Advanced Guide: Sun Quest

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See also: Uusi Aurinko

Prerequisites

This quest is endgame content. It involves travelling long distances around the world through very hazardous areas, culminating in the creation of one of the most deadly objects in Noita. It is highly recommended, if not necessary, to have wands for fast travel, healing, and digging (ideally unlimited Extremely Dense Rock digging).

Having many protective perks will make this quest significantly safer, particularly the end part where you actually create the suns. You can accomplish this easily via "breaking the reroll machines". A total of 15 or more stacks of Stainless Armour (paired with Repelling Cape and Gas Blood to keep you free of stains) makes sundiving non-fatal.

You'll also need a Item evil eye.png Paha Silmä (one spawns guaranteed each run, but has a tendency to vanish) - can also be found in chests.

Introduction

The New Sun after completion

High in the sky in The Work (Sky) and deep below the earth in The Work (Hell) are moons (the Moon and the Dark Moon, respectively). You can locate them using the Moon Radar perk.

There are two types of suns - the "normal" Sun (which resembles a sun) and the Dark Sun (which resembles a black hole). Both are extremely dangerous to create, heavily damaging to be near, and almost certainly fatal to fall into.

Completing the Sun Quest, and receiving the reward, requires creating two suns, light and dark, at their respective moons. There are also several related achievements for which additional sun creation (and destruction) are necessary.


Sun damage

Sun damage diagram.png

The Sun and Dark Sun are very dangerous - dealing huge damage to nearby entities. Four different damaging zones exist, centered on the sun:

  • Fire Damage915/s - within a 560x560 area.
  • Physics-blackhole Damage37.5/s - within a radius of 280.
  • Explosion Damage1575/s - within a 380x380 area.
  • Curse Damage3210/s - within a 244x244 area.
  • Midas Damage100 x currentHP/f Being Inside the Sun (Also Curse) - 100x current hp per frame - within a radius of 100.

The damage types are cumulative, being in the Curse damage area you'll also get the Explosion and Fire damage on top.

Note that some of the areas are square, and so approaching the sun vertically from above/below, or horizontally from left/right will allow you to get closer while suffering less damage. While the Dark Sun appears larger, it has identically sized damaging zones. This means you can get just inside it before suffering the extremely lethal damage effect from being inside the sun.

The damage effect from being inside the Sun is similar to being hit with Touch of Smoke 60 times a second.

How to make a sun

Preparing

  1. Obtain a Item evil eye.png Paha Silmä (necessary for the boss fight step)
  2. Obtain one each of the 4 elemental stones (a new set is needed for each sun you wish to create):[1]
  3. For each dark sun you wish to create, you will also need one of:
  4. Obtain a Item sunseed.png Sun Seed by defeating the Ghost miniboss (Unohdettu). The boss spawns in parallel worlds and can be farmed for multiple Sun Seeds.
  5. Dropping the Item sunseed.png Sun Seed at the top of the pyramid will cause it to violently explode, and evolve into a Item sunseed 2.png Sun Stone. The explosion has a tendency to send the stone flying off the top of the pyramid, to become lost in the shifting sands of the desert. Filling the top of the pyramid with a liquid (one that wont evaporate - Blood is ideal) mitigates this.
    • Be aware that the Item sunseed 2.png Sun Stone inflicts proximity Curse Damage Curse damage. This stops if you pick it up into your inventory.
  6. Decide where you want the sun to be (it is far easier to move the Item sunseed 2.png Sun Stone at this stage than any later stage). Finish preparing by bringing together the necessary elemental stones, blood sacrifice, and explosives. Clear the immediate area of enemies (unless you plan on using them for the sacrifice). If you are creating the sun within the moon, dig a tunnel into the top of the moon down about 1/2 of the way to the centre.
  7. A powerful explosion or series of explosions is required to ignite the new sun. Obtain one of these options and a wand that can fire off all the explosions as rapidly as possible - ideally simultaneously.[2]
    Any
    1
    of:
    Sea Of Lava
    Sea Of Lava
    Summons a large body of lava below the caster
    Sea Of Lava
    Giga Nuke
    Giga Nuke
    What do you expect?
    Giga Nuke
    or
    Any
    6
    of:
    Bomb
    Bomb
    Summons a bomb that destroys ground very efficiently
    Bomb
    Dormant Crystal
    Dormant Crystal
    A crystal that explodes when caught in an explosion
    Dormant Crystal
    Holy Bomb
    Holy Bomb
    Summons a bomb that... well...
    Holy Bomb
    Giga Holy Bomb
    Giga Holy Bomb
    Bigger and therefore holier
    Giga Holy Bomb
    Thunder Charge
    Thunder Charge
    A projectile with immense stored electricity
    Thunder Charge
    Meteor
    Meteor
    A destructive projectile from the skies!
    Meteor
    Nuke
    Nuke
    Take cover!
    Nuke
    Destruction
    Destruction
    Instantly decimates foes around you, at the cost of your HP
    Destruction
    Explosion of Thunder
    Explosion of Thunder
    An electric explosion
    Explosion of Thunder
  8. Your newborn sun will be hungry - 100 blood sacrifices are necessary to nourish it to full strength. You could create it somewhere with plenty of enemies nearby (e.g. Hiisi Base), but then you would have to move it afterwards. Much easier to use Summon Egg, Summon Rock Spirit, Summon Taikasauva etc. to spawn entities for it to kill.[4]

Ignition

This comprises three stages:

The detection radius for the Sun Stone to register compatible explosions for evolution.
The Sun Egg
  1. Set off the explosion(s) to transform the Item sunseed 2.png Sun Stone into a Item Sun Egg.png Sun Egg.
    • The explosions need to happen within a radius of ~130px.
    • No line of sight is necessary, you can isolate the Item sunseed 2.png Sun Stone from the explosions behind a wall, so long as they are close enough.
    • If multiple explosions are required, they must all happen in under 50 frames (~0.8s).[2]
    • Spells that can accomplish this task with multiple explosions: Bomb, Holy Bomb, Giga Holy Bomb, Meteor, Nuke, Dormant Crystal, Thunder Charge, Destruction, Explosion of Thunder
    • Spells that can accomplish this task with a single-use: Sea of Lava, Giga Nuke, Sädekivi. Extra care is recommended when using sädekivi as it can destroy the sunstone if directly on top of it. The beam is also shortlived and there is a 50% chance the sunstone won't have time to notice it.
    • The transformation process destroys nearby materials and liquids.
    • The Item Sun Egg.png Sun Egg will slowly dissolve away, and eventually vanish - best to move it to the next stage immediately.[5]
    • The Sun Egg can move, and may be created with significant initial velocity due to the explosives used. (Even full-grown suns are surprisingly hard to find if you lose them...)
  2. Feed the Item Sun Egg.png Sun Egg 100 creatures to transform it again into a small version of the final form - a
    Sun quest sun mini.png
    Star Child.
    • If you are using Summon Egg, remember that it's the creatures it creates and not the eggs that count. It may take more than 100 eggs thrown to create enough creatures to complete the process.[6] - keep throwing eggs until it works.
    • The Star Child will not dissolve over time like the Sun Egg, so it is feasible to create the Star Child before acquiring the elemental stones.
  3. Add each of the 4 (5 for the dark sun) elemental stones. Each transforms the
    Sun quest sun mini.png
    Star Child, infusing it with elemental energy and culminating with the final evolution into a Sun or Dark Sun.
    • The order of the 4 basic elemental stones doesn't matter, and you can throw them in one by one, or add them all at once by jumping into the sun while holding them in your inventory.[7]
    • For creating a Dark Sun, you need to make sure the Kakkakikkare is added before the last of the 4 elemental stones (otherwise you're just throwing it into the newly created Sun to be burnt up).
Making a Sun
Item brimstone.png + Item UI Ingredient 1.png + Item stonestone.png + Item waterstone.png  +  
(
  In any order
)  +  
Sun quest sun mini.pngSun
Making a Dark Sun
(Item kakke.png + Item brimstone.png + Item UI Ingredient 1.png + Item stonestone.png)  +  Item waterstone.png
(Item stonestone.png + Item kakke.png + Item waterstone.png + Item UI Ingredient 1.png)  +  Item brimstone.png
(Item brimstone.png + Item waterstone.png + Item kakke.png + Item stonestone.png)  +  Item UI Ingredient 1.png
(Item waterstone.png + Item UI Ingredient 1.png + Item brimstone.png + Item kakke.png)  +  Item stonestone.png
(
  In any order
)  +  
Sun quest dark sun mini.pngDark Sun

Notes:

  1. Consider doing the Moon related achievements in runs prior to doing this quest. They require you to be at the centre of the moon, which is considerably easier when there isn't a sun there. Note that you can only do one moon-altering thing per moon, per run (or NG+ instance). E.g. if you have consumed the moon for an achievement, you can't then use it again for other achievements in the same run.
  2. 2.0 2.1 Qualifying explosions each leave behind an entity that exists for 50 frames (~0.83s). It is the presence of more than 5 of these entities at once that triggers the sun evolution. Hence, the first explosion's residual entity still needs to be alive by the time the 6th is created.
  3. Caution is advised if using Summon Sädekivi, as the beam can destroy the Sun Stone. To be safe, trigger the Sädekivi above or a short distance to the side of the Sun Stone to avoid catching it directly in the beam.
  4. Valid creatures include those that are homing targets, i.e. ones that Homing would home towards. Deercoy can be used, but they have a tendency to explode before the sun has a chance to kill them.
  5. The sun egg (the stage after bombing it but before having sacrificed 100 creatures) disintegrates over time, albeit very slowly. Feed it 100 kills to stabilize it.
  6. The eggs have to turn into creatures, and each creature has to die from the sun. Noita has a limit on the number of creatures that can be spawned in at once, so 100 eggs all at once likely won't work. The Sun Egg also only marks enemies at interval of 20 frames, enemies that live shorter may not count because they're not told to increase the count.
  7. Warning: Sun diving may be hazardous to health.

How to get rid of a sun

The Sun and Dark Sun are dangerous and almost indestructible objects.[1] Once you have created a Sun in place of the Moon (and/or a Dark Sun in place of the Dark Moon) future runs will see the world generated with the respective sun in place of the moon. The sun's presence makes other Moon-related activities more challenging as the moon events won't trigger if there is a sun within 56px of the centre of the moon[2]. You will need to either move the suns temporarily, or remove them from future runs.

Moving a Sun

Temporarily moving a Sun away from the moon requires pushing or pulling it using gravity. Once settled into the center of the moon it is quite difficult to displace. Any projectile can be used to push a sun. Two items Kuu or Kuulokivi can also be used to push a sun. Omega Black Hole with larpa spell copying it can easily dislodge the sun from moons gravity with one cast.

If you are quick, and daring, you can create enough of a wobble in the Sun's position to be able to dash into the center of the moon and out again, but without completely freeing the Sun from the Moon's gravity. The centre of the sun needs to be moved a minimum of 56px from the centre of the moon - this is less than half the width of the sun, so move it a bit further unless you can survive being inside it.

Once free, Suns tend to wander off and get lost surprisingly quickly[3], so try and keep track of where it is heading.

To stop a Sun from spawning in place of a Moon in future runs the opposite Sun type must be moved to, or created at, the respective Moon.[4] E.g. Dark Sun at the Moon, or Sun at the Dark Moon. If swapped when the run ends, in the next run (or NG+ iteration) will spawn a Moon instead.

There is no way to destroy a Sun (or a Dark Sun) individually, but there is a way to destroy both of them at once...

Supernova

Causing the Sun and Dark Sun to come into close proximity will rapidly remove both of them from existence. It also removes quite a lot of everything else from existence too (see table below).[5] This cataclysmic event is accompanied by a unique explosion sound, a cluster of white and red particles, and rather a lot of fire. The suns will remain gone until starting a new run.[6][7]

The following materials are converted into fire, largely destroying the biomes made from them.

Materials Commonly Found in
rock_static, sand_static Makes up the majority of the walls & ground in most Biomes
snowrock_static, snow_static Icy Biomes
templebrick_static, templebrick_noedge_static Holy Mountains
steel_static Hiisi Base
lavarock_static Hell Biome
sand_static_rainforest Rainforest Biome
cloud Sky biome
rock_static_grey Coal Pits & Power Plant Biomes
wood_static, wood_static_vertical Many biomes and structures

Notes:

  1. The Sun will persist if it was created at the Moon and the Dark Sun will persist if it was created at the Dark Moon otherwise it will disappear upon starting a new game/NG+ iteration.
  2. See data/scripts/magic/moon_altar.lua
  3. The Suns keep the area of the game world around them loaded, so they can continue to move even when you aren't nearby. Without a trail of destruction to follow (especially likely in the Sky where there's not much for it to crash into) they quickly become practically impossible to locate.
  4. A sun may be reverted to a moon by creating or moving the opposite sun to that moon.
  5. This transformation effect persists through NG+.
  6. You may supernova the two suns and they will still persist in their respective locations (sun in moon and dark sun in dark moon) in consecutive runs. It is the moon that remembers what is the last type of sun that consumed the moon, if the sun was the correct type, then the moon will spawn it there.
  7. The Moon(s) also die(s) from a single event, like one of these sun collisions, so no matter what you do in the location after, you cannot mess moon's "memory" up.

The Crown

The main reward for the Sun Quest is a crown.

The minimum required to receive the Crown cosmetic is to create a Sun at the Moon, and a Dark Sun at the Dark Moon. After the suns are created, the Crown will appear on subsequent runs. If you move a sun away from its moon, nothing happens to your crown. No in-game action removes it after you have it.

Achievements

Pillar top 05 384.png
There are six achievements associated with the Sun Quest:
Sun_pillar.png

Uusi Aurinko

Create the Sun. [1]

Dark_sun_pillar.png

Pimeä Aurinko

Create the Dark Sun. [1]

As Above So Below pillar.png

As Above, So Below

Create a sun at both moons, with the second moon created being a normal Sun. Very important additional information in the footnotes. [2] [3]

As_Above_So_Below_Dark_pillar.png

As Above, So Below (Dark)

Create a sun at both moons, with the second moon created being a Dark Sun. Very important additional information in the footnotes. [2] [3]

Supernova_pillar.png

Supernova

Cause a Dark Sun and a Sun to collide (they can be more easily moved with either a Kuu or Kuulokivi)

Benign_Sunshine_pillar.png

Benign Sunshine!

Kill Kolmisilmä with a sun (It is advised to collect a few orbs so the boss has enough health to survive the trip)

Pillar base flatcutoff 384.png

Notes:

  1. 1.0 1.1 Note that these suns must be created from the sun seed, and using those made by sacrificing the gems from the Celestial Scale will not count towards the achievement pillar.
  2. 2.0 2.1 Requires at least two moons to be consumed within a single run. First moon consumed will not unlock anything, but allows all following ones to give corresponding pillar.
  3. 3.0 3.1 If a moon is spawning a sun, its immune to that type of sun. You will need to move it away and consume the moon with the opposite kind of sun to advance As Above So Below.

Guide to getting all the Sun pillar achievements in one run

TLDR:

  • First run: Make a New Sun at Both Moons
  • NG+: Make a Dark Sun at Dark Moon (This completes the Sun Quest, and leaves both suns at their respective moons)
  • Colliding the suns and killing the boss with it can be done at any stage of this quest

In Detail Explanation:

  • Break the reroll machines to get perks
    • Perk Lottery x 4
    • Extra Perk x 3
    • Gas Blood - Prevents staining from the Sun damaging you. Alternately, Fungal Reality Shift your blood (whether regular, Slime, or Oil) into a material that doesn't stain (e.g. Worm Blood). Whichever you do, don't pick up a different blood perk afterward, as this will override your current blood.
    • Stainless Armor x 15
    • Repelling Cape x 2 (note that taking more stacks may cause undesirable staining behavior)
    • Saving Grace
  • Kill the ghost miniboss for a Sun Seed
  • Place the Sun Seed on the top of the pyramid to create the Sun Stone
  • Take the Sun Stone to the center of the moon.
  • Summon bombs (Divide by 10 + Bomb) on it to evolve it into a Sun Egg
  • Summon eggs (Divide by 10 + Summon Egg) at the Sun Egg to make a Star Child. Sun needs to get 100 kills total.
  • Collect 4 essences and use the essence eater to get the elemental stones
    • Alternatively, the fire stone and thunder stone are naturally generated around the world. Pedestals frequently spawn in the fungal caverns
  • Throw the elemental stones into the star child to make a new sun, or go inside it and it will grab them from your inventory.
  • Repeat the above steps to make another sun at the Dark Moon
    • Alternatively, drag the sun you made at the moon all the way down to the Dark Moon. A Kuu or Kuulokivi can be used to pull the sun out of the gravitational pull of the moon.
  • Start the fight with Kolmisilmä and kill it with a sun. The boss follows you no matter how far you travel and through all terrain, but can get distracted by other enemies.
    • Take the portal that spawns on its corpse to get the Benign Sunshine achievement then exit the room
  • Get another Sun Seed from a parallel world. You can get two to make supernova easier in NG+.
  • Go to NG+
  • Make a Dark Sun at the Dark Moon
  • Use a Kuu or Stone of Hearing to drag the New Sun and Dark Sun together to cause a supernova. You can make a New Sun in hell so you don't have to drag suns through the whole world.

You'll want to make frequent backups throughout this process. Sun Seeds are not obtainable in NG+. Furthermore, items sporadically disappear off screen when they clip into the ground and when Noita crashes.

Explanation of why only a Dark Sun has to be created if you opt to NG+

When the first sun is created at a moon in a run, this information is recorded and remains recorded throughout the entire run even in NG+ iterations. Therefore, you can create a sun at the other moon then enter NG+ and create only a Dark Sun at the Dark Moon rather than having to make an extra sun and then a Dark Sun. If instead you started a new run, this information is lost. You would have to make two suns.

Limitations

  • There is no Ghost miniboss in NG+, so Auringonsiemen must be carried into NG+ by you.
  • Entering NG+ can delete some of your sunseeds or sunstones due to a bug, but 2 sunseeds and 2 sunstones seems to be a combo that survives the trip often. Fix for this issue in the note below.
  • There is only one Essence of Fire, so additional Kiuaskivi must be found.
  • Essence Eaters are limited - There are six (two in the main world, two each in the first parallel worlds in each direction) in NG and only two (in the main world) in NG+.
  • A moon can only "react" to one Sun per NG cycle. Further actions in that NG+ iteration will not have an effect; enter another iteration if required.

Important note: Entering NG+ can delete extra sun seeds and sun stones due to a bug. There is a mod on steam workshop that fixes this.

Did you mess up?

Don't worry. The sun quest involves things that Noita needs to remember you've done so it saves this info as flags. This can lead to your sun quest being in a state that you don't understand. Understanding how Noita uses flags as memory can help you sort things out. One of these flags is temporary, only living for the duration of the current run and its new game plus cycles. The other flags are permanent and Noita will remember in future runs as well.

Flags

  • secret_sun_collision_1
    • This flag is temporary, found in save00/world_state.xml for the duration of the run. If any moon is consumed by a sun, you get this flag for the rest of the run. All following sun + moon collisions will check if this flag exists and award you with As Above So Below -pillar if a new sun collided with a moon, or As Above, So Below (Dark) -pillar if a dark sun was used.
  • moon_is_sun and moon_is_darksun
    • Permanent flags found in save00/persistent/flags that Noita uses to make the moon spawn a new sun in the future and to be immune to it so they can gravitate towards each other. The flag always changes to reflect what type of sun last consumed the moon and makes it immune to that type of sun in the future. So if moon_is_darksun is set that means the moon is immune to a dark sun. It wont spawn a dark sun there, so this state looks similar to the moon never having collided with a sun.
  • darkmoon_is_sun and darkmoon_is_darksun
    • Like above, but for dark moon. If darkmoon_is_sun is set, the dark moon will not spawn a sun, but trying to collide it with a sun in the future will not work due to it being immune. Only a dark sun changes this state.

To figure out what state your quest is in, answer the following questions: What pillars you are missing and what was the last type of suns that consumed the moons? Are moons spawning suns? If they aren't are you sure a sun did consume it in the past? Any moon event will "kill" the moon and it cannot trigger other events, so its possible your sun collided with nothing in the past.

For As Above So Below pillars remember that you need to consume at least two moons with a sun in the same run. If a moon is spawning a sun already, those are not colliding but you can use the sun to consume dark moon if dark moon is spawning a dark sun currently. Remember to move dark sun out of the way first. A sun on top of a moon will prevent all moon events from triggering, so outside of sun quest you will need to move them out of the way too. They can be pushed easily with larpa'd Omega Black Hole if you have that unlocked from this quest already.

Prior Questline & Clues

This section details the in-game clues leading up to the sun creation process. Reading this section is not necessary for completing the main Sun quest.
Shroom-pillar.png

Around the leftmost side of the Desert, there is a brickwork structure with a mushroom and two arrows pointing down engraved into it.

By traveling straight down from it, through the Desert Chasm, you will eventually run into a peculiar sight. A huge, stone mushroom with a narrow tunnel on the bottom part.

A map to guide you

Walking to the end of the tunnel while you have the Tripping Tripping status effect (with at least 180 seconds duration remaining) will cause the inside of the structure to turn into Rainbow Liquid. This reveals a map within, highlighting the locations of the five fungal altars:

Directly above the Brickwork structure with fungus glyphs on the western edge of the Desert.
The western edge of the Coal Pits' Fungal Caverns.
Shroom-map.png
The top-right corner of the Overgrown Cavern.
Around the middle of the bottom part of The Vault.
The middle of the left side of the Power Plant.

The Fungal altars

Holding a Item evil eye.png Paha Silmä inside one causes a rainbow mushroom with three eyes to appear. If you then start tripping, a special book will appear, containing a hint for completing one of the phases. Approaching the altars while you have the Tripping Tripping status effect (with at least 180 seconds duration remaining) will reveal its respective notebook. Together these notebooks give you clues to each step of the sun creation process.

Notes on Grand Alchemy (Coal Pits)
Item book.png

Among the great alchemical endeavors there are some that,
while not equal to the Great Work, nonetheless are revered greatly
for the deific potence they instill to whomsoever succeeds
in harnessing their power.

The One I am about to discuss calls for a Seed of great promise, hidden deep within the Soil of this Earth...

Notes on Grand Alchemy (Desert)
Item book.png

...Bring the slumbering Seed to life by letting it soak in the rays of the Sun, on the pinnacle of past civilizations...

Notes on Grand Alchemy (Overgrown Cavern)
Item book.png

...As a final step, imbue the Youngling with the crystallized Essences of
the Four Elements. But beware, for the Youngling is susceptible to corruptive influence...

Notes on Grand Alchemy (The Vault)
Item book.png

...Once finished, it will sustain life; to this end, its Creation asks for a substantial amount
of Life Force. Let the Egg engulf One Hundred of your Foes and drink their Blood...

Notes on Grand Alchemy (Power Plant)
Item book.png

The alchemical process requires great Fire and Heat; for this purpose,
lay the Stone in Fiery Earth and bring forth its transformation with great magical Heat of Destruction...