Mod:Apotheosis/Summon Jumper Cables
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Summon Jumper Cables is an electric spell that shoots out two jumper cables from the player.
Summon Jumper Cables is almost identical to the spell Summon Tentacle, but deals electric and melee damage, instead of just melee.
Tips
- Like other melee spells, Summon Jumper Cable can be paired with freezing effects to deal massive damage to anything without melee or freeze immunity.
- Casting Summon Jumper Cables with the Matter Eater modifier will localise the terrain-destroying effect on the casting position for the duration of the effect, allowing you to tunnel through the ground like a worm. This digging effect is even faster (but only reliable when standing still to dig/drop downward) when paired with Projectile Energy Shield.
- Plasma Beam Orbit will damage enemies but not you.
- Upon adding Summon Jumper Cables to a trigger spell, firing the spell into terrain will not summon the cables unless the trigger spell bounces or otherwise remains alive, which can be accomplished, e.g., by adding Bounce. If the trigger spell hits an entity that is a physical object (holy mountain statues, explosive canisters etc), cables will be fired off that do damage. Using a timer spell will fire the cables from the spell when the timer activates. Using a spell with an expiration trigger will cause the cables to be fired from the player when the spell expires, Long-Distance Cast, Teleporting Cast, and Warp Cast have a similar reaction, all of which firing the cables from the player, seemingly having no effect.
- Certain projectile modifiers applied to the cables will actually apply effects to its root instead, or be influenced by the root in more complicated ways. These special projectile modifiers include Quantum Split, Larpa spells, Spells to Power, Essence to Power, Nolla, Remove Explosion, Concentrated Explosion, Remove Bounce, Projectile Area Teleport, Homing (cosmetic), and Accelerative Homing (cosmetic). Orbit Larpa will try to create orbit projectiles based on the root (if it is a projectile) orbiting around the tip of the cables. Essence to Power and Spells to Power apply damage boosts to the cables, but apply particle effects to the root; Spells to Power will not convert the root to power and will forbid the root, rather than the damage-boosted cables, from being converted by other instances of Spells to Power, at least when the root is a projectile rather than the player; see applications using Summon Tentacle.