User:ZZStoner

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And so it begins.

Testing wikitable format. (headers will float on scroll)

These are perks that can be found in Holy Mountains.
Name Message Notes
Faster Projectiles
Your projectile spells fly faster than before. Increases projectile speed by 75%.

It multiplies in power based on how many spells are bundled with a multicast.

Perk always cast.png

Always Cast (One-off)

Adds a random spell as "Always Cast" to the equipped wand. A wand can have a maximum of 4 Always Cast slots.

Taking this perk is always a gamble, as many spells can be detrimental as an Always Cast.
The perk is bugged in the current state and cannot select spells from Static Projectile, Modifier or Utility categories like it is meant to.
Instead, when one of those categories is picked, a projectile spell is spawned instead.
When applied to the starter bomb wand it may create a powerful rapid fire wand in early games.

It will never give you a spell that is categorized as Multicast, Material, or Other.

Spell/Category Probability
Random Tier 6 Projectile spell 50%
Random Tier 6 Projectile spell 50%
Damage Plus 8.33...%
Critical Plus 8.33...%
Homing 8.33...%
Speed Up 8.33...%
Acid Trail 8.33...%
Slithering Path 8.33...%
Perk extra mana.png

High Mana, Low Capacity (One-off)

Your one (1) currently held wand loses half its capacity, but gains more mana. Increases max mana of the wand between 100-600, up to 20000.

Randomly increases the mana charge speed by 100-300, or multiplies it by 2x to 3.5x, whichever is less. Caps at 20000.

Halves the wand's capacity, rounding down. The exception is if a wand would be left with zero capacity.

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