Guide: Useful save modding
Save locations:
- Windows:
C:/users/[windows_username]/AppData/LocalLow/Nolla_Games_Noita/save00/
or%UserProfile%\AppData\LocalLow\Nolla_Games_Noita\save00\
- Linux:
~/.steam/steam/steamapps/compatdata/881100/pfx/drive_c/users/[windows_username]/AppData/LocalLow/Nolla_Games_Noita/save00/
Disable Steam Cloud for Noita
Steam Cloud attempts to sync certain files regardless of it being disabled for a specific game or disabled entirely across Steam, this can cause the game to not start up at all or take an extended period of time to do so.
- Enable Steam Cloud sync for the game
- Open the game
- While the game is open, clear out all the files in
save00
, but do not delete any of the directories. - Close the game, wait for Steam to sync the files to the Steam Cloud.
- Ensure that the Steam Cloud is not storing any files for the game.
- Steam game properties should show how much data is stored in the Steam Cloud for a specific game, it should be a few kilobytes or less.
- Alternatively check the stored files from
steam://openurl/https://store.steampowered.com/account/remotestorage
- Disable Steam Cloud
- Locate the file
Steam/userdata/[userid]/881100/remotecache.vdf
and set it to read-only from the file properties.
Reset Daily Run
In the save00/stats/
directory, delete the file _last_daily_played.xml
and restart the game.
Prevent Kummitus from spawning
Many people dislike these enemies spawning as they can give you overpowered wands from previous runs leading to rather boring/stale gameplay.
The files required to spawn a Kummitus are located in the save00/persistent/bones_new/
directory.
To prevent Kummitus from spawning, you have to ensure that there are never more than 35 files in this directory by deleting them periodically, or by setting the directory to read-only disallowing any new wands from being stored.
Sampo missing the option to pick it up
Resetting chunks
see List of changes to parallel worlds first in case you can still complete your goals utilizing one.
Sometimes bosses or items decide to unexist, and you may not want to deal with the consequences.
This can be fixed by deleting specific files in the save00/world/
directory.
The file world_pixel_scenes.bin
contains information about whether a pixel scene was loaded yet or not, deleting it will restore all pixel scenes (which will restore all entities that exist within pixel scenes, so all bosses, essences, music machines, etc.). These pixel scenes will then overlap with the already loaded world.
There is no convenient way to selectively restore pixel scenes, but it is possible to do with a hex editor.
The world files contain all the information about the terrain and entities within it, you may find it useful to delete these when restoring pixel scenes to prevent things duplicating over one another. The randomly generated terrain will be regenerated the next time you attempt to load the chunk. Obviously this process will delete any items you may have left behind in said chunks, so be careful doing this.
Below is a list of world files for areas that commonly glitch out, along with a command that can be copied and pasted into a terminal to quickly delete all said files. In Windows File Explorer, holding down Shift and right clicking adds an additional option in the right click menu to open Command Prompt in the currently open directory.
- Win:
del "world_pixel_scenes.bin"
- Linux:
rm "world_pixel_scenes.bin"
What | File names | Command (In Windows using Command Prompt) |
---|---|---|
Ylialkemisti |
|
Win: |
Kolmisilmä Sampo |
|
Win: |
The Laboratory Exceptionally rare, for when the entire thing is gone. |
|
Win: |
The Work (End) |
|
Win: |
Celestial Scale |
|
Win: |
Music Boxes:
|
|
Win: |
Island |
|
Win: |
Essence Eater (Main world, Desert) |
|
Win: |