User:Quiddity-wp/Sandbox3
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Just 4-columns from the full Special:CargoTables/Perks - to show what could perhaps be added to the Perks page?
Name | Description | Categories | Effects |
---|---|---|---|
Name | Description | Categories | Effects |
All-Seeing Eye | You can now see everywhere. | Utility | Removes all darkness ("fog of war") from the world, revealing all areas without needing to explore them first. |
Always Cast | A random Always Cast spell is added to the wand in your hand, up to a maximum of 4. | Utility | |
Angry Ghost | An angry spirit comes to your aid, copying nearby spells and projectiles. | Minion • Offensive | |
Attract Gold | Gold nuggets gravitate towards you. | Utility | |
Bombs Materialized | Bomb-like spells can be placed in the ITEMS space in inventory and used like throwable items. | Offensive | Enables placing the TNT, Bomb, Glitter Bomb, Propane Tank, Holy Bomb, Giga Holy Bomb and Rock spells in your item slots. |
Boomerang Spells | Your spells arc towards you, but gain extra speed and deal extra damage. | Offensive • Passive | Spells boomerang back towards you, and gain extra speed, lifetime, and damage. |
Bouncing Spells | Almost all your spells bounce around and last longer. | Offensive | |
Breathless | You can no longer drown, and can move in liquids with ease. | Mobility • Damage Immunity | 20% faster movement and falling speeds while submerged in liquids. Immunity to suffocation/drowning. |
Close Call | You gain additional chance to deal critical hits as long as there are enemies near you. | Offensive | |
Concentrated Spells | Your spells have lower spread and extra damage, but have increased cast delay. | Offensive | |
Contact Damage | Enemies near you take damage, the damage is higher the lower your health gets. | Melee • Offensive | |
Cordyceps | Fungal creatures spawn from the corpses of enemies killed by you. | Minion | |
Critical Hit + | Increased critical hit chance. | Offensive | +10% Critical Hit chance for all spells. |
Curse of Greed! | You gain more gold, but a curse will haunt you. | Unique • Special | |
Dissolve Powders | Sand and other soft, powdery materials dissolve quickly in your presence. | Mobility | |
Eat Your Vegetables | You inflict more damage the more satiated you are, but you start losing health if your stomach is empty. | Offensive • HP | Increases your damage dealt based on satiation, and harms you if your satiation is low. |
Electricity Immunity | You take no damage from electric shocks. | Defensive • Damage Immunity | You can no longer be hurt by electricity. |
Electricity | You're immune to electric damage, but metal and liquids around you electrify constantly. Look out! | Damage Immunity • Defensive | |
Enemy Radar | Detects nearby enemies. | Utility • Detection | Nearby enemies will be highlighted on-screen with a red circle, even if the enemy is not visible. Off-screen enemies will be shown as a red circle close to you, which changes size to indicate the distance to the enemy. Closer enemies show as larger circles, until they are on-screen and the marker moves to the enemy's location on-screen. |
Essence of Air | Your being controls the air around you! | Unique • Special | 12 Burst of Air projectiles shoot from you every few seconds. |
Essence of Earth | Your being releases damaging light! | Unique • Special | 8 Magic Bolt projectiles shoot from you every few seconds. |
Essence of Fire | Your entire being is fluctuating! | Unique • Special | An explosion triggers around you every few seconds; you takes 30% more damage from Projectile and Explosion damage. |
Essence of Spirits | That was not the best of ideas | Unique • Special | All spells fired from you have a Whiskey trail effect. |
Essence of Water | The earth flows around you! | Unique • Special | Shoots a small homing projectile in a random direction that turns all materials around its impact point into Lava. |
Exploding Corpses | Enemies explode upon death, but you gain immunity to explosive damage. | Damage Immunity • Offensive • Evil | Enemies will explode on death, destroying their corpse and damaging nearby enemies, props, and terrain.
Immunity to explosive damage. Decreases your Halo value by 1. |
Exploding Gold | Nuggets of gold explode once they expire or are picked up. | Situational • Offensive • Utility | When Gold nuggets are picked up by you or touched by enemies, they create a small explosion that will damage enemies, props, and terrain, but cannot hurt you directly. |
Explosion Immunity | You take no direct damage from explosions. | Defensive • Damage Immunity | Grants immunity to explosion damage. Does not protect against harmful materials generated by explosions. |
Extra Health | 50% extra maximum health. | HP | Increases current and maximum HP by 50%. |
Extra Item in Holy Mountain | There will be an additional item in every Holy Mountain you haven't discovered yet. | World State | |
Extra Knockback on Spells | Your spells knock enemies around with more force. | Utility | |
Extra Life | Upon death you respawn with 100 health. | Situational • Defensive • HP • Good | When killed, your health is set to 100 once, and you have 30 frames (~0.5sec) of damage invulnerability. Additional stacks of the perk grant additional extra lives, but each extra life can only be used once. Increases the player's halo value by 1. |
Extra Perk | From now on you will find an extra perk in every [[Holy Mountain]]. | World State | |
Extra Potion Capacity | Potions can contain 80% more liquid, and potions you find will have that much to start with. | Retired | |
Extra Wand Capacity | The wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25). | Utility | |
Fast Swimming | You are an expert swimmer! | Retired | |
Faster Levitation | You levitate 75% faster. | Utility • Mobility • Levitation | Increases the player's levitation speed by 75% for each stack of the perk, and increases the player's falling speed by 40% for each stack of the perk. |
Faster Movement | Your movement speed is increased. | Utility • Mobility | Increases horizontal movement speed by about 40%. Additional stacks further increase the movement speed. |
Faster Projectiles | Your projectile spells fly faster than before. | Offensive | |
Faster Wands | All wands you're currently carrying gain a bonus to their cast delay & reload time. | Offensive | |
Feared by Worms | Worms run away from you, and worms and lukki enemies no longer destroy terrain while burrowing. | Utility • World State | |
Fire Immunity | You take no damage from fire. | Defensive • Damage Immunity | You can no longer be set on fire. |
Freeze Field | Liquids freeze in your presence. | Damage Immunity • Defensive | |
Fungal Colony | Slime near you spontaneously turns into fungal creatures. | Minion | |
Fungal Disease | When near danger, you sprout fungal growths. | Minion | |
Gamble | You gain two random perks. | Utility | |
Gas Blood | You bleed flammable gas instead of blood. | Blood • Damage Immunity | |
Gas Fire | Gases near you ignite automatically. | Defensive | |
Glass Cannon | Your spells deal 5x damage and have larger blast ranges, but your maximum health is capped to 50. | HP • Offensive | All projectiles deal 5x damage, and explosions from projectiles are 5x larger.
Both current and maximum health are set to 50 on picking this perk. Sets a cap on maximum health at 50, preventing the effects of Extra Max Health pickups. |
Gold is Forever | Gold nuggets never disappear. | Utility | Gold nuggets no longer time-out and disappear, even if you leave the area you're in. |
Greed | You gain 2x gold per nugget. | Greed • Utility | Doubles the value of every Gold nugget collected. |
Healthy Exploration | Every time you visit a new area, you regain 60 health. | Healing | |
High Gravity | All creatures, you included, have higher personal gravity. | Retired | |
High Mana, Low Capacity | Your currently held wand loses half its capacity, but gains more mana. | Utility | |
Homing Shots | Your spells home towards enemies very slightly. | Offensive • Passive | |
Homunculus | Every time you leave a Holy Mountain, a helpful homunculus is summoned. | Minion | |
Hungry Ghost | Summons a happy minion who'll eat enemy projectile every now and then. | Minion • Defensive | |
Invisibility | You're invisible. Stains, casting spells, kicking and taking damage removes the effect temporarily. | Situational • Utility • Defensive | Grants an Invisible effect similar to Invisiblium that is permanently applied. Being stained, attacking, or being damaged will temporarily remove the effect. |
Iron Stomach | You no longer suffer from negative effects of eating. | Defensive | |
Item Radar | You can sense nearby items. | Utility • Detection | Blue diamonds appear around you, indicating the distance and direction to nearby items. The larger the marker, the closer the item. |
Kills to Mana | Every time an enemy near you dies, you release mana-recharging liquid. | Utility | |
Leggy Mutation | You grow disturbing looking limbs that fight for you. | Mobility • Offensive • Special | You lose the ability to levitate freely, but gain human-like limbs that both fight for you and allow you to move faster. |
Levitation Trail | Flying leaves a trail of magical sparks that harm passing creatures. | Offensive • Situational | Produces a trail of damaging sparks, similar to those produced by the Barrier spells, behind you as you levitate. Unlike the barrier spells, these sparks cannot harm you. |
Living on the Edge | Your spells deal 3x damage when you're under 25 HP or 25% of maximum health. | Offensive • Situational | Triples the damage of all spells when you are under 25, or 25% of your maximum health. |
Low Gravity | All creatures, you included, have lower personal gravity. | Retired | |
Low Recoil | Recoil caused by your spells is greatly reduced, but your spells fly slightly slower. | Mobility | |
Lukki Minion | Summons a lukki minion to your help. | Minion | |
Lukki Mutation | You grow curious additional limbs that fight for you. | Mobility • Passive | You lose the ability to levitate freely, but gain spider-like limbs that let you stick to any surface. |
Melee Immunity | You take no damage from close-range enemy attacks. | Defensive • Damage Immunity | Causes many enemies to become completely harmless to you. |
Moon Radar | You can sense lunar energy. | Detection • Unique • Special | |
More Blood | Blood blood blood. | Blood • World State • Evil | All creatures (including you) bleed more. This effect is stackable and will progressively increase the amount of blood that all creatures bleed. Also affects and props that "bleed" when damaged, such as lanterns. Decreases your Halo value by 1. |
More Hatred | Creatures become more aggressive towards each other. | Relation • World State • Evil | Decreases the relation values for all enemy factions, making enemies less likely to attack each other as well as you. Decreases your Halo value by 1. |
More Love | Creatures in the world are more friendly to each other. | Relation • World State • Good | Increases the relation values for all enemy factions, making enemies less likely to attack each other, as well as you. Increases your halo value by 1. |
Mournful Spirit | Dying creatures leave behind a spirit that deals damage in a small area. | Minion • On-Kill | |
Never Skip Leg Day | Your kicks deal extra damage and knockback. | Offensive • Melee • Utility | Increases kick damage by 60 per stack.
Multiplies kick force on physics objects by 1.7 per stack. Adds 250 knockback for kicked enemies per stack. Adds 25 to the throw speed for Telekinetic Kick per stack. Allows the player's kick to crack Ice. |
No More Knockback | Enemies can no longer knock you back. | Defensive | |
No More Shuffle | Most of the wands will be non shuffling. The wands you carry with you turn into non-shufflers too. | Utility | |
No Wand Tinkering | Wands cannot be tinkered with, but enemies may drop blood money. | Utility | |
Oil Blood | You bleed flammable oil, but are immune to fire. | Blood • Damage Immunity | |
Peace with Gods | You make peace with your Gods. | Defensive • Good • Passive • World State | |
Perk Lottery | When you pick a perk, there's a 50% chance the others won't disappear. | Situational • Utility | |
Permanent Shield | You gain a small, permanent shield. | Defensive • Passive | A shield similar to the Energy Shield spells. Once broken, it reappears a short time later. |
Personal Plasma Beam | You constantly fire a devastating plasma beam, but you fire spells much slower. | Offensive | |
Phasing | Projectiles seemingly phase through you. | Defensive | |
Pinpointer | Your spells fly faster and have lower spread, and you have a handy sightline for aiming! | Offensive | |
Plague Rats | Dying enemies release rats to serve your bidding! All rats become your friend. | Minion • On-Kill • Relation | |
Projectile Duplication | Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage | Offensive | |
Projectile Eater | Projectiles that fly into a small sector behind you disappear. | Defensive | |
Projectile Repulsion Field | Most projectiles are repulsed by your presence, but you take slightly more projectile damage. | Defensive | |
Projectile Repulsion Sector | Projectiles that fly into a small sector in front of you get blown away. | Defensive | |
Projectile Slower | Projectiles near you slow down. | Defensive | |
Rage-fueled Levitation | Killing an enemy makes you replenish some of your levitation power. | Levitation • Mobility | |
Repelling Cape | Stains drop at a fast rate (when moving). | Defensive • Mobility | Stains are shed at a much faster rate while moving. |
Revenge Bullets | You return fire when hit by projectiles, and gain 20% resistance against explosions and projectiles. | Defensive • Offensive | |
Revenge Explosion | You release a magical explosion upon taking damage, and gain 25% resistance against explosions. | Defensive • Offensive • On-Hit | When taking damage, you release an explosion that harms creatures and destroys material around you, but does not harm yourself. |
Revenge Rats | When you take damage, there's a chance that a helpful rat minion is summoned. | Minion | |
Revenge Tentacle | You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles. | Defensive • Offensive | |
Saving Grace | If you would die and have more than 1 HP, your HP is set to 1 instead. | Defensive • Good | Prevents death as long as your health is above 1; attacks cannot kill you and will instead reduce you to 1. Increases the player's Halo value by 1. |
Slime Blood | You bleed slime, but slime no longer slows you down and you have higher projectile resistance. | Blood • Utility • Mobility • Defensive | |
Spatial Awareness | If you stop for a moment, you can sense your location relative to the Mountain. | Detection • Unique • Special | |
Spontaneous Generation | Vomit near you evolves into helpful rat minions. | Minion | |
Stainless Armour | You take 50% less damage as long as you have no active stain [[status effect]]. | Defensive | |
Strong Levitation | You can fly 100% longer. | Levitation • Mobility | Doubles your levitation meter capacity. |
Stronger Hearts | Hearts bestow double the maximum HP. | HP • World State | Causes all Extra Max HP and Large Extra Max HP pickups to grant additional maximum health.
The first time this perk is collected, the health increase granted by these pickups is doubled. For all subsequent stacks of the perk, the health increase granted by these pickups is increased by a further 0.25x the original value. |
Summon Sädekivi | You gain an artefact that allows you to call the celestial rage. | Mobility • Situational • Utility | |
Telekinetic Kick | You gain new telekinetic powers. | Utility • Offensive • Melee | Pressing the kick button now causes objects you are looking at to hover directly in front of you. Pressing kick again with a held object launches it in the direction you are looking. |
Teleportitis Dodge | You teleport a short distance away when an enemy projectile is near. | Defensive • Mobility | |
Teleportitis | Damage taken reduced by 20%. Every time you take damage, you teleport away. | Defensive • On-Hit • Mobility | |
Tinker with Wands Everywhere | A divine blessing allows you to tinker with wands everywhere. | Utility | |
Toxic Immunity | You take no damage from toxic sludge and other toxic things. | Defensive • Damage Immunity | You no longer take damage from toxic materials. |
Trick Blood Money | Blood money is dropped when death is an accident. | Situational • Utility • Healing • Greed | Enemies who die from Trick Kills will drop red gold nuggets that heal you. |
Trick Greed | 4x instead of 2x gold is dropped when death is an accident. | Greed • Situational • Utility | Doubles the number of Gold nuggets dropped by enemies if they die from an accident for each stack of the perk. |
Unlimited Spells | Most spells are now unlimited. | Passive • Utility | Many spells that normally have a limited number of charges, will become unlimited. |
Vampirism | You lose 25% maximum health, but can replenish health by drinking blood.<br/> Blood doesn't affect satiation level and you no longer suffer from food poisoning. | Healing • Utility • Evil • HP • Blood | Enables you to drink Blood from the world or a Potion filled with blood in order to regain HP. Restores 4 per 10% potion volume consumed.
Deducts 25% of your maximum health when picked. Lowers your Halo value by 1. |
Wand Experimenter | Firing newly found and unmodified wands heals you. | Healing • HP • Situational | This perk heals a different amount for shuffle ( +104 ) and non-shuffle (+69 ) wands, over the course of 7 casts, with each cast halving the HP healed per use. |
Wand Radar | You can sense nearby wands. | Utility • Detection | Green diamonds will appear around you, indicating the distance and direction to nearby wands. The larger a marker is, the closer the wand. |
Worm Attractor | Worms find you attractive. | Utility • World State | Increases the background spawn rate of Worm enemies, and attracts them. |
Worm Detractor | Worms of the world run from you. | Retired |