Telekinetic Kick
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Telekinetic Kick is a perk which replaces your default kick action with a telekinesis ability that can be used to pick up objects from a distance, and then to throw them with high speed and accuracy.
Tips
- Telekinesis may be used to collect gold nuggets from a distance.
- Picked up objects can also provide portable cover, though it can make attacking difficult.
- Objects that are grabbed and thrown with Telekinetic Kick will not directly be able to trigger trick kills, which can make utilizing perks that rely on them (such as Trick Blood Money) more difficult.
- You cannot perform normal kicks with Telekinetic Kick, preventing you from kicking powders and liquids around, parrying, and from being able to damage or disarm enemies with direct kicks. Clicking "Restart with enabled mods active" in the mods menu will circumvent this, as wand holders will drop their wands upon game restart.
Interactions
- Combining this perk with Never Skip Leg Day will allow you to throw objects even harder.
- Stacking too many will sometimes cause objects to move too quickly and phase or skip past enemies, leaving them unharmed.
- Telekinesis allows for infinite levitation when combined with Lukki Mutation, allowing you to fly by pressing up and holding on to the hovering object.
- Using the Nullifying Altar will restore your ability to normally kick, but not remove your telekinesis ability.[1]
Gallery

Picking up and discarding a Holy Mountain statue using Telekinetic Kick.

Walking while carrying a Holy Mountain statue using Telekinetic Kick.
References
- ↑ Demonstration by supernaturalv2 on Reddit of the results of removing the perk. A comment in the relevant source code indicates that it was planned to make perk removal also remove the telekinesis ability (but that change has not been made).