Circle of (Material)

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Spell quantum split.png This article is about spells that create expanding circles of liquid materials. For the other Circle of spells, see Category:Spells with circular field effects.

Circle of spells summon a rapidly expanding circle which creates the specified material. The flow will keep going until it is stopped by terrain or other solid materials.

Tips

  • Circle of Acid is extremely dangerous to you unless cast inside of a trigger, otherwise the damage is nigh unavoidable. It only has 4 charges, unlike the other variants which have 15.
  • Circle of Fire can be a useful panic attack when surrounded by enemies, as enemies on fire will not shoot you. However, robots are unaffected by fire and will continue attacking.
  • Circle of Water synergizes extremely well with the Electricity perk, as you can quickly flood a wide area and immediately electrocute everything around you, without fear of electrocuting yourself.
    • Beware of self-electrocution if not immune.
  • Prevents projectiles (in a very general sense, including, e.g., "projectiles" from Sea of spells and Notes) added after it in the same casting state from firing. They are still drawn as normal and any associated modifiers to cast delay, spread, etc., are still applied. Expiration Trigger projectiles removed in this manner will not release their payload.

See Also

History

  • Oct 23 2019:
    • Max uses for Circle of Fire increased from 8 to 15.
    • Max uses for Circle of Oil increased from 8 to 15.
    • Max uses for Circle of Water increased from 8 to 15.