Mod:Apotheosis
Apotheosis is a mod which adds new 121 new creatures, 6 new bosses, 77 new spells, 10 new perks, 6+ new biomes, 16+ new materials, and much more.
Note: This article is incomplete and does not cover all content within the mod.
However, contributions are welcome.
Creatures
Miscellaneous
Ghosts
Slimes
Hiisi
Robots
Mages
Elementals
Masters
Corrupt Masters
Creeps
Worms
Structures
Passive
Hidden
Bosses, Mini Bosses & Boss Minions
Bosses
Mini Bosses
Minions
Spells
Projectile Spells
Static Projectile Spells
Passive Spells
Utility Spells
Projectile Modifiers
Material Spells
Multicast Spells
Other Spells
Changes to Vanilla Spells
Along with the new spells listed above, Apotheosis modifies a number of existing vanilla spells as follows:
- Omega disk, plasma & music note spells only hit every 15 frames instead of every 1 frame
- Ball Lightning hits every 10 frames instead of every 1 frame
- Some spells have had their mana cost drastically reduced, which includes but is not limited to: Death Cross, Chaotic Transmutation, Intense Concentrated Light, Tier 2&3 Spitter Bolts, and various other spells
- Bubbly Bounce no longer does self damage
- Arrow no longer has increased recoil
- Giant Explosion on Drunk & Slimy Enemies now has unlimited charges
- Spells to Power can only spawn in Heaven, Hell & other high-tier spell locations
- Path of Dark Flame can appear in lower tier spell pools
- Matter Eater can now dig through cursed rock
- Giga Death Cross now does much, much more damage and uses green wand particles to match the spell's colour
- Summon Egg can summon Apotheosis eggs
- Unstable Crystal can now be affected by Larpa spells
- Chainsaw now costs 12 mana
- Piercing Shot is reworked, it now costs less mana, no longer reduces projectile damage but hits 5 times per modifier, becoming infinite at 50 pierces
- Chain Bolt can now repeatedly hit a single target
Perks
Icon | Name | Message | Stacks | Notes |
---|---|---|---|---|
Alcohol Immunity | You take no effect to being drunk. | No | The player's aim will no longer be disturbed from being stained by or consuming alcohol. | |
Ghostly Vision | You can see things which aren't there.. Without assistance. | No | Reveals ghosts that would normally require Paha Silmä or the Kuulokivi to be seen. Additionally, reveals certain glyphs around the world within boss arenas. | |
Haste | You move faster and levitate quicker. | Yes | The player can move 40% faster in all directions, including moving left/right, levitating, falling or jumping. | |
Oversized Shield | You gain a very large, permanent shield. | Yes | The player gains a very large shield to deflect enemy attacks. The shield is more durable than the Permanent Shield but is susceptible to being damaged by attacks that normally would've missed the player entirely, and will not protect against attacks from enemies already inside its radius. | |
Revenge Reflection | Reflect copies of enemy projectiles upon taking damage, with a steep damage boost as payback. | No | Upon taking damage, the player will shoot copies of the last projectile they touched towards their aggressor similar to a Heijastava Outo. Projectiles reflected will additionally gain a 300% damage boost. | |
Shift Immunity | The world is set in stone and can not be shifted so long as you live. | No | Fungal Shifts & Creature Shifts will no longer occur. | |
Smoked Corpses | Enemies leave behind no corpse, and bleed no blood. | No | All creatures in the world bleed smoke, and disintegrate entirely upon death instead of leaving behind a corpse. | |
No Recoil | Your spells have no recoil. | No | All spells, regardless of how much recoil they grant, will have no recoil. | |
Void | Gain immense power, but the void grows jealous of your options | Yes | The player can move 15% faster in all directions similar to haste, and they gain Tinker with Wands Everywhere for 20 minutes.
Additionally, the player gains increased max health, with reduced effect based on the player's current max health upon picking up the perk.
Upon taking this perk, All future perks offered in holy mountains have a chance to be replaced with Void. It begins as a 1/3 (33%) chance of replacing any perk, the chance increasing with each new Void perk taken. The formula for perks being replaced is (((voids_taken) / (2 + voids_taken)) * 100)%} | |
Divine Radar | You can sense otherworldy energy somewhere in the world. | No | A radar guides you. |
Changes to Vanilla Perks
Along with the new perks listed above, Apotheosis modifies a number of existing vanilla perks as follows:
- Low Recoil no longer has the downside of slowing down your projectiles, being reworked into No Recoil
- Contact Damage additionally grants melee immunity
- Faster Movement & Faster Levitation have been removed, as both of their effects are provided by Haste
- Projectile Repulsion Field no longer exists
- Toxic Immunity & Gas Blood now additionally grant immunity to enemy attacks using the Toxic damage type
- Vampirism's healing now scales with the player's maximum health
- Spatial Awareness marks Essence of Fungus with a small dot and Runestone of Alchemy cave with a potion icon