - | - | 8 | +0.67s | - | - | - | Terror from another dimension! Comes with a timer (0.33s) | 250 | |
Heal Projectile | 0 | HEAL_BULLET | 20 | 15 | - | Explosion: 2 | 0.6DEG | 600~650 | +0.07s | - | +1.0DEG | - | Heals whatever it hits | 60 | |
Spiral Shot | 0 | SPIRAL_SHOT | 15 | 50 | 5.0 | - | 0.0DEG | 100~120 | +0.33s | - | - | - | A mystical whirlwind of magic sparks | 190 | |
Fireball | 0 | FIREBALL | 15 | 70 | Fire: 6.25 Explosion: 200.0 |
Explosion: 15 | - | 160~170 | +0.83s | - | +2.0DEG | - | A powerful exploding spell | 220 | |
Meteor | 0 | METEOR | 10 | 150 | Fire: 56.25 Explosion: 500 |
Explosion: 45 | - | 300~400 | - | - | - | - | Destructive projectile from the skies! | 280 | |
Flamethrower | 0 | FLAMETHROWER | 60 | 20 | Fire: 11.25 Explosion: 50.0 |
Explosion: 8 | - | 160~170 | - | - | +2.0DEG | - | A stream of fire!! | 220 | |
Slimeball | 0 | SLIMEBALL | ∞ | 20 | Explosion: 30.0 Impact: 6.25 |
Explosion: 9 | - | 90 | +0.17s | - | +2.0DEG | - | A dripping ball of poisonous slime | 130 | |
Path of Dark Flame | 0 | DARKFLAME | 60 | 90 | 20.0 | Explosion: 1 | - | 250 | +0.33s | - | - | - | A trail of dark deadly flames | 180 | |
Summon Rock Spirit | 0 | PEBBLE | 10 | 120 | - | - | 1.1DEG | 220~240 | +1.33s | - | - | - | Summon an autonomous rock ally | 200 | |
Dynamite | 0 | DYNAMITE | 16 | 50 | Explosion: 250.0 | Explosion: 28 | - | 800 | +0.83s | - | +6.0DEG | - | Summon an explosive | 160 | |
Bomb | 0 | BOMB | 3 | 25 | Explosion: 500.0 | Explosion: 60 | - | - | +1.67s | - | - | - | Summon a bomb that destroys ground very efficiently | 200 | |
Holy Bomb | 0 | BOMB_HOLY | 2 | 300 | Explosion: 800.0 | Explosion: 180 | - | - | +0.67s | +1.33s | - | - | Summon a bomb that... well... | 400 | |
Earthquake | 0 | CRUMBLING_EARTH | 3 | 240 | - | Explosion: 2 | 0.0DEG | 110 | - | - | - | - | Call the anger of the earth | 300 | |
Summon Rock | 0 | SUMMON_ROCK | 3 | 100 | - | - | - | - | - | - | - | - | Create a mighty rock out of thin air | 160 | |
Summon Egg | 0 | SUMMON_EGG | 2 | 100 | - | - | - | - | - | - | - | - | Call a familiar to your aid! | 220 | |
Acid Ball | 0 | ACIDSHOT | 20 | 20 | 6.0 | Explosion: 9 | - | 90 | +0.17s | - | - | - | A terrifying acidic projectile | 180 | |
Thunder Charge | 0 | THUNDERBALL | 3 | 120 | Explosion: 180.0 Electricity: 750.0 |
Explosion: 50 | - | 100~120 | +2.00s | - | - | - | A projectile with immense stored electricity | 300 | |
Firebomb | 0 | FIREBOMB | ∞ | 10 | Fire: 10.0 | Explosion: 7 | 2.9DEG | 120~140 | - | - | - | - | Slow, fiery bolt | 90 | |
Chunk of Soil | 4 | SOILBALL | ∞ | 5 | - | Explosion: 15 | - | 0~10 | - | - | - | - | Don't soil yourself | 10 | |
Death Cross | 0 | DEATH_CROSS | ∞ | 80 | Explosion: 300.0 | Explosion: 25 | - | 0 | +0.67s | - | - | - | A deadly energy cross that explodes after a short time | 210 | |
Giga Death Cross | 0 | DEATH_CROSS_BIG | 8 | 150 | Explosion: 400.0 | Explosion: 35 | - | 0 | +1.17s | - | - | - | A giant, deadly energy cross that explodes after a short time | 310 | |
Toxic Mist | 0 | MIST_RADIOACTIVE | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | A cloud of toxic mist | 80 | |
Mist of Spirits | 0 | MIST_ALCOHOL | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | A cloud of potent alcohol | 80 | |
Slime Mist | 0 | MIST_SLIME | ∞ | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | A cloud of slimy mist | 80 | |
Blood Mist | 0 | MIST_BLOOD | 10 | 40 | Explosion: 500 | - | - | 0 | +0.17s | - | - | - | A cloud of blood mist | 120 | |
Circle of Fire | 4 | CIRCLE_FIRE | 15 | 20 | - | - | - | - | +0.33s | - | - | - | An expanding circle of burning air | 170 | |
Circle of Acid | 4 | CIRCLE_ACID | 4 | 40 | - | - | - | - | +0.33s | - | - | - | An expanding circle of dripping acid | 180 | |
Circle of Oil | 4 | CIRCLE_OIL | 15 | 20 | - | - | - | - | +0.33s | - | - | - | An expanding circle of slick oil | 160 | |
Circle of Water | 4 | CIRCLE_WATER | 15 | 20 | - | - | - | - | +0.33s | - | - | - | An expanding circle of water | 160 | |
Water | 4 | MATERIAL_WATER | ∞ | 0 | - | - | 0.0DEG | 123~135 | -0.25s | -0.17s | - | - | Transmute drops of water from nothing | 110 | |
Oil | 4 | MATERIAL_OIL | ∞ | 0 | - | - | 0.0DEG | 123~135 | -0.25s | -0.17s | - | - | Transmute drops of oil from nothing | 140 | |
Blood | 4 | MATERIAL_BLOOD | 250 | 0 | - | - | 0.0DEG | 123~135 | -0.25s | -0.17s | - | - | Blood blood blood | 130 | |
Acid | 4 | MATERIAL_ACID | ∞ | 0 | - | - | 0.0DEG | 123~135 | -0.25s | -0.17s | - | - | Transmute drops of acid from nothing | 150 | |
Cement | 4 | MATERIAL_CEMENT | ∞ | 0 | - | - | 0.0DEG | 123~135 | -0.25s | -0.17s | - | - | Transmute drops of wet cement from nothing | 100 | |
Teleport Spell | 0 | TELEPORT_PROJECTILE | ∞ | 40 | - | Explosion: 2 | 0.0DEG | 750~850 | +0.05s | - | -1.0DEG | - | Teleport to the location the spell ends up in | 130 | |
Nuke | 0 | NUKE | 1 | 200 | Explosion: 1000.0 Impact: 75.0 |
Explosion: 250 | 0.6DEG | 300 | =0.33s | +10.00s | - | - | Take cover | 400 | |
Fireworks! | 0 | FIREWORK | 20 | 70 | Explosion: 120.0 Impact: 25.0 |
Explosion: 15 | 0.0DEG | 70~80 | +1.00s | - | - | - | A fiery, explosive projectile | 220 | |
Summon Taikasauva | 0 | SUMMON_WANDGHOST | 1 | 300 | - | - | - | - | - | - | - | - | Summon a possessed wand to aid you | 420 | |
Touch of Gold | 0 | TOUCH_GOLD | 1 | 300 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into gold, including walls, creatures... and you | 480 | |
Touch of Water | 0 | TOUCH_WATER | 5 | 280 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into water, including walls, creatures... and you | 420 | |
Touch of Oil | 0 | TOUCH_OIL | 5 | 260 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into oil, including walls, creatures... and you | 380 | |
Touch of Spirits | 0 | TOUCH_ALCOHOL | 5 | 240 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into alcohol, including walls, creatures... and you | 360 | |
Touch of Blood | 0 | TOUCH_BLOOD | 3 | 270 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into blood, including walls, creatures... and you | 390 | |
Touch of Smoke | 0 | TOUCH_SMOKE | 5 | 230 | - | - | - | - | - | - | - | - | Transmutes everything in a short radius into smoke, including walls, creatures... and you | 350 | |
Destruction | 0 | DESTRUCTION | ∞ | 600 | - | - | - | - | +3.33s | +10.00s | - | - | Instantly decimate foes around you, at the cost of your maximum HP | 600 |