Spells with limited uses
Some spells have a limit on the number of times they can be cast, before their charges need to be refreshed by collecting a Spell Refresher pickup. Spells with usage limits tend to be significantly more powerful than unlimited ones for a given Tier, either dealing more damage, or having unique and useful effects.
Many of these spells can be made unlimited via the Unlimited Spells perk. For those that cannot, there are other mechanisms to bypass the usage limits (see below).
Spells unaffected by the Unlimited Spells Perk
Instead of making the following spells unlimited, the Unlimited Spells perk recharges them upon pickup, as if you'd picked up a spell refresher.
There are other ways to cast these spells without limit.
Unlimiting
The standard mechanisms for unlimited use of charge-limited spells will work:
- Can be copied with the Greek Spells: Mu, Tau, Gamma, Alpha and Zeta.
- Does not consume charges when multicast with Wand Refresh.
Matter Eater (like other projectile modifiers, and Myriad Spell) will only consume a charge if a spell of type Projectile, Static Projectile, or Material is cast normally alongside it. Through creative means this can be exploited to use the modifier effect without consuming charges.
Unlimited uses of Matter Eater by pairing with projectiles from non-Projectile-type spells. Requires at least one use left on Matter Eater.
Matter-eating Note:
Matter-eating Long-Distance Cast:
Unlimited uses of Matter Eater by pairing with Projectile-type spells "cast" in a nonstandard way. Requires at least one use left on Matter Eater.
Three matter-eating Slimeballs.
Alternating matter-eating and non-matter-eating Slimeballs, one way:
Alternating matter-eating and non-matter-eating Slimeballs, another way:
See Expert Guide: Discards from the Hand for more specifics on this mechanic. Another way of unlimiting uses specifics of the Add Trigger spell:
Unlimited uses of Matter Eater on trigger target. Add Trigger checks for nonzero uses left on Matter Eater but does not reduce its uses left, and directly discards it from the Deck.