Mod:Apotheosis/Attunium Mist

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Attunium Mist is a projectile spell that conjures a cloud of attunium mist at the casting location, staining the location and creatures within it with the associated material. The mist is stationary in this position until it expires, unless modified. Anything stained with attunium gains a homing effect.


Mist spells create different types of mist material depending on the spell used. Mist materials are different from normal material, which is evident from the different material name it is given when bottled. It disappears almost instantly due to having a low lifetime. The material will stain the same as the normal material, making it useful for removing On Fire. It is classified separately for the purpose of fungal shifting; for example, shifting Blood to Polymorphine will not change Blood Mist to Polymorphine.

Mist materials are liquids and will slow down projectiles and creatures (less-so if you have the Breathless perk). This is magnified when casting multiple mists in the same location, which can block breathing and force enemies to "swim" upwards. Multiple stacks of mist can defend against enemy projectiles, but can make attacking more difficult.


Tips

  • Mists are projectiles that don't move by themselves. It is generally more useful to cast it at a distance using a trigger or timer spell, such as Spark Bolt, and with Homing.
  • Damage modifiers, like Damage Plus, will cause the mist to damage enemies within it. Combined with a homing spell like Homing, the mist can effectively seek out enemies and damage them continuously.
  • Mists have a tick rate of 25, meaning they will only hit once every 25 frames (2.4 times per sec).
  • You can collect mist in a bottle.
  • Bottling mist is necessary to perform a Fungal Shift, since mist materials are not in the normal roster of Fungal Shift materials].
  • Mists will stain surfaces, and can be useful for outlining terrain when using spells that scorch surroundings and make it hard to distinguish foreground from background, or digging methods that leave behind small chunks of terrain.


See Also

Mist

Gallery