User:Quiddity-wp/Sandbox3

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Name Description Categories Effects
Name Description Categories Effects
All-Seeing Eye You can now see everywhere. Utility Removes all darkness ("fog of war") from the world, revealing all areas without needing to explore them first.
Always Cast A random Always Cast spell is added to the wand in your hand, up to a maximum of 4. Utility
Angry Ghost An angry spirit comes to your aid, copying nearby spells and projectiles. Minion Offensive
Attract Gold Gold nuggets gravitate towards you. Utility
Bombs Materialized Bomb-like spells can be placed in the ITEMS space in inventory and used like throwable items. Offensive Enables placing the TNT, Bomb, Glitter Bomb, Propane Tank, Holy Bomb, Giga Holy Bomb and Rock spells in your item slots.
Boomerang Spells Your spells arc towards you, but gain extra speed and deal extra damage. Offensive Passive Spells boomerang back towards you, and gain extra speed, lifetime, and damage.
Bouncing Spells Almost all your spells bounce around and last longer. Offensive
Breathless You can no longer drown, and can move in liquids with ease. Mobility Damage Immunity 20% faster movement and falling speeds while submerged in liquids. Immunity to suffocation/drowning.
Close Call You gain additional chance to deal critical hits as long as there are enemies near you. Offensive
Concentrated Spells Your spells have lower spread and extra damage, but have increased cast delay. Offensive
Contact Damage Enemies near you take damage, the damage is higher the lower your health gets. Melee Offensive
Cordyceps Fungal creatures spawn from the corpses of enemies killed by you. Minion
Critical Hit + Increased critical hit chance. Offensive +10% Critical Hit chance for all spells.
Curse of Greed! You gain more gold, but a curse will haunt you. Unique Special
Dissolve Powders Sand and other soft, powdery materials dissolve quickly in your presence. Mobility
Eat Your Vegetables You inflict more damage the more satiated you are, but you start losing health if your stomach is empty. Offensive HP Increases your damage dealt based on satiation, and harms you if your satiation is low.
Electricity Immunity You take no damage from electric shocks. Defensive Damage Immunity You can no longer be hurt by electricity.
Electricity You're immune to electric damage, but metal and liquids around you electrify constantly. Look out! Damage Immunity Defensive
Enemy Radar Detects nearby enemies. Utility Detection Nearby enemies will be highlighted on-screen with a red circle, even if the enemy is not visible. Off-screen enemies will be shown as a red circle close to you, which changes size to indicate the distance to the enemy. Closer enemies show as larger circles, until they are on-screen and the marker moves to the enemy's location on-screen.
Essence of Air Your being controls the air around you! Unique Special 12 Burst of Air projectiles shoot from you every few seconds.
Essence of Earth Your being releases damaging light! Unique Special 8 Magic Bolt projectiles shoot from you every few seconds.
Essence of Fire Your entire being is fluctuating! Unique Special An explosion triggers around you every few seconds; you takes 30% more damage from Projectile and Explosion damage.
Essence of Spirits That was not the best of ideas Unique Special All spells fired from you have a Whiskey trail effect.
Essence of Water The earth flows around you! Unique Special Shoots a small homing projectile in a random direction that turns all materials around its impact point into Lava.
Exploding Corpses Enemies explode upon death, but you gain immunity to explosive damage. Damage Immunity Offensive Evil Enemies will explode on death, destroying their corpse and damaging nearby enemies, props, and terrain.

Immunity to explosive damage.

Decreases your Halo value by 1.
Exploding Gold Nuggets of gold explode once they expire or are picked up. Situational Offensive Utility When Gold nuggets are picked up by you or touched by enemies, they create a small explosion that will damage enemies, props, and terrain, but cannot hurt you directly.
Explosion Immunity You take no direct damage from explosions. Defensive Damage Immunity Grants immunity to explosion damage. Does not protect against harmful materials generated by explosions.
Extra Health 50% extra maximum health. HP Increases current and maximum HP by 50%.
Extra Item in Holy Mountain There will be an additional item in every Holy Mountain you haven't discovered yet. World State
Extra Knockback on Spells Your spells knock enemies around with more force. Utility
Extra Life Upon death you respawn with 100 health. Situational Defensive HP Good When killed, your health is set to 100Icon hp template heart.png once, and you have 30 frames (~0.5sec) of damage invulnerability. Additional stacks of the perk grant additional extra lives, but each extra life can only be used once. Increases the player's halo value by 1.
Extra Perk From now on you will find an extra perk in every [[Holy Mountain]]. World State
Extra Potion Capacity Potions can contain 80% more liquid, and potions you find will have that much to start with. Retired
Extra Wand Capacity The wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). Utility
Fast Swimming You are an expert swimmer! Retired
Faster Levitation You levitate 75% faster. Utility Mobility Levitation Increases the player's levitation speed by 75% for each stack of the perk, and increases the player's falling speed by 40% for each stack of the perk.
Faster Movement Your movement speed is increased. Utility Mobility Increases horizontal movement speed by about 40%. Additional stacks further increase the movement speed.
Faster Projectiles Your projectile spells fly faster than before. Offensive
Faster Wands All wands you're currently carrying gain a bonus to their cast delay & reload time. Offensive
Feared by Worms Worms run away from you, and worms and lukki enemies no longer destroy terrain while burrowing. Utility World State
Fire Immunity You take no damage from fire. Defensive Damage Immunity You can no longer be set on fire.
Freeze Field Liquids freeze in your presence. Damage Immunity Defensive
Fungal Colony Slime near you spontaneously turns into fungal creatures. Minion
Fungal Disease When near danger, you sprout fungal growths. Minion
Gamble You gain two random perks. Utility
Gas Blood You bleed flammable gas instead of blood. Blood Damage Immunity
Gas Fire Gases near you ignite automatically. Defensive
Glass Cannon Your spells deal 5x damage and have larger blast ranges, but your maximum health is capped to 50. HP Offensive All projectiles deal 5x damage, and explosions from projectiles are 5x larger.

Both current and maximum health are set to 50Icon hp template heart.png on picking this perk.

Sets a cap on maximum health at 50Icon hp template heart.png, preventing the effects of Extra Max Health pickups.
Gold is Forever Gold nuggets never disappear. Utility Gold nuggets no longer time-out and disappear, even if you leave the area you're in.
Greed You gain 2x gold per nugget. Greed Utility Doubles the value of every Gold nugget collected.
Healthy Exploration Every time you visit a new area, you regain 60 health. Healing
High Gravity All creatures, you included, have higher personal gravity. Retired
High Mana, Low Capacity Your currently held wand loses half its capacity, but gains more mana. Utility
Homing Shots Your spells home towards enemies very slightly. Offensive Passive
Homunculus Every time you leave a Holy Mountain, a helpful homunculus is summoned. Minion
Hungry Ghost Summons a happy minion who'll eat enemy projectile every now and then. Minion Defensive
Invisibility You're invisible. Stains, casting spells, kicking and taking damage removes the effect temporarily. Situational Utility Defensive Grants an Effect invisibility.png Invisible effect similar to Invisiblium that is permanently applied. Being stained, attacking, or being damaged will temporarily remove the effect.
Iron Stomach You no longer suffer from negative effects of eating. Defensive
Item Radar You can sense nearby items. Utility Detection Blue diamonds appear around you, indicating the distance and direction to nearby items. The larger the marker, the closer the item.
Kills to Mana Every time an enemy near you dies, you release mana-recharging liquid. Utility
Leggy Mutation You grow disturbing looking limbs that fight for you. Mobility Offensive Special You lose the ability to levitate freely, but gain human-like limbs that both fight for you and allow you to move faster.
Levitation Trail Flying leaves a trail of magical sparks that harm passing creatures. Offensive Situational Produces a trail of damaging sparks, similar to those produced by the Barrier spells, behind you as you levitate. Unlike the barrier spells, these sparks cannot harm you.
Living on the Edge Your spells deal 3x damage when you're under 25 HP or 25% of maximum health. Offensive Situational Triples the damage of all spells when you are under 25Icon hp template heart.png, or 25% of your maximum health.
Low Gravity All creatures, you included, have lower personal gravity. Retired
Low Recoil Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. Mobility
Lukki Minion Summons a lukki minion to your help. Minion
Lukki Mutation You grow curious additional limbs that fight for you. Mobility Passive You lose the ability to levitate freely, but gain spider-like limbs that let you stick to any surface.
Melee Immunity You take no damage from close-range enemy attacks. Defensive Damage Immunity Causes many enemies to become completely harmless to you.
Moon Radar You can sense lunar energy. Detection Unique Special
More Blood Blood blood blood. Blood World State Evil All creatures (including you) bleed more. This effect is stackable and will progressively increase the amount of blood that all creatures bleed. Also affects and props that "bleed" when damaged, such as lanterns. Decreases your Halo value by 1.
More Hatred Creatures become more aggressive towards each other. Relation World State Evil Decreases the relation values for all enemy factions, making enemies less likely to attack each other as well as you. Decreases your Halo value by 1.
More Love Creatures in the world are more friendly to each other. Relation World State Good Increases the relation values for all enemy factions, making enemies less likely to attack each other, as well as you. Increases your halo value by 1.
Mournful Spirit Dying creatures leave behind a spirit that deals damage in a small area. Minion On-Kill
Never Skip Leg Day Your kicks deal extra damage and knockback. Offensive Melee Utility Increases kick damage by 60 per stack.

Multiplies kick force on physics objects by 1.7 per stack.

Adds 250 knockback for kicked enemies per stack.

Adds 25 to the throw speed for Telekinetic Kick per stack.

Allows the player's kick to crack Ice.
No More Knockback Enemies can no longer knock you back. Defensive
No More Shuffle Most of the wands will be non shuffling. The wands you carry with you turn into non-shufflers too. Utility
No Wand Tinkering Wands cannot be tinkered with, but enemies may drop blood money. Utility
Oil Blood You bleed flammable oil, but are immune to fire. Blood Damage Immunity
Peace with Gods You make peace with your Gods. Defensive Good Passive World State
Perk Lottery When you pick a perk, there's a 50% chance the others won't disappear. Situational Utility
Permanent Shield You gain a small, permanent shield. Defensive Passive A shield similar to the Energy Shield spells. Once broken, it reappears a short time later.
Personal Plasma Beam You constantly fire a devastating plasma beam, but you fire spells much slower. Offensive
Phasing Projectiles seemingly phase through you. Defensive
Pinpointer Your spells fly faster and have lower spread, and you have a handy sightline for aiming! Offensive
Plague Rats Dying enemies release rats to serve your bidding! All rats become your friend. Minion On-Kill Relation
Projectile Duplication Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage Offensive
Projectile Eater Projectiles that fly into a small sector behind you disappear. Defensive
Projectile Repulsion Field Most projectiles are repulsed by your presence, but you take slightly more projectile damage. Defensive
Projectile Repulsion Sector Projectiles that fly into a small sector in front of you get blown away. Defensive
Projectile Slower Projectiles near you slow down. Defensive
Rage-fueled Levitation Killing an enemy makes you replenish some of your levitation power. Levitation Mobility
Repelling Cape Stains drop at a fast rate (when moving). Defensive Mobility Stains are shed at a much faster rate while moving.
Revenge Bullets You return fire when hit by projectiles, and gain 20% resistance against explosions and projectiles. Defensive Offensive
Revenge Explosion You release a magical explosion upon taking damage, and gain 25% resistance against explosions. Defensive Offensive On-Hit When taking damage, you release an explosion that harms creatures and destroys material around you, but does not harm yourself.
Revenge Rats When you take damage, there's a chance that a helpful rat minion is summoned. Minion
Revenge Tentacle You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles. Defensive Offensive
Saving Grace If you would die and have more than 1 HP, your HP is set to 1 instead. Defensive Good Prevents death as long as your health is above 1Icon hp template heart.png; attacks cannot kill you and will instead reduce you to 1Icon hp template heart.png. Increases the player's Halo value by 1.
Slime Blood You bleed slime, but slime no longer slows you down and you have higher projectile resistance. Blood Utility Mobility Defensive
Spatial Awareness If you stop for a moment, you can sense your location relative to the Mountain. Detection Unique Special
Spontaneous Generation Vomit near you evolves into helpful rat minions. Minion
Stainless Armour You take 50% less damage as long as you have no active stain [[status effect]]. Defensive
Strong Levitation You can fly 100% longer. Levitation Mobility Doubles your levitation meter capacity.
Stronger Hearts Hearts bestow double the maximum HP. HP World State Causes all Extra Max HP and Large Extra Max HP pickups to grant additional maximum health.

The first time this perk is collected, the health increase granted by these pickups is doubled.

For all subsequent stacks of the perk, the health increase granted by these pickups is increased by a further 0.25x the original value.
Summon Sädekivi You gain an artefact that allows you to call the celestial rage. Mobility Situational Utility
Telekinetic Kick You gain new telekinetic powers. Utility Offensive Melee Pressing the kick button now causes objects you are looking at to hover directly in front of you. Pressing kick again with a held object launches it in the direction you are looking.
Teleportitis Dodge You teleport a short distance away when an enemy projectile is near. Defensive Mobility
Teleportitis Damage taken reduced by 20%. Every time you take damage, you teleport away. Defensive On-Hit Mobility
Tinker with Wands Everywhere A divine blessing allows you to tinker with wands everywhere. Utility
Toxic Immunity You take no damage from toxic sludge and other toxic things. Defensive Damage Immunity You no longer take damage from toxic materials.
Trick Blood Money Blood money is dropped when death is an accident. Situational Utility Healing Greed Enemies who die from Trick Kills will drop red gold nuggets that heal you.
Trick Greed 4x instead of 2x gold is dropped when death is an accident. Greed Situational Utility Doubles the number of Gold nuggets dropped by enemies if they die from an accident for each stack of the perk.
Unlimited Spells Most spells are now unlimited. Passive Utility Many spells that normally have a limited number of charges, will become unlimited.
Vampirism You lose 25% maximum health, but can replenish health by drinking blood.<br/> Blood doesn't affect satiation level and you no longer suffer from food poisoning. Healing Utility Evil HP Blood Enables you to drink Blood from the world or a Potion filled with blood in order to regain HP. Restores 4Icon hp template heart.png per 10% potion volume consumed.

Deducts 25% of your maximum health when picked.

Lowers your Halo value by 1.
Wand Experimenter Firing newly found and unmodified wands heals you. Healing HP Situational This perk heals a different amount for shuffle (
+104Icon hp template heart.png
) and non-shuffle (
+69Icon hp template heart.png
) wands, over the course of 7 casts, with each cast halving the HP healed per use.
Wand Radar You can sense nearby wands. Utility Detection Green diamonds will appear around you, indicating the distance and direction to nearby wands. The larger a marker is, the closer the wand.
Worm Attractor Worms find you attractive. Utility World State Increases the background spawn rate of Worm enemies, and attracts them.
Worm Detractor Worms of the world run from you. Retired