Spells with limited uses

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Some spells have a limit on the number of times they can be cast, before their charges need to be refreshed by collecting a Spell Refresher pickup. Spells with usage limits tend to be significantly more powerful than unlimited ones for a given Tier, either dealing more damage, or having unique and useful effects.

Many of these spells can be made unlimited via the Unlimited Spells perk. For those that cannot, there are other mechanisms to bypass the usage limits (see below).

Spells with limited charges
Touch of Gold?
Touch of Grass
Circle of Fire
Circle of Acid
Circle of Oil
Circle of water
Blood
Sea Of Lava
Sea Of Alcohol
Sea Of Oil
Sea Of Water
Sea Of Acid
Sea Of Flammable Gas
Summon Swamp
Sea of Mimicium
Touch Of Blood
Touch Of Gold
Touch Of Oil
Touch Of Smoke
Touch Of Spirits
Touch Of Water
Myriad Spell
Cessation
Divide By 10
Summon Portal
The End Of Everything
Deadly Heal
Acid Ball
Black Hole
Black Hole with Death Trigger
Bomb
Bomb Cart
Giga Death Cross
Dormant Crystal
Dormant Crystal With Trigger
Dropper Bolt
Dynamite
Earthquake
Eldritch Portal
Fireball
Firebolt
Firebolt With Trigger
Large Firebolt
Giant Firebolt
Odd Firebolt
Fireworks!
Flamethrower
Glitter Bomb
Healing Bolt
Holy Bomb
Giga Holy Bomb
Iceball
Thunder Charge
Magic Missile
Large Magic Missile
Giant Magic Missile
Meteor
Blood Mist
Flock Of Ducks
Freezing Gaze
Nuke
Giga Nuke
Path Of Dark Flame
Propane Tank
Rock
Spiral Shot
Summon Deercoy
Summon Egg
Summon Explosive Box
Summon Large Explosive Box
Summon Fish
Summon Missile
Summon Rock Spirit
Unstable Crystal
Unstable Crystal With Trigger
White Hole
Worm Launcher
Vacuum Bounce
Mana To Damage
Earthquake Shot
Giant Explosion On Drunk Enemies
Giant Explosion On Slimy Enemies
Larpa Explosion
Nuke Orbit
Personal Fireball Thrower
Personal Gravity Field
Personal Tentacler
Personal Lightning Caster
Chaos Magic
Matter Eater
Fireball Thrower
Lightning Thrower
Tentacler
Two-Way Fireball Thrower
Plasma Beam Thrower
Chaotic Transmutation
Ground To Sand
Square Barrier
Circle of Buoyancy
Circle of Displacement
Circle of Fervour
Circle of Shielding
Circle of Stillness
Circle of Thunder
Circle of Transmogrification
Circle of Unstable Metamorphosis
Circle of Vigour
Rain Cloud
Oil Cloud
Blood Cloud
Acid Cloud
Thundercloud
Destruction
Glittering Field
Matosade
Meteorisade
Muodonmuutos
Projectile Gravity Field
Projectile Thunder Field
Projectile Transmutation Field
Giga Black Hole
Giga White Hole
Omega Black Hole
Omega White Hole
Liquid Vacuum Field
Powder Vacuum Field
Vacuum Field
All-Seeing Eye
Iplicate Spell
Yplicate Spell
Tiplicate Spell
Wuplicate Spell
Quplicate Spell
Peplicate Spell
Heplicate Spell
Spells To Black Holes
Spells To Death Crosses
Spells To Magic Missiles
Spells To Nukes
Summon Taikasauva
Summon Platform
Summon Wall

Spells unaffected by the Unlimited Spells Perk

Instead of making the following spells unlimited, the Unlimited Spells perk recharges them upon pickup, as if you'd picked up a spell refresher.

There are other ways to cast these spells without limit.

Touch of Grass
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Touch of Grass
Sea of Mimicium
Sea of Mimicium
Summons a large body of mimicium under the caster
Sea of Mimicium
Touch Of Gold
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch Of Gold
The End Of Everything
The End Of Everything
You're heavily advised not to cast this spell.
The End Of Everything
Deadly Heal
Deadly Heal
A projectile that at first deals damage, then heals over time
Deadly Heal
Black Hole
Black Hole
A slow orb of void that eats through all obstacles
Black Hole
Black Hole with Death Trigger
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Black Hole with Death Trigger
Healing Bolt
Healing Bolt
A magical bolt that heals other beings
Healing Bolt
Giga Holy Bomb
Giga Holy Bomb
Bigger and therefore holier
Giga Holy Bomb
Giga Nuke
Giga Nuke
What do you expect?
Giga Nuke
White Hole
White Hole
An orb of positive energy that destroys everything in its path
White Hole
Worm Launcher
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Worm Launcher
Vacuum Bounce
Vacuum Bounce
Makes a projectile remove earth as it bounces
Vacuum Bounce
Mana To Damage
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Mana To Damage
Matter Eater
Matter Eater
Makes a projectile eat the environment as it flies
Matter Eater
Circle of Vigour
Circle of Vigour
A field of regenerative magic
Circle of Vigour
Matosade
Matosade
"Alea iacta est"
Matosade
Meteorisade
Meteorisade
"Alea iacta est"
Meteorisade
Giga Black Hole
Giga Black Hole
A growing orb of negative energy that destroys everything in its reach
Giga Black Hole
Giga White Hole
Giga White Hole
A growing orb of positive energy that destroys everything in its reach
Giga White Hole
Omega Black Hole
Omega Black Hole
Even light dies eventually...
Omega Black Hole
Spells To Black Holes
Spells To Black Holes
Transforms every projectile currently in the air into a black hole
Spells To Black Holes
Spells To Death Crosses
Spells To Death Crosses
Transforms every projectile currently in the air into a death cross
Spells To Death Crosses
Spells To Magic Missiles
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Spells To Magic Missiles
Spells To Nukes
Spells To Nukes
Transforms every projectile currently in the air into a nuke, not a good idea
Spells To Nukes
Summon Taikasauva
Summon Taikasauva
Summons a possessed wand to aid you
Summon Taikasauva



Unlimiting

The standard mechanisms for unlimited use of charge-limited spells will work:

Matter Eater (like other projectile modifiers, and Myriad Spell) will only consume a charge if a spell of type Projectile, Static Projectile, or Material is cast normally alongside it. Through creative means this can be exploited to use the modifier effect without consuming charges.


Example 1:

Unlimited uses of Matter Eater by pairing with projectiles from non-Projectile-type spells. Requires at least one use left on Matter Eater.

Matter-eating Note:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Matter Eater
Kantele - Note A

Matter-eating Long-Distance Cast:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Matter Eater
Long-Distance Cast


Example 2:

Unlimited uses of Matter Eater by pairing with Projectile-type spells "cast" in a nonstandard way. Requires at least one use left on Matter Eater.

Three matter-eating Slimeballs.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Matter Eater
Divide By 3
Slimeball

Alternating matter-eating and non-matter-eating Slimeballs, one way:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Matter Eater
Copy Random Spell
Slimeball

Alternating matter-eating and non-matter-eating Slimeballs, another way:

Wand 0821.png
Shuffle
No
Spells/Cast
1
Matter Eater
Phi
Slimeball


See Expert Guide: Discards from the Hand for more specifics on this mechanic. Another way of unlimiting uses specifics of the Add Trigger spell:


Example 3:

Unlimited uses of Matter Eater on trigger target. Add Trigger checks for nonzero uses left on Matter Eater but does not reduce its uses left, and directly discards it from the Deck.

Wand 0821.png
Shuffle
No
Spells/Cast
1
Add Trigger
Matter Eater
Slimeball