Some spells have a limit on the number of times they can be cast, before their charges need to be refreshed by collecting a Spell Refresher pickup. Spells with usage limits tend to be significantly more powerful than unlimited ones for a given Tier , either dealing more damage, or having unique and useful effects.
Many of these spells can be made unlimited via the Unlimited Spells perk. For those that cannot, there are other mechanisms to bypass the usage limits (see below).
Spells with limited charges
Never Unlimited Spells
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Sea of Mimicium
Summons a large body of mimicium under the caster
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
The End Of Everything
You're heavily advised not to cast this spell.
Black Hole
A slow orb of void that eats through all obstacles
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Deadly Heal
A projectile that at first deals damage, then heals over time
Healing Bolt
A magical bolt that heals other beings
Giga Holy Bomb
Bigger and therefore holier
Giga Nuke
What do you expect?
White Hole
An orb of positive energy that destroys everything in its path
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Vacuum Bounce
Makes a projectile remove earth as it bounces
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Matter Eater
Makes a projectile eat the environment as it flies
Circle of Vigour
A field of regenerative magic
Meteorisade
"Alea iacta est"
Omega Black Hole
Even light dies eventually...
Omega White Hole
A massive orb of positive energy that destroys everything in its reach
Spells To Black Holes
Transforms every projectile currently in the air into a black hole
Spells To Death Crosses
Transforms every projectile currently in the air into a death cross
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Spells To Nukes
Transforms every projectile currently in the air into a nuke, not a good idea
Summon Taikasauva
Summons a possessed wand to aid you
Spells that have limited charges which aren't made unlimited via the
Unlimited Spells perk.
Spells unaffected by the Unlimited Spells Perk
Instead of making the following spells unlimited, the Unlimited Spells perk recharges them upon pickup, as if you'd picked up a spell refresher .
There are other ways to cast these spells without limit.
Touch of Grass
Transmutes everything in a short radius into Earth, including walls, creatures... and you. Unless…
Sea of Mimicium
Summons a large body of mimicium under the caster
Touch Of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
The End Of Everything
You're heavily advised not to cast this spell.
Black Hole
A slow orb of void that eats through all obstacles
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Deadly Heal
A projectile that at first deals damage, then heals over time
Healing Bolt
A magical bolt that heals other beings
Giga Holy Bomb
Bigger and therefore holier
Giga Nuke
What do you expect?
White Hole
An orb of positive energy that destroys everything in its path
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Vacuum Bounce
Makes a projectile remove earth as it bounces
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Matter Eater
Makes a projectile eat the environment as it flies
Circle of Vigour
A field of regenerative magic
Meteorisade
"Alea iacta est"
Omega Black Hole
Even light dies eventually...
Omega White Hole
A massive orb of positive energy that destroys everything in its reach
Spells To Black Holes
Transforms every projectile currently in the air into a black hole
Spells To Death Crosses
Transforms every projectile currently in the air into a death cross
Spells To Magic Missiles
Transforms every projectile currently in the air into a magic missile
Spells To Nukes
Transforms every projectile currently in the air into a nuke, not a good idea
Summon Taikasauva
Summons a possessed wand to aid you
Unlimiting
The standard mechanisms for unlimited use of charge-limited spells will work:
Can be copied with the Greek Spells : Mu , Tau , Gamma , Alpha and Zeta .
Does not consume charges when multicast with Wand Refresh .
Related projectiles of Projectile or Static Projectile type spells can be copied with the Plicate Spell series without directly consuming additional charges of the following spell. If the wand does not have enough mana to cast the following spell, then no charges of the following spell will be consumed at all. However, charges of the -plicate spell will be consumed unless you also unlimit it, e.g., with the Unlimited Spells Perk.
Matter Eater (like other projectile modifiers, and Myriad Spell ) will only consume a charge if a spell of type Projectile , Static Projectile , or Material is cast normally alongside it. Through creative means this can be exploited to use the modifier effect without consuming charges.
Unlimited uses of Matter Eater by pairing with projectiles from non-Projectile-type spells. Requires at least one use left on Matter Eater.
Matter-eating Note:
Matter-eating Long-Distance Cast:
Unlimited uses of Matter Eater by pairing with Projectile-type spells "cast" in a nonstandard way. Requires at least one use left on Matter Eater.
Three matter-eating Slimeballs.
Alternating matter-eating and non-matter-eating Slimeballs, one way:
Alternating matter-eating and non-matter-eating Slimeballs, another way:
See Expert Guide: Discards from the Hand for more specifics on this mechanic. Another way of unlimiting uses specifics of the Add Trigger spell:
Unlimited uses of Matter Eater on trigger target. Add Trigger checks for nonzero uses left on Matter Eater but does not reduce its uses left, and directly discards it from the Deck.